v0.3.1: added fine-grained brightness controls
This commit is contained in:
@@ -289,15 +289,15 @@ public class ShatteredPixelDungeon extends Game {
|
||||
return Preferences.INSTANCE.getBoolean( Preferences.KEY_SOUND_FX, true );
|
||||
}
|
||||
|
||||
public static void brightness( boolean value ) {
|
||||
public static void brightness( int value ) {
|
||||
Preferences.INSTANCE.put( Preferences.KEY_BRIGHTNESS, value );
|
||||
if (scene() instanceof GameScene) {
|
||||
((GameScene)scene()).brightness( value );
|
||||
}
|
||||
}
|
||||
|
||||
public static boolean brightness() {
|
||||
return Preferences.INSTANCE.getBoolean( Preferences.KEY_BRIGHTNESS, false );
|
||||
public static int brightness() {
|
||||
return Preferences.INSTANCE.getInt( Preferences.KEY_BRIGHTNESS, 0 );
|
||||
}
|
||||
|
||||
public static void lastClass( int value ) {
|
||||
|
||||
Reference in New Issue
Block a user