v0.3.1: removed added volume for bomb explosions (values over 1.0 don't work anyway)
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@@ -113,7 +113,7 @@ public class Bomb extends Item {
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//We're blowing up, so no need for a fuse anymore.
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this.fuse = null;
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Sample.INSTANCE.play( Assets.SND_BLAST, 2 );
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Sample.INSTANCE.play( Assets.SND_BLAST );
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if (Dungeon.visible[cell]) {
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CellEmitter.center( cell ).burst( BlastParticle.FACTORY, 30 );
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