v0.3.1: added fine-grained brightness controls

This commit is contained in:
Evan Debenham
2015-06-26 16:23:56 -04:00
parent 906fe27ea8
commit 8947eabaf0
3 changed files with 14 additions and 17 deletions
@@ -437,17 +437,12 @@ public class GameScene extends PixelScene {
}
}
public void brightness( boolean value ) {
public void brightness( int value ) {
water.rm = water.gm = water.bm =
tiles.rm = tiles.gm = tiles.bm =
value ? 1.5f : 1.0f;
if (value) {
fog.am = +2f;
fog.aa = -1f;
} else {
fog.am = +1f;
fog.aa = 0f;
}
1.0f + (value/4f);
fog.am = 1f + (value/2f);
fog.aa = 0f - (value/2f);
}
private void addHeapSprite( Heap heap ) {