v0.3.1: added fine-grained brightness controls
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@@ -437,17 +437,12 @@ public class GameScene extends PixelScene {
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}
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}
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public void brightness( boolean value ) {
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public void brightness( int value ) {
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water.rm = water.gm = water.bm =
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tiles.rm = tiles.gm = tiles.bm =
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value ? 1.5f : 1.0f;
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if (value) {
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fog.am = +2f;
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fog.aa = -1f;
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} else {
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fog.am = +1f;
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fog.aa = 0f;
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}
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1.0f + (value/4f);
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fog.am = 1f + (value/2f);
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fog.aa = 0f - (value/2f);
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}
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private void addHeapSprite( Heap heap ) {
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