v2.2.1: updated armored statues to use new statue generation logic

This commit is contained in:
Evan Debenham
2023-10-23 14:17:57 -04:00
parent 738724e664
commit 897b7f1ed0

View File

@@ -46,15 +46,19 @@ public class ArmoredStatue extends Statue {
public ArmoredStatue(){
super();
do {
armor = Generator.randomArmor();
} while (armor.cursed);
armor.inscribe(Armor.Glyph.random());
//double HP
HP = HT = 30 + Dungeon.depth * 10;
}
@Override
public void createWeapon(boolean useDecks) {
super.createWeapon(useDecks);
armor = Generator.randomArmor();
armor.cursed = false;
armor.inscribe(Armor.Glyph.random());
}
private static final String ARMOR = "armor";
@Override