v3.3.0: specific powerful earlygame enemy spawns can no longer be champs
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@@ -27,7 +27,11 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob;
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import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Fire;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Bat;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Crab;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Guard;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Thief;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
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@@ -88,8 +92,6 @@ public abstract class ChampionEnemy extends Buff {
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}
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public static void rollForChampion(Mob m){
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if (Dungeon.mobsToChampion <= 0) Dungeon.mobsToChampion = 8;
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Dungeon.mobsToChampion--;
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//we roll for a champion enemy even if we aren't spawning one to ensure that
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@@ -105,7 +107,15 @@ public abstract class ChampionEnemy extends Buff {
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}
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if (Dungeon.mobsToChampion <= 0 && Dungeon.isChallenged(Challenges.CHAMPION_ENEMIES)) {
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//we block certain standout enemies on floor <10 from becoming champions
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if (m instanceof Crab && Dungeon.scalingDepth() <= 3) return;
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if (m instanceof Thief && Dungeon.scalingDepth() <= 4) return;
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if (m instanceof Guard && Dungeon.scalingDepth() <= 7) return;
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if (m instanceof Bat && Dungeon.scalingDepth() <= 9) return;
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Buff.affect(m, buffCls);
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Dungeon.mobsToChampion += 8;
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if (m.state != m.PASSIVE) {
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m.state = m.WANDERING;
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}
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