v0.9.0: updated translations

This commit is contained in:
Evan Debenham
2020-10-01 11:44:57 -04:00
parent c94830a6da
commit 8accb14c9e
52 changed files with 497 additions and 497 deletions
@@ -319,15 +319,15 @@ actors.hero.talent.test_subject.desc=_+1:_ Whenever he identifies a potion by us
actors.hero.talent.iron_will.title=iron will
actors.hero.talent.iron_will.desc=_+1:_ The max shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The max shield provided by the Warrior's seal is _increased by 2_.
actors.hero.talent.energizing_meal.title=energizing meal
actors.hero.talent.energizing_meal.desc=_+1:_ Eating at below 50% health grants the Mage _4 turns of wand recharging_.\n\n_+2:_ Eating at below 50% health grants the Mage _6 turns of wand recharging_.
actors.hero.talent.energizing_meal.desc=_+1:_ Eating food grants the Mage _4 turns of wand recharging_.\n\n_+2:_ Eating food grants the Mage _6 turns of wand recharging_.
actors.hero.talent.scholars_intuition.title=scholar's intuition
actors.hero.talent.scholars_intuition.desc=_+1:_ The Mage identifies wands _2x faster_.\n\n_+2:_ The Mage identifies wands _when he uses them_.
actors.hero.talent.tested_hypothesis.title=tested hypothesis
actors.hero.talent.tested_hypothesis.desc=_+1:_ Whenever he identifies a scroll by using it, the Mage gains _6 shielding_.\n\n_+2:_ Whenever he identifies a scroll by using it, the Mage gains _9 shielding_.
actors.hero.talent.energizing_upgrade.title=energizing upgrade
actors.hero.talent.energizing_upgrade.desc=_+1:_ The Mage's staff gains _1 extra charge_ whenever the Mage upgrades it.\n\n_+2:_ The Mage's staff gains _2 extra charges_ whenever the Mage upgrades it.
actors.hero.talent.energizing_upgrade.desc=_+1:_ The Mage's staff recharges for _1 extra charge_ whenever the Mage upgrades it.\n\n_+2:_ The Mage's staff recharges for _2 extra charges_ whenever the Mage upgrades it.
actors.hero.talent.rationed_meal.title=rationed meal
actors.hero.talent.rationed_meal.desc=_+1:_ Eating at below 50% health gives the Rogue _20% more satiety_.\n\n_+2:_ Eating at below 50% health gives the Rogue _30% more satiety_.
actors.hero.talent.rationed_meal.desc=_+1:_ Eating food gives the Rogue _15% more satiety_.\n\n_+2:_ Eating at below 50% health gives the Rogue _25% more satiety_.
actors.hero.talent.thiefs_intuition.title=thief's intuition
actors.hero.talent.thiefs_intuition.desc=_+1:_ The Rogue identifies rings _2x faster_, and identifies the type of a ring _when he equips it_.\n\n_+2:_ The Rogue identifies rings _when he equips them_, and identifies the type of a ring _when he picks it up_.
actors.hero.talent.sucker_punch.title=sucker punch
@@ -335,11 +335,11 @@ actors.hero.talent.sucker_punch.desc=_+1:_ The Rogue deals _1 bonus damage_ the
actors.hero.talent.mending_shadows.title=mending shadows
actors.hero.talent.mending_shadows.desc=_+1:_ The Rogue heals for 1 HP every _3 consecutive turns_ that he is hidden by his cloak.\n\n_+2:_ The Rogue heals for 1 HP every _2 consecutive turns_ that he is hidden by his cloak.
actors.hero.talent.invigorating_meal.title=invigorating meal
actors.hero.talent.invigorating_meal.desc=_+1:_ Eating at below 50% health takes 1 turn and grants the Huntress _2 turns of haste_.\n\n_+2:_ Eating at below 50% health takes 1 turn and grants the Huntress _3 turns of haste_.
actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes 1 turn and grants the Huntress _1 turn of haste_.\n\n_+2:_ Eating food takes 1 turn and grants the Huntress _2 turns of haste_.
actors.hero.talent.survivalists_intuition.title=survivalist's intuition
actors.hero.talent.survivalists_intuition.desc=_+1:_ The Huntress identifies all equipment _1.5x faster_.\n\n_+2:_ The Huntress identifies all equipment _2x faster_.
actors.hero.talent.followup_strike.title=followup strike
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1-2 bonus damage_
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1-2 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _2-3 bonus damage_
actors.hero.talent.natures_aid.title=nature's aid
actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 2 armor of barkskin for _4 turns_ when a plant is trampled in her vision.\n\n_+2:_ The Huntress gains 2 armor of barkskin for _6 turns_ when a plant is trampled in her vision.
@@ -31,11 +31,11 @@ actors.blobs.toxicgas.ondeath=Udusil tě toxický plyn...
actors.blobs.corrosivegas.desc=Víří zde oblak smrtícího žíravého plynu.
actors.blobs.waterofawareness.procced=As you take a sip, you feel knowledge pour into your mind.
actors.blobs.waterofawareness.desc=Power of knowledge radiates from the water of this well. Take a sip from it to reveal all secrets of equipped items and reveal all items on the current floor.
actors.blobs.waterofawareness.procced=Během toho co piješ, cítíš jak do tvé mysli proudí vědomosti.
actors.blobs.waterofawareness.desc=Z vody v této studni vyzařuje síla poznání. Napij se z ní a zjistíš všechna tajemství předmětů, které máš na sobě a také odhalíš všechny předměty na tomto podlaží.
actors.blobs.waterofhealth.procced=Po napití cítíš, jak se všechny tvé rány zcela hojí.
actors.blobs.waterofhealth.desc=Z vody v této studni vyzařuje síla zdraví. Napij se z ní a vyléčíš všechna svá zranění a nasytíš se.
actors.blobs.waterofhealth.procced=Během toho co piješ, cítíš jak se všechny tvé rány zcela hojí.
actors.blobs.waterofhealth.desc=Z vody v této studni vyzařuje síla zdraví. Napij se z ní a vyléčíš všechna svá zranění a zasytíš svůj hlad.
actors.blobs.wateroftransmutation.desc=Z vody v této studni vyzařuje síla proměny. Hoď do studny nějaký předmět a on se přemění na něco jiného.
@@ -60,7 +60,7 @@ actors.buffs.artifactrecharge.name=Dobíjení artefaktu
actors.buffs.artifactrecharge.desc=Proudí skrze tebe energie, což zvyšuje rychlost dobíjení tvých vybavených artefaktů.\n\nKaždý artefakt je tímto efektem ovlivněn trochu jinak, ale všechny budou méně omezeny počtem svých nabití.\n\nZbývající tahy: %s
actors.buffs.barkskin.name=Zdřevnatění
actors.buffs.barkskin.desc=Tvá kůže je ztvrdlá, na dotek drsná a pevná jako kůra stromu.\n\nZtvrdlá kůže zvyšuje tvou účinnost zbroje, což ti umožňuje lépe se bránit proti fyzickým útokům.\n\nTvé brnění je aktuálně zvýšeno o: %d\nTahů než zdřevnatění opadne: %s
actors.buffs.barkskin.desc=Tvá kůže je ztvrdlá, na dotek drsná a pevná jako kůra stromu.\n\nZtvrdlá kůže zvyšuje účinnost tvé zbroje, což ti umožňuje lépe se bránit proti fyzickým útokům.\n\nTvá zbroj je aktuálně zvýšena o: %d\nTahů než zdřevnatění oslabne: %s
actors.buffs.barrier.name=Ochranný štít
actors.buffs.barrier.desc=Odolná silová bariéra, která blokuje veškeré poškození.\n\nTento štít pohltí obdržené poškození a dokud trvá, chrání svého nositele za každou cenu. Štít se rovněž rozpadá rychlostí 1 bod za tah.\n\nZbývající ochrana: %d
@@ -96,19 +96,19 @@ actors.buffs.burning.ondeath=Umíráš na uhoření...
actors.buffs.burning.rankings_desc=Spálení na popel
actors.buffs.burning.desc=Nic není tak zneklidňující, jako když vše pohltí plameny.\n\nOheň způsobuje poškození každým tahem, dokud není okamžitě uhašen vodou nebo sám nepřejde. Uhašen může být vstoupením do vody nebo i roztříštěním lektvaru.\n\nNavíc může oheň zapálit hořlavé prostředí nebo i předměty, které s ním přijdou do kontaktu.\n\nZbývající tahy hoření: %s
actors.buffs.championenemy.warn=You sense a deadly presence.
actors.buffs.championenemy$blazing.name=blazing champion
actors.buffs.championenemy$blazing.desc=Blazing champions deal 25% more melee damage, ignite enemies they attack, are immune to fire, and spread fire around them as they die.
actors.buffs.championenemy$projecting.name=projecting champion
actors.buffs.championenemy$projecting.desc=Projecting champions deal 25% more melee damage, and are able to attack any enemy that they can see.
actors.buffs.championenemy$antimagic.name=antimagic champion
actors.buffs.championenemy$antimagic.desc=Antimagic champions take 25% less damage and are completely immune to magical effects.
actors.buffs.championenemy$giant.name=giant champion
actors.buffs.championenemy$giant.desc=giant champions take 75% less damage and have +1 attack range, but cannot move through enclosed spaces.
actors.buffs.championenemy$blessed.name=blessed champion
actors.buffs.championenemy$blessed.desc=Blessed champions have 200% more accuracy and evasion.
actors.buffs.championenemy$growing.name=growing champion
actors.buffs.championenemy$growing.desc=Growing champions gain a steadily increasing bonus to accuracy, evasion, melee damage, and a reduction to damage taken.\n\nCurrent Accuracy/Evasion/Damage boost: %1$d%%\nCurrent damage reduction: %2$d%%
actors.buffs.championenemy.warn=Cítíš přítomnost smrtícího protivníka.
actors.buffs.championenemy$blazing.name=Plamenný protivník
actors.buffs.championenemy$blazing.desc=Plamenní protivníci udělují o 25% více poškození při boji na blízko, při útoku zapalují své nepřátele, jsou imunní vůči ohni a po smrti kolem sebe oheň ještě rozšíří.
actors.buffs.championenemy$projecting.name=Dálkový protivník
actors.buffs.championenemy$projecting.desc=Dálkový protivníci udělují o 25% více poškození při boji na blízko a tímto útokem jsou schopni na své nepřátele útočit téměř hned, jak je uvidí.
actors.buffs.championenemy$antimagic.name=Anti-magický protivník
actors.buffs.championenemy$antimagic.desc=Anti-magičtí protivníci obdrží o 25% méně poškození a jsou komplet imunní vůči magickým efektům.
actors.buffs.championenemy$giant.name=Obří protivník
actors.buffs.championenemy$giant.desc=Obří protivníci obdrží o 75% méně poškození, mají o jedno pole větší dosah, ale nemohou se vtěsnat do úzkých prostorů.
actors.buffs.championenemy$blessed.name=Požehnaný protivník
actors.buffs.championenemy$blessed.desc=Požehnaní protivníci mají o 200% větší přesnost a vyhýbaní.
actors.buffs.championenemy$growing.name=Sílící protivník
actors.buffs.championenemy$growing.desc=Sílícím protivníkům se pravidelně zvyšuje bonus k přesnosti, vyhýbání, poškození na blízko a také k odolnosti vůči obdrženému poškození.\n\nAktuální zvýšení přesnosti, vyhýbání a poškození: %1$d%%\nAktuální odolnost vůči poškození: %2$d%%
actors.buffs.charm.name=Okouzlení
actors.buffs.charm.heromsg=Podléháš okouzlení!
@@ -131,7 +131,7 @@ actors.buffs.combo.crush_prompt=Vyber cíl pro Rozdrcení\nUděluje hodně pošk
actors.buffs.combo.crush_desc=Právě je dostupné _Rozdrcení._ Tento devastující útok _udělí velmi důsledné masivní poškození._ Skvělé pro sundání silných oponentů s hodně životy!
actors.buffs.combo.fury_prompt=Na kterého nepřítele vypustíš zuřivost?\nZaútočíš mnohokrát velmi rychle
actors.buffs.combo.fury_desc=Právě je dostupná _Zuřivost._ Tento devastující útok _udeří tolikrát, kolikrát je právě tvé kombo,_ i když se sníženým poškozením. Zuřivost je skvělá pokud máš okouzlenou zbraň, protože okouzlení se aktivuje s každým úderem!
actors.buffs.combo.desc=Gladiátor nabírá po úspěšně zasažených úderech sílu. Každý útok zvýší kombo o jeden bod, ale dlouhá doba mezi útoky nebo minutí dvakrát za sebou resetuje počítadlo komba na 0.\n\nBudování komba odemyká speciální zakončující schopnosti: silné útoky, které nemůžou minout! Různé zakončující útoky jsou dostupné při počtu komba 2, 4, 6, 8 a 10, přičemž použití těchto schopností kombo resetuje.
actors.buffs.combo.desc=Gladiátor po úspěšně zasažených úderech nabírá sílu. Každý útok zvýší kombo o jeden bod, ale dlouhá doba mezi útoky nebo minutí dvakrát za sebou resetuje počítadlo komba na 0.\n\nBudování komba odemyká speciální zakončující schopnosti: silné útoky, které nemůžou minout! Různé zakončující útoky jsou dostupné při počtu komba 2, 4, 6, 8 a 10, přičemž použití těchto schopností kombo resetuje.
actors.buffs.corruption.name=Zkaženost
actors.buffs.corruption.desc=Zkaženost prosakuje až do samotného nitra a obrací bytost proti své původní povaze.\n\nStvoření posedlá zkažeností budou útočit na své spojence a ignorovat původní nepřátele. Zkaženost je rovněž poškozující a pomalu donutí svůj cíl podlehnout.\n\nEfekt zkaženosti je trvalý a jeho účinky končí pouze smrtí.
@@ -310,45 +310,45 @@ actors.buffs.wellfed.desc=Cítíš se sytě a spokojeně.\n\nBěhem nasycení se
###hero
actors.hero.talent.hearty_meal.title=hearty meal
actors.hero.talent.hearty_meal.title=Vydatné jídlo
actors.hero.talent.hearty_meal.desc=_+1:_ Eating at below 50% health heals the Warrior for _4 HP_.\n\n_+2:_ Eating at below 50% health heals the Warrior for _6 HP_.
actors.hero.talent.armsmasters_intuition.title=armsmaster's intuition
actors.hero.talent.armsmasters_intuition.desc=_+1:_ The Warrior identifies weapons and armor _2x faster_.\n\n_+2:_ The Warrior identifies weapons and armor _when he equips them_.
actors.hero.talent.test_subject.title=test subject
actors.hero.talent.armsmasters_intuition.title=Zbrojířova intuice
actors.hero.talent.armsmasters_intuition.desc=_+1:_ Válečník dokáže identifikovat zbraně a zbroje _2x rychleji_.\n\n_+2:_ Válečník dokáže identifikovat zbraně a zbroje _ve chvíli, kdy se s nimi vybaví_.
actors.hero.talent.test_subject.title=Testovací subjekt
actors.hero.talent.test_subject.desc=_+1:_ Whenever he identifies a potion by using it, the Warrior heals for _3 HP_.\n\n_+2:_ Whenever he identifies a potion by using it, the Warrior heals for _5 HP_.
actors.hero.talent.iron_will.title=iron will
actors.hero.talent.iron_will.desc=_+1:_ The max shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The max shield provided by the Warrior's seal is _increased by 2_.
actors.hero.talent.energizing_meal.title=energizing meal
actors.hero.talent.energizing_meal.desc=_+1:_ Eating at below 50% health grants the Mage _4 turns of wand recharging_.\n\n_+2:_ Eating at below 50% health grants the Mage _6 turns of wand recharging_.
actors.hero.talent.scholars_intuition.title=scholar's intuition
actors.hero.talent.scholars_intuition.desc=_+1:_ The Mage identifies wands _2x faster_.\n\n_+2:_ The Mage identifies wands _when he uses them_.
actors.hero.talent.tested_hypothesis.title=tested hypothesis
actors.hero.talent.iron_will.title=Železná vůle
actors.hero.talent.iron_will.desc=_+1:_ Maximální dodatečná ochrana poskytnutá Válečníkovou pečetí se _zvýší o 1 bod_.\n\n_+2:_ Maximální dodatečná ochrana poskytnutá Válečníkovou pečetí se _zvýší o 2 body_.
actors.hero.talent.energizing_meal.title=Energické jídlo
actors.hero.talent.energizing_meal.desc=_+1:_ Eating food grants the Mage _4 turns of wand recharging_.\n\n_+2:_ Eating food grants the Mage _6 turns of wand recharging_.
actors.hero.talent.scholars_intuition.title=Učedníkova intuice
actors.hero.talent.scholars_intuition.desc=_+1:_ Mág dokáže identifikovat hůlky _2x rychleji_.\n\n_+2:_ Mág dokáže identifikovat hůlky _ve chvíli, kdy je použije_.
actors.hero.talent.tested_hypothesis.title=Testovaná hypotéza
actors.hero.talent.tested_hypothesis.desc=_+1:_ Whenever he identifies a scroll by using it, the Mage gains _6 shielding_.\n\n_+2:_ Whenever he identifies a scroll by using it, the Mage gains _9 shielding_.
actors.hero.talent.energizing_upgrade.title=energizing upgrade
actors.hero.talent.energizing_upgrade.desc=_+1:_ The Mage's staff gains _1 extra charge_ whenever the Mage upgrades it.\n\n_+2:_ The Mage's staff gains _2 extra charges_ whenever the Mage upgrades it.
actors.hero.talent.rationed_meal.title=rationed meal
actors.hero.talent.rationed_meal.desc=_+1:_ Eating at below 50% health gives the Rogue _20% more satiety_.\n\n_+2:_ Eating at below 50% health gives the Rogue _30% more satiety_.
actors.hero.talent.thiefs_intuition.title=thief's intuition
actors.hero.talent.thiefs_intuition.desc=_+1:_ The Rogue identifies rings _2x faster_, and identifies the type of a ring _when he equips it_.\n\n_+2:_ The Rogue identifies rings _when he equips them_, and identifies the type of a ring _when he picks it up_.
actors.hero.talent.sucker_punch.title=sucker punch
actors.hero.talent.sucker_punch.desc=_+1:_ The Rogue deals _1 bonus damage_ the first time he surprise attacks an enemy.\n\n_+2:_ The Rogue deals _1-2 bonus damage_ the first time he surprise attacks an enemy.
actors.hero.talent.mending_shadows.title=mending shadows
actors.hero.talent.energizing_upgrade.title=Energické vylepšení
actors.hero.talent.energizing_upgrade.desc=_+1:_ The Mage's staff recharges for _1 extra charge_ whenever the Mage upgrades it.\n\n_+2:_ The Mage's staff recharges for _2 extra charges_ whenever the Mage upgrades it.
actors.hero.talent.rationed_meal.title=Výživné jídlo
actors.hero.talent.rationed_meal.desc=_+1:_ Eating food gives the Rogue _15% more satiety_.\n\n_+2:_ Eating at below 50% health gives the Rogue _25% more satiety_.
actors.hero.talent.thiefs_intuition.title=Zlodějova intuice
actors.hero.talent.thiefs_intuition.desc=_+1:_ Zloděj dokáže identifikovat prsteny _2x rychleji_ a typ prstenu zjistí _v okamžiku, kdy se s ním vybaví_.\n\n_+2:_ Zloděj dokáže identifikovat prsteny _ve chvíli, kdy se s nimi vybaví_ a typ prstenu zjistí _v okamžiku, kdy ho sebere_.
actors.hero.talent.sucker_punch.title=Přesný úder
actors.hero.talent.sucker_punch.desc=_+1:_ Zloděj udělí _1 bod bonusového poškození_ pokaždé, když nepříteli udělí _první_ překvapivý útok.\n\n_+2:_ Zloděj udělí _1-2 body bonusového poškození_ pokaždé, když nepříteli udělí _první_ překvapivý útok.
actors.hero.talent.mending_shadows.title=Blahodárné stíny
actors.hero.talent.mending_shadows.desc=_+1:_ The Rogue heals for 1 HP every _3 consecutive turns_ that he is hidden by his cloak.\n\n_+2:_ The Rogue heals for 1 HP every _2 consecutive turns_ that he is hidden by his cloak.
actors.hero.talent.invigorating_meal.title=invigorating meal
actors.hero.talent.invigorating_meal.desc=_+1:_ Eating at below 50% health takes 1 turn and grants the Huntress _2 turns of haste_.\n\n_+2:_ Eating at below 50% health takes 1 turn and grants the Huntress _3 turns of haste_.
actors.hero.talent.survivalists_intuition.title=survivalist's intuition
actors.hero.talent.survivalists_intuition.desc=_+1:_ The Huntress identifies all equipment _1.5x faster_.\n\n_+2:_ The Huntress identifies all equipment _2x faster_.
actors.hero.talent.followup_strike.title=followup strike
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1-2 bonus damage_
actors.hero.talent.natures_aid.title=nature's aid
actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 2 armor of barkskin for _4 turns_ when a plant is trampled in her vision.\n\n_+2:_ The Huntress gains 2 armor of barkskin for _6 turns_ when a plant is trampled in her vision.
actors.hero.talent.invigorating_meal.title=Osvěžující jídlo
actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes 1 turn and grants the Huntress _1 turn of haste_.\n\n_+2:_ Eating food takes 1 turn and grants the Huntress _2 turns of haste_.
actors.hero.talent.survivalists_intuition.title=Intuice přeživšího
actors.hero.talent.survivalists_intuition.desc=_+1:_ Lovkyně dokáže identifikovat veškeré vybavení _1.5x rychleji_.\n\n_+2:_ Lovkyně dokáže identifikovat veškeré vybavení _2x rychleji_.
actors.hero.talent.followup_strike.title=Následný útok
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1-2 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _2-3 bonus damage_
actors.hero.talent.natures_aid.title=Přírodní pomoc
actors.hero.talent.natures_aid.desc=_+1:_ Lovkyně obdrží 2 body zdřevnatění na _4 tahy_, kdykoliv je v jejím zorném poli pošlapána rostlina.\n\n_+2:_ Lovkyně obdrží 2 body zdřevnatění na _6 tahů_, kdykoliv je v jejím zorném poli pošlapána rostlina.
actors.hero.hero.name=Ty
actors.hero.hero.leave=You can't leave yet, the rest of the dungeon awaits below!
actors.hero.hero.leave=Ještě nemůžeš odejít! Dole na tebe čeká zbytek kobky!
actors.hero.hero.level_up=Další úroveň!
actors.hero.hero.new_level=Level up! +Accuracy, +Evasion, +5 HP!
actors.hero.hero.new_talent=+1 Talent Point!
actors.hero.hero.unspent=You have unspent talent points!
actors.hero.hero.new_level=Další úroveň! +Přesnost, +Vyhýbání, +5 životů!
actors.hero.hero.new_talent=+1 bod schopností!
actors.hero.hero.unspent=Máš nevyužitý bod schopností!
actors.hero.hero.level_cap=Nemůžeš už víc zesílit, ale získané zkušenosti ti poskytují příval moci!
actors.hero.hero.you_now_have=Nyní máš předmět: %s
actors.hero.hero.you_cant_have=Nemůžeš vzít předmět: %s
@@ -362,30 +362,30 @@ actors.hero.hero.pain_resist=Bolest ti pomohla odolat spánku.
actors.hero.hero.revive=Ankh explodoval životodárnou energií!
actors.hero.heroclass.warrior=Válečník
actors.hero.heroclass.warrior_desc_innate=The Warrior starts with a _unique broken seal,_ which he can affix to armor. He will slowly generate shielding over his health while he is wearing armor with the seal affixed. The seal can be moved between armor, carrying a single upgrade with it.\n\nThe Warrior automatically identifies:\n- Scrolls of Identify\n- Potions of Healing\n- Scrolls of Rage
actors.hero.heroclass.warrior_desc_innate=Válečník přichází do kobky s _unikátní rozbitou pečetí,_ kterou si může připnout na svou zbroj. Během nošení zbroje s připnutou pečetí, bude schopen ke svému zdraví ještě také generovat dodatečnou ochranu. Jeho pečeť lze přesouvat mezi zbrojemi, včetně jednoho vylepšení.\n\nDokáže automaticky identifikovat:\n- Svitky identifikace\n- Lektvary léčení\n- Svitky vzteku
actors.hero.heroclass.warrior_desc_loadout=Po boku má Válečník svůj _opotřebený meč,_ který nabízí více přímého poškození, než ostatní počáteční zbraně.\n\nTaké si s sebou přinesl _tři vrhací kameny,_ které na dálku poskytují velmi skromné poškození.\n\nKromě toho vlastní i _pás na lektvary,_ který v sobě uchová všechny lektvary a ochrání je před chladem.
actors.hero.heroclass.warrior_desc_subclasses=Podtřída hrdiny může být zvolena po poražení druhého bosse. Válečník má tyto dvě podtřídy:
actors.hero.heroclass.mage=Mág
actors.hero.heroclass.mage_unlock=The Mage is an expert with wands, and carries a _unique magical staff._\n\nTo unlock him _use a scroll of upgrade to make an item stronger._
actors.hero.heroclass.mage_desc_innate=The Mage starts with a _unique staff,_ which can be imbued with the properties of a wand. The staff recharges significantly faster than a wand, and has 1 more maximum charge. The staff starts out imbued with magic missile.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade
actors.hero.heroclass.mage_unlock=Mág je odborníkem na hůlky a vždy u sebe nosí svou _unikátní magickou hůl._\n\nPro jeho odemčení _použij svitek vylepšení a udělej nějaký předmět silnější._
actors.hero.heroclass.mage_desc_innate=Mág se vrhá do hlubin kobky se svou _unikátní holí,_ která může být naplněna vlastnostmi jakékoliv hůlky. Tato hůl se dobíjí podstatně rychleji než obyčejné hůlky a poskytuje navíc jedno nabití. Na začátku je Mágova hůl vždy naplněna magickými střelami.\n\nDokáže automaticky identifikovat:\n- Svitky identifikace\n- Lektvary tekutého ohně\n- Svitky vylepšení
actors.hero.heroclass.mage_desc_loadout=Jeho jedinečná hůl mu slouží také jako zbraň na blízko. Uděluje ovšem méně poškození než ostatní počáteční zbraně.\n\nMagie v této holi může být použita i pro efektivní útok na dálku.\n\nMág s sebou nosí _tubu na svitky,_ do které lze vložit veškeré svitky a ochránit je tak před ohněm.
actors.hero.heroclass.mage_desc_subclasses=Podtřída hrdiny může být zvolena po poražení druhého bosse. Mág má tyto dvě podtřídy:
actors.hero.heroclass.rogue=Zloděj
actors.hero.heroclass.rogue_unlock=The Rogue can control the flow of battle and strike from invisibility using his _unique cloak of shadows._\n\nTo unlock him _perform 10 surprise attacks in one run._
actors.hero.heroclass.rogue_desc_innate=The Rogue starts with a unique artifact: the _Cloak of Shadows,_ which he can use to become invisible at will. Like all artifacts, the cloak cannot be directly upgraded. Instead it becomes more powerful as it is used.\n\nThe Rogue detects secrets and traps from a greater distance.\n\nThe Rogue is able to find more secrets hidden in the dungeon.\n\nThe Rogue automatically identifies:\n- Scrolls of Identify\n- Potions of Invisibility\n- Scrolls of Magic Mapping
actors.hero.heroclass.rogue_unlock=Zloděj může řídit průběh boje a udeřit odkudkoliv díky svému _unikátnímu plášti stínů._\n\nPro jeho odemčení _proveď 10 překvapivých útoků v jedné hře._
actors.hero.heroclass.rogue_desc_innate=Zloděj do kobky vstupuje s unikátním artefaktem, _Pláštěm stínů,_ který může kdykoliv použít, aby se zneviditelnil. Jako všechny artefakty, ani jeho plášť nemůže být přímo vylepšován, ale právě používáním se stává silnější.\n\nMůže také odhalit skrytá místa a pasti z mnohem větší vzdálenosti.\n\nOproti ostatním hrdinům je Zloděj schopný najít v kobce více tajných míst.\n\nDokáže automaticky identifikovat:\n- Svitky identifikace\n- Lektvary neviditelnosti\n- Svitky magického mapování
actors.hero.heroclass.rogue_desc_loadout=V ruce drží _dýku,_ která uděluje více poškození, pokud bude nepřítel zásahem překvapen.\n\nNa dálku má Zloděj připravené _tři vrhací nože,_ které jsou proti překvapeným nepřátelům také více účinné.\n\nKapsy mu rozšiřuje _sametový váček,_ do kterého lze uchovat malé předměty jako semínka či runové kameny.
actors.hero.heroclass.rogue_desc_subclasses=Podtřída hrdiny může být zvolena po poražení druhého bosse. Zloděj má tyto dvě podtřídy:
actors.hero.heroclass.huntress=Lovkyně
actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _hit 15 enemies with thrown weapons in one run._
actors.hero.heroclass.huntress_desc_innate=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows. The bow steadily grows stronger as the huntress levels up, and can be augmented and enchanted.\n\nThe Huntress can travel through tall grass without trampling it.\n\nThe Huntress can use thrown weapons for longer before they break.\n\nThe Huntress senses nearby enemies even if they are hidden behind obstacles.\n\nThe Huntress automatically identifies:\n- Scrolls of Identify\n- Potions of Mind Vision\n- Scrolls of Lullaby
actors.hero.heroclass.huntress_unlock=Lovkyně je mistryní na vrhací zbraně a vlastní _unikátní magický luk_ s nekonečným množstvím šípů.\n\nPro její odemčení _zasáhni vrhací zbraní 15 nepřátel v jedné hře._
actors.hero.heroclass.huntress_desc_innate=Lovkyně se do kobky vydala se svým _unikátním přízračným lukem,_ který dokáže vypálit nekonečné množství čarovných šípů. Tento luk se postupně stává silnější s tím, jak se lovkyni zvyšuje její úroveň a může být rozšířen i okouzlen.\n\nLovkyně může procházet skrz vysokou trávu, aniž by ji pošlapala.\n\nJejí vrhací zbraně vydrží mnohem déle, předtím než se rozbijí.\n\nTaké je schopna vycítit nepřátele poblíž, přestože jsou skrytí za překážkou.\n\nDokáže automaticky identifikovat:\n- Svitky identifikace\n- Lektvary vidění\n- Svitky ukolébání
actors.hero.heroclass.huntress_desc_loadout=Volné ruce poskytuje Lovkyni pár _okovaných rukavic,_ které útočí mnohem rychleji než ostatní počáteční zbraně.\n\nPro boj na dálku je volbou číslo jedna právě její věrný luk..\n\nU pasu má připevněný _sametový váček,_ který skvěle uchová malé předměty jako semínka a runové kameny.
actors.hero.heroclass.huntress_desc_subclasses=Podtřída hrdiny může být zvolena po poražení druhého bosse. Lovkyně má tyto dvě podtřídy:
actors.hero.herosubclass.gladiator=Gladiátor
actors.hero.herosubclass.gladiator_desc=_Gladiátor_ dokáže po úspěšném zásahu se zbraní na blízko začít budovat kombo. Hodnota komba mu postupně umožňuje provádět unikátní zakončovací útoky.
actors.hero.herosubclass.gladiator_desc=_Gladiátor_ dokáže po úspěšném zásahu zbraní začít budovat kombo. Hodnota komba mu postupně umožňuje provádět unikátní zakončovací útoky.
actors.hero.herosubclass.berserker=Berserk
actors.hero.herosubclass.berserker_desc=_Berserk_ uděluje bonusové poškození, které se zvyšuje na základě obdrženého poškození. Když je plně rozčílen, může na krátký čas odmítnout zemřít, za cenu pozdějšího vyčerpání.
actors.hero.herosubclass.warlock=Zaklínač
@@ -590,7 +590,7 @@ actors.mobs.elemental$fireelemental.desc=Elementálové jsou chaotická stvořen
actors.mobs.elemental$newbornfireelemental.name=Novorozený ohnivý elementál
actors.mobs.elemental$newbornfireelemental.desc=Elementálové jsou chaotická stvoření, která jsou často stvořena, když není mocná okultní magie správně kontrolována. Elementálové mají minimální inteligenci a obvykle jsou spojeni s konkrétním typem magie.\n\nOhnivý elementálové jsou běžným typem elementálů, kteří způsobují poškození ohnivou magií. Zapálí své cíle útokem na blízko a občas také mohou vypálit ohnivé střely.\n\nTento ohnivý elementál je čerstvě vyvolaný a důsledkem toho je oslabený. V tomto stavu je obzvlášť zranitelný vůči chladu. Jeho útočné schopnosti jsou ovšem stále dobré, doporučuje se opatrnost.
actors.mobs.elemental$frostelemental.name=Ledový elementál
actors.mobs.elemental$frostelemental.desc=Elementálové jsou chaotická stvoření, která jsou často stvořena, když není mocná okultní magie správně kontrolována. Elementálové mají minimální inteligenci a obvykle jsou spojeni s konkrétním typem magie.\n\nLedový elementálové jsou běžným typem elementálů, kteří oslabují nepřátele mrazivou magií. Své nepřátele ochladí útokem zblízka i občasnými útoky na dálku. Jejich magie je ve vodě mnohem účinnější.
actors.mobs.elemental$frostelemental.desc=Elementálové jsou chaotická stvoření, která jsou často stvořena, když není mocná okultní magie správně kontrolována. Elementálové mají minimální inteligenci a obvykle jsou spojeni s konkrétním typem magie.\n\nLedový elementálové jsou běžným typem elementálů, kteří oslabují nepřátele mrazivou magií. Své nepřátele ochladí útoky zblízka i občasnými útoky na dálku. Jejich magie je ve vodě mnohem účinnější.
actors.mobs.elemental$shockelemental.name=Elektrický elementál
actors.mobs.elemental$shockelemental.desc=Elementálové jsou chaotická stvoření, která jsou často stvořena, když není mocná okultní magie správně kontrolována. Elementálové mají minimální inteligenci a obvykle jsou spojeni s konkrétním typem magie.\n\nElektričtí elementálové jsou méně běžným typem elementálů, kteří na své nepřátele útočí elektřinou a záblesky světla. Útokem zblízka vyšlou elektřinu do nepřátel poblíž a svému hlavnímu cíli udělí bonusové poškození, pokud se nachází vodě. Také na svůj cíl občas z dálky vypálí proud světla a dočasně jej oslepí.
actors.mobs.elemental$chaoselemental.name=Chaotický elementál
@@ -32,7 +32,7 @@ actors.blobs.toxicgas.ondeath=Du bist durch das giftige Gas gestorben...
actors.blobs.corrosivegas.desc=Hier wirbelt eine Wolke aus tödlich ätzendem Gas.
actors.blobs.waterofawareness.procced=Als du einen Schluck nimmst, fühlst du, wie sich dein Geist mit Erkenntnis füllt.
actors.blobs.waterofawareness.desc=Power of knowledge radiates from the water of this well. Take a sip from it to reveal all secrets of equipped items and reveal all items on the current floor.
actors.blobs.waterofawareness.desc=Die Macht des Wissens strahlt aus dem Wasser dieses Brunnens. Nimm einen Schluck davon, um alle Geheimnisse der ausgerüsteten Gegenstände zu entdecken und alle Gegenstände des aktuellen Stockwerks zu enthüllen.
actors.blobs.waterofhealth.procced=Als du einen Schluck nimmst, fühlst du wie all deine Wunden verheilen.
actors.blobs.waterofhealth.desc=Die Kraft der Gesundheit wird vom Wasser dieses Brunnens ausgestrahlt. Nimm einen Schluck um deine Wunden zu heilen und deinen Hunger zu befriedigen.
@@ -319,15 +319,15 @@ actors.hero.talent.test_subject.desc=_+1:_ Whenever he identifies a potion by us
actors.hero.talent.iron_will.title=Eiserner Wille
actors.hero.talent.iron_will.desc=_+1:_ The max shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The max shield provided by the Warrior's seal is _increased by 2_.
actors.hero.talent.energizing_meal.title=Energiereiche Mahlzeit
actors.hero.talent.energizing_meal.desc=_+1:_ Eating at below 50% health grants the Mage _4 turns of wand recharging_.\n\n_+2:_ Eating at below 50% health grants the Mage _6 turns of wand recharging_.
actors.hero.talent.energizing_meal.desc=_+1:_ Eating food grants the Mage _4 turns of wand recharging_.\n\n_+2:_ Eating food grants the Mage _6 turns of wand recharging_.
actors.hero.talent.scholars_intuition.title=Intuition des Gelehrten
actors.hero.talent.scholars_intuition.desc=_+1:_ The Mage identifies wands _2x faster_.\n\n_+2:_ The Mage identifies wands _when he uses them_.
actors.hero.talent.tested_hypothesis.title=Geprüfte Hypothese
actors.hero.talent.tested_hypothesis.desc=_+1:_ Whenever he identifies a scroll by using it, the Mage gains _6 shielding_.\n\n_+2:_ Whenever he identifies a scroll by using it, the Mage gains _9 shielding_.
actors.hero.talent.energizing_upgrade.title=Energiereiche Verbesserung
actors.hero.talent.energizing_upgrade.desc=_+1:_ The Mage's staff gains _1 extra charge_ whenever the Mage upgrades it.\n\n_+2:_ The Mage's staff gains _2 extra charges_ whenever the Mage upgrades it.
actors.hero.talent.energizing_upgrade.desc=_+1:_ The Mage's staff recharges for _1 extra charge_ whenever the Mage upgrades it.\n\n_+2:_ The Mage's staff recharges for _2 extra charges_ whenever the Mage upgrades it.
actors.hero.talent.rationed_meal.title=Rationierte Mahlzeit
actors.hero.talent.rationed_meal.desc=_+1:_ Eating at below 50% health gives the Rogue _20% more satiety_.\n\n_+2:_ Eating at below 50% health gives the Rogue _30% more satiety_.
actors.hero.talent.rationed_meal.desc=_+1:_ Eating food gives the Rogue _15% more satiety_.\n\n_+2:_ Eating at below 50% health gives the Rogue _25% more satiety_.
actors.hero.talent.thiefs_intuition.title=Intuition des Diebes
actors.hero.talent.thiefs_intuition.desc=_+1:_ The Rogue identifies rings _2x faster_, and identifies the type of a ring _when he equips it_.\n\n_+2:_ The Rogue identifies rings _when he equips them_, and identifies the type of a ring _when he picks it up_.
actors.hero.talent.sucker_punch.title=Überraschungsschlag
@@ -335,11 +335,11 @@ actors.hero.talent.sucker_punch.desc=_+1:_ The Rogue deals _1 bonus damage_ the
actors.hero.talent.mending_shadows.title=Heilende Schatten
actors.hero.talent.mending_shadows.desc=_+1:_ The Rogue heals for 1 HP every _3 consecutive turns_ that he is hidden by his cloak.\n\n_+2:_ The Rogue heals for 1 HP every _2 consecutive turns_ that he is hidden by his cloak.
actors.hero.talent.invigorating_meal.title=Stärkende Mahlzeit
actors.hero.talent.invigorating_meal.desc=_+1:_ Eating at below 50% health takes 1 turn and grants the Huntress _2 turns of haste_.\n\n_+2:_ Eating at below 50% health takes 1 turn and grants the Huntress _3 turns of haste_.
actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes 1 turn and grants the Huntress _1 turn of haste_.\n\n_+2:_ Eating food takes 1 turn and grants the Huntress _2 turns of haste_.
actors.hero.talent.survivalists_intuition.title=Intuition der Überlebenskünstlerin
actors.hero.talent.survivalists_intuition.desc=_+1:_ The Huntress identifies all equipment _1.5x faster_.\n\n_+2:_ The Huntress identifies all equipment _2x faster_.
actors.hero.talent.followup_strike.title=Anschlusstreffer
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1-2 bonus damage_
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1-2 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _2-3 bonus damage_
actors.hero.talent.natures_aid.title=Hilfe der Natur
actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 2 armor of barkskin for _4 turns_ when a plant is trampled in her vision.\n\n_+2:_ The Huntress gains 2 armor of barkskin for _6 turns_ when a plant is trampled in her vision.
@@ -368,7 +368,7 @@ actors.hero.heroclass.warrior_desc_subclasses=Nachdem der zweite Obergegner besi
actors.hero.heroclass.mage=Magier
actors.hero.heroclass.mage_unlock=Der Magier ist ein Experte für Zauberstäbe und besitzt einen _einzigartigen magischen Stab._\nUm ihn freischalten zu können, musst du einen Gegenstand mit einer Schriftrolle der Verbesserung aufwerten.
actors.hero.heroclass.mage_desc_innate=The Mage starts with a _unique staff,_ which can be imbued with the properties of a wand. The staff recharges significantly faster than a wand, and has 1 more maximum charge. The staff starts out imbued with magic missile.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade
actors.hero.heroclass.mage_desc_innate=Der Magier beginnt mit einem _einzigartigem Stab,_ welcher mit einem Zauberstab verschmolzen werden kann. Der Stab lädt sich deutlich schneller auf als Zauberstäbe und hat eine zusätzliche Ladung. Der Stab ist zu Beginn mit dem Stab der magischen Geschosse ausgestattet.\n\nDer Magier identifiziert automatisch:\n-Schriftrollen der Identifizierung\n-Tränke der flüssigen Flamme\n-Schriftrollen der Verbesserung
actors.hero.heroclass.mage_desc_loadout=Der Magier beginnt mit seinem Kampfstab als Nahkampfwaffe. Der Stab teilt weniger Schaden aus, als andere Startwaffen.\n\nDer Magier kann die Magie in seinem Stab für Angriffe aus der Ferne nutzen.\n\nDer Magier startet mit einer _Tasche für Schriftrollen,_ in welcher mehre Schriftrollen Platz finden und vor Feuer geschützt sind.
actors.hero.heroclass.mage_desc_subclasses=Nachdem der zweite Obergegner besiegt wurde, kann der Magier sich spezialisieren. Er hat zwei Unterklassen.
@@ -319,15 +319,15 @@ actors.hero.talent.test_subject.desc=_+1:_ Whenever he identifies a potion by us
actors.hero.talent.iron_will.title=iron will
actors.hero.talent.iron_will.desc=_+1:_ The max shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The max shield provided by the Warrior's seal is _increased by 2_.
actors.hero.talent.energizing_meal.title=energizing meal
actors.hero.talent.energizing_meal.desc=_+1:_ Eating at below 50% health grants the Mage _4 turns of wand recharging_.\n\n_+2:_ Eating at below 50% health grants the Mage _6 turns of wand recharging_.
actors.hero.talent.energizing_meal.desc=_+1:_ Eating food grants the Mage _4 turns of wand recharging_.\n\n_+2:_ Eating food grants the Mage _6 turns of wand recharging_.
actors.hero.talent.scholars_intuition.title=scholar's intuition
actors.hero.talent.scholars_intuition.desc=_+1:_ The Mage identifies wands _2x faster_.\n\n_+2:_ The Mage identifies wands _when he uses them_.
actors.hero.talent.tested_hypothesis.title=tested hypothesis
actors.hero.talent.tested_hypothesis.desc=_+1:_ Whenever he identifies a scroll by using it, the Mage gains _6 shielding_.\n\n_+2:_ Whenever he identifies a scroll by using it, the Mage gains _9 shielding_.
actors.hero.talent.energizing_upgrade.title=energizing upgrade
actors.hero.talent.energizing_upgrade.desc=_+1:_ The Mage's staff gains _1 extra charge_ whenever the Mage upgrades it.\n\n_+2:_ The Mage's staff gains _2 extra charges_ whenever the Mage upgrades it.
actors.hero.talent.energizing_upgrade.desc=_+1:_ The Mage's staff recharges for _1 extra charge_ whenever the Mage upgrades it.\n\n_+2:_ The Mage's staff recharges for _2 extra charges_ whenever the Mage upgrades it.
actors.hero.talent.rationed_meal.title=rationed meal
actors.hero.talent.rationed_meal.desc=_+1:_ Eating at below 50% health gives the Rogue _20% more satiety_.\n\n_+2:_ Eating at below 50% health gives the Rogue _30% more satiety_.
actors.hero.talent.rationed_meal.desc=_+1:_ Eating food gives the Rogue _15% more satiety_.\n\n_+2:_ Eating at below 50% health gives the Rogue _25% more satiety_.
actors.hero.talent.thiefs_intuition.title=thief's intuition
actors.hero.talent.thiefs_intuition.desc=_+1:_ The Rogue identifies rings _2x faster_, and identifies the type of a ring _when he equips it_.\n\n_+2:_ The Rogue identifies rings _when he equips them_, and identifies the type of a ring _when he picks it up_.
actors.hero.talent.sucker_punch.title=sucker punch
@@ -335,11 +335,11 @@ actors.hero.talent.sucker_punch.desc=_+1:_ The Rogue deals _1 bonus damage_ the
actors.hero.talent.mending_shadows.title=mending shadows
actors.hero.talent.mending_shadows.desc=_+1:_ The Rogue heals for 1 HP every _3 consecutive turns_ that he is hidden by his cloak.\n\n_+2:_ The Rogue heals for 1 HP every _2 consecutive turns_ that he is hidden by his cloak.
actors.hero.talent.invigorating_meal.title=invigorating meal
actors.hero.talent.invigorating_meal.desc=_+1:_ Eating at below 50% health takes 1 turn and grants the Huntress _2 turns of haste_.\n\n_+2:_ Eating at below 50% health takes 1 turn and grants the Huntress _3 turns of haste_.
actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes 1 turn and grants the Huntress _1 turn of haste_.\n\n_+2:_ Eating food takes 1 turn and grants the Huntress _2 turns of haste_.
actors.hero.talent.survivalists_intuition.title=survivalist's intuition
actors.hero.talent.survivalists_intuition.desc=_+1:_ The Huntress identifies all equipment _1.5x faster_.\n\n_+2:_ The Huntress identifies all equipment _2x faster_.
actors.hero.talent.followup_strike.title=followup strike
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1-2 bonus damage_
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1-2 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _2-3 bonus damage_
actors.hero.talent.natures_aid.title=nature's aid
actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 2 armor of barkskin for _4 turns_ when a plant is trampled in her vision.\n\n_+2:_ The Huntress gains 2 armor of barkskin for _6 turns_ when a plant is trampled in her vision.
@@ -31,8 +31,8 @@ actors.blobs.toxicgas.ondeath=Has muerto por el gas tóxico...
actors.blobs.corrosivegas.desc=Una nube de gas cáustico mortal se está arremolinando aquí.
actors.blobs.waterofawareness.procced=As you take a sip, you feel knowledge pour into your mind.
actors.blobs.waterofawareness.desc=Power of knowledge radiates from the water of this well. Take a sip from it to reveal all secrets of equipped items and reveal all items on the current floor.
actors.blobs.waterofawareness.procced=Mientras tomas un sorbo, sientes que el conocimiento fluye por tu mente.
actors.blobs.waterofawareness.desc=El poder del conocimiento irradia del agua de este pozo. Beba un sorbo para revelar todos los secretos de los items equipados y revelar todos los items del piso actual.
actors.blobs.waterofhealth.procced=Al tomar un trago, sientes que tus heridas se curan completamente.
actors.blobs.waterofhealth.desc=El poder de la salud irradia desde el agua de este pozo. Toma un sorbo para curar tus heridas y satisfacer el hambre.
@@ -96,9 +96,9 @@ actors.buffs.burning.ondeath=Te has quemado hasta la muerte...
actors.buffs.burning.rankings_desc=Quemado en Cenizas
actors.buffs.burning.desc=Pocas cosas son más angustiosas que estar envuelto en llamas.\n\nEl fuego causará daño cada turno hasta que se apague con agua o expire. El fuego puede ser extinguido entrando en el agua, o con la salpicadura provocada al romper una poción.\n\nAdicionalmente, el fuego puede quemar el terreno flamable o ítems con los que tenga contacto.\n\nTurnos en llamas restantes: %s.
actors.buffs.championenemy.warn=You sense a deadly presence.
actors.buffs.championenemy$blazing.name=blazing champion
actors.buffs.championenemy$blazing.desc=Blazing champions deal 25% more melee damage, ignite enemies they attack, are immune to fire, and spread fire around them as they die.
actors.buffs.championenemy.warn=Sientes una presencia mortal.
actors.buffs.championenemy$blazing.name=Campeón ardiente
actors.buffs.championenemy$blazing.desc=Los campeones ardientes infligen un 25% más de daño cuerpo a cuerpo, encienden a los enemigos que atacan, son inmunes al fuego y esparcen fuego a su alrededor cuando mueren.
actors.buffs.championenemy$projecting.name=projecting champion
actors.buffs.championenemy$projecting.desc=Projecting champions deal 25% more melee damage, and are able to attack any enemy that they can see.
actors.buffs.championenemy$antimagic.name=antimagic champion
@@ -310,24 +310,24 @@ actors.buffs.wellfed.desc=Te sientes bastante satisfecho y lleno.\n\nMientras es
###hero
actors.hero.talent.hearty_meal.title=hearty meal
actors.hero.talent.hearty_meal.title=Buena comida
actors.hero.talent.hearty_meal.desc=_+1:_ Eating at below 50% health heals the Warrior for _4 HP_.\n\n_+2:_ Eating at below 50% health heals the Warrior for _6 HP_.
actors.hero.talent.armsmasters_intuition.title=armsmaster's intuition
actors.hero.talent.armsmasters_intuition.desc=_+1:_ The Warrior identifies weapons and armor _2x faster_.\n\n_+2:_ The Warrior identifies weapons and armor _when he equips them_.
actors.hero.talent.test_subject.title=test subject
actors.hero.talent.armsmasters_intuition.title=Intuición del maestro de armas
actors.hero.talent.armsmasters_intuition.desc=_+1:_ El Guerrero identifica armas y armaduras _el doble de rapido_.\n\n_+2:_ El guerrero identifica armas y armaduras _cuando las equipa_.
actors.hero.talent.test_subject.title=Sujeto de prueba
actors.hero.talent.test_subject.desc=_+1:_ Whenever he identifies a potion by using it, the Warrior heals for _3 HP_.\n\n_+2:_ Whenever he identifies a potion by using it, the Warrior heals for _5 HP_.
actors.hero.talent.iron_will.title=iron will
actors.hero.talent.iron_will.desc=_+1:_ The max shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The max shield provided by the Warrior's seal is _increased by 2_.
actors.hero.talent.energizing_meal.title=energizing meal
actors.hero.talent.energizing_meal.desc=_+1:_ Eating at below 50% health grants the Mage _4 turns of wand recharging_.\n\n_+2:_ Eating at below 50% health grants the Mage _6 turns of wand recharging_.
actors.hero.talent.scholars_intuition.title=scholar's intuition
actors.hero.talent.scholars_intuition.desc=_+1:_ The Mage identifies wands _2x faster_.\n\n_+2:_ The Mage identifies wands _when he uses them_.
actors.hero.talent.tested_hypothesis.title=tested hypothesis
actors.hero.talent.iron_will.title=Voluntad de hierro
actors.hero.talent.iron_will.desc=_+1:_ El escudo máximo proporcionado por el sello del Guerrero se _aumenta en 1_.\n\n_+2:_ El escudo máximo proporcionado por el sello del guerrero se _aumenta en 2_.
actors.hero.talent.energizing_meal.title=Comida energizante
actors.hero.talent.energizing_meal.desc=_+1:_ Eating food grants the Mage _4 turns of wand recharging_.\n\n_+2:_ Eating food grants the Mage _6 turns of wand recharging_.
actors.hero.talent.scholars_intuition.title=Intuición del erudito
actors.hero.talent.scholars_intuition.desc=_+1:_ El mago identifica varitas _el doble de rapido_.\n\n_+2:_ El mago identifica varitas _cuando las usa_.
actors.hero.talent.tested_hypothesis.title=Hipótesis probada
actors.hero.talent.tested_hypothesis.desc=_+1:_ Whenever he identifies a scroll by using it, the Mage gains _6 shielding_.\n\n_+2:_ Whenever he identifies a scroll by using it, the Mage gains _9 shielding_.
actors.hero.talent.energizing_upgrade.title=energizing upgrade
actors.hero.talent.energizing_upgrade.desc=_+1:_ The Mage's staff gains _1 extra charge_ whenever the Mage upgrades it.\n\n_+2:_ The Mage's staff gains _2 extra charges_ whenever the Mage upgrades it.
actors.hero.talent.energizing_upgrade.title=Mejora energizante
actors.hero.talent.energizing_upgrade.desc=_+1:_ The Mage's staff recharges for _1 extra charge_ whenever the Mage upgrades it.\n\n_+2:_ The Mage's staff recharges for _2 extra charges_ whenever the Mage upgrades it.
actors.hero.talent.rationed_meal.title=rationed meal
actors.hero.talent.rationed_meal.desc=_+1:_ Eating at below 50% health gives the Rogue _20% more satiety_.\n\n_+2:_ Eating at below 50% health gives the Rogue _30% more satiety_.
actors.hero.talent.rationed_meal.desc=_+1:_ Eating food gives the Rogue _15% more satiety_.\n\n_+2:_ Eating at below 50% health gives the Rogue _25% more satiety_.
actors.hero.talent.thiefs_intuition.title=thief's intuition
actors.hero.talent.thiefs_intuition.desc=_+1:_ The Rogue identifies rings _2x faster_, and identifies the type of a ring _when he equips it_.\n\n_+2:_ The Rogue identifies rings _when he equips them_, and identifies the type of a ring _when he picks it up_.
actors.hero.talent.sucker_punch.title=sucker punch
@@ -335,20 +335,20 @@ actors.hero.talent.sucker_punch.desc=_+1:_ The Rogue deals _1 bonus damage_ the
actors.hero.talent.mending_shadows.title=mending shadows
actors.hero.talent.mending_shadows.desc=_+1:_ The Rogue heals for 1 HP every _3 consecutive turns_ that he is hidden by his cloak.\n\n_+2:_ The Rogue heals for 1 HP every _2 consecutive turns_ that he is hidden by his cloak.
actors.hero.talent.invigorating_meal.title=invigorating meal
actors.hero.talent.invigorating_meal.desc=_+1:_ Eating at below 50% health takes 1 turn and grants the Huntress _2 turns of haste_.\n\n_+2:_ Eating at below 50% health takes 1 turn and grants the Huntress _3 turns of haste_.
actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes 1 turn and grants the Huntress _1 turn of haste_.\n\n_+2:_ Eating food takes 1 turn and grants the Huntress _2 turns of haste_.
actors.hero.talent.survivalists_intuition.title=survivalist's intuition
actors.hero.talent.survivalists_intuition.desc=_+1:_ The Huntress identifies all equipment _1.5x faster_.\n\n_+2:_ The Huntress identifies all equipment _2x faster_.
actors.hero.talent.followup_strike.title=followup strike
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1-2 bonus damage_
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1-2 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _2-3 bonus damage_
actors.hero.talent.natures_aid.title=nature's aid
actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 2 armor of barkskin for _4 turns_ when a plant is trampled in her vision.\n\n_+2:_ The Huntress gains 2 armor of barkskin for _6 turns_ when a plant is trampled in her vision.
actors.hero.hero.name=
actors.hero.hero.leave=You can't leave yet, the rest of the dungeon awaits below!
actors.hero.hero.leave=No puedes irte todavía, ¡el resto de la mazmorra te espera debajo!
actors.hero.hero.level_up=¡Subes de nivel!
actors.hero.hero.new_level=Level up! +Accuracy, +Evasion, +5 HP!
actors.hero.hero.new_talent=+1 Talent Point!
actors.hero.hero.unspent=You have unspent talent points!
actors.hero.hero.new_level=¡Haz subido de nivel! + Precisión, + Evasión, +5 HP!
actors.hero.hero.new_talent=+1 Punto de talento!
actors.hero.hero.unspent=¡Tienes puntos de talento sin gastar!
actors.hero.hero.level_cap=¡No puedes volverte más fuerte, pero tus experiencias te dan una oleada de poder!
actors.hero.hero.you_now_have=Recogiste: %s.
actors.hero.hero.you_cant_have=No puedes llevar: %s.
@@ -362,25 +362,25 @@ actors.hero.hero.pain_resist=El dolor te ayuda a resistir la urgencia por dormir
actors.hero.hero.revive=¡El ankh explota con energía revitalizante!
actors.hero.heroclass.warrior=guerrero
actors.hero.heroclass.warrior_desc_innate=The Warrior starts with a _unique broken seal,_ which he can affix to armor. He will slowly generate shielding over his health while he is wearing armor with the seal affixed. The seal can be moved between armor, carrying a single upgrade with it.\n\nThe Warrior automatically identifies:\n- Scrolls of Identify\n- Potions of Healing\n- Scrolls of Rage
actors.hero.heroclass.warrior_desc_innate=El Guerrero comienza con un _ sello roto único _ que puede colocar en la armadura. Lentamente generará escudos sobre su salud mientras lleva una armadura con el sello pegado. El sello se puede mover entre armaduras, llevando consigo una sola mejora.\n\nEl guerrero identifica automáticamente:\n- Pergaminos de Identificar\n- Pociones de sanación\n- Pergaminos de furia
actors.hero.heroclass.warrior_desc_loadout=El guerrero empieza con una _Espada corta desgastada,_ que ofrece más daño directo que otras armas iniciales.\n\nEl guerrero empieza con _3 Piedras arrojadizas,_ Que ofrece daño de rango limitado.\n\nEl guerrero empieza con una _Bandolera de Pociones,_ que puede almacenar varias pociones y protegerlas del frío.
actors.hero.heroclass.warrior_desc_subclasses=Una subclase puede ser elegida al derrotar al 2do jefe. El guerrrero tiene 2 subclases:
actors.hero.heroclass.mage=mago
actors.hero.heroclass.mage_unlock=The Mage is an expert with wands, and carries a _unique magical staff._\n\nTo unlock him _use a scroll of upgrade to make an item stronger._
actors.hero.heroclass.mage_desc_innate=The Mage starts with a _unique staff,_ which can be imbued with the properties of a wand. The staff recharges significantly faster than a wand, and has 1 more maximum charge. The staff starts out imbued with magic missile.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade
actors.hero.heroclass.mage_unlock=El Mago es un experto en varitas y lleva un _bastón mágico único_.\n\nPara desbloquearlo _utiliza un pergamino de mejora para fortalecer un item_.
actors.hero.heroclass.mage_desc_innate=El Mago comienza con un _ bastón único _ que puede ser imbuido con las propiedades de una varita. El bastón se recarga significativamente más rápido que una varita y tiene 1 carga máxima más. El bastón viene Imbuido de un misil mágico.\n\nEl mago identifica automáticamente:\n- Pergaminos de Identificar\n- Pociones de llama líquida\n- Pergaminos de mejora
actors.hero.heroclass.mage_desc_loadout=El mago empieza con su bastón como arma cuerpo a cuerpo. El bastón hace menos daño cuerpo a cuerpo que otras armas iniciales.\n\nEl mago puede usar la magia de su bastón para atacar a distancia.\n\nEl mago empieza con un _contenedor de pergaminos,_ que puede almacenar varios pergaminos y protegerlos del fuego.
actors.hero.heroclass.mage_desc_subclasses=Una subclase puede ser elegida despues de derrotar al 2do jefe. El mago tiene 2 subclases:
actors.hero.heroclass.rogue=pícaro
actors.hero.heroclass.rogue_unlock=The Rogue can control the flow of battle and strike from invisibility using his _unique cloak of shadows._\n\nTo unlock him _perform 10 surprise attacks in one run._
actors.hero.heroclass.rogue_desc_innate=The Rogue starts with a unique artifact: the _Cloak of Shadows,_ which he can use to become invisible at will. Like all artifacts, the cloak cannot be directly upgraded. Instead it becomes more powerful as it is used.\n\nThe Rogue detects secrets and traps from a greater distance.\n\nThe Rogue is able to find more secrets hidden in the dungeon.\n\nThe Rogue automatically identifies:\n- Scrolls of Identify\n- Potions of Invisibility\n- Scrolls of Magic Mapping
actors.hero.heroclass.rogue_unlock=El pícaro puede controlar el flujo de la batalla y atacar desde la invisibilidad usando su _Manto de Sombras único_.\n\nPara desbloquearlo _realiza 10 ataques sorpresa en una partida.
actors.hero.heroclass.rogue_desc_innate=El pícaro comienza con un artefacto único: el _manto de las sombras_, que puede usar para volverse invisible a voluntad. Como todos los artefactos, la capa no se puede actualizar directamente. En cambio, se vuelve más poderoso a medida que se usa.\n\nEl pícaro detecta secretos y trampas desde una mayor distancia.\n\nEl pícaro puede encontrar más secretos ocultos en la mazmorra.\n\nEl pícaro identifica automáticamente:\n- Pergaminos de Identificar\n- Pociones de invisibilidad\n- Pergaminos de mapeo mágico
actors.hero.heroclass.rogue_desc_loadout=El Pícaro empieza con una _daga,_ que hace mas daño cuando sorprende enemigos.\n\nEl Pícaro empieza con _tres cuchillos arrojadizos,_ que ofrecen algo de daño a distancia y hace más daño a enemigos sorprendidos.\n\nEl Pícaro empieza con una _bolsa de terciopelo,_ que puede almacenar objetos pequeños como semillas y piedras rúnicas.
actors.hero.heroclass.rogue_desc_subclasses=Una subclase puede ser elegida al derrotar el 2do jefe. el pícaro tiene 2 subclases:
actors.hero.heroclass.huntress=cazadora
actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _hit 15 enemies with thrown weapons in one run._
actors.hero.heroclass.huntress_desc_innate=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows. The bow steadily grows stronger as the huntress levels up, and can be augmented and enchanted.\n\nThe Huntress can travel through tall grass without trampling it.\n\nThe Huntress can use thrown weapons for longer before they break.\n\nThe Huntress senses nearby enemies even if they are hidden behind obstacles.\n\nThe Huntress automatically identifies:\n- Scrolls of Identify\n- Potions of Mind Vision\n- Scrolls of Lullaby
actors.hero.heroclass.huntress_unlock=La Cazadora es una maestra de las armas arrojadizas y tiene un _arco mágico único_ con flechas infinitas.\n\nPara desbloquearla _ golpea a 15 enemigos con armas arrojadizas en una partida.
actors.hero.heroclass.huntress_desc_innate=La Cazadora comienza con un _arco espiritual único_, que puede disparar un número infinito de flechas conjuradas. El arco se hace cada vez más fuerte a medida que la cazadora sube de nivel, y puede aumentarse y encantarse.\n\nLa Cazadora puede viajar a través de la hierba alta sin pisotearla.\n\nLa Cazadora puede usar armas arrojadizas durante más tiempo antes de que se rompan.\n\nLa Cazadora detecta a los enemigos cercanos incluso si están ocultos detrás de obstáculos.\n\nLa Cazadora identifica automáticamente:\n- Pergaminos de Identificar\n- Pociones de visión mental\n- Rollos de canción de cuna
actors.hero.heroclass.huntress_desc_loadout=La Cazadora empieza con un par de _guantes tachonados_ que atacan mucho mas rápido que las otras armas iniciales.\n\nLa Cazadora empieza con su arco como una opción a distancia.\n\nLa Cazadora empieza con una _bolsa de terciopelo_ que puede almacenar pequeños objetos, como semillas o piedras rúnicas.
actors.hero.heroclass.huntress_desc_subclasses=Una subclase puede ser elegida al derrotar el 2do jefe. La cazadora tiene 2 subclases:
@@ -207,7 +207,7 @@ actors.buffs.light.name=Argituta
actors.buffs.light.desc=Ziegarik ilunenean ere, aldamenean argi irmo bat eramatea lasaigarria da.\n\nArgiak iluntasuna uxatzen du, ingurunean distantzia luze batera ikustea ahalbidetuz.\n\nGeratzen dien argitze txandak: %s.
actors.buffs.lockedfloor.name=Pisua giltzaz itxita dago
actors.buffs.lockedfloor.desc=Oraingo maila giltzaperatuta dago, eta ezin zara hemendik atera!\n\nMaila giltzaperatuta dagoen bitartean, ez duzu gosea nabarituko eta ez duzu osasuna galduko gosez hiltzeagatik. Gainera, ez baduzu mailako nagusia gainditzeko ahaleginik egiten sendatze efektuak ere geldituko dira.\n\nHortaz gain, bedeinkatu gabeko ankh batek berpizten bazaitu maila giltzapetuta dagoela, berrezarri egingo da.\n\nHil maila honetako nagusia giltzaperatzea hausteko.
actors.buffs.lockedfloor.desc=Pisu hau giltzaz itxita dago, eta ezin zara hemendik atera!\n\nPisua giltzaz itxita dagoen bitartean, ez duzu gosea nabarituko eta ez duzu osasuna galduko gosearen erruz. Hortaz gain, ez baduzu pisu honetako nagusia gainditzeko ahaleginik egiten sendatze efektuak ere geldituko dira.\n\nBestalde, bedeinkatu gabeko ankh batek berpizten bazaitu pisua giltzaz itxita dagoela, berrezarri egingo da.\n\nHil maila honetako nagusia giltzaperatzea hausteko.
actors.buffs.magicalsight.name=Ikusmen magikoa
actors.buffs.magicalsight.desc=Nola edo hala orain gogoarekin ikusi dezakezu, begiekin baino.\n\nIkusmena eragozten duten gai edo efektuak apurtu egiten ditu ikusmen magikoak.\n\nGeratzen diren ikusmen magiko txandak: %s.
@@ -315,33 +315,33 @@ actors.hero.talent.hearty_meal.desc=_+1:_ %50 baino gutxiagoko osasunarekin jate
actors.hero.talent.armsmasters_intuition.title=arma maisuaren sena
actors.hero.talent.armsmasters_intuition.desc=_+1:_ Gudariak _2 aldiz azkarrago_ identifikatzen ditu armak eta armadurak.\n\n_+2:_ Gudariak armak eta armadurak identifikatzen ditu _janzterakoan_.
actors.hero.talent.test_subject.title=probaren subjektua
actors.hero.talent.test_subject.desc=_+1:_ Whenever he identifies a potion by using it, the Warrior heals for _3 HP_.\n\n_+2:_ Whenever he identifies a potion by using it, the Warrior heals for _5 HP_.
actors.hero.talent.test_subject.desc=_+1:_ Edabe bat erabiliz identifikatzean, gudariak _3 osasun puntu_ eskuratzen ditu.\n\n_+2:_ Edabe bat erabiliz identifikatzean, gudariak _5 osasun puntu_ eskuratzen ditu.
actors.hero.talent.iron_will.title=burdinazko gogoa
actors.hero.talent.iron_will.desc=_+1:_ The max shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The max shield provided by the Warrior's seal is _increased by 2_.
actors.hero.talent.iron_will.desc=_+1:_ Gudariaren zigiluak emandako gehieneko ezkutua _Puntu 1 areagotzen da_.\n_+2:_ Gudariaren zigiluak emandako gehieneko ezkutua _2 puntu areagotzen da_.
actors.hero.talent.energizing_meal.title=janari biziberritzailea
actors.hero.talent.energizing_meal.desc=_+1:_ %50 baino gutxiagoko osasunarekin jatean aztiak _4 txandatako zarta-karga_ jasotzen du.\n\n_+2:_ %50 baino gutxiagoko osasunarekin jatean aztiak _6 txandatako zarta-karga_ jasotzen du.
actors.hero.talent.energizing_meal.desc=_+1:_ Eating food grants the Mage _4 turns of wand recharging_.\n\n_+2:_ Eating food grants the Mage _6 turns of wand recharging_.
actors.hero.talent.scholars_intuition.title=adituaren sena
actors.hero.talent.scholars_intuition.desc=_+1:_ The Mage identifies wands _2x faster_.\n\n_+2:_ The Mage identifies wands _when he uses them_.
actors.hero.talent.scholars_intuition.desc=_+1:_ Aztiak _2 aldiz azkarrago_ identifikatzen ditu zartak.\n\n_+2:_ Aztiak zartak identifikatzen ditu _erabiltzearekin_.
actors.hero.talent.tested_hypothesis.title=probatutako hipotesia
actors.hero.talent.tested_hypothesis.desc=_+1:_ Whenever he identifies a scroll by using it, the Mage gains _6 shielding_.\n\n_+2:_ Whenever he identifies a scroll by using it, the Mage gains _9 shielding_.
actors.hero.talent.tested_hypothesis.desc=_+1:_ Eskuizkribu bat erabiliz identifikatzean, aztiak _6 babes puntu_ eskuratzen ditu.\n\n_+2:_ Eskuizkribu bat erabiliz identifikatzean, aztiak _9 babes puntu_ eskuratzen ditu.
actors.hero.talent.energizing_upgrade.title=hobetze biziberritzailea
actors.hero.talent.energizing_upgrade.desc=_+1:_ Aztiaren makuluak _karga gehigarri 1_ jasotzen du aztiak hau hobetzen duen bakoitzean.\n\n_+2:_ Aztiaren makuluak _2 karga gehigarri_ jasotzen ditu aztiak hau hobetzen duen bakoitzean.
actors.hero.talent.energizing_upgrade.desc=_+1:_ The Mage's staff recharges for _1 extra charge_ whenever the Mage upgrades it.\n\n_+2:_ The Mage's staff recharges for _2 extra charges_ whenever the Mage upgrades it.
actors.hero.talent.rationed_meal.title=janari urria
actors.hero.talent.rationed_meal.desc=_+1:_ %50 baino gutxiagoko osasunarekin jatean alproja _ %20 gehiago asetzen da_.\n\n_+2:_ %50 baino gutxiagoko osasunarekin jatean alproja _ %30 gehiago asetzen da_.
actors.hero.talent.rationed_meal.desc=_+1:_ Eating food gives the Rogue _15% more satiety_.\n\n_+2:_ Eating at below 50% health gives the Rogue _25% more satiety_.
actors.hero.talent.thiefs_intuition.title=lapurraren sena
actors.hero.talent.thiefs_intuition.desc=_+1:_ Alprojak _2 aldiz azkarrago_ identifikatzen ditu eraztunak, eta eraztun mota identifikatu dezake _janzterakoan_.\n\n_+2:_ Alprojak eraztuna identifikatzen du _janzterakoan_, eta eraztun mota _jasotzerakoan_.
actors.hero.talent.sucker_punch.title=sucker punch
actors.hero.talent.sucker_punch.title=ezusteko ukabilkada
actors.hero.talent.sucker_punch.desc=_+1:_ Alprojak _kalte puntu gehigarri 1_ eragiten du arerioa ustekabean erasotako lehenbizikoan.\n\n_+2:_ Alprojak _1-2 kalte puntu gehigarri_ eragiten ditu arerioa ustekabean erasotako lehenbizikoan.
actors.hero.talent.mending_shadows.title=itzal joslea
actors.hero.talent.mending_shadows.desc=_+1:_ The Rogue heals for 1 HP every _3 consecutive turns_ that he is hidden by his cloak.\n\n_+2:_ The Rogue heals for 1 HP every _2 consecutive turns_ that he is hidden by his cloak.
actors.hero.talent.mending_shadows.desc=_+1:_ Alprojak osasun puntu bat berreskuratzen du _3 txanda jarraian_ igarotzen baditu kaparekin ezkutatuta.\n\n_+2:_ Alprojak osasun puntu bat berreskuratzen du _2 txanda jarraian_ igarotzen baditu kaparekin ezkutatuta.
actors.hero.talent.invigorating_meal.title=janari indartzailea
actors.hero.talent.invigorating_meal.desc=_+1:_ %50 baino gutxiagoko osasunarekin jatean ehiztariak _2 lastertze txanda_ jasotzen ditu_.\n\n_+2:_ %50 baino gutxiagoko osasunarekin jatean ehiztariak _3 lastertze txanda_ jasotzen ditu.
actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes 1 turn and grants the Huntress _1 turn of haste_.\n\n_+2:_ Eating food takes 1 turn and grants the Huntress _2 turns of haste_.
actors.hero.talent.survivalists_intuition.title=biziraupenaren sena
actors.hero.talent.survivalists_intuition.desc=_+1:_ The Huntress identifies all equipment _1.5x faster_.\n\n_+2:_ The Huntress identifies all equipment _2x faster_.
actors.hero.talent.followup_strike.title=followup strike
actors.hero.talent.followup_strike.desc=_+1:_ Ehiztariak arerioa arkuarekin edo arma jaurtigarriarekin jotzean, hurrengo aurrez-aurreko erasoan _kalte puntu gehigarri 1_ eragingo du.\n\n_+2:_ Ehiztariak arerioa arkuarekin edo arma jaurtigarriarekin jotzean, hurrengo aurrez-aurreko erasoan _1-2 kalte puntu gehigarri_ eragingo ditu.
actors.hero.talent.survivalists_intuition.desc=_+1:_ Ehiztariak _1,5 aldiz azkarrago_ identifikatzen du ekipamendu guztia.\n\n_+2:_ Ehiztariak _2 aldiz azkarrago_ identifikatzen du ekipamendu guztia.
actors.hero.talent.followup_strike.title=ondorengo erasoa
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1-2 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _2-3 bonus damage_
actors.hero.talent.natures_aid.title=naturaren laguntza
actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 2 armor of barkskin for _4 turns_ when a plant is trampled in her vision.\n\n_+2:_ The Huntress gains 2 armor of barkskin for _6 turns_ when a plant is trampled in her vision.
actors.hero.talent.natures_aid.desc=_+1:_ Ehiztariak 2 azal gogortuaren armadura puntu eskuratzen ditu _4 txandatan_ landare bat bere begi bistan zanpatzen bada.\n\n_+2:_ Ehiztariak 2 azal gogortuaren armadura puntu eskuratzen ditu _6 txandatan_ landare bat bere begi bistan zanpatzen bada.
actors.hero.hero.name=zu
actors.hero.hero.leave=Ezin zara oraindik joan, ziega gehiago duzu zain azpikaldean!
@@ -368,7 +368,7 @@ actors.hero.heroclass.warrior_desc_subclasses=Bigarren nagusia gainditu eta gero
actors.hero.heroclass.mage=aztia
actors.hero.heroclass.mage_unlock=Aztia zarten maisua da, eta _makulu magiko bakan_ bat darama.\n\nDesblokeatzeko _erabili hobekuntza eskuizkribu bat elementu bat indartzeko_
actors.hero.heroclass.mage_desc_innate=The Mage starts with a _unique staff,_ which can be imbued with the properties of a wand. The staff recharges significantly faster than a wand, and has 1 more maximum charge. The staff starts out imbued with magic missile.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade
actors.hero.heroclass.mage_desc_innate=Aztia _makulu bakan_ batekin hasten da, eta honi zarta baten ezaugarriak txertatu ahal zaizkio. Makulua zarta bat baino nabarmen azkarrago kargatzen da, eta gehieneko karga kopuru bat gehiago du. Makulua jaurtigai magikoa txertatua duela hasten da.\n\nAztiak berez identifikatzen ditu:\n- Identifikazio eskuizkribuak\n- Sugar likidoaren edabeak\n- Hobetze eskuizkribuak
actors.hero.heroclass.mage_desc_loadout=Aztia makulu batekin hasten da aurrez aurreko arma gisa. Makuluak beste aurrez aurreko armek baino kalte murriztuagoa eragiten du.\n\nAztiak zartako magia erabili dezake urrunetik erasotzeko.\n\nAztia _Eskuizkribuentzako tutu_ batekin hasten da. bertan eskuizkribuak gorde ditzake eta sutik babestu.
actors.hero.heroclass.mage_desc_subclasses=Bigarren nagusia gainditu eta gero azpiklase bat aukeratu daiteke. Aztiak bi azpiklase ditu:
@@ -665,7 +665,7 @@ actors.mobs.necromancer$necroskeleton.desc=Eskeleto hau nekromante batek arao du
actors.mobs.mob.died=Urrenean zerbait hiltzen entzuten duzu.
actors.mobs.mob.rage=#$%^
actors.mobs.mob.exp=%+dESP
actors.mobs.mob.rankings_desc=Honek eraila: %s
actors.mobs.mob.rankings_desc=Erailea: %s
actors.mobs.monk.name=ipotx monjea
actors.mobs.monk.def_verb=blokeatuta
@@ -319,15 +319,15 @@ actors.hero.talent.test_subject.desc=_+1:_ Whenever he identifies a potion by us
actors.hero.talent.iron_will.title=iron will
actors.hero.talent.iron_will.desc=_+1:_ The max shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The max shield provided by the Warrior's seal is _increased by 2_.
actors.hero.talent.energizing_meal.title=energizing meal
actors.hero.talent.energizing_meal.desc=_+1:_ Eating at below 50% health grants the Mage _4 turns of wand recharging_.\n\n_+2:_ Eating at below 50% health grants the Mage _6 turns of wand recharging_.
actors.hero.talent.energizing_meal.desc=_+1:_ Eating food grants the Mage _4 turns of wand recharging_.\n\n_+2:_ Eating food grants the Mage _6 turns of wand recharging_.
actors.hero.talent.scholars_intuition.title=scholar's intuition
actors.hero.talent.scholars_intuition.desc=_+1:_ The Mage identifies wands _2x faster_.\n\n_+2:_ The Mage identifies wands _when he uses them_.
actors.hero.talent.tested_hypothesis.title=tested hypothesis
actors.hero.talent.tested_hypothesis.desc=_+1:_ Whenever he identifies a scroll by using it, the Mage gains _6 shielding_.\n\n_+2:_ Whenever he identifies a scroll by using it, the Mage gains _9 shielding_.
actors.hero.talent.energizing_upgrade.title=energizing upgrade
actors.hero.talent.energizing_upgrade.desc=_+1:_ The Mage's staff gains _1 extra charge_ whenever the Mage upgrades it.\n\n_+2:_ The Mage's staff gains _2 extra charges_ whenever the Mage upgrades it.
actors.hero.talent.energizing_upgrade.desc=_+1:_ The Mage's staff recharges for _1 extra charge_ whenever the Mage upgrades it.\n\n_+2:_ The Mage's staff recharges for _2 extra charges_ whenever the Mage upgrades it.
actors.hero.talent.rationed_meal.title=rationed meal
actors.hero.talent.rationed_meal.desc=_+1:_ Eating at below 50% health gives the Rogue _20% more satiety_.\n\n_+2:_ Eating at below 50% health gives the Rogue _30% more satiety_.
actors.hero.talent.rationed_meal.desc=_+1:_ Eating food gives the Rogue _15% more satiety_.\n\n_+2:_ Eating at below 50% health gives the Rogue _25% more satiety_.
actors.hero.talent.thiefs_intuition.title=thief's intuition
actors.hero.talent.thiefs_intuition.desc=_+1:_ The Rogue identifies rings _2x faster_, and identifies the type of a ring _when he equips it_.\n\n_+2:_ The Rogue identifies rings _when he equips them_, and identifies the type of a ring _when he picks it up_.
actors.hero.talent.sucker_punch.title=sucker punch
@@ -335,11 +335,11 @@ actors.hero.talent.sucker_punch.desc=_+1:_ The Rogue deals _1 bonus damage_ the
actors.hero.talent.mending_shadows.title=mending shadows
actors.hero.talent.mending_shadows.desc=_+1:_ The Rogue heals for 1 HP every _3 consecutive turns_ that he is hidden by his cloak.\n\n_+2:_ The Rogue heals for 1 HP every _2 consecutive turns_ that he is hidden by his cloak.
actors.hero.talent.invigorating_meal.title=invigorating meal
actors.hero.talent.invigorating_meal.desc=_+1:_ Eating at below 50% health takes 1 turn and grants the Huntress _2 turns of haste_.\n\n_+2:_ Eating at below 50% health takes 1 turn and grants the Huntress _3 turns of haste_.
actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes 1 turn and grants the Huntress _1 turn of haste_.\n\n_+2:_ Eating food takes 1 turn and grants the Huntress _2 turns of haste_.
actors.hero.talent.survivalists_intuition.title=survivalist's intuition
actors.hero.talent.survivalists_intuition.desc=_+1:_ The Huntress identifies all equipment _1.5x faster_.\n\n_+2:_ The Huntress identifies all equipment _2x faster_.
actors.hero.talent.followup_strike.title=followup strike
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1-2 bonus damage_
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1-2 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _2-3 bonus damage_
actors.hero.talent.natures_aid.title=nature's aid
actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 2 armor of barkskin for _4 turns_ when a plant is trampled in her vision.\n\n_+2:_ The Huntress gains 2 armor of barkskin for _6 turns_ when a plant is trampled in her vision.
@@ -107,8 +107,8 @@ actors.buffs.championenemy$giant.name=champion géant
actors.buffs.championenemy$giant.desc=Les champions géants reçoivent 75% de dégâts en moins et ont +1 en portée mais ne peuvent pas passer par les espaces clos.
actors.buffs.championenemy$blessed.name=champion béni
actors.buffs.championenemy$blessed.desc=Les champions bénis ont un bonus de 200% en précision et en évasion.
actors.buffs.championenemy$growing.name=champion en herbe
actors.buffs.championenemy$growing.desc=Les champions en herbe bénéficient d'un bonus de plus en plus important en précision, évasion, dégâts de mêlée et en réduction des dégâts subis.\n\nBonus actuel de précision/évasion/dégâts : %1$d%%\nRéduction des dégâts actuels : %2$d%%
actors.buffs.championenemy$growing.name=champion en pleine croissance
actors.buffs.championenemy$growing.desc=Les champions en pleine croissance bénéficient d'un bonus de plus en plus important en précision, évasion, dégâts de mêlée et en réduction des dégâts subis.\n\nBonus actuel de précision/évasion/dégâts : %1$d%%\nRéduction des dégâts actuels : %2$d%%
actors.buffs.charm.name=Charmé
actors.buffs.charm.heromsg=Vous êtes charmé !
@@ -311,44 +311,44 @@ actors.buffs.wellfed.desc=Vous vous sentez assez satisfait et repu.\n\nTant que
###hero
actors.hero.talent.hearty_meal.title=repas copieux
actors.hero.talent.hearty_meal.desc=_+1:_ Eating at below 50% health heals the Warrior for _4 HP_.\n\n_+2:_ Eating at below 50% health heals the Warrior for _6 HP_.
actors.hero.talent.armsmasters_intuition.title=armsmaster's intuition
actors.hero.talent.armsmasters_intuition.desc=_+1:_ The Warrior identifies weapons and armor _2x faster_.\n\n_+2:_ The Warrior identifies weapons and armor _when he equips them_.
actors.hero.talent.test_subject.title=test subject
actors.hero.talent.test_subject.desc=_+1:_ Whenever he identifies a potion by using it, the Warrior heals for _3 HP_.\n\n_+2:_ Whenever he identifies a potion by using it, the Warrior heals for _5 HP_.
actors.hero.talent.hearty_meal.desc=_+1:_ Manger à moins de 50% de sa santé guérit le Guerrier de _4 PV_.\n\n_+2:_ Manger à moins de 50% de sa santé guérit le guerrier de _6 PV_.
actors.hero.talent.armsmasters_intuition.title=intuition du maître d'armes
actors.hero.talent.armsmasters_intuition.desc=_+1:_ Le Guerrier identifie armes et armures _2x plus vite_.\n\n_+2:_ Le Guerrier identifie armes et armures _quand il les équipe_.
actors.hero.talent.test_subject.title=sujet test
actors.hero.talent.test_subject.desc=_+1:_ Quand le Guerrier identifie une potion en la buvant, il gagne _3 PV_.\n\n_+2:_ Quand le Guerrier identifie une potion en la buvant, il gagne _5 PV_.
actors.hero.talent.iron_will.title=Volonté de fer
actors.hero.talent.iron_will.desc=_+1:_ The max shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The max shield provided by the Warrior's seal is _increased by 2_.
actors.hero.talent.energizing_meal.title=energizing meal
actors.hero.talent.energizing_meal.desc=_+1:_ Eating at below 50% health grants the Mage _4 turns of wand recharging_.\n\n_+2:_ Eating at below 50% health grants the Mage _6 turns of wand recharging_.
actors.hero.talent.scholars_intuition.title=Intuition de l'érudit
actors.hero.talent.scholars_intuition.desc=_+1:_ The Mage identifies wands _2x faster_.\n\n_+2:_ The Mage identifies wands _when he uses them_.
actors.hero.talent.iron_will.desc=_+1:_ Le niveau maximum de bouclier fourni par le sceau du Guerrier est _augmenté de 1_.\n\n_+2:_ Le niveau maximum de bouclier fourni par le sceau du Guerrier est _augmenté de 2_.
actors.hero.talent.energizing_meal.title=repas énergisant
actors.hero.talent.energizing_meal.desc=_+1:_ Eating food grants the Mage _4 turns of wand recharging_.\n\n_+2:_ Eating food grants the Mage _6 turns of wand recharging_.
actors.hero.talent.scholars_intuition.title=intuition de l'érudit
actors.hero.talent.scholars_intuition.desc=_+1:_ Le Mage identifie les baguettes _2x plus vite_.\n\n_+2:_ Le Mage identifie les baguettes _quand il les utilise_.
actors.hero.talent.tested_hypothesis.title=hypothèse testée
actors.hero.talent.tested_hypothesis.desc=_+1:_ Whenever he identifies a scroll by using it, the Mage gains _6 shielding_.\n\n_+2:_ Whenever he identifies a scroll by using it, the Mage gains _9 shielding_.
actors.hero.talent.energizing_upgrade.title=energizing upgrade
actors.hero.talent.energizing_upgrade.desc=_+1:_ The Mage's staff gains _1 extra charge_ whenever the Mage upgrades it.\n\n_+2:_ The Mage's staff gains _2 extra charges_ whenever the Mage upgrades it.
actors.hero.talent.rationed_meal.title=rationed meal
actors.hero.talent.rationed_meal.desc=_+1:_ Eating at below 50% health gives the Rogue _20% more satiety_.\n\n_+2:_ Eating at below 50% health gives the Rogue _30% more satiety_.
actors.hero.talent.thiefs_intuition.title=Intuition du voleur
actors.hero.talent.thiefs_intuition.desc=_+1:_ The Rogue identifies rings _2x faster_, and identifies the type of a ring _when he equips it_.\n\n_+2:_ The Rogue identifies rings _when he equips them_, and identifies the type of a ring _when he picks it up_.
actors.hero.talent.sucker_punch.title=sucker punch
actors.hero.talent.sucker_punch.desc=_+1:_ The Rogue deals _1 bonus damage_ the first time he surprise attacks an enemy.\n\n_+2:_ The Rogue deals _1-2 bonus damage_ the first time he surprise attacks an enemy.
actors.hero.talent.tested_hypothesis.desc=_+1:_Lorsque qu'il reconnait un parchemin en l'utilisant, le Mage gagne _6 de bouclier_.\n\n_+2:_Lorsque qu'il reconnait un parchemin en l'utilisant, le Mage gagne _9 de bouclier_.
actors.hero.talent.energizing_upgrade.title=mise à niveau énergisante
actors.hero.talent.energizing_upgrade.desc=_+1:_ The Mage's staff recharges for _1 extra charge_ whenever the Mage upgrades it.\n\n_+2:_ The Mage's staff recharges for _2 extra charges_ whenever the Mage upgrades it.
actors.hero.talent.rationed_meal.title=repas rationné
actors.hero.talent.rationed_meal.desc=_+1:_ Eating food gives the Rogue _15% more satiety_.\n\n_+2:_ Eating at below 50% health gives the Rogue _25% more satiety_.
actors.hero.talent.thiefs_intuition.title=intuition du voleur
actors.hero.talent.thiefs_intuition.desc=_+1:_ Le Voleur identifie les anneaux _2x plus vite_ et identifie le type de l'anneau _quand il l'équipe_.\n\n_+2:_ Le Voleur identifie les anneaux _quand il les équipe_ et identifie le type des anneaux _quand il le ramasse_.
actors.hero.talent.sucker_punch.title=coup bas
actors.hero.talent.sucker_punch.desc=_+1:_ Le Voleur bénéficie de _1 bonus aux dommage_ la première fois qu'il fait une attaque surprise sur un ennemi.\n\n_+2:_ Le Voleur bénéficie de _1-2 bonus aux dommage_ la première fois qu'il fait une attaque surprise sur un ennemi.
actors.hero.talent.mending_shadows.title=ombres réparatrices
actors.hero.talent.mending_shadows.desc=_+1:_ The Rogue heals for 1 HP every _3 consecutive turns_ that he is hidden by his cloak.\n\n_+2:_ The Rogue heals for 1 HP every _2 consecutive turns_ that he is hidden by his cloak.
actors.hero.talent.invigorating_meal.title=invigorating meal
actors.hero.talent.invigorating_meal.desc=_+1:_ Eating at below 50% health takes 1 turn and grants the Huntress _2 turns of haste_.\n\n_+2:_ Eating at below 50% health takes 1 turn and grants the Huntress _3 turns of haste_.
actors.hero.talent.survivalists_intuition.title=Intuition du survivaliste
actors.hero.talent.survivalists_intuition.desc=_+1:_ The Huntress identifies all equipment _1.5x faster_.\n\n_+2:_ The Huntress identifies all equipment _2x faster_.
actors.hero.talent.followup_strike.title=followup strike
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1-2 bonus damage_
actors.hero.talent.natures_aid.title=nature's aid
actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 2 armor of barkskin for _4 turns_ when a plant is trampled in her vision.\n\n_+2:_ The Huntress gains 2 armor of barkskin for _6 turns_ when a plant is trampled in her vision.
actors.hero.talent.mending_shadows.desc=_+1:_ Le Voleur se soigne de 1 PV tous les _3 tours consécutifs_ où il est caché sous sa cape.\n\n_+2:_ Le Voleur se soigne de 1 PV tous les _2 tours consécutifs_ où il est caché sous sa cape.
actors.hero.talent.invigorating_meal.title=repas revigorant
actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes 1 turn and grants the Huntress _1 turn of haste_.\n\n_+2:_ Eating food takes 1 turn and grants the Huntress _2 turns of haste_.
actors.hero.talent.survivalists_intuition.title=intuition du survivaliste
actors.hero.talent.survivalists_intuition.desc=_+1:_ La Chasseuse identifie tous les équipements _1.5x plus vite_.\n\n_+2:_ La Chasseuse identifie tous les équipements _2x plus vite_.
actors.hero.talent.followup_strike.title=coup enchaîné
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1-2 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _2-3 bonus damage_
actors.hero.talent.natures_aid.title=aide de la nature
actors.hero.talent.natures_aid.desc=_+1:_ La Chasseuse gagne 2 points d'armure de peau d'écorce pour _4 tours_ lorsqu'une plante est piétinée sous ses yeux.\n\n_+21:_ La Chasseuse gagne 2 points d'armure de peau d'écorce pour _6 tours_ lorsqu'une plante est piétinée sous ses yeux.
actors.hero.hero.name=vous
actors.hero.hero.leave=Vous ne pouvez pas partir si tôt, le reste du dongeon vous attend en dessous!
actors.hero.hero.level_up=Niveau supérieur !
actors.hero.hero.new_level=Level up! +Accuracy, +Evasion, +5 HP!
actors.hero.hero.new_talent=+1 point de talent!
actors.hero.hero.unspent=You have unspent talent points!
actors.hero.hero.new_level=Niveau supérieur ! +Précision, +Esquive, +5 PV !
actors.hero.hero.new_talent=+1 Point de Talent !
actors.hero.hero.unspent=Vous avez des points de talent non dépensés !
actors.hero.hero.level_cap=Vous ne pouvez pas devenir plus fort, mais votre expérience vous donne une poussée de pouvoir !
actors.hero.hero.you_now_have=Vous avez ramassé : %s.
actors.hero.hero.you_cant_have=Vous ne pouvez pas porter : %s.
@@ -362,25 +362,25 @@ actors.hero.hero.pain_resist=La douleur vous empêche de succomber à l'envie de
actors.hero.hero.revive=L'ankh explose avec une énergie vitalisante et vous soigne !
actors.hero.heroclass.warrior=guerrier
actors.hero.heroclass.warrior_desc_innate=The Warrior starts with a _unique broken seal,_ which he can affix to armor. He will slowly generate shielding over his health while he is wearing armor with the seal affixed. The seal can be moved between armor, carrying a single upgrade with it.\n\nThe Warrior automatically identifies:\n- Scrolls of Identify\n- Potions of Healing\n- Scrolls of Rage
actors.hero.heroclass.warrior_desc_innate=Le Guerrier commence avec un _singulier sceau brisé,_ qu'il peut attacher aux armures. Il générera lentement un bouclier en plus de sa santé tant qu'il porte une armure avec ce sceau attaché. Le sceau peut être déplacé entre différentes armures, gardant une seule amélioration avec lui.\n\nLe Guerrier identifie automatiquement :\n- les Parchemins d'Identification,\n- les Potions de soin,\n- les Parchemins de Rage.
actors.hero.heroclass.warrior_desc_loadout=Le Guerrier commence avec une _courte épée usée,_ qui offre plus de dégâts directs que les autres armes de départ.\n\nLe Guerrier commence avec _trois pierres de lancer,_ qui offrent une attaque à distance limitée.\n\nLe Guerrier commence avec une _cartouchière à potions,_ qui peut contenir une variété de potions et les protège du froid.
actors.hero.heroclass.warrior_desc_subclasses=Une sous-classe peut être choisie après avoir vaincu le deuxième boss. Le Guerrier a deux sous-classes :
actors.hero.heroclass.mage=mage
actors.hero.heroclass.mage_unlock=The Mage is an expert with wands, and carries a _unique magical staff._\n\nTo unlock him _use a scroll of upgrade to make an item stronger._
actors.hero.heroclass.mage_desc_innate=The Mage starts with a _unique staff,_ which can be imbued with the properties of a wand. The staff recharges significantly faster than a wand, and has 1 more maximum charge. The staff starts out imbued with magic missile.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade
actors.hero.heroclass.mage_unlock=Le Mage est un expert des baguettes, et possède un _singulier bâton magique._\n\nPour le débloquer, _utilisez un parchemin d'amélioration pour rendre un objet plus fort._
actors.hero.heroclass.mage_desc_innate=Le Mage commence avec un _bâton singulier,_ qu'il peut imprégner des propriétés d'une baguette. Le bâton se recharge beaucoup plus vite qu'une baguette, et possède une charge maximum en plus. Le bâton commence imprégné avec un projectile magique.\n\nLe Mage identifie automatiquement :\n- les Parchemins d'Identification,\n- les Potions de Feu Liquide,\n- les Parchemins d'Amélioration.
actors.hero.heroclass.mage_desc_loadout=Le Mage commence avec son bâton comme arme de mêlée. Le bâton fait moins de dégâts que les autres armes de départ.\n\nLe Mage peut utiliser la magie dans son bâton pour attaquer à distance.\n\nLe Mage commence avec un _étui à parchemins,_ qui peut transporter une variété de parchemins et les protéger du feu.
actors.hero.heroclass.mage_desc_subclasses=Une sous-classe peut être choisie après avoir vaincu le deuxième boss. Le Mage a deux sous-classes :
actors.hero.heroclass.rogue=voleur
actors.hero.heroclass.rogue_unlock=The Rogue can control the flow of battle and strike from invisibility using his _unique cloak of shadows._\n\nTo unlock him _perform 10 surprise attacks in one run._
actors.hero.heroclass.rogue_desc_innate=The Rogue starts with a unique artifact: the _Cloak of Shadows,_ which he can use to become invisible at will. Like all artifacts, the cloak cannot be directly upgraded. Instead it becomes more powerful as it is used.\n\nThe Rogue detects secrets and traps from a greater distance.\n\nThe Rogue is able to find more secrets hidden in the dungeon.\n\nThe Rogue automatically identifies:\n- Scrolls of Identify\n- Potions of Invisibility\n- Scrolls of Magic Mapping
actors.hero.heroclass.rogue_unlock=Le Voleur peut contrôler le courant de la bataille et frapper en étant invisible grâce à sa _singulière Cape de l'Ombre_\n\nPour la débloquer, _réussissez 10 attaques surprises à la suite._
actors.hero.heroclass.rogue_desc_innate=Le Voleur commence avec un artefact singulier : la _Cape des Ombres,_ qui peut être utilisée pour devenir invisible à volonté. Comme tout les artefacts, la cape ne peut pas être directement améliorée. Au lieu de cela, elle devient plus puissante au fur et à mesure de son utilisation.\n\nLe Voleur détecte les secrets et les pièges dans une plus grande zone.\n\nLe Voleur est capable de trouver plus de secrets cachés dans le donjon.\n\nLe Voleur identifie automatiquement \n- les Parchemins d'Identification,\n- les Potions d'Invisibilité,\n- les Parchemins de Cartographie Magique.
actors.hero.heroclass.rogue_desc_loadout=Le Voleur commence avec une _dague,_ faisant plus de dégâts quand l'ennemi est surpris.\n\nLe Voleur commence avec _trois dagues de lancer,_ qui offrent des dégâts à distance et font plus de dégâts aux ennemis surpris.\n\nLe Voleur commence avec une _bourse de velours,_ qui peut contenir des petits objets comme des graines et des pierres runiques.
actors.hero.heroclass.rogue_desc_subclasses=Une sous-classe peut être choisie après avoir vaincu le deuxième boss. Le Voleur a deux sous-classes:
actors.hero.heroclass.huntress=chasseresse
actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _hit 15 enemies with thrown weapons in one run._
actors.hero.heroclass.huntress_desc_innate=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows. The bow steadily grows stronger as the huntress levels up, and can be augmented and enchanted.\n\nThe Huntress can travel through tall grass without trampling it.\n\nThe Huntress can use thrown weapons for longer before they break.\n\nThe Huntress senses nearby enemies even if they are hidden behind obstacles.\n\nThe Huntress automatically identifies:\n- Scrolls of Identify\n- Potions of Mind Vision\n- Scrolls of Lullaby
actors.hero.heroclass.huntress_unlock=La Chasseresse est maîtresse des armes à distance et possède un _singulier arc magique_ aux flèches infinies.\n\nPour le débloquer, _tuez 15 ennemis avec l'aide d'armes à distance à la suite._
actors.hero.heroclass.huntress_desc_innate=La Chasseresse commence avec un _singulier arc spirituel_ qui peut tirer un nombre infini de flèches invoquées. L'arc devient de plus en plus fort au fur et à mesure que la Chasseresse mont de niveau et peut-être amélioré et enchanté.\n\nLa Chasseresse peut traverser les herbes hautes sans les écraser.\n\nLa Chasseresse peux utiliser les armes de lancer plus longtemps avant qu'elles ne cassent.\n\nLa Chasseresse sent les ennemis proches même si ils sont cachés derrière des obstacles.\n\nLa Chasseresse identifie automatiquement:\n- les Parchemins d'Identification,\n- les Potions de Vision Spirituelle,\n- les Parchemins de Berceuse.
actors.hero.heroclass.huntress_desc_loadout=La Chasseresse commence avec des _gants cloutés_ qui attaquent plus rapidement que les autres armes de départ.\n\nLa Chasseresse commence avec son arc comme arme à distance.\n\nLa Chasseresse commence avec une _poche en velours,_ qui peut transporter des petits objets comme les graines et les pierres runiques.
actors.hero.heroclass.huntress_desc_subclasses=Une sous-classe peut être choisie après avoir vaincu le second boss. La Chasseresse a deux sous-classes :
@@ -31,8 +31,8 @@ actors.blobs.toxicgas.ondeath=Meghaltál a mérgező gáztól...
actors.blobs.corrosivegas.desc=Halálos marógáz kavarog ezen a helyen.
actors.blobs.waterofawareness.procced=As you take a sip, you feel knowledge pour into your mind.
actors.blobs.waterofawareness.desc=Power of knowledge radiates from the water of this well. Take a sip from it to reveal all secrets of equipped items and reveal all items on the current floor.
actors.blobs.waterofawareness.procced=Amint belekortyolsz, érzed, hogy új tudás járja át az elmédet.
actors.blobs.waterofawareness.desc=A tudás ereje sugárzik a kút vizéből. Kortyolj belőle, hogy megismerd a rajtad lévő felszerelés minden titkát és felfedd a szint minden tárgyát.
actors.blobs.waterofhealth.procced=Belekortyolva érzed, hogy a sebeid teljesen begyógyulnak.
actors.blobs.waterofhealth.desc=Az élet ereje sugárzik a kút vizéből. Kortyolj belőle, hogy begyógyuljanak a sebeid és jóllakj.
@@ -96,19 +96,19 @@ actors.buffs.burning.ondeath=Halálra égtél...
actors.buffs.burning.rankings_desc=Hamuvá égett
actors.buffs.burning.desc=Kevés kellemetlenebb dolog van annál, mint amikor az embert elborítják a lángok.\n\nA tűz minden körben sebez, amíg ki nem alszik vagy vízzel el nem oltják. Vízbe lépve vagy egy széttört üvegből kifröccsenő folyadékkal is el lehet oltani.\n\nHa a tűz a környező tárgyakhoz vagy növényzethez ér, azok is meggyulladnak.\n\nAz égés még %s körig tart.
actors.buffs.championenemy.warn=You sense a deadly presence.
actors.buffs.championenemy$blazing.name=blazing champion
actors.buffs.championenemy$blazing.desc=Blazing champions deal 25% more melee damage, ignite enemies they attack, are immune to fire, and spread fire around them as they die.
actors.buffs.championenemy$projecting.name=projecting champion
actors.buffs.championenemy$projecting.desc=Projecting champions deal 25% more melee damage, and are able to attack any enemy that they can see.
actors.buffs.championenemy$antimagic.name=antimagic champion
actors.buffs.championenemy$antimagic.desc=Antimagic champions take 25% less damage and are completely immune to magical effects.
actors.buffs.championenemy$giant.name=giant champion
actors.buffs.championenemy$giant.desc=giant champions take 75% less damage and have +1 attack range, but cannot move through enclosed spaces.
actors.buffs.championenemy$blessed.name=blessed champion
actors.buffs.championenemy$blessed.desc=Blessed champions have 200% more accuracy and evasion.
actors.buffs.championenemy$growing.name=growing champion
actors.buffs.championenemy$growing.desc=Growing champions gain a steadily increasing bonus to accuracy, evasion, melee damage, and a reduction to damage taken.\n\nCurrent Accuracy/Evasion/Damage boost: %1$d%%\nCurrent damage reduction: %2$d%%
actors.buffs.championenemy.warn=Halálos jelenlétet érzékelsz.
actors.buffs.championenemy$blazing.name=lángoló bajnok
actors.buffs.championenemy$blazing.desc=A lángoló bajnokok 25%-kal nagyobb sérülést okoznak, lángra lobbantják az ellenfelüket, immunisak a tűzre, és lángra lobbantják a környezetüket amint elpusztulnak.
actors.buffs.championenemy$projecting.name=nyúlánk bajnok
actors.buffs.championenemy$projecting.desc=A nyúlánk bajnokok 25%-kal nagyobb sérülést okoznak, és képesek minden ellenfelüket megtámadni akit csak meglátnak.
actors.buffs.championenemy$antimagic.name=mágiaellenes bajnok
actors.buffs.championenemy$antimagic.desc=A mágiaellenes bajnokok 25%-kal kevesebb sérülést kapnak, és teljesen immunisak a varázslatokra.
actors.buffs.championenemy$giant.name=óriás bajnok
actors.buffs.championenemy$giant.desc=Az óriás bajnokok 75%-kal kevesebb sérülést kapnak és +1 támadási hatókörrel rendelkeznek, de nem férnek el kis helyeken.
actors.buffs.championenemy$blessed.name=áldott bajnok
actors.buffs.championenemy$blessed.desc=Az áldott bajnokoknak 200%-kal nagyobb a pontosságuk és a kitérésük.
actors.buffs.championenemy$growing.name=erősödő bajnok
actors.buffs.championenemy$growing.desc=Az erősödő bajnokok lassacskán emelkedő pontossággal, sebzéssel és kitéréssel rendelkeznek, továbbá csökken az elszenvedett sebesülésük. \n\nAktuális pontosság/kitérés/sebzés: %1$d%%\nAktuális sérülés csökkenés: %2$d%%
actors.buffs.charm.name=Elbűvölt
actors.buffs.charm.heromsg=Elbűvöltek!
@@ -310,47 +310,47 @@ actors.buffs.wellfed.desc=Egészen elégedettnek és jóllakottnak érzed magad.
###hero
actors.hero.talent.hearty_meal.title=hearty meal
actors.hero.talent.hearty_meal.desc=_+1:_ Eating at below 50% health heals the Warrior for _4 HP_.\n\n_+2:_ Eating at below 50% health heals the Warrior for _6 HP_.
actors.hero.talent.armsmasters_intuition.title=armsmaster's intuition
actors.hero.talent.armsmasters_intuition.desc=_+1:_ The Warrior identifies weapons and armor _2x faster_.\n\n_+2:_ The Warrior identifies weapons and armor _when he equips them_.
actors.hero.talent.test_subject.title=test subject
actors.hero.talent.test_subject.desc=_+1:_ Whenever he identifies a potion by using it, the Warrior heals for _3 HP_.\n\n_+2:_ Whenever he identifies a potion by using it, the Warrior heals for _5 HP_.
actors.hero.talent.iron_will.title=iron will
actors.hero.talent.iron_will.desc=_+1:_ The max shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The max shield provided by the Warrior's seal is _increased by 2_.
actors.hero.talent.energizing_meal.title=energizing meal
actors.hero.talent.energizing_meal.desc=_+1:_ Eating at below 50% health grants the Mage _4 turns of wand recharging_.\n\n_+2:_ Eating at below 50% health grants the Mage _6 turns of wand recharging_.
actors.hero.talent.scholars_intuition.title=scholar's intuition
actors.hero.talent.scholars_intuition.desc=_+1:_ The Mage identifies wands _2x faster_.\n\n_+2:_ The Mage identifies wands _when he uses them_.
actors.hero.talent.tested_hypothesis.title=tested hypothesis
actors.hero.talent.tested_hypothesis.desc=_+1:_ Whenever he identifies a scroll by using it, the Mage gains _6 shielding_.\n\n_+2:_ Whenever he identifies a scroll by using it, the Mage gains _9 shielding_.
actors.hero.talent.energizing_upgrade.title=energizing upgrade
actors.hero.talent.energizing_upgrade.desc=_+1:_ The Mage's staff gains _1 extra charge_ whenever the Mage upgrades it.\n\n_+2:_ The Mage's staff gains _2 extra charges_ whenever the Mage upgrades it.
actors.hero.talent.rationed_meal.title=rationed meal
actors.hero.talent.rationed_meal.desc=_+1:_ Eating at below 50% health gives the Rogue _20% more satiety_.\n\n_+2:_ Eating at below 50% health gives the Rogue _30% more satiety_.
actors.hero.talent.thiefs_intuition.title=thief's intuition
actors.hero.talent.thiefs_intuition.desc=_+1:_ The Rogue identifies rings _2x faster_, and identifies the type of a ring _when he equips it_.\n\n_+2:_ The Rogue identifies rings _when he equips them_, and identifies the type of a ring _when he picks it up_.
actors.hero.talent.sucker_punch.title=sucker punch
actors.hero.talent.sucker_punch.desc=_+1:_ The Rogue deals _1 bonus damage_ the first time he surprise attacks an enemy.\n\n_+2:_ The Rogue deals _1-2 bonus damage_ the first time he surprise attacks an enemy.
actors.hero.talent.mending_shadows.title=mending shadows
actors.hero.talent.mending_shadows.desc=_+1:_ The Rogue heals for 1 HP every _3 consecutive turns_ that he is hidden by his cloak.\n\n_+2:_ The Rogue heals for 1 HP every _2 consecutive turns_ that he is hidden by his cloak.
actors.hero.talent.invigorating_meal.title=invigorating meal
actors.hero.talent.invigorating_meal.desc=_+1:_ Eating at below 50% health takes 1 turn and grants the Huntress _2 turns of haste_.\n\n_+2:_ Eating at below 50% health takes 1 turn and grants the Huntress _3 turns of haste_.
actors.hero.talent.survivalists_intuition.title=survivalist's intuition
actors.hero.talent.survivalists_intuition.desc=_+1:_ The Huntress identifies all equipment _1.5x faster_.\n\n_+2:_ The Huntress identifies all equipment _2x faster_.
actors.hero.talent.followup_strike.title=followup strike
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1-2 bonus damage_
actors.hero.talent.natures_aid.title=nature's aid
actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 2 armor of barkskin for _4 turns_ when a plant is trampled in her vision.\n\n_+2:_ The Huntress gains 2 armor of barkskin for _6 turns_ when a plant is trampled in her vision.
actors.hero.talent.hearty_meal.title=bőséges étel
actors.hero.talent.hearty_meal.desc=_+1:_ Ha 50% alatti egészségszintnél eszel, a harcos _4 HP_ -t gyógyul.\n\n_+2:_ Ha 50% alatti egészségszintnél eszel, a harcos _6 HP_ -t gyógyul.
actors.hero.talent.armsmasters_intuition.title=fegyvermesteri intuíció
actors.hero.talent.armsmasters_intuition.desc=_+1:_ A harcos _2x gyorsabban_ azonosítja a fegyvereket és a páncélokat.\n\n_+2:_ A harcos _amint viseli_ azonosítja a fegyvereket és a páncélokat.
actors.hero.talent.test_subject.title=tesztalany
actors.hero.talent.test_subject.desc=_+1:_ Bármikor, amikor egy főzetet megiszik, a harcos _3 HP_-t gyógyul.\n\n_+2:_ Bármikor, amikor egy főzetet megiszik, a harcos _5 HP_-t gyógyul.
actors.hero.talent.iron_will.title=vasakarat
actors.hero.talent.iron_will.desc=_+1:_ A maximális páncél, amire a harcos pecsétje rá van tűzve _1-el növekszik_.\n\n_+2:_ A maximális páncél, amire a harcos pecsétje rá van tűzve _2-vel növekszik_.
actors.hero.talent.energizing_meal.title=energizáló étel
actors.hero.talent.energizing_meal.desc=_+1:_ Evés után a mágus pálcája _4 körön át töltődik_.\n\n_+2:_ Evés után a mágus pálcája _6 körön át töltődik_.
actors.hero.talent.scholars_intuition.title=a tudós intuíciója
actors.hero.talent.scholars_intuition.desc=_+1:_ A mágus _2x gyorsabban_ azonosítja a pálcákat.\n\n_+2:_ A mágus _az első használattal_ azonosítja a pálcákat.
actors.hero.talent.tested_hypothesis.title=tesztelt feltételezés
actors.hero.talent.tested_hypothesis.desc=_+1:_ Ha bármikor azonosít egy tekercset, a mágus _6 védelemmel_ gyarapszik.\n\n_+2:_ Ha bármikor azonosít egy tekercset, a mágus _9 védelemmel_ gyarapszik.
actors.hero.talent.energizing_upgrade.title=energizáló fejlődés
actors.hero.talent.energizing_upgrade.desc=_+1:_ A mágus botja _1 extra töltéssel_ gyarapszik, amikor a mágus fejleszti.\n\n_+2:_ A mágus botja _2 extra töltéssel_ gyarapszik, amikor a mágus fejleszti.
actors.hero.talent.rationed_meal.title=kiporciózott étel
actors.hero.talent.rationed_meal.desc=_+1:_ A tolvaj _15%-al jobban lakik_ az ételtől.\n\n_+2:_ A tolvaj 50% egészség alatt _25%-al jobban lakik_ az ételtől.
actors.hero.talent.thiefs_intuition.title=tolvaji megérzés
actors.hero.talent.thiefs_intuition.desc=_+1:_ A tolvaj _2x gyorsabban_ azonosítja a gyűrűket, és azonosítja a típusát _ha viseli_.\n\n_+2:_ A tolvaj _amint viseli_ azonosítja a gyűrűket, és azonosítja a típusát _ha megszerzi_.
actors.hero.talent.sucker_punch.title=váratlan ütés
actors.hero.talent.sucker_punch.desc=_+1:_ A tolvaj _1 bónusz sebzést_ okoz az első alkalommal, amikor meglepi az ellenfelét.\n\n_+2:_ A tolvaj _1-2 bónusz sebzést_ okoz az első alkalommal, amikor meglepi az ellenfelét.
actors.hero.talent.mending_shadows.title=gyógyító árnyak
actors.hero.talent.mending_shadows.desc=_+1:_ A tolvaj 1 HP-t gyógyul _3 egymás utáni körben_ amikor a láthatatlan köpeny alatt van.\n\n_+2:_ A tolvaj 1 HP-t gyógyul _2 egymás utáni körben_ amikor a láthatatlan köpeny alatt van.
actors.hero.talent.invigorating_meal.title=élénkítő étel
actors.hero.talent.invigorating_meal.desc=_+1:_ A vadásznőnek 1 körbe telik az étkezés, és kap _1 kör sietséget_.\n\n_+2:_ A vadásznőnek 1 körbe telik az étkezés, és kap _2 kör sietséget_.
actors.hero.talent.survivalists_intuition.title=a túlélő megérzése
actors.hero.talent.survivalists_intuition.desc=_+1:_ A vadásznő minden felszerelést _1,5x gyorsabban_ ismer fel.\n_+2:_ A vadásznő minden felszerelést _2x gyorsabban_ ismer fel.
actors.hero.talent.followup_strike.title=követő csapás
actors.hero.talent.followup_strike.desc=_+1:_ Amikor a vadásznő eltalál egy ellenfelet íjjal vagy dobófegyverrel, a következő közeltámadása ezen az ellenfélen _1-2 bónusz sebzést_ okoz.\n\n_+2:_ Amikor a vadásznő eltalál egy ellenfelet íjjal vagy dobófegyverrel, a következő közeltámadása ezen az ellenfélen _2-3 bónusz sebzést_ okoz.
actors.hero.talent.natures_aid.title=támogat a természet
actors.hero.talent.natures_aid.desc=_+1:_ A vadásznő 2 kéregbőr védelmet kap _4 körön át_ amikor rátapos egy növényre a látómezejében.\n\n_+2:_ A vadásznő 2 kéregbőr védelmet kap _6 körön át_ amikor rátapos egy növényre a látómezejében.
actors.hero.hero.name=a hős
actors.hero.hero.leave=You can't leave yet, the rest of the dungeon awaits below!
actors.hero.hero.leave=Még nem mehetsz el! Alattad vár rád a kazamaták többi része!
actors.hero.hero.level_up=Szintet léptél!
actors.hero.hero.new_level=Level up! +Accuracy, +Evasion, +5 HP!
actors.hero.hero.new_talent=+1 Talent Point!
actors.hero.hero.unspent=You have unspent talent points!
actors.hero.hero.new_level=Szintlépés! +Pontosság, +kitérés, +5 HP!
actors.hero.hero.new_talent=+1 tehetségpont!
actors.hero.hero.unspent=Van felhasználható tehetségpontod!
actors.hero.hero.level_cap=Ennél erősebb már nem lehetsz, de a tapasztalatod tengernyi hatalmat ad!
actors.hero.hero.you_now_have=Hozzád került egy %s.
actors.hero.hero.you_now_have=Ezt találtad: %s.
actors.hero.hero.you_cant_have=Nem tudod már cipelni: %s.
actors.hero.hero.locked_chest=A láda le van zárva, és nincs hozzávaló kulcsod.
actors.hero.hero.locked_door=Nincs hozzá kulcsod.
@@ -362,25 +362,25 @@ actors.hero.hero.pain_resist=A fájdalom segít, hogy ellenállj az álmosságna
actors.hero.hero.revive=Az ankh éltető energiával robban szét!
actors.hero.heroclass.warrior=harcos
actors.hero.heroclass.warrior_desc_innate=The Warrior starts with a _unique broken seal,_ which he can affix to armor. He will slowly generate shielding over his health while he is wearing armor with the seal affixed. The seal can be moved between armor, carrying a single upgrade with it.\n\nThe Warrior automatically identifies:\n- Scrolls of Identify\n- Potions of Healing\n- Scrolls of Rage
actors.hero.heroclass.warrior_desc_innate=A harcosnál kezdetkor egy _különleges törött pecsét_ van, amit a páncélra tud helyezni. A felhelyezett pecsét lassan védőerőt generál az egészsége fölött ha a páncélra van tűzve. A pecsét cserélhető a páncélok között, egyszerű fejlesztésképp hordozva.\n\nA harcos önállóan azonosítja:\n- Az ismerettekercseket\n- A gyógyitalokat\n- A dühtekercseket
actors.hero.heroclass.warrior_desc_loadout=A harcosnál van egy _elnyűtt rövidkard_ is, ami nagyobb közvetlen sérülést okoz, mint a többi induló fegyver.\n\nA harcosnál van még _három dobókő_, ami korlátozott távolsági sérülést okoz.\n\nA harcos tart magánál egy _főzetes válltáskát_, ami megvédi a hidegtől a különböző italokat.
actors.hero.heroclass.warrior_desc_subclasses=Egy alosztály választható a második főellenség legyőzése után. A harcosnak két alosztálya van:
actors.hero.heroclass.mage=mágus
actors.hero.heroclass.mage_unlock=The Mage is an expert with wands, and carries a _unique magical staff._\n\nTo unlock him _use a scroll of upgrade to make an item stronger._
actors.hero.heroclass.mage_desc_innate=The Mage starts with a _unique staff,_ which can be imbued with the properties of a wand. The staff recharges significantly faster than a wand, and has 1 more maximum charge. The staff starts out imbued with magic missile.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade
actors.hero.heroclass.mage_unlock=A mágus nagyon ért a pálcákhoz, és egy _különleges varázsbotot_ tart magánál.\n\nHogy felnyithasd _használj egy fejlődéstekercset, hogy erősebbé tegyél valamit._
actors.hero.heroclass.mage_desc_innate=A mágusnál induláskor egy _egyedi varázsbot_ van, mely egy varázspálca tulajdonságait hordozhatja. A varázsbot sokkal hamarabb újratöltődik, mint a varázspálca, ezen felül eggyel több a maximális töltöttsége. A varázsbot mágikus lövedékkel töltött.\n\nA mágus önállóan azonosítja:\n- Az ismerettekercseket\n- A folyékony tűzitalokat\n- A fejlődéstekercseket
actors.hero.heroclass.mage_desc_loadout=A mágus kezdetben kézi harcra használja a varázsbotját. A varázsbot kisebb sérülést okoz így, mint a többi induló fegyver. \n\nA varázsbotjában lévő mágiát távolsági fegyverként is tudja használni.\n\nVan nála egy _tekercstartó_ is, ami megvédi a tűztől a különböző tekercseket.
actors.hero.heroclass.mage_desc_subclasses=Egy alosztály választható a második főellenség legyőzése után. A mágusnak két alosztálya van:
actors.hero.heroclass.rogue=tolvaj
actors.hero.heroclass.rogue_unlock=The Rogue can control the flow of battle and strike from invisibility using his _unique cloak of shadows._\n\nTo unlock him _perform 10 surprise attacks in one run._
actors.hero.heroclass.rogue_desc_innate=The Rogue starts with a unique artifact: the _Cloak of Shadows,_ which he can use to become invisible at will. Like all artifacts, the cloak cannot be directly upgraded. Instead it becomes more powerful as it is used.\n\nThe Rogue detects secrets and traps from a greater distance.\n\nThe Rogue is able to find more secrets hidden in the dungeon.\n\nThe Rogue automatically identifies:\n- Scrolls of Identify\n- Potions of Invisibility\n- Scrolls of Magic Mapping
actors.hero.heroclass.rogue_unlock=A tolvaj uralhatja a harc menetét és csapást mérhet a láthatatlanságból a _különleges árnyékköpenyét_ használva.\n\nHogy felnyisd, _teljesíts 10 meglepetés támadást egy futamban._
actors.hero.heroclass.rogue_desc_innate=A tolvajnál egy _Árnyékköpeny_ van, melyet akarata szerint használhat, hogy láthatatlanná váljon. Mint minden ereklye, a köpeny sem fejleszthető közvetlenül. Inkább használat közben erősödik.\n\nA tolvaj nagyobb távolságból is felfedezi a csapdákat és a titkokat.\n\nA tolvaj képes több rejtett dolgot megtalálni a kazamatában.\n\nA tolvaj önállóan azonosítja:\n- Az ismerettekercseket\n- A láthatatlanság főzeteket\n- A varázstérkép tekercseket
actors.hero.heroclass.rogue_desc_loadout=A tolvajnál kezdetben egy _tőr_ van, amely többet sebez ha meglepi az ellenfelét.\n\nVan nála _három dobókés_ is, amelyek valamekkora távolsági sérülést okoznak de nagyobbat a meglepett ellenfeleknek.\n\nA tolvaj egy kis _bársony övtáskát_ visel, amiben kisebb dolgokat tárolhat, például magokat és rúnaköveket.
actors.hero.heroclass.rogue_desc_subclasses=Egy alosztály választható a második főellenség legyőzése után. A tolvajnak két alosztálya van:
actors.hero.heroclass.huntress=vadásznő
actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _hit 15 enemies with thrown weapons in one run._
actors.hero.heroclass.huntress_desc_innate=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows. The bow steadily grows stronger as the huntress levels up, and can be augmented and enchanted.\n\nThe Huntress can travel through tall grass without trampling it.\n\nThe Huntress can use thrown weapons for longer before they break.\n\nThe Huntress senses nearby enemies even if they are hidden behind obstacles.\n\nThe Huntress automatically identifies:\n- Scrolls of Identify\n- Potions of Mind Vision\n- Scrolls of Lullaby
actors.hero.heroclass.huntress_unlock=A vadásznő a dobófegyverek mestere, és egy _különleges varázsíj_ van nála, végtelen számú nyílvesszővel.\n\nFelnyitásához _ölj meg 15 ellenséget dobófegyverekkel egy körben._
actors.hero.heroclass.huntress_desc_innate=A vadásznő egy különleges _lélek íjjal_ rendelkezik, amely végtelen számú nyilat varázsolhat elő. Az íj lassacskán erősebbé válik ahogyan a vadásznő szintet lép és bővíthető és bűvölhető.\n\nA vadásznő nem tapossa le a füvet, amin átgyalogol.\n\nA vadásznő esetében tartósabbak a dobófegyverek.\n\nA vadásznő érzékeli a közeli ellenségeket még a fal mögött is.\n\nA vadásznő önállóan azonosítja:\n- Az azonosítótekercseket\n- A látomásitalokat\n- Az altatódaltekercseket
actors.hero.heroclass.huntress_desc_loadout=A vadásznőnél kezdetben egy pár _szegecses kesztyű_ is van, amelyek sokkal gyorsabbak, mint más kezdő fegyver.\n\nA vadásznő a távolsági íjával indul.\n\nA vadásznőnél kezdetben egy _bársony övtáska_ van, amely kis dolgokat tárol, például magokat és rúnaköveket.
actors.hero.heroclass.huntress_desc_subclasses=Egy alosztály választható a második főellenség legyőzése után. A vadásznőnek két alosztálya van:
@@ -438,12 +438,12 @@ actors.mobs.npcs.imp.golems_2=Hogy állsz a gólemvadászattal?
actors.mobs.npcs.imp.monks_2=Ó, hát még élsz! Tudtam, hogy jobban kung-fuzol. ;) Csak ne felejtsd magaddal vinni a szerzetesek zsetonjait.
actors.mobs.npcs.imp.cya=Minden jót, %s!
actors.mobs.npcs.imp.hey=Pszt, %s!
actors.mobs.npcs.imp.desc=A koboldok kisebb termetű démonok. Sem az erejük, sem a mágikus képességük nem figyelemre méltó, de eléggé okosak és barátkozók. Sok kobold szívesen él nem démoni lények között.
actors.mobs.npcs.imp.desc=A koboldok kisebb termetű démonok. Sem az erejük, sem a mágikus tehetségük nem figyelemre méltó, de eléggé okosak és barátkozók. Sok kobold szívesen él nem démoni lények között.
actors.mobs.npcs.impshopkeeper.name=nagyravágyó kobold
actors.mobs.npcs.impshopkeeper.greetings=Üdv, %s!
actors.mobs.npcs.impshopkeeper.thief=Azt hittem, bízhatok benned!
actors.mobs.npcs.impshopkeeper.desc=A koboldok kisebb termetű démonok. Sem az erejük, sem a mágikus képességük nem figyelemre méltó. Viszont eléggé okosak és barátkozók, és sok kobold szívesebben él és intézi a dolgait nem démoni lények között.
actors.mobs.npcs.impshopkeeper.desc=A koboldok kisebb termetű démonok. Sem az erejük, sem a mágikus tehetségük nem figyelemre méltó. Viszont eléggé okosak és barátkozók, és sok kobold szívesebben él és intézi a dolgait nem démoni lények között.
actors.mobs.npcs.mirrorimage.name=tükörkép
actors.mobs.npcs.mirrorimage.desc=Ez az illúzió közeli hasonlóságot hordoz veled, még mintha a jelenlegi fegyvered és páncélod is viselné.\n\nA tükörképek felkutatják és megtámadják az ellenségeket a leutánzott fegyverükkel, ami pont úgy viselkedik, mint a sajátod, de kevesebb sérülést okoz. Légies formából indulnak, de a támadás érdekében szilárd formát öltenek.\n\nMiközben a védekezésük erőteljes lehet, a tükörképek nem tartósak, és amint sérülést szenvednek elillannak.
@@ -31,8 +31,8 @@ actors.blobs.toxicgas.ondeath=Kau mati karena gas beracun...
actors.blobs.corrosivegas.desc=Awan gas kaustik mematikan melayang di sini.
actors.blobs.waterofawareness.procced=As you take a sip, you feel knowledge pour into your mind.
actors.blobs.waterofawareness.desc=Power of knowledge radiates from the water of this well. Take a sip from it to reveal all secrets of equipped items and reveal all items on the current floor.
actors.blobs.waterofawareness.procced=Sesaat setelah kau meneguknya, kau merasa pengetahuan membanjiri pikiranmu
actors.blobs.waterofawareness.desc=Kekuatan pengetahuan memancar dari sumur ini. Ambil seteguk untuk mengungkap semua rahasia dari barang yang dikenakan beserta seluruh barang yang ada di lantai saat ini.
actors.blobs.waterofhealth.procced=Ketika kau meminumnya, kau merasa lukamu sembuh total.
actors.blobs.waterofhealth.desc=Kekuatan kesehatan terpancar dari air di sumur ini. Meminumnya sedikit dapat menyembuhkan lukamu dan menghilangkan rasa lapar.
@@ -96,7 +96,7 @@ actors.buffs.burning.ondeath=Kau terbakar sampai mati...
actors.buffs.burning.rankings_desc=Terbakar sampai menjadi Abu
actors.buffs.burning.desc=Tak ada yang lebih menyedihkan dari pada ditelan api.\n\nApi akan memberimu damage setiap giliran sampai hilang oleh air atau sampai hilang sendiri. Api dapat hilang dengan cara berjalan di atas air atau terkena percikan ramuan yang pecah.\n\nDitambah, api dapat membakar benda yang dapat terbakar.\n\nSisa waktu terbakar: %s giliran.
actors.buffs.championenemy.warn=You sense a deadly presence.
actors.buffs.championenemy.warn=Kamu merasakan Keberadaan yang mematikan.
actors.buffs.championenemy$blazing.name=blazing champion
actors.buffs.championenemy$blazing.desc=Blazing champions deal 25% more melee damage, ignite enemies they attack, are immune to fire, and spread fire around them as they die.
actors.buffs.championenemy$projecting.name=projecting champion
@@ -142,7 +142,7 @@ actors.buffs.cripple.desc=Kau sangat yakin kakimu seharusnya tidak berjalan sepe
actors.buffs.degrade.name=Terdegradasi
actors.buffs.degrade.heromsg=Peralatanmu terasa melemah!
actors.buffs.degrade.desc=Powerful dark magic is sapping the strength that scrolls of upgrade have applied to your equipment!\n\nWhile degraded, upgraded gear will be treated as if it is a lower level than it actually is. _Every upgrade after +3 becomes exponentially weaker than the last one._ The descriptions of your items will change to reflect their reduced power level.\n\nDegradation does not affect strength requirements, wand charges, durability of thrown weapons, or artifacts.\n\nTurns of degradation remaining: %s. Using a scroll of upgrade or remove curse will end degradation immediately.
actors.buffs.degrade.desc=Sihir hitam yang kuat telah melemahkan kekuatan yang telah diberikan oleh gulungan upgrade kepada perlengkapanmu!.\n\nKetika terdegradasi, perlengkapan yang terupgrade akan dianggap seolah-olah mempunyai level lebih rendah dari biasanya. Setiap upgrade setelah +3 menjadi semakin lebih lemah dari sebelumnya. Deskripsi barangmu akan berubah untuk mencerminkan pengurangan kekuatan levelnya.\n\nDegradasi tidak mempengaruhi kekuatan yang dibutuhkan, isi tongkat sihir, daya tahan senjata lempar, atau artefak.\n\nDurasi degradasi yang tersisa: %s. Menggunakan gulungan upgrade atau penghapus kutukan akan mengakhiri degradasi seketika.
actors.buffs.doom.name=Ditakdirkan Mati
actors.buffs.doom.desc=Sangat sulit untuk melanjutkan perjalanan ketika alam semesta tampaknya menginginkanmu mati.\n\nKarakter yang ditakdirkan mati akan menerima damage dua kali lipat dari semua sumber.\n\nTakdir ini permanen, dan hanya akan berakhir oleh kematian.
@@ -180,8 +180,8 @@ actors.buffs.healing.name=Penyembuhan
actors.buffs.healing.desc=Obat ajaib menyebabkan luka menutup dan daging menyatu.\n\nDarah akan terus beregenerasi setiap giliran sampai efek penyembuhan berakhir. Jumlah penyembuhan mungkin memudar seiring waktu.\n\nPenyembuhan berikutnya: %d\n\nSisa penyembuhan: %d.
actors.buffs.hex.name=Hexed
actors.buffs.hex.heromsg=You have been hexed!
actors.buffs.hex.desc=Dark magic which saps focus, making the target slightly disoriented.\n\nHexing reduces accuracy and evasion by 20%%, making the target less effective in combat.\n\nTurns of hex remaining: %s.
actors.buffs.hex.heromsg=Kamu Terkena Hex!
actors.buffs.hex.desc=Sihir hitam yang melemahkan focus, menyebabkan target sedikit bingung.\n\nHex mengurangi akurasi dan evasi sebanyak 20%%, menyebabkan target kurang efektif dalam pertarungan.\n\nDurasi Hex yang tersisa: %s
actors.buffs.hunger.hungry=Lapar
actors.buffs.hunger.starving=Kelaparan
@@ -201,7 +201,7 @@ actors.buffs.levitation.name=Melayang
actors.buffs.levitation.desc=Kekuatan gaib menerbangkanmu di atas tanah, membuatmu terasa sangat ringan.\n\nSaat melayang kau akan mengabaikan segala efek yang berada di tanah. Jebakan tak akan terinjak, air tidak akan menghilangkan api, rumput tidak akan terinjak, kakimu tidak akan tertanam ke tanah, dan kau akan melayang melewati jurang. Hati-hati, jika efek melayang habis, maka semua efek-efek di atas juga berlaku kembali.\n\nSisa waktu melayang: %s giliran.
actors.buffs.lifelink.name=Life Link
actors.buffs.lifelink.desc=This characters's life force is linked to another character nearby. Any damage taken is shared between them.\n\nWhenever this character takes damage, half of it will be dealt to the life link target instead.\n\nTurns of life link remaining: %s, or until the linked character dies.
actors.buffs.lifelink.desc=Inti kehidupan karakter ini terikat kepada karakter lain terdekat. Semua jenis kerusakan yang diterima disebarkan diantara mereka.\n\nSetiapkali karakter ini menerima kerusakan, setengah darinya akan diberikam kepada target yang terikat juga.\n\nDurasi Life link yang tersisa: %s, atau sampai karakter yang terikat mati.
actors.buffs.light.name=Diterangi Cahaya
actors.buffs.light.desc=Bahkan di Dungeon tergelap pun, cahaya gemilang di sisimu akan selalu membuat nyaman.\n\nCahaya membantumu menghilangkan kegelapan, membuatmu dapat melihat kejauhan dengan jelas.\n\nCahaya akan mati dalam %s giliran.
@@ -246,7 +246,7 @@ actors.buffs.poison.desc=Racun bekerja menyusuri tubuh, perlahan mematikan fungs
actors.buffs.preparation.name=Persiapan
actors.buffs.preparation.desc=Assassin menunggu dengan sabar, bersiap menyerang dari balik bayangan.
actors.buffs.preparation.desc_dmg=His next attack will deal _%1$d%% bonus damage_, and will execute regular enemies below _%2$d%% health_, or bosses below _%3$d%% health_.
actors.buffs.preparation.desc_dmg=Serangan selanjutnya akan menghasilkan _%1$d%% kerusakan tambahan_, dan akan mengeksekusi musuh biasa bila darah dibawah _%2$d%% _, atau boss bila darah dibawah _%3$d%% _.
actors.buffs.preparation.desc_dmg_likely=Serangannya juga mungkin akan lebih memberikan jumlah damage yang lebih besar.
actors.buffs.preparation.desc_blink=Ia dapat berpindah ke arah musuh sebelum ia menyerangnya, dengan jarak maksimal _%d._
actors.buffs.preparation.desc_invis_time=Assassin telah tembus pandang selama _%d giliran._
@@ -254,7 +254,7 @@ actors.buffs.preparation.desc_invis_next=Serangan dia akan lebih kuat saat _%d g
actors.buffs.preparation.prompt=Pilih target untuk diserang!\nJarak perpindahan maksimal: %d
actors.buffs.preparation.no_target=Tidak ada yang dapat diserang di sana.
actors.buffs.preparation.out_of_reach=Target itu ada di luar jangkauan.
actors.buffs.preparation.assassinated=assassinated
actors.buffs.preparation.assassinated=tereksekusi
actors.buffs.prismaticguard.name=Penjaga Prismatik
actors.buffs.prismaticguard.desc=Kau dilindungi oleh bayangan prismatik yang saat ini tidak aktif. Ketika ada musuh, bayangan prismatik akan bertindak dan melindungimu!\n\nSaat tidak aktif, bayangan prismatik akan terus pulih dari dari segala damage yang mereka dapatkan.\n\nDarah saat ini: %d/%d.
@@ -319,15 +319,15 @@ actors.hero.talent.test_subject.desc=_+1:_ Whenever he identifies a potion by us
actors.hero.talent.iron_will.title=iron will
actors.hero.talent.iron_will.desc=_+1:_ The max shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The max shield provided by the Warrior's seal is _increased by 2_.
actors.hero.talent.energizing_meal.title=energizing meal
actors.hero.talent.energizing_meal.desc=_+1:_ Eating at below 50% health grants the Mage _4 turns of wand recharging_.\n\n_+2:_ Eating at below 50% health grants the Mage _6 turns of wand recharging_.
actors.hero.talent.energizing_meal.desc=_+1:_ Eating food grants the Mage _4 turns of wand recharging_.\n\n_+2:_ Eating food grants the Mage _6 turns of wand recharging_.
actors.hero.talent.scholars_intuition.title=scholar's intuition
actors.hero.talent.scholars_intuition.desc=_+1:_ The Mage identifies wands _2x faster_.\n\n_+2:_ The Mage identifies wands _when he uses them_.
actors.hero.talent.tested_hypothesis.title=tested hypothesis
actors.hero.talent.tested_hypothesis.desc=_+1:_ Whenever he identifies a scroll by using it, the Mage gains _6 shielding_.\n\n_+2:_ Whenever he identifies a scroll by using it, the Mage gains _9 shielding_.
actors.hero.talent.energizing_upgrade.title=energizing upgrade
actors.hero.talent.energizing_upgrade.desc=_+1:_ The Mage's staff gains _1 extra charge_ whenever the Mage upgrades it.\n\n_+2:_ The Mage's staff gains _2 extra charges_ whenever the Mage upgrades it.
actors.hero.talent.energizing_upgrade.desc=_+1:_ The Mage's staff recharges for _1 extra charge_ whenever the Mage upgrades it.\n\n_+2:_ The Mage's staff recharges for _2 extra charges_ whenever the Mage upgrades it.
actors.hero.talent.rationed_meal.title=rationed meal
actors.hero.talent.rationed_meal.desc=_+1:_ Eating at below 50% health gives the Rogue _20% more satiety_.\n\n_+2:_ Eating at below 50% health gives the Rogue _30% more satiety_.
actors.hero.talent.rationed_meal.desc=_+1:_ Eating food gives the Rogue _15% more satiety_.\n\n_+2:_ Eating at below 50% health gives the Rogue _25% more satiety_.
actors.hero.talent.thiefs_intuition.title=thief's intuition
actors.hero.talent.thiefs_intuition.desc=_+1:_ The Rogue identifies rings _2x faster_, and identifies the type of a ring _when he equips it_.\n\n_+2:_ The Rogue identifies rings _when he equips them_, and identifies the type of a ring _when he picks it up_.
actors.hero.talent.sucker_punch.title=sucker punch
@@ -335,20 +335,20 @@ actors.hero.talent.sucker_punch.desc=_+1:_ The Rogue deals _1 bonus damage_ the
actors.hero.talent.mending_shadows.title=mending shadows
actors.hero.talent.mending_shadows.desc=_+1:_ The Rogue heals for 1 HP every _3 consecutive turns_ that he is hidden by his cloak.\n\n_+2:_ The Rogue heals for 1 HP every _2 consecutive turns_ that he is hidden by his cloak.
actors.hero.talent.invigorating_meal.title=invigorating meal
actors.hero.talent.invigorating_meal.desc=_+1:_ Eating at below 50% health takes 1 turn and grants the Huntress _2 turns of haste_.\n\n_+2:_ Eating at below 50% health takes 1 turn and grants the Huntress _3 turns of haste_.
actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes 1 turn and grants the Huntress _1 turn of haste_.\n\n_+2:_ Eating food takes 1 turn and grants the Huntress _2 turns of haste_.
actors.hero.talent.survivalists_intuition.title=survivalist's intuition
actors.hero.talent.survivalists_intuition.desc=_+1:_ The Huntress identifies all equipment _1.5x faster_.\n\n_+2:_ The Huntress identifies all equipment _2x faster_.
actors.hero.talent.followup_strike.title=followup strike
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1-2 bonus damage_
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1-2 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _2-3 bonus damage_
actors.hero.talent.natures_aid.title=nature's aid
actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 2 armor of barkskin for _4 turns_ when a plant is trampled in her vision.\n\n_+2:_ The Huntress gains 2 armor of barkskin for _6 turns_ when a plant is trampled in her vision.
actors.hero.hero.name=kau
actors.hero.hero.leave=You can't leave yet, the rest of the dungeon awaits below!
actors.hero.hero.leave=Kamu belum bisa pergi dulu, seluruh dungeon menunggumu dibawah!
actors.hero.hero.level_up=Naik level!
actors.hero.hero.new_level=Level up! +Accuracy, +Evasion, +5 HP!
actors.hero.hero.new_talent=+1 Talent Point!
actors.hero.hero.unspent=You have unspent talent points!
actors.hero.hero.new_level=Level baik! +Akurasi, +Evasi, +5 HP
actors.hero.hero.new_talent=+1 Poin Talent!
actors.hero.hero.unspent=Kamu punya talent poin yang belum digunakan!
actors.hero.hero.level_cap=Kau tak dapat tumbuh lebih kuat lagi, tapi exp yang kau dapat tentu memberimu lonjakan kekuatan!
actors.hero.hero.you_now_have=Kau mengambil: %s.
actors.hero.hero.you_cant_have=You can't carry: %s.
@@ -31,8 +31,8 @@ actors.blobs.toxicgas.ondeath=Sei morto per il gas tossico...
actors.blobs.corrosivegas.desc=Qui sta turbinando una nube di gas caustico letale.
actors.blobs.waterofawareness.procced=As you take a sip, you feel knowledge pour into your mind.
actors.blobs.waterofawareness.desc=Power of knowledge radiates from the water of this well. Take a sip from it to reveal all secrets of equipped items and reveal all items on the current floor.
actors.blobs.waterofawareness.procced=Appena ne bevi un sorso, avverti la conoscenza riversarsi nella tua mente.
actors.blobs.waterofawareness.desc=Il potere della conoscenza si irradia dall'acqua di questo pozzo. Bevi un sorso da esso per svelare tutti i segreti degli oggetti equipaggiati e rivelare tutti gli oggetti nel livello attuale.
actors.blobs.waterofhealth.procced=Appena bevi un sorso, senti le tue ferite guarire completamente.
actors.blobs.waterofhealth.desc=Il potere della salute si irradia dalle acque di questa fonte. Berne un sorso guarirà le tue ferite e sazierà la fame.
@@ -96,19 +96,19 @@ actors.buffs.burning.ondeath=Sei morto bruciato...
actors.buffs.burning.rankings_desc=Ridotto in cenere
actors.buffs.burning.desc=Poche cose sono più dolorose dell'essere avvolti dalle fiamme.\n\nIl fuoco ti danneggerà ad ogni turno finché non verrà spento dall'acqua o si estingue. Il fuoco può essere estinto passando sull'acqua o dallo spruzzo di di una pozione frantumata.\n\nInoltre il fuoco può bruciare il terreno infiammabile o oggetti con cui viene in contatto.\n\nTurni di fuoco rimasti: %s.
actors.buffs.championenemy.warn=You sense a deadly presence.
actors.buffs.championenemy$blazing.name=blazing champion
actors.buffs.championenemy$blazing.desc=Blazing champions deal 25% more melee damage, ignite enemies they attack, are immune to fire, and spread fire around them as they die.
actors.buffs.championenemy$projecting.name=projecting champion
actors.buffs.championenemy$projecting.desc=Projecting champions deal 25% more melee damage, and are able to attack any enemy that they can see.
actors.buffs.championenemy$antimagic.name=antimagic champion
actors.buffs.championenemy$antimagic.desc=Antimagic champions take 25% less damage and are completely immune to magical effects.
actors.buffs.championenemy$giant.name=giant champion
actors.buffs.championenemy$giant.desc=giant champions take 75% less damage and have +1 attack range, but cannot move through enclosed spaces.
actors.buffs.championenemy$blessed.name=blessed champion
actors.buffs.championenemy$blessed.desc=Blessed champions have 200% more accuracy and evasion.
actors.buffs.championenemy$growing.name=growing champion
actors.buffs.championenemy$growing.desc=Growing champions gain a steadily increasing bonus to accuracy, evasion, melee damage, and a reduction to damage taken.\n\nCurrent Accuracy/Evasion/Damage boost: %1$d%%\nCurrent damage reduction: %2$d%%
actors.buffs.championenemy.warn=Avverti una presenza mortale.
actors.buffs.championenemy$blazing.name=campione fiammeggiante
actors.buffs.championenemy$blazing.desc=I campioni fiammeggianti arrecano il 25% in più di danno da mischia, incendiano i nemici che attaccano, sono immuni al fuoco, e spargono fuoco intorno a sé quando muoiono.
actors.buffs.championenemy$projecting.name=campione prominente
actors.buffs.championenemy$projecting.desc=I campioni prominenti arrecano il 25% in più di danno da mischia, e possono attaccare qualunque nemico che possono vedere.
actors.buffs.championenemy$antimagic.name=campione antimagia
actors.buffs.championenemy$antimagic.desc=I campioni antimagia ricevono il 25% in meno di danno e sono completamente immuni agli effetti magici.
actors.buffs.championenemy$giant.name=campione gigante
actors.buffs.championenemy$giant.desc=I campioni giganti ricevono il 75% in meno di danno e hanno portata di attacco +1, ma non si possono spostare attraverso spazi ristretti.
actors.buffs.championenemy$blessed.name=campione benedetto
actors.buffs.championenemy$blessed.desc=I campioni benedetti hanno il 200% in più di accuratezza e evasione.
actors.buffs.championenemy$growing.name=campione crescente
actors.buffs.championenemy$growing.desc=I campioni crescenti ottengono un bonus in costante crescita all'accuratezza, evasione, danno da mischia, e una riduzione ai danni ricevuti.\n\nL'attuale incremento di Accuratezza/Evasione/Danno è: %1$d%%\nL'attuale riduzione di danno è: %2$d%%
actors.buffs.charm.name=Ammaliato
actors.buffs.charm.heromsg=Sei ammaliato!
@@ -310,24 +310,24 @@ actors.buffs.wellfed.desc=Ti senti davvero soddisfatto e sazio.\n\nFinché sei b
###hero
actors.hero.talent.hearty_meal.title=hearty meal
actors.hero.talent.hearty_meal.title=pasto abbondante
actors.hero.talent.hearty_meal.desc=_+1:_ Eating at below 50% health heals the Warrior for _4 HP_.\n\n_+2:_ Eating at below 50% health heals the Warrior for _6 HP_.
actors.hero.talent.armsmasters_intuition.title=armsmaster's intuition
actors.hero.talent.armsmasters_intuition.desc=_+1:_ The Warrior identifies weapons and armor _2x faster_.\n\n_+2:_ The Warrior identifies weapons and armor _when he equips them_.
actors.hero.talent.armsmasters_intuition.title=intuizione del maestro d'armi
actors.hero.talent.armsmasters_intuition.desc=_+1:_ Il Guerriero identifica armi e armatura _2x volte più velocemente_.\n\n_+2:_ Il Guerriero identifica armi e armatura _quando le equipaggia_.
actors.hero.talent.test_subject.title=test subject
actors.hero.talent.test_subject.desc=_+1:_ Whenever he identifies a potion by using it, the Warrior heals for _3 HP_.\n\n_+2:_ Whenever he identifies a potion by using it, the Warrior heals for _5 HP_.
actors.hero.talent.iron_will.title=iron will
actors.hero.talent.iron_will.desc=_+1:_ The max shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The max shield provided by the Warrior's seal is _increased by 2_.
actors.hero.talent.energizing_meal.title=energizing meal
actors.hero.talent.energizing_meal.desc=_+1:_ Eating at below 50% health grants the Mage _4 turns of wand recharging_.\n\n_+2:_ Eating at below 50% health grants the Mage _6 turns of wand recharging_.
actors.hero.talent.energizing_meal.desc=_+1:_ Eating food grants the Mage _4 turns of wand recharging_.\n\n_+2:_ Eating food grants the Mage _6 turns of wand recharging_.
actors.hero.talent.scholars_intuition.title=scholar's intuition
actors.hero.talent.scholars_intuition.desc=_+1:_ The Mage identifies wands _2x faster_.\n\n_+2:_ The Mage identifies wands _when he uses them_.
actors.hero.talent.tested_hypothesis.title=tested hypothesis
actors.hero.talent.tested_hypothesis.desc=_+1:_ Whenever he identifies a scroll by using it, the Mage gains _6 shielding_.\n\n_+2:_ Whenever he identifies a scroll by using it, the Mage gains _9 shielding_.
actors.hero.talent.energizing_upgrade.title=energizing upgrade
actors.hero.talent.energizing_upgrade.desc=_+1:_ The Mage's staff gains _1 extra charge_ whenever the Mage upgrades it.\n\n_+2:_ The Mage's staff gains _2 extra charges_ whenever the Mage upgrades it.
actors.hero.talent.energizing_upgrade.desc=_+1:_ The Mage's staff recharges for _1 extra charge_ whenever the Mage upgrades it.\n\n_+2:_ The Mage's staff recharges for _2 extra charges_ whenever the Mage upgrades it.
actors.hero.talent.rationed_meal.title=rationed meal
actors.hero.talent.rationed_meal.desc=_+1:_ Eating at below 50% health gives the Rogue _20% more satiety_.\n\n_+2:_ Eating at below 50% health gives the Rogue _30% more satiety_.
actors.hero.talent.rationed_meal.desc=_+1:_ Eating food gives the Rogue _15% more satiety_.\n\n_+2:_ Eating at below 50% health gives the Rogue _25% more satiety_.
actors.hero.talent.thiefs_intuition.title=thief's intuition
actors.hero.talent.thiefs_intuition.desc=_+1:_ The Rogue identifies rings _2x faster_, and identifies the type of a ring _when he equips it_.\n\n_+2:_ The Rogue identifies rings _when he equips them_, and identifies the type of a ring _when he picks it up_.
actors.hero.talent.sucker_punch.title=sucker punch
@@ -335,11 +335,11 @@ actors.hero.talent.sucker_punch.desc=_+1:_ The Rogue deals _1 bonus damage_ the
actors.hero.talent.mending_shadows.title=mending shadows
actors.hero.talent.mending_shadows.desc=_+1:_ The Rogue heals for 1 HP every _3 consecutive turns_ that he is hidden by his cloak.\n\n_+2:_ The Rogue heals for 1 HP every _2 consecutive turns_ that he is hidden by his cloak.
actors.hero.talent.invigorating_meal.title=invigorating meal
actors.hero.talent.invigorating_meal.desc=_+1:_ Eating at below 50% health takes 1 turn and grants the Huntress _2 turns of haste_.\n\n_+2:_ Eating at below 50% health takes 1 turn and grants the Huntress _3 turns of haste_.
actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes 1 turn and grants the Huntress _1 turn of haste_.\n\n_+2:_ Eating food takes 1 turn and grants the Huntress _2 turns of haste_.
actors.hero.talent.survivalists_intuition.title=survivalist's intuition
actors.hero.talent.survivalists_intuition.desc=_+1:_ The Huntress identifies all equipment _1.5x faster_.\n\n_+2:_ The Huntress identifies all equipment _2x faster_.
actors.hero.talent.followup_strike.title=followup strike
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1-2 bonus damage_
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1-2 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _2-3 bonus damage_
actors.hero.talent.natures_aid.title=nature's aid
actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 2 armor of barkskin for _4 turns_ when a plant is trampled in her vision.\n\n_+2:_ The Huntress gains 2 armor of barkskin for _6 turns_ when a plant is trampled in her vision.
@@ -319,15 +319,15 @@ actors.hero.talent.test_subject.desc=_+1:_ Whenever he identifies a potion by us
actors.hero.talent.iron_will.title=iron will
actors.hero.talent.iron_will.desc=_+1:_ The max shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The max shield provided by the Warrior's seal is _increased by 2_.
actors.hero.talent.energizing_meal.title=energizing meal
actors.hero.talent.energizing_meal.desc=_+1:_ Eating at below 50% health grants the Mage _4 turns of wand recharging_.\n\n_+2:_ Eating at below 50% health grants the Mage _6 turns of wand recharging_.
actors.hero.talent.energizing_meal.desc=_+1:_ Eating food grants the Mage _4 turns of wand recharging_.\n\n_+2:_ Eating food grants the Mage _6 turns of wand recharging_.
actors.hero.talent.scholars_intuition.title=scholar's intuition
actors.hero.talent.scholars_intuition.desc=_+1:_ The Mage identifies wands _2x faster_.\n\n_+2:_ The Mage identifies wands _when he uses them_.
actors.hero.talent.tested_hypothesis.title=tested hypothesis
actors.hero.talent.tested_hypothesis.desc=_+1:_ Whenever he identifies a scroll by using it, the Mage gains _6 shielding_.\n\n_+2:_ Whenever he identifies a scroll by using it, the Mage gains _9 shielding_.
actors.hero.talent.energizing_upgrade.title=energizing upgrade
actors.hero.talent.energizing_upgrade.desc=_+1:_ The Mage's staff gains _1 extra charge_ whenever the Mage upgrades it.\n\n_+2:_ The Mage's staff gains _2 extra charges_ whenever the Mage upgrades it.
actors.hero.talent.energizing_upgrade.desc=_+1:_ The Mage's staff recharges for _1 extra charge_ whenever the Mage upgrades it.\n\n_+2:_ The Mage's staff recharges for _2 extra charges_ whenever the Mage upgrades it.
actors.hero.talent.rationed_meal.title=rationed meal
actors.hero.talent.rationed_meal.desc=_+1:_ Eating at below 50% health gives the Rogue _20% more satiety_.\n\n_+2:_ Eating at below 50% health gives the Rogue _30% more satiety_.
actors.hero.talent.rationed_meal.desc=_+1:_ Eating food gives the Rogue _15% more satiety_.\n\n_+2:_ Eating at below 50% health gives the Rogue _25% more satiety_.
actors.hero.talent.thiefs_intuition.title=thief's intuition
actors.hero.talent.thiefs_intuition.desc=_+1:_ The Rogue identifies rings _2x faster_, and identifies the type of a ring _when he equips it_.\n\n_+2:_ The Rogue identifies rings _when he equips them_, and identifies the type of a ring _when he picks it up_.
actors.hero.talent.sucker_punch.title=sucker punch
@@ -335,11 +335,11 @@ actors.hero.talent.sucker_punch.desc=_+1:_ The Rogue deals _1 bonus damage_ the
actors.hero.talent.mending_shadows.title=mending shadows
actors.hero.talent.mending_shadows.desc=_+1:_ The Rogue heals for 1 HP every _3 consecutive turns_ that he is hidden by his cloak.\n\n_+2:_ The Rogue heals for 1 HP every _2 consecutive turns_ that he is hidden by his cloak.
actors.hero.talent.invigorating_meal.title=invigorating meal
actors.hero.talent.invigorating_meal.desc=_+1:_ Eating at below 50% health takes 1 turn and grants the Huntress _2 turns of haste_.\n\n_+2:_ Eating at below 50% health takes 1 turn and grants the Huntress _3 turns of haste_.
actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes 1 turn and grants the Huntress _1 turn of haste_.\n\n_+2:_ Eating food takes 1 turn and grants the Huntress _2 turns of haste_.
actors.hero.talent.survivalists_intuition.title=survivalist's intuition
actors.hero.talent.survivalists_intuition.desc=_+1:_ The Huntress identifies all equipment _1.5x faster_.\n\n_+2:_ The Huntress identifies all equipment _2x faster_.
actors.hero.talent.followup_strike.title=followup strike
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1-2 bonus damage_
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1-2 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _2-3 bonus damage_
actors.hero.talent.natures_aid.title=nature's aid
actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 2 armor of barkskin for _4 turns_ when a plant is trampled in her vision.\n\n_+2:_ The Huntress gains 2 armor of barkskin for _6 turns_ when a plant is trampled in her vision.
@@ -98,9 +98,9 @@ actors.buffs.burning.desc=불이 붙는 것만큼 고통스러운 것은 거의
actors.buffs.championenemy.warn=당신은 매우 강력한 존재가 있음을 느낀다.
actors.buffs.championenemy$blazing.name=불타는 강화 개체
actors.buffs.championenemy$blazing.desc=불타는 강화 개체는 25% 더 많은 피해를 입히고, 공격한 적을 불태울 수 있으며, 불에 면역이고, 죽을 때 주변에 불을 흩뿌립니다.
actors.buffs.championenemy$blazing.desc=불타는 강화 개체는 25% 더 많은 근접 피해를 입히고, 공격한 적을 불태울 수 있으며, 불에 면역이고, 죽을 때 주변에 불을 흩뿌립니다.
actors.buffs.championenemy$projecting.name=도달의 강화 개체
actors.buffs.championenemy$projecting.desc=도달의 강화 개체는 25% 더 많은 피해를 입히고, 볼 수 있는 모든 적을 바로 공격할 수 있습니다.
actors.buffs.championenemy$projecting.desc=도달의 강화 개체는 25% 더 많은 근접 피해를 입히고, 볼 수 있는 모든 적을 바로 공격할 수 있습니다.
actors.buffs.championenemy$antimagic.name=항마의 강화 개체
actors.buffs.championenemy$antimagic.desc=항마의 강화 개체는 피해를 25% 덜 받으며 마법 효과에 대해 완전하게 면역입니다.
actors.buffs.championenemy$giant.name=거대한 강화 개체
@@ -311,7 +311,7 @@ actors.buffs.wellfed.desc=당신은 매우 배부르며, 만족감을 느끼고
###hero
actors.hero.talent.hearty_meal.title=푸짐한 식사
actors.hero.talent.hearty_meal.desc=_+1:_ 체력이 50% 미만일 때 하는 식사는 전사를 _4 HP_ 만큼 회복시킵니다.\n\n_+2:_ 체력이 50% 미만일 때 하는 식사는 전사를 _6 HP_ 만큼 회복시킵니다.
actors.hero.talent.hearty_meal.desc=_+1:_ 체력이 50% 이하일 때 하는 식사는 전사를 _4 HP_ 만큼 회복시킵니다.\n\n_+2:_ 체력이 50% 이하일 때 하는 식사는 전사를 _6 HP_ 만큼 회복시킵니다.
actors.hero.talent.armsmasters_intuition.title=장인의 직감
actors.hero.talent.armsmasters_intuition.desc=_+1:_ 전사는 무기와 방어구를 _2배 빠르게 감정하게 됩니다_.\n\n_+2:_ 전사는 무기와 방어구를 _착용하는 즉시 감정하게 됩니다_.
actors.hero.talent.test_subject.title=실험체
@@ -319,15 +319,15 @@ actors.hero.talent.test_subject.desc=_+1:_ 미감정 물약을 마셔서 감정
actors.hero.talent.iron_will.title=강철의 의지
actors.hero.talent.iron_will.desc=_+1:_ 부러진 인장이 제공하는 방어막의 최대치가 _1 만큼 증가합니다_.\n\n_+2:_ 부러진 인장이 제공하는 방어막의 최대치가 _2 만큼 증가합니다_.
actors.hero.talent.energizing_meal.title=에너지 넘치는 식사
actors.hero.talent.energizing_meal.desc=_+1:_ 체력이 50% 미만일 때 하는 식사는 _4턴의 충전 효과를 제공합니다_.\n\n_+2:_ 체력이 50% 미만일 때 하는 식사는 _6턴의 충전 효과를 제공합니다_.
actors.hero.talent.energizing_meal.desc=_+1:_ Eating food grants the Mage _4 turns of wand recharging_.\n\n_+2:_ Eating food grants the Mage _6 turns of wand recharging_.
actors.hero.talent.scholars_intuition.title=학자의 직감
actors.hero.talent.scholars_intuition.desc=_+1:_ 마법사는 마법 막대를 _2배 빠르게 감정하게 됩니다_.\n\n_+2:_ 마법사는 마법 막대를 _사용하는 즉시 감정하게 됩니다_.
actors.hero.talent.tested_hypothesis.title=검증된 가설
actors.hero.talent.tested_hypothesis.desc=_+1:_ 미감정 주문서를 사용해서 감정할 때 _6_ 만큼의 방어막을 얻습니다.\n\n_+2:_ 미감정 주문서를 사용해서 감정할 때 _9_ 만큼의 방어막을 얻습니다.
actors.hero.talent.energizing_upgrade.title=에너지 넘치는 강화
actors.hero.talent.energizing_upgrade.desc=_+1:_ 마법사의 지팡이를 강화할 때마다 _1 만큼의 추가 충전량_ 을 얻습니다.\n\n_+2:_ 마법사의 지팡이를 강화할 때마다 _2 만큼의 추가 충전량_ 을 얻습니다.
actors.hero.talent.energizing_upgrade.desc=_+1:_ The Mage's staff recharges for _1 extra charge_ whenever the Mage upgrades it.\n\n_+2:_ The Mage's staff recharges for _2 extra charges_ whenever the Mage upgrades it.
actors.hero.talent.rationed_meal.title=전투 식량
actors.hero.talent.rationed_meal.desc=_+1:_ 체력이 50% 미만일 때 하는 식사는 도적에게 _20% 의 추가 만복도_ 를 제공합니다.\n\n_+2:_ 체력이 50% 미만일 때 하는 식사는 도적에게 _30% 의 추가 만복도_ 를 제공합니다.
actors.hero.talent.rationed_meal.desc=_+1:_ Eating food gives the Rogue _15% more satiety_.\n\n_+2:_ Eating at below 50% health gives the Rogue _25% more satiety_.
actors.hero.talent.thiefs_intuition.title=도둑의 직감
actors.hero.talent.thiefs_intuition.desc=_+1:_ 도적은 반지를 _2배 빠르게 감정하게 되며_, 반지의 종류를 _착용하는 즉시 감정하게 됩니다_.\n\n_+2:_ 도적은 반지를 _착용하는 즉시 감정하게 되며_, 반지의 종류를 _획득하는 즉시 감정하게 됩니다_.
actors.hero.talent.sucker_punch.title=불시의 타격
@@ -335,11 +335,11 @@ actors.hero.talent.sucker_punch.desc=_+1:_ 도적은 적을 처음 기습할 때
actors.hero.talent.mending_shadows.title=수선의 그림자
actors.hero.talent.mending_shadows.desc=_+1:_ 도적은 망토로 은신하는 도중 연속적인 _3턴마다_ 1 HP를 회복합니다.\n\n_+2:_ 도적은 망토로 은신하는 도중 연속적인 _2턴마다_ 1 HP를 회복합니다.
actors.hero.talent.invigorating_meal.title=활기 넘치는 식사
actors.hero.talent.invigorating_meal.desc=_+1:_ 체력이 50% 미만일 때 하는 식사는 1턴이 소모되며 사냥꾼에게 _2턴의 신속 효과를 제공합니다_.\n\n_+2:_ 체력이 50% 미만일 때 하는 식사는 1턴이 소모되며 사냥꾼에게 _3턴의 신속 효과를 제공합니다_.
actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes 1 turn and grants the Huntress _1 turn of haste_.\n\n_+2:_ Eating food takes 1 turn and grants the Huntress _2 turns of haste_.
actors.hero.talent.survivalists_intuition.title=생존자의 직감
actors.hero.talent.survivalists_intuition.desc=_+1:_ 사냥꾼은 모든 장비를 _1.5배 빠르게 감정하게 됩니다_.\n\n_+2:_ 사냥꾼은 모든 장비를 _2배 빠르게 감정하게 됩니다_.
actors.hero.talent.followup_strike.title=추가 타격
actors.hero.talent.followup_strike.desc=_+1:_ 사냥꾼이 활 또는 투척 무기를 적에게 맞춘 경우, 그 적에게 가하는 다음 근접 공격은 _1 만큼의 추가 피해_ 를 입힙니다.\n\n_+2:_ 사냥꾼이 활 또는 투척 무기를 적에게 맞춘 경우, 그 적에게 가하는 다음 근접 공격은 _1-2 만큼의 추가 피해_ 를 입힙니다.
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1-2 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _2-3 bonus damage_
actors.hero.talent.natures_aid.title=자연의 도움
actors.hero.talent.natures_aid.desc=_+1:_ 사냥꾼의 시야 안에서 식물이 발동할 경우 2만큼의 나무껍질 효과를 _4턴 동안_ 얻습니다.\n\n_+2:_ 사냥꾼의 시야 안에서 식물이 발동할 경우 2만큼의 나무껍질 효과를 _6턴 동안_ 얻습니다.
@@ -528,11 +528,11 @@ actors.mobs.crystalmimic.desc=미믹은 그들이 원하는 어떤 모양의 물
actors.mobs.demonspawner.name=악마 소환수
actors.mobs.demonspawner.on_death=소환수가 죽으면서, 이곳에 있는 악마의 기운이 감소한 것 같다.
actors.mobs.demonspawner.desc=이 드워프들의 살가죽이 뭉쳐진 융합체는 이 지역에서 죽은 드워프들의 시체로부터 리퍼 악마들을 소환하는 역할을 담당하고 있습니다. 악마들은 그들의 적을 상대하기 위해 가능한 모든 자원을 사용하는 것임이 분명해 보입니다.\n\n굉장히 끔찍한 외형을 가지고 있긴 하지만, 악마 소환수들은 움직이거나 스스로를 직접 방어할 능력이 없습니다. 다만 소환수는 거대한 몸집을 가지고 있어 빠르게 처치하기가 어려우며, 또한 위협받고 있는 소환수는 더욱 빠른 속도로 리퍼 악마를 소환합니다.\n\n_악마 소환수들은 어떠한 악마적 힘의 중심 원천에 연결되어 있는 것 같습니다. 소환수를 죽이면 약화시킬 수 있을 것 같습니다._
actors.mobs.demonspawner.desc=이 드워프들의 살가죽이 뭉쳐진 융합체는 이 지역에서 죽은 드워프들의 시체로부터 리퍼 악마들을 소환하는 역할을 담당하고 있습니다. 악마들은 그들의 적을 상대하기 위해 가능한 모든 자원을 사용하는 것임이 분명해 보입니다.\n\n굉장히 끔찍한 외형을 가지고 있긴 하지만, 악마 소환수들은 움직이거나 스스로를 직접 방어할 능력이 없습니다. 다만 소환수는 거대한 몸집을 가지고 있어 빠르게 처치하기가 어려우며, 또한 위협받고 있는 소환수는 더욱 빠른 속도로 리퍼 악마를 소환합니다.\n\n_악마 소환수들은 어떠한 악마적 힘을 주는 존재에 연결되어 있는 것 같습니다. 소환수를 죽이면 그 존재를 약화시킬 수 있을 것 같습니다._
actors.mobs.dm100.name=DM-100
actors.mobs.dm100.zap_kill=번개 화살로 인해 사망했다...
actors.mobs.dm100.desc=DM-100은 동굴에 있는 드워프 광부들을 보호하기 위해 설계된 드워프제 '방어 기계'의 초창기 모델입니다. 그러나 이것들의 전기 충격이 너무 약한 탓에, 바로 위층에 있는 감옥에 제공되었습니다. 처음에 경비원들은 이를 너무 잔인하다고 여겼으나, 죄수들이 점점 다루기 힘들어지자 이 기계는 필수품이 되었습니다.
actors.mobs.dm100.desc=DM-100은 동굴에 있는 드워프 광부들을 보호하기 위해 설계된 드워프제 '방어 기계'의 초창기 모델입니다. 그러나 전기 충격이 너무 약한 탓에, 바로 위층에 있는 감옥에 제공되었습니다. 처음에 경비원들은 이를 너무 잔인하다고 여겼으나, 점점 죄수들을 다루기 힘들어지자 이 기계는 필수품이 되었습니다.
actors.mobs.dm200.name=DM-200
actors.mobs.dm200.vent=DM-200이 유독성 배기 가스를 방출했다!
@@ -540,7 +540,7 @@ actors.mobs.dm200.desc=DM-200은 드워프제 '방어 기기'의 2세대 모델
actors.mobs.dm201.name=DM-201
actors.mobs.dm201.vent=DM-201이 부식성 수류탄을 던졌다!
actors.mobs.dm201.desc=드워프들은 DM-200의 이동 능력 부족을 더욱 강조하면서 짧게 실험을 했고, 완전하게 멈춰 있는 몇 개의 DM 모델들을 만들었습니다. DM-201은 개조된 DM-200으로, 이동 능력이 없는 보초용 터렛 역할을 합니다. DM-201은 이동 능력이 떨어지는 대신, 내구성과 공격력이 훨씬 더 높습니다.\n\nDM-201은 배기가스를 배출할 엔진이 없기 때문에 드워프들은 대신 부식성 가스 수류탄을 장착시켰습니다! 그러나 DM-201은 이 수류탄들을 조심히 다루며, 먼 곳에서 공격할 때만 수류탄을 던질 것입니다.
actors.mobs.dm201.desc=드워프들은 DM-200의 이동 능력 부족을 더욱 강조하면서 짧게 실험을 했고, 완전하게 멈춰 있는 몇 개의 DM 모델들을 만들었습니다. DM-201은 개조된 DM-200으로, 이동 능력이 없는 보초용 터렛 역할을 합니다. DM-201은 이동 능력이 는 대신, 내구성과 공격력이 훨씬 더 높습니다.\n\nDM-201은 배기가스를 배출할 엔진이 없기 때문에 드워프들은 대신 부식성 가스 수류탄을 장착시켰습니다! 그러나 DM-201은 이 수류탄들을 조심히 다루며, 먼 곳에서 공격할 때만 수류탄을 던질 것입니다.
actors.mobs.olddm300.name=DM-300
actors.mobs.olddm300.notice=무단 침입자 감지.
@@ -577,7 +577,7 @@ actors.mobs.dwarfking.wave_1=그만! 일어나라, 나의 종들아!
actors.mobs.dwarfking.wave_2=더! 피를 더 바치란 말이다!
actors.mobs.dwarfking.wave_3=쓸모 없는 것들! 놈을 당장 끝장내라!
actors.mobs.dwarfking.enraged=네놈은 날 죽일 수 없다, %s(이)여. 짐은 불멸이다!!
actors.mobs.dwarfking.losing=안돼! 이럴 수는 없다... 네놈은 아래에 뭐가 있는지도 모를 테니...
actors.mobs.dwarfking.losing= 돼! 이럴 수는 없다... 네놈은 아래에 뭐가 있는지도 모를 테니...
actors.mobs.dwarfking.defeated=결국 네놈이... 모든 것을 끝장내는구나...
actors.mobs.dwarfking.rankings_desc=드워프의 제왕에게 무릎 꿇음
actors.mobs.dwarfking.desc=오래 전 드워프 궁정의 최고위 마법사 하나가 삶과 죽음을 아우르는 힘의 비밀을 밝혀내었습니다. 그는 곧 이 힘을 이용하여 그의 동료와 주군, 종래에는 모든 드워프 시민들을 예속하고 타락시켰습니다. 이제는 그가 제왕이 되어 언데드 군단을 부리고 있습니다.\n\n드워프 왕은 호전적인 적이며, 그의 적들을 언데드 군단으로 압도하려고 합니다.
@@ -732,7 +732,7 @@ actors.mobs.statue.def_verb=방어
actors.mobs.statue.desc=단순히 봐서는 던전의 다른 움직임 없는 석상들과 다를 것 없다고 느낄 것입니다. 하지만 붉게 빛나는 눈은 전혀 그렇지 않다고 말합니다.\n\n이 석상은 돌로 만들어져 있지만, 석상이 들고 있는 _%s_만큼은 진짜처럼 보입니다.
actors.mobs.succubus.name=서큐버스
actors.mobs.succubus.desc=서큐버스는 먹잇감의 정신을 조종하는 또다른 모습의 악마입니다. 이 서큐버스는 고딕 식의 옷을 입은 창백한 사람의 형태를 띠고 있는데, 아마 드워프 흑마법사들을 유혹하려 한 걸지도요?\n\n서큐버스들은 공격할 때 공격한 대상을 매혹시킬 수 있으며, 대상의 직접적인 공격을 불가능하게 만듭니다. 그들이 매혹된 적을 공격하면, 대상의 생명력을 훔칠 것입니다.
actors.mobs.succubus.desc=서큐버스는 먹잇감의 정신을 조종하는 또다른 모습의 악마입니다. 이 서큐버스는 고딕 식의 옷을 입은 창백한 사람의 형태를 띠고 있는데, 아마 드워프 흑마법사들을 유혹하려 한 걸지도요?\n\n서큐버스들은 공격할 때 공격한 대상을 매혹시킬 수 있으며, 대상의 직접 공격을 불가능하게 만듭니다. 그들이 매혹된 적을 공격하면, 대상의 생명력을 훔칠 것입니다.
actors.mobs.swarm.name=파리떼
actors.mobs.swarm.desc=치명적인 파리떼들이 성난 듯이 윙윙댑니다. 모든 비마법 공격은 이를 원래보다는 작지만 여전히 위험한 두 무리의 파리떼로 나눌 것입니다.
@@ -31,8 +31,8 @@ actors.blobs.toxicgas.ondeath=Toksyczny gaz zabił Cię...
actors.blobs.corrosivegas.desc=W tym miejscu unosi się chmura śmiercionośnego, żrącego gazu.
actors.blobs.waterofawareness.procced=As you take a sip, you feel knowledge pour into your mind.
actors.blobs.waterofawareness.desc=Power of knowledge radiates from the water of this well. Take a sip from it to reveal all secrets of equipped items and reveal all items on the current floor.
actors.blobs.waterofawareness.procced=Kiedy bierzesz łyk, czujesz jak wiedza wlewa się do twojego umysłu.
actors.blobs.waterofawareness.desc=Potęga wiedzy promieniuje z wody w tej studni. Weź z niej łyk, aby odkryć wszystkie sekrety założonych przedmiotów i zobaczyć lokalizację wszystkich przedmiotów na tym piętrze.
actors.blobs.waterofhealth.procced=Kiedy bierzesz łyk z tej studni, czujesz że twoje rany zasklepiają się.
actors.blobs.waterofhealth.desc=Energia zdrowia promieniuje z wody w tej studni. Weź łyk aby uleczyć swoje rany i zaspokoić głód.
@@ -310,24 +310,24 @@ actors.buffs.wellfed.desc=Jesteś dość usatysfakcjonowany i pełny.\n\nPodczas
###hero
actors.hero.talent.hearty_meal.title=hearty meal
actors.hero.talent.hearty_meal.title=krzepiący posiłek
actors.hero.talent.hearty_meal.desc=_+1:_ Eating at below 50% health heals the Warrior for _4 HP_.\n\n_+2:_ Eating at below 50% health heals the Warrior for _6 HP_.
actors.hero.talent.armsmasters_intuition.title=armsmaster's intuition
actors.hero.talent.armsmasters_intuition.desc=_+1:_ The Warrior identifies weapons and armor _2x faster_.\n\n_+2:_ The Warrior identifies weapons and armor _when he equips them_.
actors.hero.talent.test_subject.title=test subject
actors.hero.talent.test_subject.desc=_+1:_ Whenever he identifies a potion by using it, the Warrior heals for _3 HP_.\n\n_+2:_ Whenever he identifies a potion by using it, the Warrior heals for _5 HP_.
actors.hero.talent.iron_will.title=iron will
actors.hero.talent.iron_will.title=żelazna wola
actors.hero.talent.iron_will.desc=_+1:_ The max shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The max shield provided by the Warrior's seal is _increased by 2_.
actors.hero.talent.energizing_meal.title=energizing meal
actors.hero.talent.energizing_meal.desc=_+1:_ Eating at below 50% health grants the Mage _4 turns of wand recharging_.\n\n_+2:_ Eating at below 50% health grants the Mage _6 turns of wand recharging_.
actors.hero.talent.energizing_meal.desc=_+1:_ Eating food grants the Mage _4 turns of wand recharging_.\n\n_+2:_ Eating food grants the Mage _6 turns of wand recharging_.
actors.hero.talent.scholars_intuition.title=scholar's intuition
actors.hero.talent.scholars_intuition.desc=_+1:_ The Mage identifies wands _2x faster_.\n\n_+2:_ The Mage identifies wands _when he uses them_.
actors.hero.talent.tested_hypothesis.title=tested hypothesis
actors.hero.talent.tested_hypothesis.desc=_+1:_ Whenever he identifies a scroll by using it, the Mage gains _6 shielding_.\n\n_+2:_ Whenever he identifies a scroll by using it, the Mage gains _9 shielding_.
actors.hero.talent.energizing_upgrade.title=energizing upgrade
actors.hero.talent.energizing_upgrade.desc=_+1:_ The Mage's staff gains _1 extra charge_ whenever the Mage upgrades it.\n\n_+2:_ The Mage's staff gains _2 extra charges_ whenever the Mage upgrades it.
actors.hero.talent.energizing_upgrade.desc=_+1:_ The Mage's staff recharges for _1 extra charge_ whenever the Mage upgrades it.\n\n_+2:_ The Mage's staff recharges for _2 extra charges_ whenever the Mage upgrades it.
actors.hero.talent.rationed_meal.title=rationed meal
actors.hero.talent.rationed_meal.desc=_+1:_ Eating at below 50% health gives the Rogue _20% more satiety_.\n\n_+2:_ Eating at below 50% health gives the Rogue _30% more satiety_.
actors.hero.talent.rationed_meal.desc=_+1:_ Eating food gives the Rogue _15% more satiety_.\n\n_+2:_ Eating at below 50% health gives the Rogue _25% more satiety_.
actors.hero.talent.thiefs_intuition.title=thief's intuition
actors.hero.talent.thiefs_intuition.desc=_+1:_ The Rogue identifies rings _2x faster_, and identifies the type of a ring _when he equips it_.\n\n_+2:_ The Rogue identifies rings _when he equips them_, and identifies the type of a ring _when he picks it up_.
actors.hero.talent.sucker_punch.title=sucker punch
@@ -335,11 +335,11 @@ actors.hero.talent.sucker_punch.desc=_+1:_ The Rogue deals _1 bonus damage_ the
actors.hero.talent.mending_shadows.title=mending shadows
actors.hero.talent.mending_shadows.desc=_+1:_ The Rogue heals for 1 HP every _3 consecutive turns_ that he is hidden by his cloak.\n\n_+2:_ The Rogue heals for 1 HP every _2 consecutive turns_ that he is hidden by his cloak.
actors.hero.talent.invigorating_meal.title=invigorating meal
actors.hero.talent.invigorating_meal.desc=_+1:_ Eating at below 50% health takes 1 turn and grants the Huntress _2 turns of haste_.\n\n_+2:_ Eating at below 50% health takes 1 turn and grants the Huntress _3 turns of haste_.
actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes 1 turn and grants the Huntress _1 turn of haste_.\n\n_+2:_ Eating food takes 1 turn and grants the Huntress _2 turns of haste_.
actors.hero.talent.survivalists_intuition.title=survivalist's intuition
actors.hero.talent.survivalists_intuition.desc=_+1:_ The Huntress identifies all equipment _1.5x faster_.\n\n_+2:_ The Huntress identifies all equipment _2x faster_.
actors.hero.talent.followup_strike.title=followup strike
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1-2 bonus damage_
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1-2 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _2-3 bonus damage_
actors.hero.talent.natures_aid.title=nature's aid
actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 2 armor of barkskin for _4 turns_ when a plant is trampled in her vision.\n\n_+2:_ The Huntress gains 2 armor of barkskin for _6 turns_ when a plant is trampled in her vision.
@@ -319,15 +319,15 @@ actors.hero.talent.test_subject.desc=_+1:_ Whenever he identifies a potion by us
actors.hero.talent.iron_will.title=iron will
actors.hero.talent.iron_will.desc=_+1:_ The max shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The max shield provided by the Warrior's seal is _increased by 2_.
actors.hero.talent.energizing_meal.title=energizing meal
actors.hero.talent.energizing_meal.desc=_+1:_ Eating at below 50% health grants the Mage _4 turns of wand recharging_.\n\n_+2:_ Eating at below 50% health grants the Mage _6 turns of wand recharging_.
actors.hero.talent.energizing_meal.desc=_+1:_ Eating food grants the Mage _4 turns of wand recharging_.\n\n_+2:_ Eating food grants the Mage _6 turns of wand recharging_.
actors.hero.talent.scholars_intuition.title=scholar's intuition
actors.hero.talent.scholars_intuition.desc=_+1:_ The Mage identifies wands _2x faster_.\n\n_+2:_ The Mage identifies wands _when he uses them_.
actors.hero.talent.tested_hypothesis.title=tested hypothesis
actors.hero.talent.tested_hypothesis.desc=_+1:_ Whenever he identifies a scroll by using it, the Mage gains _6 shielding_.\n\n_+2:_ Whenever he identifies a scroll by using it, the Mage gains _9 shielding_.
actors.hero.talent.energizing_upgrade.title=energizing upgrade
actors.hero.talent.energizing_upgrade.desc=_+1:_ The Mage's staff gains _1 extra charge_ whenever the Mage upgrades it.\n\n_+2:_ The Mage's staff gains _2 extra charges_ whenever the Mage upgrades it.
actors.hero.talent.energizing_upgrade.desc=_+1:_ The Mage's staff recharges for _1 extra charge_ whenever the Mage upgrades it.\n\n_+2:_ The Mage's staff recharges for _2 extra charges_ whenever the Mage upgrades it.
actors.hero.talent.rationed_meal.title=rationed meal
actors.hero.talent.rationed_meal.desc=_+1:_ Eating at below 50% health gives the Rogue _20% more satiety_.\n\n_+2:_ Eating at below 50% health gives the Rogue _30% more satiety_.
actors.hero.talent.rationed_meal.desc=_+1:_ Eating food gives the Rogue _15% more satiety_.\n\n_+2:_ Eating at below 50% health gives the Rogue _25% more satiety_.
actors.hero.talent.thiefs_intuition.title=thief's intuition
actors.hero.talent.thiefs_intuition.desc=_+1:_ The Rogue identifies rings _2x faster_, and identifies the type of a ring _when he equips it_.\n\n_+2:_ The Rogue identifies rings _when he equips them_, and identifies the type of a ring _when he picks it up_.
actors.hero.talent.sucker_punch.title=sucker punch
@@ -335,11 +335,11 @@ actors.hero.talent.sucker_punch.desc=_+1:_ The Rogue deals _1 bonus damage_ the
actors.hero.talent.mending_shadows.title=mending shadows
actors.hero.talent.mending_shadows.desc=_+1:_ The Rogue heals for 1 HP every _3 consecutive turns_ that he is hidden by his cloak.\n\n_+2:_ The Rogue heals for 1 HP every _2 consecutive turns_ that he is hidden by his cloak.
actors.hero.talent.invigorating_meal.title=invigorating meal
actors.hero.talent.invigorating_meal.desc=_+1:_ Eating at below 50% health takes 1 turn and grants the Huntress _2 turns of haste_.\n\n_+2:_ Eating at below 50% health takes 1 turn and grants the Huntress _3 turns of haste_.
actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes 1 turn and grants the Huntress _1 turn of haste_.\n\n_+2:_ Eating food takes 1 turn and grants the Huntress _2 turns of haste_.
actors.hero.talent.survivalists_intuition.title=survivalist's intuition
actors.hero.talent.survivalists_intuition.desc=_+1:_ The Huntress identifies all equipment _1.5x faster_.\n\n_+2:_ The Huntress identifies all equipment _2x faster_.
actors.hero.talent.followup_strike.title=followup strike
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1-2 bonus damage_
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1-2 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _2-3 bonus damage_
actors.hero.talent.natures_aid.title=nature's aid
actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 2 armor of barkskin for _4 turns_ when a plant is trampled in her vision.\n\n_+2:_ The Huntress gains 2 armor of barkskin for _6 turns_ when a plant is trampled in her vision.
@@ -96,7 +96,7 @@ actors.buffs.burning.ondeath=Вы сгорели заживо...
actors.buffs.burning.rankings_desc=Сгорел
actors.buffs.burning.desc=Мало что может быть более неприятным, чем быть охваченным пламенем.\n\nОгонь будет наносить урон каждый ход, но его можно потушить, если встать в воду или разбить зелье под собой.\n\nКроме того, от огня может загореться трава под вами или предметы в инвентаре.\n\nХодов осталось: %s.
actors.buffs.championenemy.warn=You sense a deadly presence.
actors.buffs.championenemy.warn=У вас предчувствие смерти.
actors.buffs.championenemy$blazing.name=blazing champion
actors.buffs.championenemy$blazing.desc=Blazing champions deal 25% more melee damage, ignite enemies they attack, are immune to fire, and spread fire around them as they die.
actors.buffs.championenemy$projecting.name=projecting champion
@@ -319,15 +319,15 @@ actors.hero.talent.test_subject.desc=_+1:_ Whenever he identifies a potion by us
actors.hero.talent.iron_will.title=iron will
actors.hero.talent.iron_will.desc=_+1:_ The max shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The max shield provided by the Warrior's seal is _increased by 2_.
actors.hero.talent.energizing_meal.title=energizing meal
actors.hero.talent.energizing_meal.desc=_+1:_ Eating at below 50% health grants the Mage _4 turns of wand recharging_.\n\n_+2:_ Eating at below 50% health grants the Mage _6 turns of wand recharging_.
actors.hero.talent.energizing_meal.desc=_+1:_ Eating food grants the Mage _4 turns of wand recharging_.\n\n_+2:_ Eating food grants the Mage _6 turns of wand recharging_.
actors.hero.talent.scholars_intuition.title=scholar's intuition
actors.hero.talent.scholars_intuition.desc=_+1:_ The Mage identifies wands _2x faster_.\n\n_+2:_ The Mage identifies wands _when he uses them_.
actors.hero.talent.tested_hypothesis.title=tested hypothesis
actors.hero.talent.tested_hypothesis.desc=_+1:_ Whenever he identifies a scroll by using it, the Mage gains _6 shielding_.\n\n_+2:_ Whenever he identifies a scroll by using it, the Mage gains _9 shielding_.
actors.hero.talent.energizing_upgrade.title=energizing upgrade
actors.hero.talent.energizing_upgrade.desc=_+1:_ The Mage's staff gains _1 extra charge_ whenever the Mage upgrades it.\n\n_+2:_ The Mage's staff gains _2 extra charges_ whenever the Mage upgrades it.
actors.hero.talent.energizing_upgrade.desc=_+1:_ The Mage's staff recharges for _1 extra charge_ whenever the Mage upgrades it.\n\n_+2:_ The Mage's staff recharges for _2 extra charges_ whenever the Mage upgrades it.
actors.hero.talent.rationed_meal.title=rationed meal
actors.hero.talent.rationed_meal.desc=_+1:_ Eating at below 50% health gives the Rogue _20% more satiety_.\n\n_+2:_ Eating at below 50% health gives the Rogue _30% more satiety_.
actors.hero.talent.rationed_meal.desc=_+1:_ Eating food gives the Rogue _15% more satiety_.\n\n_+2:_ Eating at below 50% health gives the Rogue _25% more satiety_.
actors.hero.talent.thiefs_intuition.title=thief's intuition
actors.hero.talent.thiefs_intuition.desc=_+1:_ The Rogue identifies rings _2x faster_, and identifies the type of a ring _when he equips it_.\n\n_+2:_ The Rogue identifies rings _when he equips them_, and identifies the type of a ring _when he picks it up_.
actors.hero.talent.sucker_punch.title=sucker punch
@@ -335,11 +335,11 @@ actors.hero.talent.sucker_punch.desc=_+1:_ The Rogue deals _1 bonus damage_ the
actors.hero.talent.mending_shadows.title=mending shadows
actors.hero.talent.mending_shadows.desc=_+1:_ The Rogue heals for 1 HP every _3 consecutive turns_ that he is hidden by his cloak.\n\n_+2:_ The Rogue heals for 1 HP every _2 consecutive turns_ that he is hidden by his cloak.
actors.hero.talent.invigorating_meal.title=invigorating meal
actors.hero.talent.invigorating_meal.desc=_+1:_ Eating at below 50% health takes 1 turn and grants the Huntress _2 turns of haste_.\n\n_+2:_ Eating at below 50% health takes 1 turn and grants the Huntress _3 turns of haste_.
actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes 1 turn and grants the Huntress _1 turn of haste_.\n\n_+2:_ Eating food takes 1 turn and grants the Huntress _2 turns of haste_.
actors.hero.talent.survivalists_intuition.title=survivalist's intuition
actors.hero.talent.survivalists_intuition.desc=_+1:_ The Huntress identifies all equipment _1.5x faster_.\n\n_+2:_ The Huntress identifies all equipment _2x faster_.
actors.hero.talent.followup_strike.title=followup strike
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1-2 bonus damage_
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1-2 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _2-3 bonus damage_
actors.hero.talent.natures_aid.title=nature's aid
actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 2 armor of barkskin for _4 turns_ when a plant is trampled in her vision.\n\n_+2:_ The Huntress gains 2 armor of barkskin for _6 turns_ when a plant is trampled in her vision.
@@ -102,13 +102,13 @@ actors.buffs.championenemy$blazing.desc=Yanan Şampiyonlar %25 daha fazla yakın
actors.buffs.championenemy$projecting.name=Erişen Şampiyon
actors.buffs.championenemy$projecting.desc=Erişen Şampiyon %25 daha fazla yakın dövüş hasarı verirler ve gördükleri tüm düşmanlara saldırabilirler.
actors.buffs.championenemy$antimagic.name=Sihir Karşıtı Şampiyon
actors.buffs.championenemy$antimagic.desc=Sihir Karşıtı Şampiyonlar %25 daha az yakın dövüş hasarı verirler ve sihirli etkilere tamamen dirençlidirler.
actors.buffs.championenemy$antimagic.desc=Büyü Karşıtı Şampiyonlar %25 daha az yakın dövüş hasarı verirler ve sihirli etkilere tamamen dirençlidirler.
actors.buffs.championenemy$giant.name=Dev Şampiyon
actors.buffs.championenemy$giant.desc=Dev Şampiyonlar %75 daha az hasar alırlar ve +1 saldırı menzili vardır ama dar alanlardan geçemezler.
actors.buffs.championenemy$blessed.name=Kutsanmış Şampiyon
actors.buffs.championenemy$blessed.desc=Kutsanmış Şampiyonlar %200 isabet ve savuşturmaya sahiptir.
actors.buffs.championenemy$blessed.desc=Kutsanmış Şampiyonlar %200 isabet ve kaçınmaya sahiptir.
actors.buffs.championenemy$growing.name=Büyüyen Şampiyon
actors.buffs.championenemy$growing.desc=Büyüyen Şampiyonlar düzenli artan bonus isabet, savuşturma, yakın dövüş hasarı ve hasar azaltma alırlar.\n\nAnlık isabet/savuşturma/hasar bonusu:%1$d%%\nAnlık hasar azaltma:%2$d%%
actors.buffs.championenemy$growing.desc=Büyüyen Şampiyonlar düzenli artan bonus isabet, kaçınma yakın dövüş hasarı ve hasar azaltma alırlar.\n\nAnlık isabet/savuşturma/hasar bonusu:%1$d%%\nAnlık hasar azaltma:%2$d%%
actors.buffs.charm.name=Tutulmuş
actors.buffs.charm.heromsg=Tutuldun!
@@ -319,15 +319,15 @@ actors.hero.talent.test_subject.desc=_+1:_ Savaşçı bir iksiri kullanarak tan
actors.hero.talent.iron_will.title=Demir İrade
actors.hero.talent.iron_will.desc=_+1:_ Savaşçının mühründen sağlanan azami kalkan _1 artar_.\n\n_+2:_ Savaşçının mühründen sağlanan azami kalkan _2 artar_.
actors.hero.talent.energizing_meal.title=Enerji veren yemek
actors.hero.talent.energizing_meal.desc=_+1:_ %50 canın altında yendiğinde büyücüye _4 tur asa şarjı verir_.\n\n_+2:_%50 canın altında yendiğinde büyücüye _6 tur asa şarjı verir_.
actors.hero.talent.energizing_meal.desc=_+1:_ Eating food grants the Mage _4 turns of wand recharging_.\n\n_+2:_ Eating food grants the Mage _6 turns of wand recharging_.
actors.hero.talent.scholars_intuition.title=Âlimin Sezgisi
actors.hero.talent.scholars_intuition.desc=_+1:_ Büyücü asaları _2x daha hızlı tanımlar_.\n\n_+2:_ Büyücü asaları _kullandığı zaman tanımlar_.
actors.hero.talent.tested_hypothesis.title=Test edilmiş hipotez.
actors.hero.talent.tested_hypothesis.title=Kanıtlanmış Hipotez
actors.hero.talent.tested_hypothesis.desc=_+1:_ Büyücü bir parşömeni kullanarak tanımlarsa _6 kalkan kazanır._\n\n_+2:_Büyücü bir parşömeni kullanarak tanımlarsa _9 kalkan kazanır._
actors.hero.talent.energizing_upgrade.title=Enerji veren geliştirme
actors.hero.talent.energizing_upgrade.desc=_+1:_ Büyücünün asası onu her geliştirdiğinde _1 ekstra şarj_ kazanır.\n\n_+2:_ Büyücünün asası onu her geliştirdiğinde _2 ekstra şarj_ kazanır.
actors.hero.talent.energizing_upgrade.title=Enerjik geliştirme
actors.hero.talent.energizing_upgrade.desc=_+1:_ The Mage's staff recharges for _1 extra charge_ whenever the Mage upgrades it.\n\n_+2:_ The Mage's staff recharges for _2 extra charges_ whenever the Mage upgrades it.
actors.hero.talent.rationed_meal.title=paylanmış yemek
actors.hero.talent.rationed_meal.desc=_+1:_ Bu yemeği %50 can altında yemek hayduta _%20 fazladan tokluk verir_.\n\n_+2:_ Bu yemeği %50 can altında yemek hayduta _%30 fazladan tokluk verir_.
actors.hero.talent.rationed_meal.desc=_+1:_ Eating food gives the Rogue _15% more satiety_.\n\n_+2:_ Eating at below 50% health gives the Rogue _25% more satiety_.
actors.hero.talent.thiefs_intuition.title=Haydutun sezgisi
actors.hero.talent.thiefs_intuition.desc=_+1:_ Haydut yüzükleri _2x daha hızlı tanımlar_ ve_ yüzüğü kuşandığında_ o tip yüzük tipini tanımlar.\n\n_+2:_ Haydut yüzükleri _kuşandığında tanımlar._ ve yüzüğü _yerden aldığında_ yüzüğün tipini tanımlar.
actors.hero.talent.sucker_punch.title=Kalleş Yumruğu
@@ -335,11 +335,11 @@ actors.hero.talent.sucker_punch.desc=_+1:_ Haydut düşmana yaptığı ilk sürp
actors.hero.talent.mending_shadows.title=Gölgelerde Şifa
actors.hero.talent.mending_shadows.desc=_+1:_ Haydut peleriniyle görünmez olduğu _ardışık 3 turda_ 1 HP iyileştirir.\n\n_+2:_ Haydut peleriniyle görünmez olduğu _ardışık 2 turda_ 1 HP iyileştirir.
actors.hero.talent.invigorating_meal.title=Canlandıran Yemek
actors.hero.talent.invigorating_meal.desc=_+1:_ Bu yemeği %50 canın altında yemek 1 tur sürer ve avcıya _2 tur acele verir.\n\n_+2:_ Bu yemeği %50 canın altında yemek 1 tur sürer ve avcıya _3 tur acele verir_.
actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes 1 turn and grants the Huntress _1 turn of haste_.\n\n_+2:_ Eating food takes 1 turn and grants the Huntress _2 turns of haste_.
actors.hero.talent.survivalists_intuition.title=Hayatta kalma uzmanının sezgisi
actors.hero.talent.survivalists_intuition.desc=_+1:_ Avcı tüm ekipmanları _1.5x daha hızlı tanımlar_.\n\n_+2:_ Avcı tüm ekipmanları _2x daha hızlı tanımlar_.
actors.hero.talent.followup_strike.title=Ardışık Saldırı
actors.hero.talent.followup_strike.desc=_+1:_ Avcı bir düşmana yayıyla veya fırlatma silahı ile vurduğunda o düşmana bir sonraki yakın saldırısı _1 fazladan hasar verir_.\n\n_+2:_ Avcı bir düşmana yayıyla veya fırlatma silahı ile vurduğunda o düşmana bir sonraki yakın saldırısı _1-2 fazladan hasar verir_.
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1-2 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _2-3 bonus damage_
actors.hero.talent.natures_aid.title=Doğanın desteği
actors.hero.talent.natures_aid.desc=_+1:_ Avcı görüş alanında bir bitki ezilirse _4 tur_ için 2 kütükderililik zırhı kazanır.\n\n_+2:_ Avcı görüş alanında bir bitki ezilirse _6 tur_ için 2 kütükderililik zırhı kazanır.
@@ -319,15 +319,15 @@ actors.hero.talent.test_subject.desc=_+1:_ Whenever he identifies a potion by us
actors.hero.talent.iron_will.title=iron will
actors.hero.talent.iron_will.desc=_+1:_ The max shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The max shield provided by the Warrior's seal is _increased by 2_.
actors.hero.talent.energizing_meal.title=energizing meal
actors.hero.talent.energizing_meal.desc=_+1:_ Eating at below 50% health grants the Mage _4 turns of wand recharging_.\n\n_+2:_ Eating at below 50% health grants the Mage _6 turns of wand recharging_.
actors.hero.talent.energizing_meal.desc=_+1:_ Eating food grants the Mage _4 turns of wand recharging_.\n\n_+2:_ Eating food grants the Mage _6 turns of wand recharging_.
actors.hero.talent.scholars_intuition.title=scholar's intuition
actors.hero.talent.scholars_intuition.desc=_+1:_ The Mage identifies wands _2x faster_.\n\n_+2:_ The Mage identifies wands _when he uses them_.
actors.hero.talent.tested_hypothesis.title=tested hypothesis
actors.hero.talent.tested_hypothesis.desc=_+1:_ Whenever he identifies a scroll by using it, the Mage gains _6 shielding_.\n\n_+2:_ Whenever he identifies a scroll by using it, the Mage gains _9 shielding_.
actors.hero.talent.energizing_upgrade.title=energizing upgrade
actors.hero.talent.energizing_upgrade.desc=_+1:_ The Mage's staff gains _1 extra charge_ whenever the Mage upgrades it.\n\n_+2:_ The Mage's staff gains _2 extra charges_ whenever the Mage upgrades it.
actors.hero.talent.energizing_upgrade.desc=_+1:_ The Mage's staff recharges for _1 extra charge_ whenever the Mage upgrades it.\n\n_+2:_ The Mage's staff recharges for _2 extra charges_ whenever the Mage upgrades it.
actors.hero.talent.rationed_meal.title=rationed meal
actors.hero.talent.rationed_meal.desc=_+1:_ Eating at below 50% health gives the Rogue _20% more satiety_.\n\n_+2:_ Eating at below 50% health gives the Rogue _30% more satiety_.
actors.hero.talent.rationed_meal.desc=_+1:_ Eating food gives the Rogue _15% more satiety_.\n\n_+2:_ Eating at below 50% health gives the Rogue _25% more satiety_.
actors.hero.talent.thiefs_intuition.title=thief's intuition
actors.hero.talent.thiefs_intuition.desc=_+1:_ The Rogue identifies rings _2x faster_, and identifies the type of a ring _when he equips it_.\n\n_+2:_ The Rogue identifies rings _when he equips them_, and identifies the type of a ring _when he picks it up_.
actors.hero.talent.sucker_punch.title=sucker punch
@@ -335,11 +335,11 @@ actors.hero.talent.sucker_punch.desc=_+1:_ The Rogue deals _1 bonus damage_ the
actors.hero.talent.mending_shadows.title=mending shadows
actors.hero.talent.mending_shadows.desc=_+1:_ The Rogue heals for 1 HP every _3 consecutive turns_ that he is hidden by his cloak.\n\n_+2:_ The Rogue heals for 1 HP every _2 consecutive turns_ that he is hidden by his cloak.
actors.hero.talent.invigorating_meal.title=invigorating meal
actors.hero.talent.invigorating_meal.desc=_+1:_ Eating at below 50% health takes 1 turn and grants the Huntress _2 turns of haste_.\n\n_+2:_ Eating at below 50% health takes 1 turn and grants the Huntress _3 turns of haste_.
actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes 1 turn and grants the Huntress _1 turn of haste_.\n\n_+2:_ Eating food takes 1 turn and grants the Huntress _2 turns of haste_.
actors.hero.talent.survivalists_intuition.title=survivalist's intuition
actors.hero.talent.survivalists_intuition.desc=_+1:_ The Huntress identifies all equipment _1.5x faster_.\n\n_+2:_ The Huntress identifies all equipment _2x faster_.
actors.hero.talent.followup_strike.title=followup strike
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1-2 bonus damage_
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1-2 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _2-3 bonus damage_
actors.hero.talent.natures_aid.title=nature's aid
actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 2 armor of barkskin for _4 turns_ when a plant is trampled in her vision.\n\n_+2:_ The Huntress gains 2 armor of barkskin for _6 turns_ when a plant is trampled in her vision.
@@ -319,15 +319,15 @@ actors.hero.talent.test_subject.desc=_+1_ 战士亲自饮用未鉴定的药
actors.hero.talent.iron_will.title=钢铁意志
actors.hero.talent.iron_will.desc=_+1:_ 战士的纹章提供的护盾值上限_提高 1 点_。\n\n_+2:_ 战士的纹章提供的护盾值上限_提高 2 点_。
actors.hero.talent.energizing_meal.title=充能一餐
actors.hero.talent.energizing_meal.desc=_+1:_ 法师在生命值低于 50% 时使用食物会获得_ 4 回合法杖充能_。\n\n_+2:_ 法师在生命值低于 50% 时使用食物会获得_ 6 回合法杖充能_。
actors.hero.talent.energizing_meal.desc=_+1:_法师进食时会增加_4回合法杖充能_。\n\n_+2:_法师进食时会增加_6回合法杖充能_。
actors.hero.talent.scholars_intuition.title=学者直觉
actors.hero.talent.scholars_intuition.desc=_+1:_ 法师使用法杖时_鉴定它们的速度提升为原来的两倍_。\n\n_+2:_ 法师使用法杖时_会将其瞬间鉴定_。
actors.hero.talent.tested_hypothesis.title=实验假设
actors.hero.talent.tested_hypothesis.desc=_+1:_ 法师亲自使用未鉴定的卷轴时,获得_ 6 点护盾值_。\n\n_+2:_ 法师亲自使用未鉴定的卷轴时,获得_ 9 点护盾值_。
actors.hero.talent.energizing_upgrade.title=充能强化
actors.hero.talent.energizing_upgrade.desc=_+1:_ 法师的魔杖在被升级时会瞬间恢复_ 1 点充能_。\n\n_+2:_ 法师的魔杖在被升级时会瞬间恢复_ 2 点充能_。
actors.hero.talent.energizing_upgrade.desc=_+1:_无论何时,法师都会在升级他的法师魔杖时为之填充_1发额外的充能。_\n\n_+2:_无论何时,法师都会在升级他的法师魔杖时为之填充_2发额外的充能。_
actors.hero.talent.rationed_meal.title=节俭一餐
actors.hero.talent.rationed_meal.desc=_+1:_ 盗贼在生命值低于 50% 时使用食物会获得_ 20% 额外饱食度_。\n\n_+2:_ 盗贼在生命值低于 50% 时使用食物会获得_ 30% 额外饱食度_。
actors.hero.talent.rationed_meal.desc=_+1:_盗贼在进食时会获得_额外15%的饱食度_。\n\n_+2:_在生命值低于50%时,盗贼在进食时会获得_额外25%的饱食度_。
actors.hero.talent.thiefs_intuition.title=窃贼直觉
actors.hero.talent.thiefs_intuition.desc=_+1:_ 盗贼装备戒指时_鉴定它们的速度提升为原来的两倍_,并且在_装备戒指时_鉴定其种类。\n\n_+2:_ 盗贼装备戒指时_会将其瞬间鉴定_,并且在_拾取戒指时_鉴定其种类。
actors.hero.talent.sucker_punch.title=阴险打击
@@ -335,11 +335,11 @@ actors.hero.talent.sucker_punch.desc=_+1_ 盗贼在第一次伏击一个敌
actors.hero.talent.mending_shadows.title=暗影滋补
actors.hero.talent.mending_shadows.desc=_+1:_ 盗贼每_连续 3 回合_在暗影斗篷下隐身会恢复 1 点生命。\n\n_+2:_ 盗贼每_连续 2 回合_在暗影斗篷下隐身会恢复 1 点生命。
actors.hero.talent.invigorating_meal.title=活力一餐
actors.hero.talent.invigorating_meal.desc=_+1:_ 女猎手在生命值低于 50% 时使用食物只消耗 1 回合,且获得_ 2 回合极速_。\n\n_+2:_ 女猎手在生命值低于 50% 时使用食物只消耗 1 回合,且获得_ 3 回合极速_。
actors.hero.talent.invigorating_meal.desc=_+1:_女猎手进食只耗费1回合且将为她增加_1回合极速_。\n\n_+2:_女猎手进食只耗费1回合且将为她增加_2回合极速_。
actors.hero.talent.survivalists_intuition.title=生存直觉
actors.hero.talent.survivalists_intuition.desc=_+1:_ 女猎手鉴定任何装备的速度提升为原来的_ 1.5 倍_。\n\n_+2:_ 女猎手鉴定任何装备的速度提升为原来的_ 2 倍_。
actors.hero.talent.followup_strike.title=追加打击
actors.hero.talent.followup_strike.desc=_+1_ 女猎手使用灵能弓或投掷武器击中敌人,她对该敌人的下一次近战攻击造成_ 1 点额外伤害_。\n\n_+2_ 女猎手使用灵能弓或投掷武器击中敌人后,她对该敌人的下一次近战攻击造成_ 1~2 点额外伤害_。
actors.hero.talent.followup_strike.desc=_+1:_当女猎手用她的弓或其它投掷武器击中敌人,她对该敌人的下一次近战攻击造成_1-2点额外伤害_。\n\n_+2:_当女猎手用她的弓或其他投掷武器击中敌人时。她对该敌人的下一次近战攻击造成_2-3点额外伤害_。
actors.hero.talent.natures_aid.title=自然助力
actors.hero.talent.natures_aid.desc=_+1:_ 视野内的植物被踩踏时,女猎手会获得_ 4 回合_的 2 点树肤。\n\n_+2:_ 视野内的植物被踩踏时,女猎手会获得_ 6 回合_的 2 点树肤。
@@ -83,7 +83,7 @@ items.armor.armor.avg_absorb=Běžně tato zbroj blokuje _%1$d-%2$d poškození_
items.armor.armor.too_heavy=Kvůli tvé nedostatečné síle sníží nošení této zbroje tvou pohyblivost, obranu a možnost uhýbat.
items.armor.armor.probably_too_heavy=Tato zbroj je na tebe nejspíš příliš těžká.
items.armor.armor.excess_str=Díky tvé nadměrné síle se _lépe vyhýbáš,_ když nosíš tuto zbroj.
items.armor.armor.evasion=Rozšíření zlepšilo _vyhýbání_ s touto zbrojí.
items.armor.armor.evasion=Rozšíření zlepšilo tvé _vyhýbání_ s touto zbrojí.
items.armor.armor.defense=Rozšíření zlepšilo _obranu_ této zbroje.
items.armor.armor.inscribed=Na zbroji je _%s._
items.armor.armor.cursed_worn=Zbroj je prokletá a nemáš proto sílu ji sundat.
@@ -434,7 +434,7 @@ items.bags.velvetpouch.name=Sametový váček
items.bags.velvetpouch.desc=Tento malý sametový váček v sobě může uchovat malé předměty, jako třeba semínka a runové kameny.
items.bags.magicalholster.name=Magické pouzdro
items.bags.magicalholster.desc=This slim holster is made from some exotic animal hide, and possesses powerful magic which lets it store a massive amount of ranged weapons.\n\nYou can simply reach into the bag and will always grab the item you were looking for.\n\nDue to the holster's magic, wands will charge slightly faster and thrown weapons will last slightly longer inside of it.
items.bags.magicalholster.desc=Tohle štíhlé pouzdro je vyrobeno z kůže nějakého vzácného zvířete a obdařeno silnou magií, která umožňuje uvnitř uchovat masivní množství zbraní na dálku.\n\nMůžeš do něj jednoduše sáhnout a vždy vytáhnout předmět, který přesně hledáš.\n\nVzhledem k magickým vlastnostem pouzdra se v něm hůlky budou dobíjet trochu rychleji a vrhací zbraně o trochu déle vydrží.
@@ -815,8 +815,8 @@ items.rings.ringofelements.typical_stats=Běžně tento prsten během nošení p
items.rings.ringofelements.desc=Prsten poskytuje ochranu proti většině živlů a magickým efektům, snižuje poškození a také trvání škodlivých efektů. Prokletý prsten tyto efekty naopak výrazně zhorší.
items.rings.ringofenergy.name=Prsten energie
items.rings.ringofenergy.stats=When worn, this ring will increase wand charge speed by _%1$s%%_ and artifact charge speed by _%2$s%%._
items.rings.ringofenergy.typical_stats=When worn, this ring will typically increase wand charge speed by _%1$s%%_ and artifact charge speed by _%2$s%%._
items.rings.ringofenergy.stats=Tento prsten během nošení zvýší rychlost dobíjení hůlek o _%1$s%%_ a rychlost dobíjení artefaktů o _%2$s%%._
items.rings.ringofenergy.typical_stats=Běžně tento prsten během nošení zvýší rychlost dobíjení hůlek o _%1$s%%_ a rychlost dobíjení artefaktů o _%2$s%%._
items.rings.ringofenergy.desc=Tvé hůlky a artefakty se budou v magickém poli, vyzařující z tohoto prstenu, dobíjet výrazně rychleji. Prokletý prsten dobíjení naopak zpomalí.
items.rings.ringofevasion.name=Prsten vyhýbání
@@ -1569,7 +1569,7 @@ items.weapon.missiles.trident.desc=Masivní vrhací kopí se třemi smrtícími
items.weapon.spiritbow.name=Přízračný luk
items.weapon.spiritbow.ac_shoot=STŘELIT
items.weapon.spiritbow.prompt=Vyber cíl
items.weapon.spiritbow.stats=Luk nemůže být přímo vylepšován, ale místo toho se postupně stává silnějším s tvou úrovní. Šípy vystřelené z luku způsobí na tvé současné úrovni _%1$d-%2$d poškození_ a samotný luk vyžaduje _%3$d bodů síly_ pro řádné využití.
items.weapon.spiritbow.stats=Luk nemůže být přímo vylepšován, ale místo toho se stává postupně silnější s tvou úrovní. Šípy vystřelené z luku způsobí na tvé současné úrovni _%1$d-%2$d poškození_ a samotný luk vyžaduje _%3$d bodů síly_ pro řádné využití.
items.weapon.spiritbow.desc=Luk vytvořený z prastarého magického dřeva. Struna luku a jeho ornamenty září bledě modrým světlem. Když je struna napnuta, vykouzlí luk magický šíp, který může být vypálen po nepříteli.
items.weapon.weapon.identify=Nyní dostatečně znáš svou zbraň.
@@ -815,7 +815,7 @@ items.rings.ringofelements.typical_stats=Cuando se usa, este anillo típicamente
items.rings.ringofelements.desc=Este anillo proporciona resistencia a la mayoría de los efectos mágicos y elementales, disminuyendo el daño y la duración de los efectos negativos. Naturalmente, un anillo maldito empeorará estos efectos.
items.rings.ringofenergy.name=anillo de energía
items.rings.ringofenergy.stats=When worn, this ring will increase wand charge speed by _%1$s%%_ and artifact charge speed by _%2$s%%._
items.rings.ringofenergy.stats=Cuando se usa, este anillo aumentará la velocidad de carga de varita en _%1$s%%_ y la velocidad de carga de artefacto en _%2$s%%._
items.rings.ringofenergy.typical_stats=When worn, this ring will typically increase wand charge speed by _%1$s%%_ and artifact charge speed by _%2$s%%._
items.rings.ringofenergy.desc=Tus varitas y artefactos se recargarán más rápidamente en el campo arcano que irradia de este anillo. Un anillo maldito ralentizará la recarga.
@@ -825,8 +825,8 @@ items.rings.ringofevasion.typical_stats=Janztean, eraztun honek zure saihesteko
items.rings.ringofevasion.desc=Eraztun honek eramailearen erreakzioak bizkortzen ditu, kolpatzeko zailagoak bihurtuz. Madarikatutako eraztun batek eramailea astintzeko errazagoa bihurtzen du.
items.rings.ringofforce.name=botere eraztuna
items.rings.ringofforce.stats=Armarik gabe, orain duzun indarrarekin, eraztun honek _%1$d-%2$d kalte puntu_ eragingo ditu. Arma tresnatuta baduzu, eraztun honek _%3$d_ puntutan areagotuko du kaltea.
items.rings.ringofforce.typical_stats=Armarik gabe, orain duzun indarrarekin, eraztun honek _%1$d-%2$d kalte puntu_ eragin ohi ditu. Arma tresnatuta baduzu, eraztun honek _%3$d_ puntutan areagotuko du kaltea.
items.rings.ringofforce.stats=Armarik gabe, orain duzun indarrarekin, eraztun honek _%1$d-%2$d kalte puntu_ eragingo ditu. Arma tresnatuta baduzu, eraztun honek _%3$d_ puntutan areagotuko du kaltea.
items.rings.ringofforce.typical_stats=Armarik gabe, orain duzun indarrarekin, eraztun honek _%1$d-%2$d kalte puntu_ eragin ohi ditu. Arma tresnatuta baduzu, eraztun honek _%3$d_ puntutan areagotuko du kaltea.
items.rings.ringofforce.desc=Eraztun honek eramailearen zartakoen boterea areagotzen du. Armekin indar gehigarri hau ez da asko, baina arma gabeko erasoak askoz bortitzagoak izango dira. Madarikatutako eraztun batek eramailearen danbatekoak ahulduko ditu.
items.rings.ringoffuror.name=sumin eraztuna
@@ -895,7 +895,7 @@ items.scrolls.scrolloflullaby.sooth=Eskuizkribuak melodia lasaigarri bat botatze
items.scrolls.scrolloflullaby.desc=Eskuizkribu hau irakurtzeak eresi lasaigarri bat igorriko du eta hau entzuten duen oro lo magiko batean eroriko da. Irakurlearentzat eta bere aliatuentzat lo hau sendagarria da.
items.scrolls.scrollofmagicmapping.name=mapa magikoaren eskuizkribua
items.scrolls.scrollofmagicmapping.layout=Orain mailaren diseinua dakizu.
items.scrolls.scrollofmagicmapping.layout=Orain pisuaren diseinua dakizu.
items.scrolls.scrollofmagicmapping.desc=Eskuizkribu hau irakurtzean, zure memorian irudi bat marraztuko da, beira bezain gardena, pisuaren disposizio zehatza eta ezkutuko sekretu guztiak agerian utziz. Objektu eta izakien kokalekuak ezezagunak izango zaizkizu oraindik ere.
items.scrolls.scrollofmirrorimage.name=irudi ispiluaren eskuizkribua
@@ -434,7 +434,7 @@ items.bags.velvetpouch.name=bourse de velours
items.bags.velvetpouch.desc=Cette petite bourse de velours peut stocker beaucoup de petits objets, tels que des graines et des pierres runiques.
items.bags.magicalholster.name=carquois magique
items.bags.magicalholster.desc=This slim holster is made from some exotic animal hide, and possesses powerful magic which lets it store a massive amount of ranged weapons.\n\nYou can simply reach into the bag and will always grab the item you were looking for.\n\nDue to the holster's magic, wands will charge slightly faster and thrown weapons will last slightly longer inside of it.
items.bags.magicalholster.desc=Ce carquois fin est fait à partir de la peau de quelque animal exotique et possède une magie puissante qui lui permet de stocker une énorme quantité d'armes à distance.\n\nVous pouvez simplement plonger la main dans ce sac et vous en sortirez toujours l'objet que vous cherchez.\n\nGrâce à la magie du carquois, les baguettes chargent légèrement plus vite et les projectiles durent légèrement plus longtemps.
@@ -815,8 +815,8 @@ items.rings.ringofelements.typical_stats=Si vous le portez, cet anneau augmenter
items.rings.ringofelements.desc=Cet anneau augmente la résistance à la plupart des effets magiques et élémentaux, réduisant les dégâts et la durée des effets. Naturellement, un anneau maudit va au contraire accentuer les effets néfastes.
items.rings.ringofenergy.name=anneau d'énergie
items.rings.ringofenergy.stats=When worn, this ring will increase wand charge speed by _%1$s%%_ and artifact charge speed by _%2$s%%._
items.rings.ringofenergy.typical_stats=When worn, this ring will typically increase wand charge speed by _%1$s%%_ and artifact charge speed by _%2$s%%._
items.rings.ringofenergy.stats=Si vous le portez, cet anneau augmentera votre vitesse de charge des baguettes de _%1$s%%_ et la vitesse de charge des artefacts de _%2$s %%._
items.rings.ringofenergy.typical_stats=Si vous le portez, cet anneau augmentera généralement votre vitesse de charge des baguettes de _%1$s%%_ et la vitesse de charge des artefacts de _%2$s %%._
items.rings.ringofenergy.desc=Vos baguettes et artefacts se rechargent plus rapidement dans le champ magique qui émane de cet anneau. Un anneau maudit va au contraire ralentir la vitesse de rechargement.
items.rings.ringofevasion.name=bague d'évasion
@@ -434,7 +434,7 @@ items.bags.velvetpouch.name=bársony zacskó
items.bags.velvetpouch.desc=Ebbe a kis bársonyzsákba sok kis tárgy belefér, például a magok és a rúnakövek.
items.bags.magicalholster.name=mágikus lövésztáska
items.bags.magicalholster.desc=This slim holster is made from some exotic animal hide, and possesses powerful magic which lets it store a massive amount of ranged weapons.\n\nYou can simply reach into the bag and will always grab the item you were looking for.\n\nDue to the holster's magic, wands will charge slightly faster and thrown weapons will last slightly longer inside of it.
items.bags.magicalholster.desc=Ez a vékony tok valamilyen egzotikus állat bőréből készült, és erős varázserejének köszönhetően rengeteg távolsági fegyver elfér benne.\n\nCsak bele kell nyúlnod a táskába, és az a tárgy fog a kezedbe akadni, amit épp keresel.\n\nA varázsereje miatt a varázspálcák némileg gyorsabban töltődnek, a dobófegyverek pedig valamivel tovább tartanak benne.
@@ -815,8 +815,8 @@ items.rings.ringofelements.typical_stats=Ha viseled, ez a gyűrű tipikusan _%s%
items.rings.ringofelements.desc=Ez a gyűrű a legtöbb elementális és varázshatásra ellenállást biztosít, csökkenti a sérülést és a negatív hatások idejét. Természetesen egy megátkozott gyűrű ehelyett rontja ezeket a hatásokat.
items.rings.ringofenergy.name=energiagyűrű
items.rings.ringofenergy.stats=When worn, this ring will increase wand charge speed by _%1$s%%_ and artifact charge speed by _%2$s%%._
items.rings.ringofenergy.typical_stats=When worn, this ring will typically increase wand charge speed by _%1$s%%_ and artifact charge speed by _%2$s%%._
items.rings.ringofenergy.stats=Ha viseled, ez a gyűrű ennyivel növeli a varázspálca töltési sebességét _%1$s%%_ és az ereklyék töltési sebességét _%2$s%%._
items.rings.ringofenergy.typical_stats=Ha viseled, ez a gyűrű tipikusan ennyivel növeli a varázspálca töltési sebességét _%1$s%%_ és az ereklyék töltési sebességét _%2$s%%._
items.rings.ringofenergy.desc=A pálcáid és az ereklyéid sokkal gyorsabban töltenek fel a gyűrűből sugárzó rejtélyes erőtérben. Ha a gyűrű átkozott, lelassítja a varázspálcák töltését.
items.rings.ringofevasion.name=kijátszás gyűrűje
@@ -185,7 +185,7 @@ items.artifacts.cloakofshadows$cloakstealth.levelup=당신의 망토가 더욱
items.artifacts.cloakofshadows$cloakstealth.name=은신
items.artifacts.cloakofshadows$cloakstealth.desc=당신이 그림자의 망토를 두르면 투명화 상태에 접어들게 됩니다.\n\n투명화 상태에서 적들은 당신을 따라오거나 공격할 수 없습니다. 대신 물리 공격이나 마법 효과(마법 막대나 주문서 등)은 투명화를 즉시 중단시킵니다.\n\n투명화 효과는 중단되거나 망토의 에너지가 떨어질 때 까지 지속됩니다.
items.artifacts.driedrose.name=마른 장미
items.artifacts.driedrose.name=마른 장미
items.artifacts.driedrose.ac_summon=소환
items.artifacts.driedrose.ac_direct=지시한다
items.artifacts.driedrose.ac_outfit=장비시킨다
@@ -195,12 +195,12 @@ items.artifacts.driedrose.cursed=저주받은 장미를 사용할 수 없다.
items.artifacts.driedrose.no_space=당신 주변에 빈 공간이 없다.
items.artifacts.driedrose.charged=당신의 장미가 준비되었다!
items.artifacts.driedrose.desc=과연 이 장미가 슬픈 유령이 성불하기 직전에 이야기했던 물건일까요? 이 장미엔 영적인 힘을 붙드는 힘이 있어, 쓰러진 전사의 영혼을 모을 수 있을 것 같습니다.
items.artifacts.driedrose.desc_no_quest=세월이 오래 흘렀음에도 불구하고 그 형체를 유지하고 있는 마른 장미입니다.\n\n영적인 힘을 담고 있는 것 같지만, 어떻게 그것을 사용해야 할지 도저히 알 수 없습니다.
items.artifacts.driedrose.desc_no_quest=세월이 오래 흘렀음에도 불구하고 그 형체를 유지하고 있는 마른 장미입니다.\n\n영적인 힘을 담고 있는 것 같지만, 어떻게 그것을 사용해야 할지 도저히 알 수 없습니다.
items.artifacts.driedrose.desc_hint=아무래도 꽃잎 몇 개가 모자란 것 같습니다. 꽃잎을 다시 찾아 붙이면 장미도 강력해질 것입니다.
items.artifacts.driedrose.desc_cursed=장미가 당신의 손에 달라붙었으며, 매우 차가운 느낌입니다.
items.artifacts.driedrose.desc_weapon=유령의 무기: %s.
items.artifacts.driedrose.desc_armor=유령의 방어구: %s.
items.artifacts.driedrose$petal.name=마른 꽃잎
items.artifacts.driedrose$petal.name=마른 꽃잎
items.artifacts.driedrose$petal.no_rose=장미에 붙일 꽃잎이 없다.
items.artifacts.driedrose$petal.no_room=꽃잎이 들어갈 공간이 없어서 버릴 수 밖에 없었다.
items.artifacts.driedrose$petal.maxlevel=장미가 완전해졌다!
@@ -416,7 +416,7 @@ items.artifacts.unstablespellbook.unknown_scroll=당신은 아직 이 주문서
items.artifacts.unstablespellbook.desc=이 마법책은 오래된 것임에도 불구하고 놀랍도록 새 것같이 느껴집니다. 페이지를 넘길 때 마다 불안정한 에너지로 종이가 떨리고 있습니다. 당신이 이 책을 읽을 때, 어떤 주문이 시전될 것인지는 아무도 모릅니다.
items.artifacts.unstablespellbook.desc_cursed=저주받은 책은 당신과 꼭 붙어 있으며, 주문서의 사용을 막고 있습니다.
items.artifacts.unstablespellbook.desc_index=이 책의 몇몇 부분은 미완성입니다. 그리고 책에 없는 빈 부분은 다음과 같습니다:
items.artifacts.unstablespellbook.desc_empowered=책에 추가된 주문서가 강력한 힘을 발산하고 있습니다. 당신은 이 주문서의 신비로운 버전을 사용할 수 있지만, 추가적인 충전량을 요구할 것입니다.
items.artifacts.unstablespellbook.desc_empowered=책에 추가된 주문서가 강력한 힘을 발산하고 있습니다. 당신은 이 주문서의 신비로운 힘을 일깨워 사용할 수 있지만, 추가 충전량을 요구할 것입니다.
items.artifacts.unstablespellbook.read_empowered=당신이 마법책에 넣은 주문서가 힘으로 요동칩니다. 해당 주문서의 기존 효과와 신비로운 효과를 선택해서 사용할 수 있게 되었습니다.\n\n신비로운 효과를 사용하면 주문서의 충전량을 2만큼 사용합니다.
@@ -434,7 +434,7 @@ items.bags.velvetpouch.name=벨벳 주머니
items.bags.velvetpouch.desc=이 작은 벨벳 주머니는 씨앗과 룬석같은 작은 물건들을 많이 담아둘 수 있습니다.
items.bags.magicalholster.name=마법 보관집
items.bags.magicalholster.desc=이 얇은 보관집은 어떤 이국적인 동물의 가죽으로 만들어져 있으며, 거기에 깃든 마법의 힘으로 많은 투척 무기와 마법 막대를 담아둘 수 있습니다.\n\n여기에 단순히 손을 뻗기만 해도 항상 당신이 쓰려는 물건을 집을 수 있습니다.\n\n보관집에 걸린 마법으로 인해, 마법 막대의 충전이 약간 빨라지며 던지는 무기들을 조금 더 오래 사용할 수 있습니다.
items.bags.magicalholster.desc=이 얇은 보관집은 어떤 이국적인 동물의 가죽으로 만들어져 있으며, 거기에 깃든 마법의 힘으로 많은 투척 무기와 마법 막대를 담아둘 수 있습니다.\n\n여기에 단순히 손을 뻗기만 해도 항상 당신이 쓰려는 물건을 집을 수 있습니다.\n\n보관집에 걸린 마법으로 인해, 마법 막대의 충전이 약간 빨라지며 투척무기들을 조금 더 오래 사용할 수 있습니다.
@@ -535,7 +535,7 @@ items.food.mysterymeat$placeholder.name=고기
items.food.pasty.pasty=파스티
items.food.pasty.pie=호박 파이
items.food.pasty.cane=사탕 막대
items.food.pasty.pasty_desc=진짜 옥수수로 만든 반죽 속을 소고기와 감자로 채운 전통적인 음식입니다. 맛있네요!
items.food.pasty.pasty_desc=진짜 옥수수로 만든 반죽 속을 소고기와 감자로 채운 전통 음식입니다. 맛있네요!
items.food.pasty.pie_desc=커다란 호박 파이입니다! 달고 향긋한 맛에 배가 차고 약간 치유가 될 것입니다.\n\n행복한 할로윈 보내세요!
items.food.pasty.cane_desc=설탕으로 만들어진 거대한 사탕 막대입니다! 배를 채우기엔 충분한 양이고, 설탕으로 마법 막대의 충전량을 채울 수도 있습니다.\n\n즐거운 휴일 되세요!
@@ -817,7 +817,7 @@ items.rings.ringofelements.desc=이 반지는 착용자에게 대부분의 원
items.rings.ringofenergy.name=충전의 반지
items.rings.ringofenergy.stats=이 반지를 장착했을 때, 이 반지는 완드 충전 속도를 _%1$s%%_ 만큼, 유물 충전 속도를 _%2$s%%_ 만큼 늘립니다.
items.rings.ringofenergy.typical_stats=이 반지를 장착했을 때, 이 반지는 일반적으로 완드 충전 속도를 _%1$s%%_ 만큼, 유물 충전 속도를 _%2$s%%_ 만큼 늘립니다.
items.rings.ringofenergy.desc=당신의 마법 막대와 유물은 이 반지에서 뿜어져 나오는 비전력에 의해 더욱 빨리 충전됩니다. 저주받은 반지는 당신의 마법 막대와 유물을 게 충전시킵니다.
items.rings.ringofenergy.desc=당신의 마법 막대와 유물은 이 반지에서 뿜어져 나오는 비전력에 의해 더욱 빨리 충전됩니다. 저주받은 반지는 당신의 마법 막대와 유물을 더 느리게 충전시킵니다.
items.rings.ringofevasion.name=회피의 반지
items.rings.ringofevasion.stats=이 반지를 장착했을 때, 당신의 회피가 _%s%%_ 만큼 증가할 것입니다.
@@ -1193,7 +1193,7 @@ items.wands.wandoflivingearth$earthguardian.desc=당신의 대지의 마법 막
items.wands.wandofmagicmissile.name=마탄의 마법 막대
items.wands.wandofmagicmissile.staff_name=마탄의 지팡이
items.wands.wandofmagicmissile.desc=이 평범해 보이는 막대는 순수한 마법 에너지를 발사합니다. 이 막대 자체는 특별한 효과를 가지진 않지만, 다른 막대에 비해 더 많은 충전량을 가지며 강화되었을 때 다른 막대들의 위력을 약간 증가시킬 수 있습니다.
items.wands.wandofmagicmissile.desc=이 평범해 보이는 막대는 순수한 마법 에너지를 발사합니다. 이 막대 자체는 특별한 효과를 가지진 않지만, 다른 막대에 비해 더 많은 충전량을 가지며 강화되었을 때 다른 막대들의 위력을 잠시동안 증가시킬 수 있습니다.
items.wands.wandofmagicmissile.stats_desc=이 마법 막대가 발사하는 에너지는 _%1$d-%2$d의 피해_ 를 입히고, 강화되어 있을 경우 다른 마법 막대의 위력을 약간 증가시킵니다.
items.wands.wandofmagicmissile$magiccharge.name=마력 충전
items.wands.wandofmagicmissile$magiccharge.desc=당신의 마탄의 마법 막대가 다른 막대들에게 힘을 주어, 다음 에 시전하는 주문의 강화 레벨을 증가시킵니다.\n\n마법 막대가 +%d만큼 강화되었습니다.\n\n남은 턴: %s.
@@ -1570,7 +1570,7 @@ items.weapon.spiritbow.name=영혼의 활
items.weapon.spiritbow.ac_shoot=발사한다
items.weapon.spiritbow.prompt=대상을 선택하세요
items.weapon.spiritbow.stats=이 활은 직접적으로 강화를 할 수 없지만, 대신에 당신의 레벨이 오르면서 지속적으로 강하게 자라날 것입니다. 현재 당신의 레벨에서, 활로부터의 화살 발사는 _%1$d-%2$d_ 의 피해를 입히며, 제대로 사용하기 위해서 _%3$d_ 의 힘이 필요합니다.
items.weapon.spiritbow.desc=고대의 마법 나무로 만들어진 활입니다. 이 활의 시위와 각인은 창백한 푸른색으로 빛납니다. 시위가 당겨지면, 이 활은 적에게 발사할 수 있는 마법 화살을 만들어낼 것입니다.
items.weapon.spiritbow.desc=고대의 마법 나무로 만들어진 활입니다. 이 활의 시위와 각인은 창백한 푸른색으로 빛납니다. 시위가 당겨지면, 이 활은 적에게 발사할 수 있는 마법 화살을 만들어낼 것입니다.
items.weapon.weapon.identify=당신은 현재 사용하고 있는 무기가 무엇인지 알 만큼 충분히 익숙해졌습니다.
items.weapon.weapon.too_heavy=당신의 힘이 충분하지 않기 때문에, 이 무기를 들 때의 공격 속도와 정확성이 감소됩니다. 또한 기습 공격을 할 수 없게 됩니다.
@@ -815,8 +815,8 @@ items.rings.ringofelements.typical_stats=Gdy założony, ten pierścień zwykle
items.rings.ringofelements.desc=Ten pierścień zwiększa odporność noszącego na większość efektów magicznych i żywiołowych, zmniejszając obrażenia i długość trwania negatywnych efektów. Naturalnie, przeklęty pierścień pogorszy te efekty.
items.rings.ringofenergy.name=pierścień energii
items.rings.ringofenergy.stats=When worn, this ring will increase wand charge speed by _%1$s%%_ and artifact charge speed by _%2$s%%._
items.rings.ringofenergy.typical_stats=When worn, this ring will typically increase wand charge speed by _%1$s%%_ and artifact charge speed by _%2$s%%._
items.rings.ringofenergy.stats=Gdy założony, ten pierścień zwiększa prędkość ładowania różdżek o _%1$s%%_ i prędkość ładowania artefaktów o _%2$s%%._
items.rings.ringofenergy.typical_stats=Gdy założony, ten pierścień zwykle zwiększa prędkość ładowania różdżek o _%1$s%%_, a prędkość ładowania artefaktów o _%2$s%%._
items.rings.ringofenergy.desc=Twoje różdżki i artefakty będą się szybciej ładować w magicznym polu promieniującym z tego pierścienia. Przeklęty pierścień spowolni ładowanie tych przedmiotów.
items.rings.ringofevasion.name=pierścień uników
@@ -434,7 +434,7 @@ items.bags.velvetpouch.name=kadife kese
items.bags.velvetpouch.desc=Bu küçük kadife tohum ekinler ve rüntaşları gibi birçok küçük eşyayı içinde saklayabilir.
items.bags.magicalholster.name=büyülü kılıf
items.bags.magicalholster.desc=This slim holster is made from some exotic animal hide, and possesses powerful magic which lets it store a massive amount of ranged weapons.\n\nYou can simply reach into the bag and will always grab the item you were looking for.\n\nDue to the holster's magic, wands will charge slightly faster and thrown weapons will last slightly longer inside of it.
items.bags.magicalholster.desc=Bu ince kılıf egzotik hayvan derisinden yapılmış ve çok sayıda menzilli silah taşımanı sağlıyan kuvvetli sihir taşıyor.\n\nBasitçe çantanın içine uzanıp istediğiniz eşyayı alın.\n\nBu kılıfın taşıdığı sihir sayesinde asalar biraz daha hızlı şarj olur ve fırlatılan silahların ömrü biraz daha artar.
@@ -815,8 +815,8 @@ items.rings.ringofelements.typical_stats=Bu yüzük giyildiğinde genelde %s%% e
items.rings.ringofelements.desc=Bu yüzük çoğu elemental ve büyülü etkiye karşı onların verdiği hasarları ve zararlı etkilerinin sürelerini azaltarak direnç sağlar. Doğal olarak lanetli bir yüzük bu etkileri daha kötü bir hale getirir.
items.rings.ringofenergy.name=Enerji yüzüğü
items.rings.ringofenergy.stats=When worn, this ring will increase wand charge speed by _%1$s%%_ and artifact charge speed by _%2$s%%._
items.rings.ringofenergy.typical_stats=When worn, this ring will typically increase wand charge speed by _%1$s%%_ and artifact charge speed by _%2$s%%._
items.rings.ringofenergy.stats=Kuşanıldığında bu yüzük asa şarj hızını_%1$s%%_ , eser şarj hızını_%2$s%%_ artırır.
items.rings.ringofenergy.typical_stats=Kuşanıldığında bu yüzük genelde asa şarj hızını_%1$s%%_, eser şarj hızını_%2$s%%_ artırır.
items.rings.ringofenergy.desc=Asalarınız ve büyülü eşyalarınız bu yüzükten yayılan sihirli alanda daha hızlı enerji ve yük kazanır. Yüzük lanetliyse şarj ve yük kazanma hızını azaltır
items.rings.ringofevasion.name=sakınma yüzüğü
@@ -70,20 +70,20 @@ badges$badge.unlock_rogue=Odemknut Zloděj
badges$badge.unlock_huntress=Odemknuta Lovkyně
challenges.no_food=Na dietě
challenges.no_food_desc=Food's already scarce, but you have to watch your portions as well!\n\n- Food and the horn of plenty are one third as effective at satisfying hunger\n- Other sources of satiety are unaffected
challenges.no_food_desc=Jídla je už tak málo, ale teď musíš počítat každou porci!\n\n- Původní efektivita jídla a rohu hojnosti je snížena na jednu třetinu\n- Další zdroje nasycení nejsou ovlivněny
challenges.no_armor=Víra je má zbroj
challenges.no_armor_desc=You'll need faith in yourself, as your armor won't do much!\n\n- Base blocking power reduced for all armor except cloth\n- All armor now gains very little blocking when upgraded\n- Earthen guardian's defensive power is also significantly reduced.
challenges.no_armor_desc=Budeš muset věřit hlavně v sebe, tvá zbroj toho příliš nezmůže!\n\n- Základní blokující síla všech zbrojí je snížena, kromě látkové zbroje\n- Blokující schopnost všech zbrojí se při vylepšování zvyšuje jen velmi málo\n- Obranná síla Kamenného ochránce je také výrazně snížena
challenges.no_healing=Farmakofóbie
challenges.no_healing_desc=Healing potions sure are handy, unfortunately you're allergic!\n\n- Potions of healing, and items made using potions of healing, poison the hero instead of healing them\n- Alchemical catalysts cannot randomly poison or heal the hero\n- These items still work normally for other characters
challenges.no_healing_desc=Léčivé lektvary jsou zajisté užitečné, ale ty máš bohužel alergii!\n\n- Lektvary léčení a předměty vytvořené z lektvaru léčení, hráče namísto uzdravení otráví\n- Alchymický katalyzátor nemůže hráče náhodně otrávit či vyléčit\n- Tyto předměty fungují na ostatní postavy stále normálně
challenges.no_herbalism=Neúrodná půda
challenges.no_herbalism_desc=Zdá se, že v této proklaté kobce už nezbývá žádná čistá voda...\n\n- Kapičky rosy jsou odstraněny\n- Rostliny jsou odstraněny\n- Semínka se stále objeví, ale nevyrostou
challenges.swarm_intelligence=Chytří lovci
challenges.swarm_intelligence_desc=Dávej pozor, nepřátelé v kobce jsou stále chytřejší!\n\n- Když tě nepřítel uvidí, další nepřátelé poblíž zamíří k tvému místu
challenges.swarm_intelligence_desc=Dávej pozor, nepřátelé v kobce jsou nyní chytřejší!\n\n- Když tě nepřítel uvidí, na místo se okamžitě seběhnou další nepřátelé z okolí
challenges.darkness=Do temnoty
challenges.darkness_desc=Přeci jen je to kobka!\n\n- Běžná viditelná vzdálenost je dramaticky snížena\n- Na každém patře se objeví pochodeň\n- Světelné efekty trvají kratší čas
challenges.no_scrolls=Zapomenuté runy
challenges.no_scrolls_desc=Určité svitky je těžší najít. Bohužel, jsou to vždy ty nejužitečnější.\n\n- Polovina svitků vylepšení v celé kobce je odstraněna
challenges.champion_enemies=Hostile champions
challenges.champion_enemies_desc=You're not the only one who can level up!\n\n- Regular enemies have a 1/15 chance to spawn with a special champion buff.\n- Champions wake up if they spawn asleep\n- The hero knows when a champion spawns\n- Champions are immune to corruption\n\nThere are six types of champion enemy:\n_Blazing (orange):_ +25% melee damage, ignites on hit, immune to fire, spreads flames on death\n_Projecting (purple):_ +25% melee damage, +8 melee range\n_Antimagic (green):_ -25% damage taken, immune to magical effects\n_Giant (blue):_ -75% damage taken, +1 melee range, cannot move into tunnels\n_Blessed (yellow):_ +200% accuracy, +200% evasion\n_Growing (red):_ +25% accuracy, evasion, damage, and effective HP. Increases by 1% every 2 turns.
challenges.no_scrolls_desc=Určité svitky je těžší najít. Bohužel jsou to vždy ty nejužitečnější.\n\n- Polovina svitků vylepšení v celé kobce je odstraněna
challenges.champion_enemies=Zákeřní protivníci
challenges.champion_enemies_desc=Nejsi to pouze ty, kdo se může stát silnější!\n\n- Běžní nepřátelé mají šanci 1/15, že se objeví se speciálním posilujícím efektem.\n- Posílení nepřátelé se okamžitě vzbudí, jakmile se v kobce objeví\n- Hrdina se dozví, když se posílený protivník někde objeví\n- Posílení protivníci jsou imunní vůči efektu zkaženosti\n\nMůžeš narazit na 6 typů posílených protivníků:\n_Plamenný (oranžový):_ uděluje +25% poškození na blízko, při útoku zapaluje, imunní vůči ohni, po smrti okolo rozšíří oheň\n_Dálkový (fialový):_ uděluje +25% poškození na blízko, útoky na blízko mají až +8 dosah\n_Anti-magický (zelený):_ -25% z obdrženého poškození, imunní vůči magickým efektům\n_Obří (modrý):_ -75% z obdrženého poškození, útoky na blízko mají +1 dosah, nevleze se do úzkých prostorů\n_Požehnaný (žlutý):_ obdařen +200% přesností a +200% vyhýbáním\n_Sílící (červený):_ o +25% větší přesnost, vyhýbání, poškození a odolnost vůči obdrženému poškození. Tyto vlastnosti se každé 2 tahy zvyšují o 1%.
rankings$record.something=Zabilo tě "něco"
@@ -70,11 +70,11 @@ badges$badge.unlock_rogue=Voleur débloqué
badges$badge.unlock_huntress=Chasseresse débloquée
challenges.no_food=Au régime
challenges.no_food_desc=Food's already scarce, but you have to watch your portions as well!\n\n- Food and the horn of plenty are one third as effective at satisfying hunger\n- Other sources of satiety are unaffected
challenges.no_food_desc=La nourriture est déjà rare mais il faut aussi faire attention à ses portions !\n\n- Les portions de nourriture et la corne d'abondance sont un tiers moins efficaces pour satisfaire la faim\n- Les autres sources de satiété ne sont pas affectées
challenges.no_armor=Ma foi est mon armure
challenges.no_armor_desc=You'll need faith in yourself, as your armor won't do much!\n\n- Base blocking power reduced for all armor except cloth\n- All armor now gains very little blocking when upgraded\n- Earthen guardian's defensive power is also significantly reduced.
challenges.no_armor_desc=Vous devez avoir confiance en vous car votre armure ne fera plus grand-chose !\n\n- Le pouvoir de blocage de base est réduit pour toutes les armures sauf la tunique en tissu ;\n- Toutes les armures gagent très peu en efficacité de blocage lorsqu'elles sont mises à niveau ;\n- Le pouvoir défensif du gardien de la Terre est également considérablement réduit.
challenges.no_healing=Pharmacophobie
challenges.no_healing_desc=Healing potions sure are handy, unfortunately you're allergic!\n\n- Potions of healing, and items made using potions of healing, poison the hero instead of healing them\n- Alchemical catalysts cannot randomly poison or heal the hero\n- These items still work normally for other characters
challenges.no_healing_desc=Les potions de soin sont bien pratiques, malheureusement vous êtes allergique !\n\n- Les potions de soins et les objets fabriqués à l'aide de potions de soins, empoisonnent le héros au lieu de le guérir ;\n- Les catalyseurs alchimiques peuvent aléatoirement empoisonner ou guérir le héros ;\n- Ces éléments fonctionnent toujours normalement pour les autres personnages.
challenges.no_herbalism=Terre arides
challenges.no_herbalism_desc=Il semblerait qu'il n'y ait plus d'eau potable dans ce dongeon maudit...\n\n- Les gouttes de rosée sont retirées\n- Les plantes sont retirées\n- Les graines continuent à apparaître, mais ne s'enracineront pas
challenges.swarm_intelligence=Intelligence collective
@@ -83,7 +83,7 @@ challenges.darkness=Obscurité
challenges.darkness_desc=C'est un dongeon après tout !\n\n- La distance de vision est drastiquement réduite\n- Une torche apparaît à chaque étage\n- Le bonus d'éclairage dure moins longtemps
challenges.no_scrolls=Runes interdites
challenges.no_scrolls_desc=Une rune en particulier est plus difficile à trouver. Malheuresement, il s'agit de la plus utile.\n\n- La moitié des parchemins d'amélioration sont retirés
challenges.champion_enemies=Hostile champions
challenges.champion_enemies_desc=You're not the only one who can level up!\n\n- Regular enemies have a 1/15 chance to spawn with a special champion buff.\n- Champions wake up if they spawn asleep\n- The hero knows when a champion spawns\n- Champions are immune to corruption\n\nThere are six types of champion enemy:\n_Blazing (orange):_ +25% melee damage, ignites on hit, immune to fire, spreads flames on death\n_Projecting (purple):_ +25% melee damage, +8 melee range\n_Antimagic (green):_ -25% damage taken, immune to magical effects\n_Giant (blue):_ -75% damage taken, +1 melee range, cannot move into tunnels\n_Blessed (yellow):_ +200% accuracy, +200% evasion\n_Growing (red):_ +25% accuracy, evasion, damage, and effective HP. Increases by 1% every 2 turns.
challenges.champion_enemies=Champions hostiles
challenges.champion_enemies_desc=Vous n'êtes pas le seul à pouvoir monter de niveau !\n\n- Les ennemis communs ont 1/15 de chance d'apparaître avec une amélioration de champion.\n- Les champions se réveillent s'ils apparaissent endormis.\n- Le héros sait quand un champion apparaît.\n- Les champions sont immunisés contre la corruption.\n\nIl existe six types de champions ennemis :\n_Flamboyant (orange) :_ +25% de dégâts en mêlée, s'enflamme lorsqu'on les touche, immunisé au feu, propage des flammes au moment de la mort.\n_Projection (violet) :_ +25% de dégâts en mêlée, +8 de portée en mêlée.\n_Anti-magique (vert) :_ -25% de dégâts pris, immunisé contre les effets magiques.\n_Géant (bleu) :_ -75% de dégâts pris, +1 portée de combat, ne peut pas se déplacer dans les tunnels.\n_Béni (jaune)_ : +200% de précision, +200% d'évasion.\n_En pleine croissance (rouge) : +25% de précision, d'évasion, de dommages et de PV. Augmente de 1% tous les 2 tours.
rankings$record.something=Tué par quelque chose
@@ -70,11 +70,11 @@ badges$badge.unlock_rogue=Feloldottad a tolvajt
badges$badge.unlock_huntress=Feloldottad a vadásznőt
challenges.no_food=Fogyókúrán
challenges.no_food_desc=Food's already scarce, but you have to watch your portions as well!\n\n- Food and the horn of plenty are one third as effective at satisfying hunger\n- Other sources of satiety are unaffected
challenges.no_food_desc=Szűkös az élelem, ossz be minden falatot!\n\n- Az ételek és a bőségszaru egyharmadnyi hatékonysággal csillapítják az éhséged!\n- A jóllakottságnak nincsenek egyéb forrásai
challenges.no_armor=A hit a páncélom
challenges.no_armor_desc=You'll need faith in yourself, as your armor won't do much!\n\n- Base blocking power reduced for all armor except cloth\n- All armor now gains very little blocking when upgraded\n- Earthen guardian's defensive power is also significantly reduced.
challenges.no_armor_desc=Hinned kell magadban, mivelhogy a páncélod nem sokat ér!\n\n- Alap blokkolás lecsökkentve minden páncél esetén, kivétel a textilruha\n- Fejlesztéskor minden páncél nagyon keveset fejlődik\n- Az Agyag Védelmezők védőereje is erőteljesen csökkentett.
challenges.no_healing=Gyógyszeriszony
challenges.no_healing_desc=Healing potions sure are handy, unfortunately you're allergic!\n\n- Potions of healing, and items made using potions of healing, poison the hero instead of healing them\n- Alchemical catalysts cannot randomly poison or heal the hero\n- These items still work normally for other characters
challenges.no_healing_desc=A gyógyító italok jó, ha kéznél vannak, de sajnos allergiás vagy rájuk!\n\n- A gyógyító italok és összetevői mérgeznek a gyógyítás helyett\n- A katalizátorok nem tudják véletlenszerűen gyógyítani vagy mérgezni a hősöd\n- Ezek a tárgyak továbbra is a normális módon működnek más karakterknél
challenges.no_herbalism=Terméketlen vidék
challenges.no_herbalism_desc=Egy csepp tiszta víz sem maradt ebben az átkozott kazamatában...\n\n- Nincsenek harmatcseppek\n- Nincsenek növények\n- Magok még akadnak, de nem vernek gyökeret
challenges.swarm_intelligence=Csordaszellem
@@ -83,7 +83,7 @@ challenges.darkness=Sötétség
challenges.darkness_desc=Elvégre ez egy kazamata!\n\n- A megszokott látótávolság drasztikusan csökken\n- Minden pinceszinten van fáklya\n- A világítás módosító rövidebb ideig tart
challenges.no_scrolls=Tiltott rúnák
challenges.no_scrolls_desc=Egy bizonyos varázsigét nehezebb megtalálni. Sajnos pont a leghasznosabbat...\n\n- A kazamatában feleannyi fejlődéstekercset lehet találni
challenges.champion_enemies=Hostile champions
challenges.champion_enemies_desc=You're not the only one who can level up!\n\n- Regular enemies have a 1/15 chance to spawn with a special champion buff.\n- Champions wake up if they spawn asleep\n- The hero knows when a champion spawns\n- Champions are immune to corruption\n\nThere are six types of champion enemy:\n_Blazing (orange):_ +25% melee damage, ignites on hit, immune to fire, spreads flames on death\n_Projecting (purple):_ +25% melee damage, +8 melee range\n_Antimagic (green):_ -25% damage taken, immune to magical effects\n_Giant (blue):_ -75% damage taken, +1 melee range, cannot move into tunnels\n_Blessed (yellow):_ +200% accuracy, +200% evasion\n_Growing (red):_ +25% accuracy, evasion, damage, and effective HP. Increases by 1% every 2 turns.
challenges.champion_enemies=Barátságtalan bajnokok
challenges.champion_enemies_desc=Nem csak te tudsz szintet lépni!\n\n- Az ellenfelek 1/15 eséllyel bajnokként bukkannak fel.\n- A bajnokok felébrednek, ha netán elaludnának\n- A hősöd felismeri, amikor egy bajnok felbukkan\n- A bajnokok immunisak a megrontásra\n\nA bajnokoknak hat típusa van:\n_Lángoló (narancs):_ +25% közelharci sebzés, ütésre begyújt, tűzre immunis, lángot szór amikor elpusztul\n_Nyúlánk (bíbor):_ +25% közelharci sebzés, +8 közelharci hatókör\n_Mágiaellenes (zöld):_ -25% sérülés, immunis a varázslatokra\n_Óriás (kék):_ -75% sérülés, +1 közelharci hatókör, nem fér át az alagutakon\n_Áldott (sárga):_ +200% pontosság, +200% kitérés\n_Erősödő (piros):_ +25% pontosság, kitérés, sebzés, és HP. Ezek két körönként egy százalékkal nőnek.
rankings$record.something=Valami megölt.
@@ -70,11 +70,11 @@ badges$badge.unlock_rogue=도적 해금
badges$badge.unlock_huntress=사냥꾼 해금
challenges.no_food=다이어트 중
challenges.no_food_desc=음식은 이미 부족하지만, 양 또한 주의해야 합니다!\n\n- 음식과 풍요의 뿔이 1/3의 허기만을 회복시켜 줍니다.\n- 허기를 채우는 다른 수단이 작용하지 않게 됩니다.
challenges.no_food_desc=음식은 이미 부족하지만, 양 또한 주의해야 합니다!\n\n- 음식과 풍요의 뿔이 1/3의 허기만을 회복시켜 줍니다.\n- 허기를 채우는 다른 수단은 기존과 같습니다.
challenges.no_armor=믿음이 나의 방패라
challenges.no_armor_desc=갑옷이 쓸모가 없어져, 스스로에 대한 믿음이 필요할 것입니다!\n\n- 천 갑옷을 제외한 모든 방어구의 기본 방어력이 감소합니다.\n- 모든 갑옷은 강화 시 매우 낮은 양의 방어력만 증가하게 됩니다.\n- 대지의 수호자의 방어력 또한 확연하게 감소하게 됩니다.
challenges.no_healing=의약공포증
challenges.no_healing_desc=치유 물약은 정말 편리합니다만,불행히도 알러지가 있군요!\n\n- 치유 물약, 그리고 치유 물약으로 만드는 아이템들이 플레이어를 치유하는 대신 독성으로 작용합니다.\n- 연금술 촉매제는 무작위로 영웅을 치료하거나 독성으로 작용할 수 없습니다.\n- 여전히 이 아이템들은 다른 캐릭터들에게는 동일하게 작용합니다.
challenges.no_healing_desc=치유 물약은 정말 편리합니다만, 불행히도 치유 물약 알러지가 있군요!\n\n- 치유 물약, 그리고 치유 물약으로 만드는 아이템들이 플레이어를 치유하는 대신 독성으로 작용합니다.\n- 연금술 촉매제는 무작위로 영웅을 치료하거나 독성으로 작용할 수 없습니다.\n- 여전히 이 아이템들은 다른 캐릭터들에게는 동일하게 작용합니다.
challenges.no_herbalism=황무지
challenges.no_herbalism_desc=이 저주받은 던전에선 깨끗한 물이 나오지 않습니다...\n\n- 이슬이 나오지 않습니다.\n- 식물이 나오지 않습니다.\n- 씨앗은 여전히 등장하지만, 심을 수 없습니다.
challenges.swarm_intelligence=집단 지성
@@ -70,11 +70,11 @@ badges$badge.unlock_rogue=Odblokowano Łotrzyka
badges$badge.unlock_huntress=Odblokowano Łowczynią
challenges.no_food=Na diecie
challenges.no_food_desc=Food's already scarce, but you have to watch your portions as well!\n\n- Food and the horn of plenty are one third as effective at satisfying hunger\n- Other sources of satiety are unaffected
challenges.no_food_desc=Żywność jest ograniczona, więc racjonuj ją odpowiedzialnie!\n\n- Żywność oraz Róg Obfitości zapełniają żołądek jedynie w 1/3 swojej zwyczajnej wartości;\n- Inne źródła pożywienia pozostają niezmienione.
challenges.no_armor=Wiara mym pancerzem
challenges.no_armor_desc=You'll need faith in yourself, as your armor won't do much!\n\n- Base blocking power reduced for all armor except cloth\n- All armor now gains very little blocking when upgraded\n- Earthen guardian's defensive power is also significantly reduced.
challenges.no_armor_desc=Lepiej uwierz w siebie, bo zbroje nie będą zbyt przydatne!\n\n- Minimalna ilość blokowanych obrażeń obniżona dla wszystkich zbroi z wyjątkiem płóciennej;\n- Wszystkie rodzaje zbroi zyskują o wiele mniej wraz z ulepszaniem niż zwykle;\n- Właściwości ochronne ziemnego strażnika są znacznie zmniejszone.
challenges.no_healing=Farmakofobia
challenges.no_healing_desc=Healing potions sure are handy, unfortunately you're allergic!\n\n- Potions of healing, and items made using potions of healing, poison the hero instead of healing them\n- Alchemical catalysts cannot randomly poison or heal the hero\n- These items still work normally for other characters
challenges.no_healing_desc=Mikstury leczenia są niezwykle przydatne - cóż za szkoda, że masz na nie alergię!\n\n- Mikstury leczenia oraz pochodne przedmioty stworzone za ich pomocą zatruwają bohatera zamiast leczyć;\n- Katalizatory alchemiczne nie mogą ani zatruć, ani uleczyć bohatera;\n- Przedmioty te będą działać normalnie na innych stworzeniach.
challenges.no_herbalism=Ziemia jałowa
challenges.no_herbalism_desc=Wygląda na to, że w tym przeklętym lochu nie ma już żadnej czystej wody...\n\n- Krople rosy są usunięte\n- Rośliny są usunięte\n- Nasiona nadal są obecne, ale nie zakorzenią się
challenges.swarm_intelligence=Inteligencja roju
@@ -83,7 +83,7 @@ challenges.darkness=W ciemność
challenges.darkness_desc=To przede wszystkim loch!\n\n- Zwykły zasięg wzroku znacznie zmniejszony.\n- Pochodnia pojawia się na każdym poziomie.\n- Wzmocnienie Światło starcza na krócej.
challenges.no_scrolls=Zakazane runy
challenges.no_scrolls_desc=Pewna runa jest trudniejsza do znalezienia. Niestety, zawsze jest to ta najprzydatniejsza.\n\n-Połowa zwojów ulepszenia nie pojawi się w lochu
challenges.champion_enemies=Hostile champions
challenges.champion_enemies_desc=You're not the only one who can level up!\n\n- Regular enemies have a 1/15 chance to spawn with a special champion buff.\n- Champions wake up if they spawn asleep\n- The hero knows when a champion spawns\n- Champions are immune to corruption\n\nThere are six types of champion enemy:\n_Blazing (orange):_ +25% melee damage, ignites on hit, immune to fire, spreads flames on death\n_Projecting (purple):_ +25% melee damage, +8 melee range\n_Antimagic (green):_ -25% damage taken, immune to magical effects\n_Giant (blue):_ -75% damage taken, +1 melee range, cannot move into tunnels\n_Blessed (yellow):_ +200% accuracy, +200% evasion\n_Growing (red):_ +25% accuracy, evasion, damage, and effective HP. Increases by 1% every 2 turns.
challenges.champion_enemies=Wrodzy czempioni
challenges.champion_enemies_desc=Nie jesteś jedynym, który potrafi wejść na wyższy poziom!\n\n- Zwyczajni przeciwnicy mają szansę 1/15 na zostanie czempionem.\n- Czempioni obudzą się, jeśli pojawili się śpiąc.\n- Bohater wie, kiedy powstaje nowy czempion.\n- Czempioni są odporni na wypaczenie.\n\nIstnieje 6 typów czempionów:\n_Gorejący (pomarańczowy):_ +25% obrażeń wręcz, podpala przy trafieniu, odporny na ogień, roznosi ogień przy śmierci;\n_Przedłużony (fioletowy):_ +25% obrażeń wręcz, +8 pól zasięgu ataku wręcz;\n_Anty-magiczy (zielony):_ -25% otrzymywanych obrażeń, odporny na efekty magiczne;\n_Gigantyczny (niebieski):_ -75% otrzymywanych obrażeń, +1 pole zasięgu ataku wręcz, nie może poruszać się w wąskich tunelach;\n_Błogosławiony (żółty):_ +200% celności, +200% uniku;\n_Rozrastający (czerwony):_ +25% celności, uniku, obrażeń oraz punktów życia. Statystyki wzrastają o 1% co 2 tury.
rankings$record.something=Zabity przez Coś Niecoś
@@ -70,11 +70,11 @@ badges$badge.unlock_rogue=Haydutun Kilidini Açtın
badges$badge.unlock_huntress=Avcının Kildini Açtın
challenges.no_food=Diyette
challenges.no_food_desc=Food's already scarce, but you have to watch your portions as well!\n\n- Food and the horn of plenty are one third as effective at satisfying hunger\n- Other sources of satiety are unaffected
challenges.no_food_desc=Gıda zaten kıt ama sen yine de yemeği iyi porsiyonla!\n\n-Gıda ve bolluk borusu açlığı öncekinin üçte biri kadar geçirir.\n-Başka tokluk kaynakları bundan etkilenmez.
challenges.no_armor=İnancım zırhımdır
challenges.no_armor_desc=You'll need faith in yourself, as your armor won't do much!\n\n- Base blocking power reduced for all armor except cloth\n- All armor now gains very little blocking when upgraded\n- Earthen guardian's defensive power is also significantly reduced.
challenges.no_armor_desc=Kendine güven! çünkü artık zırhına güvenemezsin.\n\n-Kumaş zırh hariç tüm zırhların temel zırhları azaltıldı\n-Zırhlar yükseltildiğinde çok daha az engelleme kazanıyor\n-Taştan gardiyanın koruma güçleri önemli biçimde azaldı.
challenges.no_healing=Ecza korkusu
challenges.no_healing_desc=Healing potions sure are handy, unfortunately you're allergic!\n\n- Potions of healing, and items made using potions of healing, poison the hero instead of healing them\n- Alchemical catalysts cannot randomly poison or heal the hero\n- These items still work normally for other characters
challenges.no_healing_desc=İyileştirme iksirleri gayet iyi ama sen alerjiksin!\n\n-İyileştirme iksirleri ve iyileştirme iksirleri yapmada kullanılan maddeler kahramanı iyileştirmek yerine zehirler.\n-Simyasal katalizör kahramanı rastgele iyileştiremez veya zehirleyemez.\n-Bu maddeler başka karakterlerde normal etkiler gösterirler.
challenges.no_herbalism=Kurak arazi
challenges.no_herbalism_desc=Bu lanetli zindanda temiz su kalmamış gibi görünüyor...\n\n- Şebnem taneleri kaldırıldı\n- Bitkiler kaldırıldı\n- Ekinler hala bulunabilecek fakat kök salmayacaklar
challenges.swarm_intelligence=Sürü aklı
@@ -83,7 +83,7 @@ challenges.darkness=Karanlığa doğru
challenges.darkness_desc=Sonuçta bu bir zindan!\n\n- Normal görüş mesafesi büyük miktarda azaltıldı\n- Her katta bir meşale bulunabilir\n- Işık bonusu daha çabuk kaybolur
challenges.no_scrolls=Yasak rünler
challenges.no_scrolls_desc=Belirli bir rünün bulunması daha zorlaştırıldı. Maalesef o rün, en işe yarayanı.\n\n- Zindandaki yükseltme parşomenlerinin yarısı kaldırıldı
challenges.champion_enemies=Hostile champions
challenges.champion_enemies_desc=You're not the only one who can level up!\n\n- Regular enemies have a 1/15 chance to spawn with a special champion buff.\n- Champions wake up if they spawn asleep\n- The hero knows when a champion spawns\n- Champions are immune to corruption\n\nThere are six types of champion enemy:\n_Blazing (orange):_ +25% melee damage, ignites on hit, immune to fire, spreads flames on death\n_Projecting (purple):_ +25% melee damage, +8 melee range\n_Antimagic (green):_ -25% damage taken, immune to magical effects\n_Giant (blue):_ -75% damage taken, +1 melee range, cannot move into tunnels\n_Blessed (yellow):_ +200% accuracy, +200% evasion\n_Growing (red):_ +25% accuracy, evasion, damage, and effective HP. Increases by 1% every 2 turns.
challenges.champion_enemies=Düşman Şampiyonlar.
challenges.champion_enemies_desc=Zindanda seviye atlayabilen tek kişi artık siz değilsiniz!\n\n-Normal düşmanların özel bir şampiyon güçlendirmesiyle doğmasının 1/15 şansı vardır.\n-Şampiyon düşmanlar uyurken doğarsa uyanırlar.\n-Kahramanlar doğunca şampiyonlar haberdar edilir.\n-Şampiyonlar bozulamaz.\nŞampiyonlar altı farklı tipte olabilir:\n_Yanan(turuncu):_+%25 yakın dövüş hasarı, vurunca yakar, ateşe dirençli ve ölünce ateş saçar\n_Erişen(mor):_+%25 yakın dövüş hasarı, +8 menzil\n_Büyü karşıtı(yeşil):_-%25 yakın dövüş hasarı, tüm sihir etkilerine dirençlidir\n_Dev(mavi):_-%75 az hasar alma, +1 menzil, dar yerlerden geçemez\n_Kutsanmış (sarı):_+%200 isabet, +%200 kaçınma\n_Büyüyen (kırmızı):_+%25 isabet, kaçınma, hasar ve etkili HP. Her 2 turda %1 artar.
rankings$record.something=Bir şey tarafından öldürüldü
@@ -18,7 +18,7 @@ plants.earthroot$armor.name=Belar armadura
plants.earthroot$armor.desc=Armadura natural eta higiezin batek babesten zaitu. Armadura zuhaitz-azal eta korapilo xaflez osatuta dago, eta zure gorputza inguratzen du.\n\nBelar armadura honek jasotzen dituzun eraso fisikoen %d kalte-puntu blokeatuko du, iraunkortasuna galdu eta gainbehera egin arte.\n\nArmadura higiezina denez, lekuz aldatzen saiatzen bazara, apurtu eta galdu egingo da.\n\nGeratzen den armadura: %d.
plants.fadeleaf.name=Desagertorria
plants.fadeleaf.desc=Desagertorria ukitzen duen izaki oro maila honetako ausazko toki batera teleportatuko da.
plants.fadeleaf.desc=Desagertorria ukitzen duen izaki oro pisu honetako ausazko toki batera teleportatuko da.
plants.fadeleaf$seed.name=desagertorri hazia
plants.firebloom.name=Sulilia
@@ -1,63 +1,63 @@
plants.blandfruitbush.name=Blandfruit
plants.blandfruitbush.desc=Distant cousin of the Rotberry, the pear-shaped produce of the Blandfruit bush tastes like caked dust. The fruit is gross and unsubstantial but isn't poisonous. Perhaps it could be cooked.
plants.blandfruitbush$seed.name=seed of blandfruit
plants.blandfruitbush.name=无味果
plants.blandfruitbush.desc=腐莓的远亲,来自无味果树丛的梨状产物,尝起来犹如一团泥巴。果实粗糙且松软,但并没有毒性。也许可以煮食。
plants.blandfruitbush$seed.name=无味果之种
plants.blindweed.name=Blindweed
plants.blindweed.desc=Upon being touched a Blindweed perishes in a bright flash of light. The flash is strong enough to disorient for several seconds.
plants.blindweed$seed.name=seed of blindweed
plants.blindweed.name=致盲草
plants.blindweed.desc=在被碰到后,致盲草会瞬间枯萎并释放一道强光。这道光足以刺伤受害者双眼,使其暂时失明。
plants.blindweed$seed.name=致盲草之种
plants.dreamfoil.name=Dreamfoil
plants.dreamfoil.refreshed=You feel refreshed.
plants.dreamfoil.desc=The Dreamfoil's prickly flowers contain a chemical which is known for its properties as a strong neutralizing agent. Most weaker creatures are overwhelmed and knocked unconscious, which gives the plant its namesake.
plants.dreamfoil$seed.name=seed of dreamfoil
plants.dreamfoil.name=梦夜花
plants.dreamfoil.refreshed=你感觉浑身清爽。
plants.dreamfoil.desc=梦夜花带刺的花瓣含有一种净化性极强的化学物质。这种花也因其能够致使多数接触它的生物立刻昏迷而得名。
plants.dreamfoil$seed.name=梦夜花之种
plants.earthroot.name=Earthroot
plants.earthroot.desc=When a creature touches an Earthroot, its roots create a kind of immobile natural armor around it.
plants.earthroot$seed.name=seed of earthroot
plants.earthroot$armor.name=Herbal armor
plants.earthroot$armor.desc=A kind of natural, immobile armor is protecting you. The armor forms plates of bark and twine, wrapping around your body.\n\nThis herbal armor will block %d damage from any physical hit you take, until it eventually runs out of durability and collapses.\n\nAs the armor is immobile, if you attempt to move it will break apart and be lost.\n\nArmor remaining: %d.
plants.earthroot.name=地缚根
plants.earthroot.desc=碰到地缚种后,它的根系会在你周边形成某种无法移动的天然护甲。
plants.earthroot$seed.name=地缚根之种
plants.earthroot$armor.name=植被护甲
plants.earthroot$armor.desc=一种不可移动的天然护甲正在保护你。这个护甲由层层树皮和藤蔓盘结而成,紧密地缠绕住你的身体。\n\n每当你受到物理伤害时,植物护甲都会吸收%d点伤害,直到护甲被耗尽耐久而瓦解。\n\n护甲是不可移动的,所以你走开后护甲会被破坏,消失不见。\n\n剩余护甲量:%d点。
plants.fadeleaf.name=Fadeleaf
plants.fadeleaf.desc=Touching a Fadeleaf will teleport any creature to a random place on the current level.
plants.fadeleaf$seed.name=seed of fadeleaf
plants.fadeleaf.name=消逝草
plants.fadeleaf.desc=任何触碰到消逝草的生物都会被传送到当前层的一个随机地点。
plants.fadeleaf$seed.name=消逝草之种
plants.firebloom.name=Firebloom
plants.firebloom.desc=When something touches a Firebloom, it bursts into flames.
plants.firebloom$seed.name=seed of firebloom
plants.firebloom.name=烈焰花
plants.firebloom.desc=烈焰花被任何物品触碰到时,都会化为一团火焰。
plants.firebloom$seed.name=烈焰花之种
plants.icecap.name=Icecap
plants.icecap.desc=Upon being touched, an Icecap lets out a puff of freezing pollen. The freezing effect is much stronger if the environment is wet.
plants.icecap$seed.name=seed of icecap
plants.icecap.name=冰冠花
plants.icecap.desc=冰冠花在被接触到时会喷射出一团能冰冻周遭的花粉。潮湿环境下花粉的冰冻能力会大幅增强。
plants.icecap$seed.name=冰冠花之种
plants.plant$seed.seed_of=seed of %s
plants.plant$seed.ac_plant=PLANT
plants.plant$seed.info=Throw this seed to the place where you want to grow a plant.\n\n%s
plants.plant$seed$placeholder.name=seed
plants.plant$seed.seed_of=%s之种
plants.plant$seed.ac_plant=种植
plants.plant$seed.info=把这个种子丢到你想产生一株植物的地方。\n\n%s
plants.plant$seed$placeholder.name=种子
plants.rotberry.name=Rotberry
plants.rotberry.desc=The berries of a young rotberry shrub taste like sweet, sweet death.\n\nGiven several days, this rotberry shrub will grow into another rot heart.
plants.rotberry$seed.name=seed of rotberry
plants.rotberry.name=腐莓丛
plants.rotberry.desc=未成熟的腐败果灌木结出的浆果尝起来更像是甜蜜的死亡。\n\n只要过几天,这棵灌木就会长成另一棵腐败之心。
plants.rotberry$seed.name=腐败果之种
plants.sorrowmoss.name=Sorrowmoss
plants.sorrowmoss.desc=A Sorrowmoss is a flower (not a moss) with razor-sharp petals, coated with a deadly venom.
plants.sorrowmoss$seed.name=seed of sorrowmoss
plants.sorrowmoss.name=断肠苔
plants.sorrowmoss.desc=断肠苔并不是一种苔藓,而是一种有极强毒性,花瓣利如刀片的花。
plants.sorrowmoss$seed.name=断肠苔之种
plants.starflower.name=Starflower
plants.starflower.desc=An extremely rare plant, Starflower is said to grant holy power to whomever touches it.
plants.starflower$seed.name=seed of starflower
plants.starflower.name=星陨花
plants.starflower.desc=星陨花极为罕见,据说其能够为任何接触它的人赋予神圣之力。
plants.starflower$seed.name=星陨花之种
plants.stormvine.name=Stormvine
plants.stormvine.desc=Gravity affects the Stormvine plant strangely, allowing its whispy blue tendrils to 'hang' on the air. Anything caught in the vine is affected by this, and becomes disoriented.
plants.stormvine$seed.name=seed of stormvine
plants.stormvine.name=风暴藤
plants.stormvine.desc=引力似乎并不能正常地作用在风暴藤上,它蓝色的藤蔓能够"挂"在空中。任何被风暴藤缠到的生物也被这种奇怪的引力影响,并失去方向感。
plants.stormvine$seed.name=风暴藤之种
plants.sungrass.name=Sungrass
plants.sungrass.desc=Sungrass is renowned for its sap's slow but effective healing properties.
plants.sungrass$seed.name=seed of sungrass
plants.sungrass$health.name=Herbal Healing
plants.sungrass$health.desc=Sungrass possesses excellent healing properties, though it is much slower than a potion of healing.\n\nYou are currently slowly regenerating health from the sungrass plant. Moving off the plant will break the healing effect.\n\nHealing remaining: %d.
plants.sungrass.name=阳春草
plants.sungrass.desc=阳春草因其汁液缓慢但显著的疗伤效果而家喻户晓。
plants.sungrass$seed.name=阳春草之种
plants.sungrass$health.name=草药疗养
plants.sungrass$health.desc=阳春草拥有优秀的治疗能力,尽管治疗速率比治疗药水慢很多。 \n\n阳春草正在缓慢地治疗你的伤势。离开这里会打断治疗效果。\n\n剩余治疗量:%d
plants.swiftthistle.name=Swiftthistle
plants.swiftthistle.desc=When trampled, swiftthistle will briefly accelerate the flow of time around it, allowing the trampler to perform several actions instantly.
plants.swiftthistle$seed.name=seed of swiftthistle
plants.swiftthistle$timebubble.name=Time Bubble
plants.swiftthistle$timebubble.desc=You are in a small bubble of accelerated time, allowing you to perform actions instantly. Attacking or using magic will break this effect however.\n\nTurns remaining: %s.
plants.swiftthistle.name=速行蓟
plants.swiftthistle.desc=被踩踏后,速行蓟会加速周围的时间流动,让踩踏者可以瞬间行动数次
plants.swiftthistle$seed.name=速行蓟之种
plants.swiftthistle$timebubble.name=时间气泡
plants.swiftthistle$timebubble.desc=周围加速的时间流动让你可以在一瞬间进行多次行动,但是攻击或施放魔法都会打断这个效果。\n\n剩余时长:%s回合。
@@ -18,8 +18,8 @@ scenes.changesscene.changes=Změny
scenes.changesscene.buffs=Vylepšení
scenes.changesscene.nerfs=Vyladění
scenes.changesscene.bugfixes=Opravy chyb
scenes.changesscene.misc=Různé změny
scenes.changesscene.language=Zlepšení textů
scenes.changesscene.misc=Menší změny
scenes.changesscene.language=Vylepšení textů
scenes.gamescene.descend=Sestupuješ na %d. podlaží kobky.
scenes.gamescene.spawner_warn=Cítíš, že v patře nad tebou je zdroj démonické energie...
@@ -36,11 +36,11 @@ scenes.gamescene.multiple_examine=Je zde několik zajímavých věcí, kterou ch
scenes.gamescene.dont_know=Nevíš co tam je.
scenes.heroselectscene.title=Vyber si svého hrdinu
scenes.heroselectscene$wndheroinfo.innate_title=innate powers
scenes.heroselectscene$wndheroinfo.loadout_title=loadout
scenes.heroselectscene$wndheroinfo.talents_title=talents
scenes.heroselectscene$wndheroinfo.talents_desc=Talents are unlocked as the hero levels up.
scenes.heroselectscene$wndheroinfo.subclasses_title=subclasses
scenes.heroselectscene$wndheroinfo.innate_title=Vrozené vlastnosti
scenes.heroselectscene$wndheroinfo.loadout_title=Vybavení
scenes.heroselectscene$wndheroinfo.talents_title=Schopnosti
scenes.heroselectscene$wndheroinfo.talents_desc=Schopnosti se odemykají s hrdinovou úrovní.
scenes.heroselectscene$wndheroinfo.subclasses_title=Podtřídy
scenes.interlevelscene$mode.descend=Sestupování...
scenes.interlevelscene$mode.ascend=Stoupání...
@@ -101,12 +101,12 @@ scenes.titlescene.patreon_button=Patreon stránka
scenes.welcomescene.welcome_msg=Shattered Pixel Dungeon je rouguelike RPG s náhodně generovanými nepřáteli, úrovněmi, předměty a pastmi!\n\nKaždá hra je nová výzva, ovšem pozor! Smrt je permanentní!\n\nŠťastné prohledávání kobky!
scenes.welcomescene.update_intro=Shattered Pixel Dungeon byl aktualizován!
scenes.welcomescene.update_msg=v0.9.0 is the first in a series of updates that will introduce and build upon a new gameplay system! As your hero levels up you can now spend talent points to give them new or improved abilities!\n\nI've also added a new challenge, and a bunch of tweaks and QoL improvements. Be sure to check the changes screen for full details.
scenes.welcomescene.update_msg=v0.9.0 je první ze série aktualizací, které představují nový herní systém, na kterém budou další aktualizace dál stavět! Jak se zvyšuje úroveň tvého hrdiny, obdržíš nyní body schopností, díky kterým můžeš dát hrdinům nové či vylepšené schopnosti!\n\nTaké jsem přidal novou výzvu, udělal několik změn a vylepšil pár věcí. Určitě se podívej na seznam změn pro všechny detaily.
scenes.welcomescene.patch_intro=Shattered Pixel Dungeon byl opatchován!
scenes.welcomescene.patch_bugfixes=Tento patch obsahuje opravy drobných chyb.
scenes.welcomescene.patch_translations=Tento patch obsahuje aktualizace jazykových překladů.
scenes.welcomescene.patch_balance=Tento patch obsahuje vylepšení vyváženosti hry.
scenes.welcomescene.patch_msg=Patch také obsahuje pár malých vylepšení a zlepšuje výkon.
scenes.welcomescene.patch_balance=Tento patch obsahuje změny zlepšující vyváženost hry.
scenes.welcomescene.patch_msg=Patch také obsahuje pár malých změn a zlepšuje výkon hry.
scenes.welcomescene.what_msg=Zdá se, že tvé současné uložené pozice jsou z budoucí verze Shattered Pixel Dungeon!\n\nPokračuj opatrně! Tvé uložené pozice mohou obsahovat věci, které v této verzi neexistují, což může způsobit výskyt velmi zvláštních chyb.
scenes.welcomescene.lang_warning_title=Nekompletní překlad
scenes.welcomescene.lang_warning_msg=Některý nový obsah z této aktualizace ještě nemusel být přeložen.\n\nNěkteré fráze mohou být napsány v angličtině.\n\nPřekladatelský tým se snaží tento problém vyřešit a brzy bude skrze patch poskytnut úplný překlad.\n\nDíky za tvou trpělivost.
@@ -39,7 +39,7 @@ scenes.heroselectscene.title=Elige a Tu Héroe
scenes.heroselectscene$wndheroinfo.innate_title=innate powers
scenes.heroselectscene$wndheroinfo.loadout_title=loadout
scenes.heroselectscene$wndheroinfo.talents_title=talents
scenes.heroselectscene$wndheroinfo.talents_desc=Talents are unlocked as the hero levels up.
scenes.heroselectscene$wndheroinfo.talents_desc=Los talentos se desbloquean a medida que el héroe sube de nivel.
scenes.heroselectscene$wndheroinfo.subclasses_title=subclasses
scenes.interlevelscene$mode.descend=Bajando...
@@ -36,11 +36,11 @@ scenes.gamescene.multiple_examine=Il y à beaucoup de choses intéressantes ici,
scenes.gamescene.dont_know=Vous ne savez pas ce qu'il y a ici.
scenes.heroselectscene.title=Choisissez Votre Héros
scenes.heroselectscene$wndheroinfo.innate_title=innate powers
scenes.heroselectscene$wndheroinfo.loadout_title=loadout
scenes.heroselectscene$wndheroinfo.innate_title=pouvoirs innés
scenes.heroselectscene$wndheroinfo.loadout_title=déchargement
scenes.heroselectscene$wndheroinfo.talents_title=talents
scenes.heroselectscene$wndheroinfo.talents_desc=Talents are unlocked as the hero levels up.
scenes.heroselectscene$wndheroinfo.subclasses_title=subclasses
scenes.heroselectscene$wndheroinfo.talents_desc=Les talents sont débloqués quand le héros monte de niveau.
scenes.heroselectscene$wndheroinfo.subclasses_title=sous-classes
scenes.interlevelscene$mode.descend=Vous descendez...
scenes.interlevelscene$mode.ascend=Vous montez...
@@ -101,7 +101,7 @@ scenes.titlescene.patreon_button=Page Patreon
scenes.welcomescene.welcome_msg=Shattered Pixel Dungeon est un jeu de rôle du genre roguelike, c'est à dire que les ennemis rencontrés, les niveaux, les objets et les pièges du jeu sont générés de manière aléatoire.\n\nChaque partie est donc la fois une nouvelle expérience et un défi, mais soyez prudents, la mort est aussi irréversible.\n\nBonne aventure !
scenes.welcomescene.update_intro=Shattered Pixel Dungeon à été mis à jour !
scenes.welcomescene.update_msg=v0.9.0 is the first in a series of updates that will introduce and build upon a new gameplay system! As your hero levels up you can now spend talent points to give them new or improved abilities!\n\nI've also added a new challenge, and a bunch of tweaks and QoL improvements. Be sure to check the changes screen for full details.
scenes.welcomescene.update_msg=La v0.9.0 est la première d'une série de mises à jour qui introduira et construira un niveau système de jeu ! Lorsque votre héros montera de niveau, il pourra maintenant dépenser des points de talent pour des améliorations ou de nouvelles capacités !\n\nJ'ai aussi ajouté un nouveau challenge et ainsi qu'un tas de modifications et d'améliorations en terme de facilité d'utilisation. N'oubliez pas de consulter l'écran des modifications pour obtenir tous les détails.
scenes.welcomescene.patch_intro=Shattered Pixel Dungeon à bénéficié d'un correctif logiciel !
scenes.welcomescene.patch_bugfixes=Ce correctif contient des corrections de bugs.
scenes.welcomescene.patch_translations=Ce correctif contient des mises à jour de traductions.
@@ -36,11 +36,11 @@ scenes.gamescene.multiple_examine=Több érdekes dolog is van itt, melyiket szer
scenes.gamescene.dont_know=Nem tudod, mi van ott.
scenes.heroselectscene.title=Válassz hőst
scenes.heroselectscene$wndheroinfo.innate_title=innate powers
scenes.heroselectscene$wndheroinfo.loadout_title=loadout
scenes.heroselectscene$wndheroinfo.talents_title=talents
scenes.heroselectscene$wndheroinfo.talents_desc=Talents are unlocked as the hero levels up.
scenes.heroselectscene$wndheroinfo.subclasses_title=subclasses
scenes.heroselectscene$wndheroinfo.innate_title=veleszületett erők
scenes.heroselectscene$wndheroinfo.loadout_title=felszerelés
scenes.heroselectscene$wndheroinfo.talents_title=tehetségek
scenes.heroselectscene$wndheroinfo.talents_desc=A hős szintlépésével oldhatók fel a tehetségek.
scenes.heroselectscene$wndheroinfo.subclasses_title=alosztályok
scenes.interlevelscene$mode.descend=Lemész...
scenes.interlevelscene$mode.ascend=Felmész...
@@ -58,8 +58,8 @@ scenes.introscene.text=A fenti városból számos hős merészkedett már előtt
scenes.newsscene.title=Hírek a játékból
scenes.newsscene.read_more=Olvass tovább
scenes.newsscene$newsinfo.english_warn=A friss híreket a fejlesztő szerkeszti és csak angolul olvashatók.
scenes.newsscene$newsinfo.metered_network=Az új hírek olvasása nem lehetséges, amíg nem csatlakozol mobil hálózatra.
scenes.newsscene$newsinfo.enable_data=Mobil adat ellenőrzése
scenes.newsscene$newsinfo.metered_network=Az új hírek olvasása nem lehetséges, amíg forgalmi díjas kapcsolaton vagy, például mobilhálózaton.
scenes.newsscene$newsinfo.enable_data=Ellenőrzés mobilhálózaton
scenes.newsscene$newsinfo.no_internet=Az új hírek olvasása nem lehetséges. Csatlakozz az internetre.
scenes.newsscene$newsinfo.news_disabled=Letiltottad a friss hírek figyelését, ezért itt most nincs semmi.
scenes.newsscene$newsinfo.enable_news=Hírek engedélyezése
@@ -101,7 +101,7 @@ scenes.titlescene.patreon_button=Patrónus oldal
scenes.welcomescene.welcome_msg=A Shattered Pixel Dungeon egy roguelike RPG, véletlenszerűen generált ellenségekkel, pályákkal, tárgyakkal és csapdákkal!\n\nMinden játék egy új kihívás, de vigyázz, ha meghalsz, nincs visszaút!\n\nÉlvezd a bolyongást a kazamatákban!
scenes.welcomescene.update_intro=Frissült a Shattered Pixel Dungeon!
scenes.welcomescene.update_msg=v0.9.0 is the first in a series of updates that will introduce and build upon a new gameplay system! As your hero levels up you can now spend talent points to give them new or improved abilities!\n\nI've also added a new challenge, and a bunch of tweaks and QoL improvements. Be sure to check the changes screen for full details.
scenes.welcomescene.update_msg=A 0.9.0 verziófrissítés az első frissítés a sorban, amire egy új játékrendszer fog épülni! Szintlépések után tehetségpontokat költhetsz, amivel új, vagy erősebb képességekkel ruházhatod fel a hősöd!\n\nKészítettem egy új kihívást is, továbbá egy jó adag csavart és tökéletesítettem a QoL-t. A részletekért nézd át a változtatások listáját.
scenes.welcomescene.patch_intro=A Shattered Pixel Dungeon javítást kapott!
scenes.welcomescene.patch_bugfixes=Ez a javítás hibákat orvosol.
scenes.welcomescene.patch_translations=Ez a javítás fordításokat frissít.
@@ -101,7 +101,7 @@ scenes.titlescene.patreon_button=Patreon 페이지로 이동
scenes.welcomescene.welcome_msg=Shattered Pixel Dungeon은 무작위로 출현하는 적들과 아이템, 그리고함정이 도사리고 있는 던전을 돌파하는 로그라이크 RPG입니다!\n\n매 플레이마다 새로운 도전이 기다리고 있습니다. 하지만 조심하세요. 한번 죽으면 그걸로 끝이니까요!\n\n즐거운 플레이 되십시오!
scenes.welcomescene.update_intro=Shattered Pixel Dungeon이 업데이트되었습니다!
scenes.welcomescene.update_msg=v0.9.0은 새로운 게임 플레이 시스템을 도입하고 구축하는 일련의 업데이트 중 첫 번째 업데이트입니다! 여러분의 영웅이 레벨이 높아짐에 따라 여러분은 이제 그들에게 새롭거나 향상된 능력을 주기 위해 특성 포인트를 쓸 수 있습니다!\n\n새로운 도전 항목과 많은 수정 및 QoL 개선 사항도 추가했습니다. 전체 세부 내용을 확인하기 위해 변경사항을 꼭 확인해 보시기 바랍니다.
scenes.welcomescene.update_msg=v0.9.0은 새로운 게임 플레이 시스템을 도입하고 구축하는 일련의 업데이트 중 첫 번째 업데이트입니다! 여러분의 영웅이 레벨이 높아짐에 따라 여러분은 이제 그들에게 새롭거나 향상된 능력을 주기 위해 특성 포인트를 쓸 수 있습니다!\n\n새로운 도전 항목과 많은 수정 및 편의성 개선 사항도 추가했습니다. 전체 세부 내용을 확인하기 위해 변경사항을 꼭 확인해 보시기 바랍니다.
scenes.welcomescene.patch_intro=Shattered Pixel Dungeon이 패치되었습니다!
scenes.welcomescene.patch_bugfixes=버그 수정이 있습니다.
scenes.welcomescene.patch_translations=번역 업데이트가 있습니다.
@@ -36,11 +36,11 @@ scenes.gamescene.multiple_examine=Tutaj jest kilka rzeczy do zbadania, którą c
scenes.gamescene.dont_know=Nie wiesz co tam jest.
scenes.heroselectscene.title=Wybierz swojego bohatera
scenes.heroselectscene$wndheroinfo.innate_title=innate powers
scenes.heroselectscene$wndheroinfo.loadout_title=loadout
scenes.heroselectscene$wndheroinfo.talents_title=talents
scenes.heroselectscene$wndheroinfo.talents_desc=Talents are unlocked as the hero levels up.
scenes.heroselectscene$wndheroinfo.subclasses_title=subclasses
scenes.heroselectscene$wndheroinfo.innate_title=wrodzone umiejętności
scenes.heroselectscene$wndheroinfo.loadout_title=wyposażenie
scenes.heroselectscene$wndheroinfo.talents_title=talenty
scenes.heroselectscene$wndheroinfo.talents_desc=Talenty są odblokowywane z rozwojem postaci.
scenes.heroselectscene$wndheroinfo.subclasses_title=specjalizacje
scenes.interlevelscene$mode.descend=Schodzenie...
scenes.interlevelscene$mode.ascend=Wchodzenie...
@@ -101,7 +101,7 @@ scenes.titlescene.patreon_button=Strona Patreon
scenes.welcomescene.welcome_msg=Shattered Pixel Dungeon to gra RPG typu roguelike z losowo generowanymi przeciwnikami, poziomami, przedmiotami i pułapkami!\n\nKażda gra jest nowym, wymagającym doświadczeniem, ale bądź ostrożny, śmierć jest trwała!\n\nMiłego lochowania!
scenes.welcomescene.update_intro=Shattered Pixel Dungeon został uaktualniony!
scenes.welcomescene.update_msg=v0.9.0 is the first in a series of updates that will introduce and build upon a new gameplay system! As your hero levels up you can now spend talent points to give them new or improved abilities!\n\nI've also added a new challenge, and a bunch of tweaks and QoL improvements. Be sure to check the changes screen for full details.
scenes.welcomescene.update_msg=v0.9.0 to pierwsza aktualizacja z serii dodających i budujących na podstawie nowego systemu rozgrywki! Wraz z rozwojem bohatera możesz od teraz wydawać punkty talentu by dać mu dostęp do nowych lub ulepszonych umiejętności!\n\nDodałem także nowe wyzwanie, kilka mniejszych zmian i poprawek. Sprawdź pełną listę zmian dla szczegółów.
scenes.welcomescene.patch_intro=Shattered Pixel Dungeon został załatany!
scenes.welcomescene.patch_bugfixes=Ta łatka zawiera poprawy błędów.
scenes.welcomescene.patch_translations=Ta łatka zawiera aktualizacje tłumaczeń.
@@ -36,11 +36,11 @@ scenes.gamescene.multiple_examine=Burada ilgi çekici birden fazla şey var, han
scenes.gamescene.dont_know=Orda ne olduğunu bilmiyorsun.
scenes.heroselectscene.title=Kahramanını Seç
scenes.heroselectscene$wndheroinfo.innate_title=innate powers
scenes.heroselectscene$wndheroinfo.loadout_title=loadout
scenes.heroselectscene$wndheroinfo.talents_title=talents
scenes.heroselectscene$wndheroinfo.talents_desc=Talents are unlocked as the hero levels up.
scenes.heroselectscene$wndheroinfo.subclasses_title=subclasses
scenes.heroselectscene$wndheroinfo.innate_title=Doğuştan gelen güçler
scenes.heroselectscene$wndheroinfo.loadout_title=Ekipman
scenes.heroselectscene$wndheroinfo.talents_title=Kabiliyetler
scenes.heroselectscene$wndheroinfo.talents_desc=Kabiliyetler kahramanların seviyesi arttıkça açılırlar.
scenes.heroselectscene$wndheroinfo.subclasses_title=alt gruplar
scenes.interlevelscene$mode.descend=İniliyor...
scenes.interlevelscene$mode.ascend=Çıkılıyor...
@@ -101,7 +101,7 @@ scenes.titlescene.patreon_button=Patreon Sayfası
scenes.welcomescene.welcome_msg=Shattered Pixel Dungeon düşmanların, seviyelerin, eşyaların ve tuzakların rastgele oluşturulduğu bir roguelike rol yapma oyunudur!\n\nHer oyun yeni ve zorlayıcı bir tecrübedir, fakat dikkatli olun, ölüm kalıcıdır.\n\nMutlu zindanlamalar!
scenes.welcomescene.update_intro=Shattered Pixel Dungeon güncellendi!
scenes.welcomescene.update_msg=v0.9.0 is the first in a series of updates that will introduce and build upon a new gameplay system! As your hero levels up you can now spend talent points to give them new or improved abilities!\n\nI've also added a new challenge, and a bunch of tweaks and QoL improvements. Be sure to check the changes screen for full details.
scenes.welcomescene.update_msg=v0.9.0 Oynanışa yenilik getirecek bir dizi güncellemenin ilki! Artık kahramanınızın seviyesi yükseldikçe kabiliyet puanları harcayarak kahramanınıza yeni kabiliyetler verebilir veya kabiliyetlerinizi yükseltebilirsiniz!\n\nAyrıca yeni bir meydan okuma, birkaç küçük değişiklikler ve kullanım rahatlığı geliştirmeleri ekledim. Tüm detayları öğrenmek için değişiklikler ekranına bakmayı unutmayın.
scenes.welcomescene.patch_intro=Shattered Pixel Dungeon yama aldı!
scenes.welcomescene.patch_bugfixes=Bu yama hata düzeltmeleri içerir.
scenes.welcomescene.patch_translations=Bu yama çeviri güncellemeleri içerir.
@@ -1,7 +1,7 @@
ui.quickslotbutton.select_item=Do rychlého slotu
ui.talentspane.tier=tier %d
ui.talentspane.coming_soon=More talents coming soon!
ui.talentspane.tier=Stupeň %d
ui.talentspane.coming_soon=Více schopností již brzy!
ui.toolbar.examine_prompt=Stiskni znovu pro hledání\nVyber místo pro prozkoumání
@@ -1,7 +1,7 @@
ui.quickslotbutton.select_item=Crear acceso directo a un ítem
ui.talentspane.tier=tier %d
ui.talentspane.coming_soon=More talents coming soon!
ui.talentspane.coming_soon=¡Más talentos próximamente!
ui.toolbar.examine_prompt=Presiona de nuevo para buscar\nPresiona una casilla para examinar
@@ -1,6 +1,6 @@
ui.quickslotbutton.select_item=Objektua laster-markara
ui.talentspane.tier=%d maila
ui.talentspane.tier=%d. gradua
ui.talentspane.coming_soon=Talentu berriak laster!
ui.toolbar.examine_prompt=Sakatu berriro bilatzeko\nSakatu lauza bat hura aztertzeko
@@ -1,7 +1,7 @@
ui.quickslotbutton.select_item=Choisir un objet en accès rapide
ui.talentspane.tier=tier %d
ui.talentspane.coming_soon=More talents coming soon!
ui.talentspane.tier=rang%d
ui.talentspane.coming_soon=Plus de talents arrivent bientôt !
ui.toolbar.examine_prompt=Appuyer à nouveau pour chercher\nSélectionner une case à examiner
@@ -1,7 +1,7 @@
ui.quickslotbutton.select_item=Tárgy a gyorsrekeszbe
ui.talentspane.tier=tier %d
ui.talentspane.coming_soon=More talents coming soon!
ui.talentspane.tier=%d. szintű
ui.talentspane.coming_soon=Nemsokára további tehetségek érkeznek!
ui.toolbar.examine_prompt=Érintsd újra - keresés\nÉrints egy mezőt - leírás
@@ -37,7 +37,7 @@ windows.wndgameinprogress.erase_warn_yes=Ano, vymazat uložení
windows.wndgameinprogress.erase_warn_no=Ne, chci pokračovat
windows.wndhero.stats=Statistiky
windows.wndhero.talents=Talents
windows.wndhero.talents=Schopnosti
windows.wndhero.buffs=Efekty
windows.wndhero$statstab.title=Úroveň %1$d %2$s
windows.wndhero$statstab.exp=Zkušenosti
@@ -51,7 +51,7 @@ windows.wndimp.reward=Vzít si prsten
windows.wndinfocell.nothing=Není tu nic zajímavého.
windows.wndinfotalent.upgrade=Upgrade Talent
windows.wndinfotalent.upgrade=Vylepšit schopnost
windows.wndinfotrap.inactive=Tato past je nečinná a již ji nelze spustit.
@@ -112,7 +112,7 @@ windows.wndranking.stats=Statist.
windows.wndranking.items=Výbava
windows.wndranking.badges=Odznaky
windows.wndranking$statstab.title=Úroveň %1$d %2$s
windows.wndranking$statstab.talents=Talents
windows.wndranking$statstab.talents=Schopnosti
windows.wndranking$statstab.challenges=Výzvy
windows.wndranking$statstab.health=Zdraví
windows.wndranking$statstab.str=Síla
@@ -37,7 +37,7 @@ windows.wndgameinprogress.erase_warn_yes=Si, borra este guardado
windows.wndgameinprogress.erase_warn_no=No, deseo continuar
windows.wndhero.stats=Estadísticas
windows.wndhero.talents=Talents
windows.wndhero.talents=Talentos
windows.wndhero.buffs=Efectos
windows.wndhero$statstab.title=Nivel %1$d %2$s
windows.wndhero$statstab.exp=Experiencia
@@ -51,7 +51,7 @@ windows.wndimp.reward=Toma el anillo
windows.wndinfocell.nothing=Nada interesante aquí.
windows.wndinfotalent.upgrade=Upgrade Talent
windows.wndinfotalent.upgrade=Mejorar talento
windows.wndinfotrap.inactive=Esta trampa está inactiva y ya no puede volver a ser activada.
@@ -112,7 +112,7 @@ windows.wndranking.stats=Estadísticas
windows.wndranking.items=Ítems
windows.wndranking.badges=Medallas
windows.wndranking$statstab.title=Nivel %1$d %2$s
windows.wndranking$statstab.talents=Talents
windows.wndranking$statstab.talents=Talentos
windows.wndranking$statstab.challenges=Desafíos
windows.wndranking$statstab.health=Salud
windows.wndranking$statstab.str=Fuerza
@@ -176,7 +176,7 @@ windows.wndsettings$audiotab.sfx_mute=Isilarazi efektuak
windows.wndsettings$langstab.title=Hizkuntza-ezarpenak
windows.wndsettings$langstab.completed=Hizkuntza hau erabat itzuli eta gainbegiratu da.
windows.wndsettings$langstab.unreviewed=_Hizkuntza hau ez da oraindik gainbegiratu._ Erroreak izan ditzake, baina testu guztia itzulita dago.
windows.wndsettings$langstab.unfinished=_Hizkuntza hau ez da guztiz itzuli._ Testu atal luzeak ingelesez egon daitezke oraindik.
windows.wndsettings$langstab.unfinished=_Hizkuntza hau ez da guztiz itzuli._ Testu atal batzuk ingelesez egon daitezke oraindik.
windows.wndsettings$langstab.transifex=Itzulpen guztiak boluntarioek egin dituzte _Transifex_ bidez.
windows.wndsettings$langstab.credits=kredituak
windows.wndsettings$langstab.reviewers=berrikusleak
@@ -189,7 +189,7 @@ windows.wndstory.city=Ipotxen metropolia ipotxen hiri-estatu handienetako bat ze
windows.wndstory.halls=Ipotxen Metropoliaren atari sakon hauek magia beltzak bihurritu ditu. Iraganean Ipotx erregearen belagileei harrera egiten zieten lurralde hauek, baina orain are makurragoa den zerbaitek hartu ditu...\n\nDenetariko izaki demoniako izugarriak dabiltza inguru hauetan, indar ilun latz batek gidatuak. Ipotxen erregea ez bazen hedatzen ari den ustelkeriaren iturria, orduan hemen azpian dagoen hori izan behar da.\n\nKontuz ibili, oso abenturazale gutxi jaitsi dira hain urrun...
windows.wndsupportprompt.title=Garatzailearen mezu bat
windows.wndsupportprompt.intro=Kaixo, espero Shattered Pixel Dungeon gogko izatea!
windows.wndsupportprompt.intro=Kaixo, espero Shattered Pixel Dungeon gogoko izatea!
windows.wndsupportprompt.close=Itxi
windows.wndtradeitem.buy=Erosi %d txanponen truk
@@ -51,7 +51,7 @@ windows.wndimp.reward=Prendre la bague
windows.wndinfocell.nothing=Rien d'intéressant ici.
windows.wndinfotalent.upgrade=Upgrade Talent
windows.wndinfotalent.upgrade=Amélioration de Talent
windows.wndinfotrap.inactive=Le piège est inactif, et ne peut plus se déclencher.
@@ -37,7 +37,7 @@ windows.wndgameinprogress.erase_warn_yes=Igen, törlöm
windows.wndgameinprogress.erase_warn_no=Nem, folytatni szeretném
windows.wndhero.stats=Adatlap
windows.wndhero.talents=Talents
windows.wndhero.talents=Tehetségek
windows.wndhero.buffs=Módosítók
windows.wndhero$statstab.title=%1$d. szintű %2$s
windows.wndhero$statstab.exp=Tapasztalat
@@ -51,7 +51,7 @@ windows.wndimp.reward=Elteszem a gyűrűt
windows.wndinfocell.nothing=Nincs semmi érdekes itt.
windows.wndinfotalent.upgrade=Upgrade Talent
windows.wndinfotalent.upgrade=Tehetség fejlesztése
windows.wndinfotrap.inactive=Ez a csapda inaktív, nem fog már bekapcsolni.
@@ -112,7 +112,7 @@ windows.wndranking.stats=Adatlap
windows.wndranking.items=Tárgyak
windows.wndranking.badges=Medálok
windows.wndranking$statstab.title=%1$d. szintű %2$s
windows.wndranking$statstab.talents=Talents
windows.wndranking$statstab.talents=Tehetségek
windows.wndranking$statstab.challenges=Kihívások
windows.wndranking$statstab.health=Élet
windows.wndranking$statstab.str=Erő