v3.0.0: buffed mimic tooth:
- ebony mimics now use regular mimic stats (-20% roughly) - ebony mimic surprise dmg reduced by ~10%
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@@ -1402,7 +1402,7 @@ actors.mobs.ebonymimic.name=ebony mimic
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actors.mobs.ebonymimic.reveal=There was a mimic there!
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actors.mobs.ebonymimic.hidden_name=suspicious outline
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actors.mobs.ebonymimic.hidden_desc=There seems to be something here, but it's almost totally transparent.
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actors.mobs.ebonymimic.desc=Mimics are magical creatures which can take any shape they wish. In dungeons they almost always choose a shape of a treasure chest, in order to lure in unsuspecting adventurers.\n\nEbony mimics are extremely tough mimics with the ability to make themselves almost invisible. They lurk on things that adventurers are likely to interact with, but do contain loot of their own as well.
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actors.mobs.ebonymimic.desc=Mimics are magical creatures which can take any shape they wish. In dungeons they almost always choose a shape of a treasure chest, in order to lure in unsuspecting adventurers.\n\nEbony mimics are stealthy mimics with the ability to make themselves almost invisible. They lurk on things that adventurers are likely to interact with, but do contain loot of their own as well. They aren't any tougher than a regular mimic once discovered, but their surprise bite is devastating.
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actors.mobs.elemental$fireelemental.name=fire elemental
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actors.mobs.elemental$fireelemental.desc=Elementals are chaotic creatures that are often created when powerful occult magic isn't properly controlled. Elementals have minimal intelligence, and are usually associated with a particular type of magic.\n\nFire elementals are a common type of elemental which deals damage with fiery magic. They will set their target ablaze with melee attacks, and can occasionally shoot bolts of fire as well.
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@@ -88,17 +88,12 @@ public class EbonyMimic extends Mimic {
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@Override
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public int damageRoll() {
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if (alignment == Alignment.NEUTRAL){
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return Math.round(super.damageRoll()*1.75f); //BIG damage on surprise
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return Math.round(super.damageRoll()*2f); //BIG damage on surprise
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} else {
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return super.damageRoll();
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}
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}
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@Override
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public void setLevel(int level) {
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super.setLevel(Math.round(level*1.25f));
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}
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@Override
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protected void generatePrize( boolean useDecks ) {
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super.generatePrize( useDecks );
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