v2.5.0: fixed various typos
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@@ -254,7 +254,7 @@ actors.buffs.invulnerability.name=invulnerable
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actors.buffs.invulnerability.desc=You are suffuse with great protective power, granting you a brief period of invulnerability!\n\nTurns remaining: %s.
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actors.buffs.invulnerability.desc=You are suffuse with great protective power, granting you a brief period of invulnerability!\n\nTurns remaining: %s.
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actors.buffs.levitation.name=levitating
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actors.buffs.levitation.name=levitating
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actors.buffs.levitation.desc=A magical force is levitating you over the ground, making you feel weightless.\n\nlevitating characters ignore all ground-based effects. Traps won't trigger, water won't put out fire, plants won't be trampled, roots will miss, and pits will be hovered over. Be careful, as all these things can come into effect the second the levitation ends!\n\nTurns of levitation remaining: %s.
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actors.buffs.levitation.desc=A magical force is levitating you over the ground, making you feel weightless.\n\nLevitating characters ignore all ground-based effects. Traps won't trigger, water won't put out fire, plants won't be trampled, roots will miss, and pits will be hovered over. Be careful, as all these things can come into effect the second the levitation ends!\n\nTurns of levitation remaining: %s.
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actors.buffs.lifelink.name=life link
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actors.buffs.lifelink.name=life link
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actors.buffs.lifelink.desc=This character's life force is linked to another character nearby. Any damage taken is shared between them.\n\nWhenever this character takes damage, half of it will be dealt to the life link target instead.\n\nTurns of life link remaining: %s, or until the linked character dies.
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actors.buffs.lifelink.desc=This character's life force is linked to another character nearby. Any damage taken is shared between them.\n\nWhenever this character takes damage, half of it will be dealt to the life link target instead.\n\nTurns of life link remaining: %s, or until the linked character dies.
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@@ -1150,7 +1150,7 @@ items.scrolls.exotic.scrollofenchantment.inv_title=Enchant an item
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items.scrolls.exotic.scrollofenchantment.weapon=Select an enchantment to apply to your weapon.
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items.scrolls.exotic.scrollofenchantment.weapon=Select an enchantment to apply to your weapon.
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items.scrolls.exotic.scrollofenchantment.armor=Select a glyph to apply to your armor.
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items.scrolls.exotic.scrollofenchantment.armor=Select a glyph to apply to your armor.
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items.scrolls.exotic.scrollofenchantment.cancel=cancel
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items.scrolls.exotic.scrollofenchantment.cancel=cancel
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items.scrolls.exotic.scrollofenchantment.cancel_warn=Cancelling with still consume your scroll of enchantment, are you sure?
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items.scrolls.exotic.scrollofenchantment.cancel_warn=Cancelling will still consume your scroll of enchantment, are you sure?
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items.scrolls.exotic.scrollofenchantment.cancel_warn_yes=Yes, I'm sure
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items.scrolls.exotic.scrollofenchantment.cancel_warn_yes=Yes, I'm sure
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items.scrolls.exotic.scrollofenchantment.cancel_warn_no=No, I changed my mind
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items.scrolls.exotic.scrollofenchantment.cancel_warn_no=No, I changed my mind
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items.scrolls.exotic.scrollofenchantment.desc=This scroll will infuse a weapon or armor with powerful magical energy. The reader even has some degree of control over which magic is imbued.
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items.scrolls.exotic.scrollofenchantment.desc=This scroll will infuse a weapon or armor with powerful magical energy. The reader even has some degree of control over which magic is imbued.
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@@ -125,7 +125,7 @@ windows.wndjournal$catalogtab.title_consumables=Consumables
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windows.wndjournal$catalogtab.title_bestiary=Bestiary
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windows.wndjournal$catalogtab.title_bestiary=Bestiary
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windows.wndjournal$catalogtab.title_lore=Lore
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windows.wndjournal$catalogtab.title_lore=Lore
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windows.wndjournal$catalogtab.not_seen_item=You haven't found and identified that item in any of your runs yet.
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windows.wndjournal$catalogtab.not_seen_item=You haven't found and identified that item in any of your runs yet.
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windows.wndjournal$catalogtab.not_seen_enchantment=You haven't found and identified a weapon with that enchantmet in any of your runs yet.
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windows.wndjournal$catalogtab.not_seen_enchantment=You haven't found and identified a weapon with that enchantment in any of your runs yet.
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windows.wndjournal$catalogtab.not_seen_glyph=You haven't found and identified an armor with that glyph in any of your runs yet.
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windows.wndjournal$catalogtab.not_seen_glyph=You haven't found and identified an armor with that glyph in any of your runs yet.
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windows.wndjournal$catalogtab.not_seen_enemy=This enemy hasn't been defeated in any of your runs yet.
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windows.wndjournal$catalogtab.not_seen_enemy=This enemy hasn't been defeated in any of your runs yet.
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windows.wndjournal$catalogtab.not_seen_ally=You haven't encountered this character in any of your runs yet.
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windows.wndjournal$catalogtab.not_seen_ally=You haven't encountered this character in any of your runs yet.
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