v2.1.0: necromancers now correctly track their enemy while summoning

This commit is contained in:
Evan Debenham
2023-04-19 15:13:29 -04:00
parent 887a27b7c4
commit 8ce54149ed

View File

@@ -244,6 +244,10 @@ public class Necromancer extends Mob {
@Override
public boolean act(boolean enemyInFOV, boolean justAlerted) {
enemySeen = enemyInFOV;
if (enemySeen){
target = enemy.pos;
}
if (storedSkeletonID != -1){
Actor ch = Actor.findById(storedSkeletonID);
@@ -265,7 +269,7 @@ public class Necromancer extends Mob {
mySkeleton = null;
}
//if enemy is seen, and enemy is within range, and we haven no skeleton, summon a skeleton!
//if enemy is seen, and enemy is within range, and we have no skeleton, summon a skeleton!
if (enemySeen && Dungeon.level.distance(pos, enemy.pos) <= 4 && mySkeleton == null){
summoningPos = -1;
@@ -299,7 +303,6 @@ public class Necromancer extends Mob {
//otherwise, if enemy is seen, and we have a skeleton...
} else if (enemySeen && mySkeleton != null){
target = enemy.pos;
spend(TICK);
if (!fieldOfView[mySkeleton.pos]){