v0.4.0: implemented new curses
This commit is contained in:
committed by
Evan Debenham
parent
e94d2b4874
commit
8ec81a0c33
@@ -0,0 +1,74 @@
|
||||
/*
|
||||
* Pixel Dungeon
|
||||
* Copyright (C) 2012-2015 Oleg Dolya
|
||||
*
|
||||
* Shattered Pixel Dungeon
|
||||
* Copyright (C) 2014-2016 Evan Debenham
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
package com.shatteredpixel.shatteredpixeldungeon.items.weapon.curses;
|
||||
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
|
||||
import com.watabou.utils.Random;
|
||||
|
||||
public class Displacing extends Weapon.Enchantment {
|
||||
|
||||
private static ItemSprite.Glowing BLACK = new ItemSprite.Glowing( 0x000000 );
|
||||
|
||||
@Override
|
||||
public int proc(Weapon weapon, Char attacker, Char defender, int damage ) {
|
||||
|
||||
if (Random.Int(12) == 0 && !defender.properties().contains(Char.Property.IMMOVABLE)){
|
||||
int count = 10;
|
||||
int newPos;
|
||||
do {
|
||||
newPos = Dungeon.level.randomRespawnCell();
|
||||
if (count-- <= 0) {
|
||||
break;
|
||||
}
|
||||
} while (newPos == -1);
|
||||
|
||||
if (newPos != -1 && !Dungeon.bossLevel()) {
|
||||
|
||||
if (Dungeon.visible[defender.pos]) {
|
||||
CellEmitter.get( defender.pos ).start( Speck.factory( Speck.LIGHT ), 0.2f, 3 );
|
||||
}
|
||||
|
||||
defender.pos = newPos;
|
||||
defender.sprite.place( defender.pos );
|
||||
defender.sprite.visible = Dungeon.visible[defender.pos];
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
return damage;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean curse() {
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ItemSprite.Glowing glowing() {
|
||||
return BLACK;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,54 @@
|
||||
/*
|
||||
* Pixel Dungeon
|
||||
* Copyright (C) 2012-2015 Oleg Dolya
|
||||
*
|
||||
* Shattered Pixel Dungeon
|
||||
* Copyright (C) 2014-2016 Evan Debenham
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
package com.shatteredpixel.shatteredpixeldungeon.items.weapon.curses;
|
||||
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Bleeding;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
|
||||
import com.watabou.utils.Random;
|
||||
|
||||
public class Sacrificial extends Weapon.Enchantment {
|
||||
|
||||
private static ItemSprite.Glowing BLACK = new ItemSprite.Glowing( 0x000000 );
|
||||
|
||||
@Override
|
||||
public int proc(Weapon weapon, Char attacker, Char defender, int damage ) {
|
||||
|
||||
if (Random.Int(10) == 0){
|
||||
Buff.affect(attacker, Bleeding.class).set(Math.max(1, attacker.HP/4));
|
||||
}
|
||||
|
||||
return damage;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean curse() {
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ItemSprite.Glowing glowing() {
|
||||
return BLACK;
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user