v2.3.0: substantially improved gnoll caves boulder visuals

This commit is contained in:
Evan Debenham
2024-01-16 13:12:39 -05:00
parent f6f6ea4cd1
commit 8f5cd171fe
9 changed files with 35 additions and 6 deletions

Binary file not shown.

Before

Width:  |  Height:  |  Size: 19 KiB

After

Width:  |  Height:  |  Size: 18 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 18 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 19 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 21 KiB

After

Width:  |  Height:  |  Size: 22 KiB

View File

@@ -43,6 +43,9 @@ public class Assets {
public static final String TILES_CITY = "environment/tiles_city.png";
public static final String TILES_HALLS = "environment/tiles_halls.png";
public static final String TILES_CAVES_CRYSTAL = "environment/tiles_caves_crystal.png";
public static final String TILES_CAVES_GNOLL = "environment/tiles_caves_gnoll.png";
public static final String WATER_SEWERS = "environment/water0.png";
public static final String WATER_PRISON = "environment/water1.png";
public static final String WATER_CAVES = "environment/water2.png";

View File

@@ -69,6 +69,19 @@ import java.util.Arrays;
public class MiningLevel extends CavesLevel {
@Override
public String tilesTex() {
switch (Blacksmith.Quest.Type()){
default:
return Assets.Environment.TILES_CAVES;
case Blacksmith.Quest.CRYSTAL:
return Assets.Environment.TILES_CAVES_CRYSTAL;
case Blacksmith.Quest.GNOLL:
return Assets.Environment.TILES_CAVES_GNOLL;
}
}
@Override
public void playLevelMusic() {
Music.INSTANCE.play(Assets.Music.CAVES_TENSE, true);

View File

@@ -75,7 +75,9 @@ public class DungeonTerrainTilemap extends DungeonTilemap {
DungeonTileSheet.RAISED_MINE_CRYSTAL,
pos);
} else if (tile == Terrain.MINE_BOULDER) {
return DungeonTileSheet.RAISED_MINE_BOULDER;
return DungeonTileSheet.getVisualWithAlts(
DungeonTileSheet.RAISED_MINE_BOULDER,
pos);
} else if (tile == Terrain.ALCHEMY) {
return DungeonTileSheet.RAISED_ALCHEMY_POT;
} else if (tile == Terrain.BARRICADE) {

View File

@@ -189,8 +189,9 @@ public class DungeonTileSheet {
public static final int FLAT_MINE_CRYSTAL = FLAT_OTHER+12;
public static final int FLAT_MINE_CRYSTAL_ALT = FLAT_OTHER+13;
public static final int FLAT_MINE_CRYSTAL_ALT_2 = FLAT_OTHER+14;
public static final int FLAT_MINE_BOULDER = FLAT_OTHER+15;
public static final int FLAT_MINE_BOULDER = FLAT_OTHER+12;
public static final int FLAT_MINE_BOULDER_ALT = FLAT_OTHER+13;
public static final int FLAT_MINE_BOULDER_ALT_2 = FLAT_OTHER+14;
/**********************************************************************
* Raised Tiles, Lower Layer
@@ -285,7 +286,9 @@ public class DungeonTileSheet {
public static final int RAISED_MINE_CRYSTAL = RAISED_OTHER+12;
public static final int RAISED_MINE_CRYSTAL_ALT = RAISED_OTHER+13;
public static final int RAISED_MINE_CRYSTAL_ALT_2=RAISED_OTHER+14;
public static final int RAISED_MINE_BOULDER = RAISED_OTHER+15;
public static final int RAISED_MINE_BOULDER = RAISED_OTHER+12;
public static final int RAISED_MINE_BOULDER_ALT = RAISED_OTHER+13;
public static final int RAISED_MINE_BOULDER_ALT_2=RAISED_OTHER+14;
/**********************************************************************
@@ -366,7 +369,9 @@ public class DungeonTileSheet {
public static final int MINE_CRYSTAL_OVERHANG = OTHER_OVERHANG+12;
public static final int MINE_CRYSTAL_OVERHANG_ALT = OTHER_OVERHANG+13;
public static final int MINE_CRYSTAL_OVERHANG_ALT_2 = OTHER_OVERHANG+14;
public static final int MINE_BOULDER_OVERHANG = OTHER_OVERHANG+15;
public static final int MINE_BOULDER_OVERHANG = OTHER_OVERHANG+12;
public static final int MINE_BOULDER_OVERHANG_ALT = OTHER_OVERHANG+13;
public static final int MINE_BOULDER_OVERHANG_ALT_2 = OTHER_OVERHANG+14;
public static final int HIGH_GRASS_UNDERHANG = OTHER_OVERHANG+18;
public static final int FURROWED_UNDERHANG = OTHER_OVERHANG+19;
@@ -460,6 +465,7 @@ public class DungeonTileSheet {
commonAltVisuals.put(FLAT_HIGH_GRASS, FLAT_HIGH_GRASS_ALT);
commonAltVisuals.put(FLAT_FURROWED_GRASS, FLAT_FURROWED_ALT);
commonAltVisuals.put(FLAT_MINE_CRYSTAL, FLAT_MINE_CRYSTAL_ALT);
commonAltVisuals.put(FLAT_MINE_BOULDER, FLAT_MINE_BOULDER_ALT);
commonAltVisuals.put(RAISED_WALL, RAISED_WALL_ALT);
commonAltVisuals.put(RAISED_WALL_DECO, RAISED_WALL_DECO_ALT);
@@ -470,9 +476,11 @@ public class DungeonTileSheet {
commonAltVisuals.put(HIGH_GRASS_OVERHANG, HIGH_GRASS_OVERHANG_ALT);
commonAltVisuals.put(FURROWED_OVERHANG, FURROWED_OVERHANG_ALT);
commonAltVisuals.put(RAISED_MINE_CRYSTAL, RAISED_MINE_CRYSTAL_ALT);
commonAltVisuals.put(RAISED_MINE_BOULDER, RAISED_MINE_BOULDER_ALT);
commonAltVisuals.put(HIGH_GRASS_UNDERHANG, HIGH_GRASS_UNDERHANG_ALT);
commonAltVisuals.put(FURROWED_UNDERHANG, FURROWED_UNDERHANG_ALT);
commonAltVisuals.put(MINE_CRYSTAL_OVERHANG, MINE_CRYSTAL_OVERHANG_ALT);
commonAltVisuals.put(MINE_BOULDER_OVERHANG, MINE_BOULDER_OVERHANG_ALT);
}
//These alt visuals trigger 5% of the time (and also override common alts when they show up)
@@ -480,8 +488,11 @@ public class DungeonTileSheet {
static {
rareAltVisuals.put(FLOOR, FLOOR_ALT_2);
rareAltVisuals.put(FLAT_MINE_CRYSTAL, FLAT_MINE_CRYSTAL_ALT_2);
rareAltVisuals.put(FLAT_MINE_BOULDER, FLAT_MINE_BOULDER_ALT_2);
rareAltVisuals.put(RAISED_MINE_CRYSTAL, RAISED_MINE_CRYSTAL_ALT_2);
rareAltVisuals.put(RAISED_MINE_BOULDER, RAISED_MINE_BOULDER_ALT_2);
rareAltVisuals.put(MINE_CRYSTAL_OVERHANG, MINE_CRYSTAL_OVERHANG_ALT_2);
rareAltVisuals.put(MINE_BOULDER_OVERHANG, MINE_BOULDER_OVERHANG_ALT_2);
}
public static int getVisualWithAlts(int visual, int pos){

View File

@@ -95,7 +95,7 @@ public class DungeonWallsTilemap extends DungeonTilemap {
} else if (pos + mapWidth < size && map[pos+mapWidth] == Terrain.MINE_CRYSTAL){
return DungeonTileSheet.getVisualWithAlts(DungeonTileSheet.MINE_CRYSTAL_OVERHANG, pos + mapWidth);
} else if (pos + mapWidth < size && map[pos+mapWidth] == Terrain.MINE_BOULDER){
return DungeonTileSheet.MINE_BOULDER_OVERHANG;
return DungeonTileSheet.getVisualWithAlts(DungeonTileSheet.MINE_BOULDER_OVERHANG, pos + mapWidth);
} else if (pos + mapWidth < size && map[pos+mapWidth] == Terrain.ALCHEMY){
return DungeonTileSheet.ALCHEMY_POT_OVERHANG;
} else if (pos + mapWidth < size && map[pos+mapWidth] == Terrain.BARRICADE){