v0.3.0: added mage's staff and rebalanced wand of magic magic, still needs some polish/tuning
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@@ -37,6 +37,7 @@ import com.watabou.utils.Random;
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import java.util.ArrayList;
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//TODO: final balancing choices
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public class WandOfMagicMissile extends Wand {
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public static final String AC_DISENCHANT = "DISENCHANT";
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@@ -73,8 +74,8 @@ public class WandOfMagicMissile extends Wand {
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if (ch != null) {
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int level = level();
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ch.damage( Random.Int( 1, 6 + level * 2 ), this );
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ch.damage( Random.NormalIntRange( 3+level, 6+level*2 ), this );
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ch.sprite.burst( 0xFF99CCFF, level / 2 + 2 );
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@@ -109,7 +110,7 @@ public class WandOfMagicMissile extends Wand {
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}
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protected int initialCharges() {
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return 3;
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return 4;
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}
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@Override
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