v0.9.2: added text for the battlemage effect of each wand
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@@ -1153,43 +1153,51 @@ items.wands.wandofblastwave.staff_name=staff of blast wave
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items.wands.wandofblastwave.ondeath=You killed yourself with your own Wand of Blast Wave...
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items.wands.wandofblastwave.desc=This wand is made of a sort of marbled stone, with gold trim and a round black gem at the tip. It feels very weighty in your hand.
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items.wands.wandofblastwave.stats_desc=This wand shoots a bolt which violently detonates at a target location. The force of this blast deals _%1$d-%2$d damage_ and is strong enough to send most enemies flying.
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items.wands.wandofblastwave.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of blast wave, the enemy has a chance to be knocked back, as if the staff had an elastic enchantment.
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items.wands.wandofcorrosion.name=wand of corrosion
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items.wands.wandofcorrosion.staff_name=staff of corrosion
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items.wands.wandofcorrosion.desc=This wand has an ashen body which opens to a brilliant orange gem.
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items.wands.wandofcorrosion.stats_desc=This wand shoots a bolt which explodes into a cloud of highly corrosive gas at a targeted location. Anything caught inside this cloud will take increasing damage over time, starting at _%d damage._
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items.wands.wandofcorrosion.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of corrosion, the enemy has a chance to become oozed.
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items.wands.wandofcorruption.name=wand of corruption
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items.wands.wandofcorruption.staff_name=staff of corruption
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items.wands.wandofcorruption.already_corrupted=That character cannot be influenced further.
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items.wands.wandofcorruption.desc=This wand radiates chaotic dark energy, if that weren't already obvious from the small decorative skull shaped onto its tip.
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items.wands.wandofcorruption.stats_desc=This wand will release a blast of corrupting energy which will debuff enemies and eventually bend them to your will. Enemies are able to resist the corruption, but weakened enemies are much easier to corrupt than healthy ones.
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items.wands.wandofcorruption.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of corruption, the enemy has a chance to become amoked.
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items.wands.wandofdisintegration.name=wand of disintegration
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items.wands.wandofdisintegration.staff_name=staff of disintegration
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items.wands.wandofdisintegration.desc=This wand is made from a solid smooth chunk of obsidian, with a deep purple light running up its side, ending at the tip. It glows with destructive energy, waiting to shoot forward.
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items.wands.wandofdisintegration.stats_desc=This wand shoots a beam that pierces any obstacle, and will go farther the more it is upgraded. The beam deals _%1$d-%2$d damage,_ and will also deal bonus damage for each enemy and wall it penetrates.
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items.wands.wandofdisintegration.bmage_desc=When wielded by _the Battlemage_, a staff of disintegration has increased attack range, as if it had a projecting enchantment.
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items.wands.wandoffireblast.name=wand of fireblast
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items.wands.wandoffireblast.staff_name=staff of fireblast
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items.wands.wandoffireblast.desc=This wand is made from red-lacquered wood with golden leaf used liberally to make it look quite regal. It crackles and hisses at the tip, eager to unleash its powerful magic.
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items.wands.wandoffireblast.stats_desc=This wand blasts out a cone of fire when used. Its next attack will consume _%1$d charges_ and deal _%2$d-%3$d damage._ The more charges the wand uses, the larger and stronger the effect.
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items.wands.wandoffireblast.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of fireblast, the enemy has a chance to burst into flames, as if the staff had a blazing enchantment.
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items.wands.wandoffrost.name=wand of frost
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items.wands.wandoffrost.staff_name=staff of frost
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items.wands.wandoffrost.desc=This wand seems to be made out of some kind of magical ice. It grows brighter towards its rounded tip. It feels very cold when held, but somehow your hand stays warm.
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items.wands.wandoffrost.stats_desc=This wand shoots blasts of icy energy toward your foes, dealing _%1$d-%2$d damage_ and chilling. The effect seems stronger in water. Enemies that are already chilled or frozen enemies take less damage from this wand.
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items.wands.wandoffrost.bmage_desc=When _the Battlemage_ strikes a chilled enemy with a staff of frost, they have a chance to instantly freeze. This chance become greater the more chilled they are.
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items.wands.wandoflightning.name=wand of lightning
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items.wands.wandoflightning.staff_name=staff of lightning
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items.wands.wandoflightning.ondeath=You killed yourself with your own Wand of Lightning...
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items.wands.wandoflightning.desc=This wand is made out of solid metal, making it surprisingly heavy. Two prongs curve together at the tip, and electricity arcs between them.
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items.wands.wandoflightning.stats_desc=This wand sends powerful lightning arcing through whatever it is shot at, dealing _%1$d-%2$d damage._ This electricity will arc to nearby characters, and spreads more easily in water. The arcs from this wand can damage you, but won't hurt your allies.
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items.wands.wandoflightning.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of lightning, the staff has a chance to arc lightning to other nearby enemies, as if it had a shocking enchantment.
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items.wands.wandoflivingearth.name=wand of living earth
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items.wands.wandoflivingearth.staff_name=staff of living earth
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items.wands.wandoflivingearth.desc=This wand is made from a curious rock, with bands of glowing yellow energy. The rocks seem to shift slightly as you grip the wand, as if they can feel your hand.
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items.wands.wandoflivingearth.stats_desc=This wand sends bolts of magical rock at enemies, dealing _%1$d-%2$d damage._ The rocks will then re-form around the user, granting them armor in proportion to the damage dealt. If enough armor is built, it will form into a rock guardian when the wand is next zapped.
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items.wands.wandoflivingearth.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of living earth, some of the damage dealt is returned as rock armor.
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items.wands.wandoflivingearth$rockarmor.name=Rock Armor
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items.wands.wandoflivingearth$rockarmor.desc=Magical rocks are surrounding your body, when you are attacked they will attempt to block for you, and will reduce the damage you take by 50%%. Each damage blocked scrapes away some of the rock however.\n\nRemaining Armor: %1$d.\n\nIf enough rock is built around you, the next zap from your wand of living earth will cause the rocks to form up into a guardian which will fight with you.\n\nArmor needed for Guardian: %2$d.
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items.wands.wandoflivingearth$earthguardian.name=earthen guardian
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@@ -1199,6 +1207,7 @@ items.wands.wandofmagicmissile.name=wand of magic missile
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items.wands.wandofmagicmissile.staff_name=staff of magic missile
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items.wands.wandofmagicmissile.desc=This fairly plain wand launches missiles of pure magical energy. While the wand itself lacks any special effects, it has more available charges and can briefly empower other wands when upgraded.
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items.wands.wandofmagicmissile.stats_desc=Each bolt from this wand deals _%1$d-%2$d damage,_ and will briefly empower other wands if it is upgraded.
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items.wands.wandofmagicmissile.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of magic missile, all of his wands will gain charge in addition to his staff.
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items.wands.wandofmagicmissile$magiccharge.name=Magic Charge
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items.wands.wandofmagicmissile$magiccharge.desc=Your wand of magic missile has fed power back into your wands, boosting the effective level of the next zap they make.\n\nYour wands are boosted to: +%d.\n\nTurns of magic charge remaining: %s.
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@@ -1206,11 +1215,13 @@ items.wands.wandofprismaticlight.name=wand of prismatic light
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items.wands.wandofprismaticlight.staff_name=staff of prismatic light
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items.wands.wandofprismaticlight.desc=This wand is made of a solid piece of translucent crystal, like a long chunk of smooth glass. Small bits of colorful light dance around the tip of the wand, eager to burst forth.
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items.wands.wandofprismaticlight.stats_desc=This wand shoots rays of light which cut through the darkness of the dungeon, revealing hidden areas and traps. The beam can blind enemies, and deals _%1$d-%2$d damage._ Demonic and undead foes will burn in the bright light of the wand, taking bonus damage.
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items.wands.wandofprismaticlight.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of prismatic light, they will be crippled for a duration that scales with staff level.
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items.wands.wandofregrowth.name=wand of regrowth
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items.wands.wandofregrowth.staff_name=staff of regrowth
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items.wands.wandofregrowth.desc=This wand is made from a thin shaft of expertly carved wood. Somehow it is still alive and vibrant, bright green like a young tree's core. "When life ceases new life always begins to grow... The eternal cycle always remains!"
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items.wands.wandofregrowth.stats_desc=When used, this wand will blast magical regrowth energy outward in a cone, causing grass, roots, and rare plants to spring to life. Its next zap will consume _%1$d charges_. The more charges the wand uses, the larger and stronger the effect.
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items.wands.wandofregrowth.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of regrowth, and either are standing on grass, the Battlemage will gain herbal healing in proportion with the damage dealt.
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items.wands.wandofregrowth$dewcatcher.name=Dewcatcher
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items.wands.wandofregrowth$dewcatcher.desc=Dewcatchers are wondrous plants that fill themselves with magical dew. They attempt to camouflage as grass to avoid attention, but their bulges of collected dew give them away.
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items.wands.wandofregrowth$seedpod.name=Seed Pod
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@@ -1224,6 +1235,7 @@ items.wands.wandoftransfusion.ondeath=You killed yourself with your own Wand of
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items.wands.wandoftransfusion.charged=Your staff is charged with the life energy of your enemy!
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items.wands.wandoftransfusion.desc=A fairly plainly shaped wand, it stands out due to its magenta hue and pitch black gem at the tip.
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items.wands.wandoftransfusion.stats_desc=When used on allies, this wand will sap _%1$d of the user's health_ to heal or shield the ally for _%2$d health._ When used on enemies, the wand briefly charms them while applying _%3$d shielding_ to the user. Hostile undead will take _%4$d-%5$d damage_ instead of being charmed.
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items.wands.wandoftransfusion.bmage_desc=When _the Battlemage_ strikes a charmed enemy with a staff of transfusion, the battlemage will gain shielding and his next zap with the staff will not cost any health.
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items.wands.wandofwarding.name=wand of warding
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items.wands.wandofwarding.staff_name=staff of warding
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@@ -1231,6 +1243,7 @@ items.wands.wandofwarding.no_more_wards=Your wand can't sustain any more wards.
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items.wands.wandofwarding.bad_location=You can't place a ward there.
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items.wands.wandofwarding.desc=This short metal wand has a bright purple gem floating above its tip.
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items.wands.wandofwarding.stats_desc=Rather than directly damaging an enemy, this wand will summon stationary wards and sentries. Wards can be summoned anywhere, even through walls if you have vision. This wand can sustain _%d energy_ worth of wards at a time.
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items.wands.wandofwarding.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of warding, all active sentries have a change to be healed.
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items.wands.wandofwarding$ward.name_1=lesser ward
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items.wands.wandofwarding$ward.desc_1=This basic ward will automatically zap any enemy which comes into its range of vision, dealing _%1$d-%2$d damage._\n\nZapping this ward with your wand of warding will upgrade it.\n\nThis ward will only zap a single time before dissipating.\n\nYour wand of warding is using _%3$d energy_ to sustain this ward.
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items.wands.wandofwarding$ward.name_2=ward
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@@ -240,6 +240,10 @@ public abstract class Wand extends Item {
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desc += "\n\n" + Messages.get(Wand.class, "not_cursed");
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}
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if (Dungeon.hero.subClass == HeroSubClass.BATTLEMAGE){
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desc += "\n\n" + Messages.get(this, "bmage_desc");
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}
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return desc;
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}
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@@ -298,6 +298,10 @@ public class MagesStaff extends MeleeWeapon {
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info += "\n\n" + Messages.get(this, "has_wand", Messages.get(wand, "name"));
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if (!cursed || !cursedKnown) info += " " + wand.statsDesc();
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else info += " " + Messages.get(this, "cursed_wand");
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if (Dungeon.hero.subClass == HeroSubClass.BATTLEMAGE){
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info += "\n\n" + Messages.get(wand, "bmage_desc");
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}
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}
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return info;
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