v0.8.2c: fixed item clearing in Tengu's arena being too permissive
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@@ -195,6 +195,9 @@ public class NewPrisonBossLevel extends Level {
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}
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}
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//area where items/chars are preserved when moving to the arena
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private static final Rect pauseSafeArea = new Rect(9, 2, 12, 12);
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private void setMapPause(){
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setMapStart();
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@@ -416,7 +419,7 @@ public class NewPrisonBossLevel extends Level {
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Dungeon.hero.interrupt();
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clearEntities( arena ); //clear anything not in the arena
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clearEntities( pauseSafeArea );
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setMapArena();
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cleanMapState();
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