v2.1.4: fixed Counter Ability talent incorrectly applying 0 charge at +2
This commit is contained in:
@@ -66,8 +66,8 @@ public class AssassinsBlade extends MeleeWeapon {
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}
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@Override
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public float abilityChargeUse(Hero hero, Char target) {
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return 2*super.abilityChargeUse(hero, target);
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protected int baseChargeUse(Hero hero, Char target){
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return 2;
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}
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@Override
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@@ -51,11 +51,11 @@ public class BattleAxe extends MeleeWeapon {
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}
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@Override
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public float abilityChargeUse(Hero hero, Char target) {
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protected int baseChargeUse(Hero hero, Char target){
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if (target == null || (target instanceof Mob && ((Mob) target).surprisedBy(hero))) {
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return super.abilityChargeUse(hero, target);
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return 1;
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} else {
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return 2*super.abilityChargeUse(hero, target);
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return 2;
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}
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}
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@@ -75,8 +75,8 @@ public class Dagger extends MeleeWeapon {
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}
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@Override
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public float abilityChargeUse(Hero hero, Char target) {
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return 2*super.abilityChargeUse(hero, target);
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protected int baseChargeUse(Hero hero, Char target){
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return 2;
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}
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@Override
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@@ -66,8 +66,8 @@ public class Dirk extends MeleeWeapon {
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}
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@Override
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public float abilityChargeUse(Hero hero, Char target) {
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return 2*super.abilityChargeUse(hero, target);
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protected int baseChargeUse(Hero hero, Char target){
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return 2;
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}
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@Override
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@@ -89,11 +89,12 @@ public class Flail extends MeleeWeapon {
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}
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}
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public float abilityChargeUse(Hero hero, Char target) {
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@Override
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protected int baseChargeUse(Hero hero, Char target){
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if (Dungeon.hero.buff(SpinAbilityTracker.class) != null){
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return 0;
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} else {
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return 2*super.abilityChargeUse(hero, target);
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return 2;
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}
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}
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@@ -38,11 +38,11 @@ public class Greatsword extends MeleeWeapon {
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}
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@Override
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public float abilityChargeUse(Hero hero, Char target) {
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protected int baseChargeUse(Hero hero, Char target){
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if (hero.buff(Sword.CleaveTracker.class) != null){
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return 0;
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} else {
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return super.abilityChargeUse( hero, target);
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return 1;
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}
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}
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@@ -51,11 +51,11 @@ public class HandAxe extends MeleeWeapon {
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}
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@Override
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public float abilityChargeUse(Hero hero, Char target) {
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protected int baseChargeUse(Hero hero, Char target){
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if (target == null || (target instanceof Mob && ((Mob) target).surprisedBy(hero))) {
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return super.abilityChargeUse(hero, target);
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return 1;
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} else {
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return 2*super.abilityChargeUse(hero, target);
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return 2;
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}
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}
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@@ -38,11 +38,11 @@ public class Longsword extends MeleeWeapon {
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}
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@Override
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public float abilityChargeUse(Hero hero, Char target) {
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protected int baseChargeUse(Hero hero, Char target){
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if (hero.buff(Sword.CleaveTracker.class) != null){
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return 0;
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} else {
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return super.abilityChargeUse( hero, target);
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return 1;
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}
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}
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@@ -60,11 +60,11 @@ public class Mace extends MeleeWeapon {
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}
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@Override
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public float abilityChargeUse(Hero hero, Char target) {
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protected int baseChargeUse(Hero hero, Char target){
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if (target == null || (target instanceof Mob && ((Mob) target).surprisedBy(hero))) {
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return super.abilityChargeUse(hero, target);
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return 1;
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} else {
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return 2*super.abilityChargeUse(hero, target);
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return 2;
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}
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}
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@@ -262,8 +262,12 @@ public class MeleeWeapon extends Weapon {
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}
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}
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public float abilityChargeUse(Hero hero, Char target){
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float chargeUse = 1f;
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protected int baseChargeUse(Hero hero, Char target){
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return 1; //abilities use 1 charge by default
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}
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public final float abilityChargeUse(Hero hero, Char target){
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float chargeUse = baseChargeUse(hero, target);
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if (hero.buff(Talent.CounterAbilityTacker.class) != null){
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chargeUse = Math.max(0, chargeUse-0.5f*hero.pointsInTalent(Talent.COUNTER_ABILITY));
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}
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@@ -51,8 +51,8 @@ public class Quarterstaff extends MeleeWeapon {
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}
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@Override
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public float abilityChargeUse(Hero hero, Char target) {
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return 2*super.abilityChargeUse(hero, target);
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protected int baseChargeUse(Hero hero, Char target){
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return 2;
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}
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@Override
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@@ -47,8 +47,8 @@ public class Scimitar extends MeleeWeapon {
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}
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@Override
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public float abilityChargeUse(Hero hero, Char target) {
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return 2*super.abilityChargeUse(hero, target);
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protected int baseChargeUse(Hero hero, Char target){
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return 2;
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}
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@Override
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@@ -38,11 +38,11 @@ public class Shortsword extends MeleeWeapon {
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}
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@Override
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public float abilityChargeUse(Hero hero, Char target) {
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protected int baseChargeUse(Hero hero, Char target){
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if (hero.buff(Sword.CleaveTracker.class) != null){
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return 0;
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} else {
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return super.abilityChargeUse( hero, target);
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return 1;
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}
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}
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@@ -53,8 +53,9 @@ public class Sickle extends MeleeWeapon {
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lvl*(tier+1); //scaling unchanged
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}
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public float abilityChargeUse(Hero hero, Char target) {
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return 2*super.abilityChargeUse(hero, target);
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@Override
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protected int baseChargeUse(Hero hero, Char target){
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return 2;
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}
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@Override
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@@ -48,11 +48,11 @@ public class Sword extends MeleeWeapon {
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}
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@Override
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public float abilityChargeUse(Hero hero, Char target) {
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protected int baseChargeUse(Hero hero, Char target){
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if (hero.buff(Sword.CleaveTracker.class) != null){
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return 0;
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} else {
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return super.abilityChargeUse( hero, target);
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return 1;
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}
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}
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@@ -51,11 +51,11 @@ public class WarHammer extends MeleeWeapon {
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}
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@Override
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public float abilityChargeUse(Hero hero, Char target) {
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protected int baseChargeUse(Hero hero, Char target){
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if (target == null || (target instanceof Mob && ((Mob) target).surprisedBy(hero))) {
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return super.abilityChargeUse(hero, target);
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return 1;
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} else {
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return 2*super.abilityChargeUse(hero, target);
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return 2;
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}
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}
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@@ -44,8 +44,9 @@ public class WarScythe extends MeleeWeapon {
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lvl*(tier+1); //scaling unchanged
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}
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public float abilityChargeUse(Hero hero, Char target) {
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return 2*super.abilityChargeUse(hero, target);
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@Override
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protected int baseChargeUse(Hero hero, Char target){
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return 2;
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}
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@Override
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@@ -40,11 +40,11 @@ public class WornShortsword extends MeleeWeapon {
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}
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@Override
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public float abilityChargeUse(Hero hero, Char target) {
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protected int baseChargeUse(Hero hero, Char target){
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if (hero.buff(Sword.CleaveTracker.class) != null){
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return 0;
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} else {
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return super.abilityChargeUse( hero, target);
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return 1;
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}
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}
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