v2.4.0: fixed shock elementals not actually using shock for their effect
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@@ -514,7 +514,7 @@ public abstract class Elemental extends Mob {
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}
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for (Char ch : affected) {
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ch.damage( Math.round( damage * 0.4f ), Shocking.class );
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ch.damage( Math.round( damage * 0.4f ), new Shocking() );
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if (ch == Dungeon.hero && !ch.isAlive()){
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Dungeon.fail(this);
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GLog.n( Messages.capitalize(Messages.get(Char.class, "kill", name())) );
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