v2.4.0: fixed shock elementals not actually using shock for their effect
This commit is contained in:
+1
-1
@@ -514,7 +514,7 @@ public abstract class Elemental extends Mob {
|
|||||||
}
|
}
|
||||||
|
|
||||||
for (Char ch : affected) {
|
for (Char ch : affected) {
|
||||||
ch.damage( Math.round( damage * 0.4f ), Shocking.class );
|
ch.damage( Math.round( damage * 0.4f ), new Shocking() );
|
||||||
if (ch == Dungeon.hero && !ch.isAlive()){
|
if (ch == Dungeon.hero && !ch.isAlive()){
|
||||||
Dungeon.fail(this);
|
Dungeon.fail(this);
|
||||||
GLog.n( Messages.capitalize(Messages.get(Char.class, "kill", name())) );
|
GLog.n( Messages.capitalize(Messages.get(Char.class, "kill", name())) );
|
||||||
|
|||||||
Reference in New Issue
Block a user