v2.4.0: fixed shock elementals not actually using shock for their effect

This commit is contained in:
Evan Debenham
2024-04-24 14:13:21 -04:00
parent 6238774c86
commit 90ae232be5
@@ -514,7 +514,7 @@ public abstract class Elemental extends Mob {
} }
for (Char ch : affected) { for (Char ch : affected) {
ch.damage( Math.round( damage * 0.4f ), Shocking.class ); ch.damage( Math.round( damage * 0.4f ), new Shocking() );
if (ch == Dungeon.hero && !ch.isAlive()){ if (ch == Dungeon.hero && !ch.isAlive()){
Dungeon.fail(this); Dungeon.fail(this);
GLog.n( Messages.capitalize(Messages.get(Char.class, "kill", name())) ); GLog.n( Messages.capitalize(Messages.get(Char.class, "kill", name())) );