v2.5.0: adjusted trinket creation to cost 6 energy even after force-quit
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@@ -107,9 +107,6 @@ public class TrinketCatalyst extends Item {
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@Override
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public int cost(ArrayList<Item> ingredients) {
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if (ingredients.get(0) instanceof TrinketCatalyst && !((TrinketCatalyst) ingredients.get(0)).rolledTrinkets.isEmpty()){
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return 0; //costs 0 if rolledTrinkets has items as the player already paid 6 energy
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}
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return 6;
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}
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