v2.1.0: fixed rare crashes caused by explosive curse
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@@ -73,6 +73,9 @@ public class Explosive extends Weapon.Enchantment {
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explosionPos = defender.pos+i;
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}
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}
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if (explosionPos == -1) {
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explosionPos = defender.pos;
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}
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new Bomb.MagicalBomb().explode(explosionPos);
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