v0.9.2a: fixed clobber not knocking flying enemies over pits
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@@ -333,7 +333,7 @@ public class Combo extends Buff implements ActionIndicator.Action {
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if (count >= 7 && hero.pointsInTalent(Talent.ENHANCED_COMBO) >= 1){
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dist ++;
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Buff.prolong(enemy, Vertigo.class, 3);
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} else {
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} else if (!enemy.flying) {
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while (dist > trajectory.dist ||
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(dist > 0 && Dungeon.level.pit[trajectory.path.get(dist)])) {
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dist--;
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