v2.0.0: fixed iron stomach being used to cancel chasm damage
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@@ -539,6 +539,10 @@ public abstract class Level implements Bundlable {
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if (timeFreeze != null) timeFreeze.disarmPresses();
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if (timeFreeze != null) timeFreeze.disarmPresses();
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Swiftthistle.TimeBubble timeBubble = Dungeon.hero.buff(Swiftthistle.TimeBubble.class);
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Swiftthistle.TimeBubble timeBubble = Dungeon.hero.buff(Swiftthistle.TimeBubble.class);
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if (timeBubble != null) timeBubble.disarmPresses();
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if (timeBubble != null) timeBubble.disarmPresses();
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//iron stomach does not persist through chasm falling
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Talent.WarriorFoodImmunity foodImmune = Dungeon.hero.buff(Talent.WarriorFoodImmunity.class);
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if (foodImmune != null) foodImmune.detach();
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}
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}
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public void seal(){
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public void seal(){
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