v1.3.2: added a safety check to sacrificial fire
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@@ -132,7 +132,7 @@ public class SacrificialFire extends Blob {
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SacrificialFire fire = (SacrificialFire)Dungeon.level.blobs.get( SacrificialFire.class );
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int firePos = -1;
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for (int i : PathFinder.NEIGHBOURS9){
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if (fire != null && fire.cur[ch.pos+i] > 0){
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if (fire != null && fire.volume > 0 && fire.cur[ch.pos+i] > 0){
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firePos = ch.pos+i;
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break;
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}
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