v1.3.2: added a safety check to sacrificial fire
This commit is contained in:
+1
-1
@@ -132,7 +132,7 @@ public class SacrificialFire extends Blob {
|
|||||||
SacrificialFire fire = (SacrificialFire)Dungeon.level.blobs.get( SacrificialFire.class );
|
SacrificialFire fire = (SacrificialFire)Dungeon.level.blobs.get( SacrificialFire.class );
|
||||||
int firePos = -1;
|
int firePos = -1;
|
||||||
for (int i : PathFinder.NEIGHBOURS9){
|
for (int i : PathFinder.NEIGHBOURS9){
|
||||||
if (fire != null && fire.cur[ch.pos+i] > 0){
|
if (fire != null && fire.volume > 0 && fire.cur[ch.pos+i] > 0){
|
||||||
firePos = ch.pos+i;
|
firePos = ch.pos+i;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user