v0.9.2: fixed vision range errors caused by new talent
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@@ -699,8 +699,7 @@ public class Dungeon {
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}
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public static void observe(){
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int dist = Dungeon.hero.viewDistance;
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dist *= 1f + 0.25f*Dungeon.hero.pointsInTalent(Talent.FARSIGHT);
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int dist = 8 + 2*Dungeon.hero.pointsInTalent(Talent.FARSIGHT);
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observe( dist+1 );
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}
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