v2.0.1: updated version and changelog for v2.0.1 release

This commit is contained in:
Evan Debenham
2023-03-24 16:25:39 -04:00
parent 5ddcb7d7ea
commit 94bf1c5f41
3 changed files with 54 additions and 3 deletions

View File

@@ -14,8 +14,8 @@ allprojects {
appName = 'Shattered Pixel Dungeon'
appPackageName = 'com.shatteredpixel.shatteredpixeldungeon'
appVersionCode = 684
appVersionName = '2.0.0'
appVersionCode = 686
appVersionName = '2.0.1'
appJavaCompatibility = JavaVersion.VERSION_1_8

View File

@@ -200,7 +200,7 @@ public class WelcomeScene extends PixelScene {
//TODO: change the messages here in accordance with the type of patch.
message = Messages.get(this, "patch_intro");
message += "\n";
//message += "\n" + Messages.get(this, "patch_balance");
message += "\n" + Messages.get(this, "patch_balance");
message += "\n" + Messages.get(this, "patch_bugfixes");
message += "\n" + Messages.get(this, "patch_translations");

View File

@@ -76,6 +76,57 @@ public class v2_X_Changes {
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);
changes = new ChangeInfo("", false, null);
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);
changes = new ChangeInfo("v2.0.1", false, null);
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);
changes.addButton(new ChangeButton(HeroSprite.avatar(HeroClass.DUELIST, 6), "Duelist Buffs",
"I expect to make some more thorough changes in v2.1, after gameplay data becomes more reliable, but for now I'm making some early buffs to the Duelist to improve on a bunch of her talents and weapon abilities that are not performing as well as others. This should hopefully make her gameplay feel more consistent.\n\n" +
"_-_ Weapon ability recharge speed increased by 12.5% at no missing charges, down to being unchanged when at 0/10\n" +
"\n" +
"_- Strengthening Meal_ bonus damage up to 3 from 2\n" +
"_- Swift Equip_ cooldown down to 20 turns from 30\n" +
"_- Unencumbered Spirit_ energy boost up to 33/67/100/150%, from 25/50/100/150%\n" +
"_- Monastic Vigor_ threshold changed to 100/80/60%, from 100/85/70%\n" +
"\n" +
"_- Sneak_ now grants 8/6/4 turns of stealth, up from 6/5/4\n" +
"_- Spike_ now deals +40/30% bonus damage, up from +15/10%\n" +
"_- Heavy Blow_ now deals +65/60/55/50% damage, up from +50/45/40/35\n" +
"_- Combo Strike_ now deals +40/35/30% damage per stack, up from +30/25/20%\n" +
"_- Spin_ now deals +33% damage per stack, up from +20%"));
changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"),
"_-_ Quickslot contents are now automatically swapped if a newly equipped item that is not quickslotted replaces an item that was quickslotted. This should make weapon swapping gameplay smoother.\n" +
"\n" +
"_-_ The changes screen now supports more text for a single entry. On mobile UI the changes window can now have multiple tabs, on full UI the changes pane on the right is now scrollable.\n" +
"\n" +
"_-_ Updated translations\n" +
"_-_ Levitation now prevents damage from floor electricity during the DM-300 fight\n" +
"_-_ Removed support for save data prior to v1.2.3"));
changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
"Fixed (Caused by v2.0):\n" +
"_-_ Various rare crash bugs\n" +
"_-_ Duelist not being automatically unlocked for existing players with a win\n" +
"_-_ Blooming elemental strike placing tall grass on plants\n" +
"_-_ Various minor textual errors\n" +
"_-_ Enemies frozen by Challenge ability still being fearable\n" +
"_-_ Charged shot ability rarely messing with the game's UI when its animation ends\n" +
"_-_ Combined energy talent rarely boosting energy above 100%\n" +
"_-_ Brawler's stance not preventing damage blocking from equipped weapon\n" +
"\n" +
"Fixed (existed prior to v2.0):\n" +
"_-_ Noisemakers being visually defusable after trigger but not exploding\n" +
"_-_ Damage/Stun from blastwave knockback applying to downed ghouls\n" +
"_-_ Various rare bugs when inputting multiple actions while using the unstable spellbook\n" +
"_-_ Even more cases of particle effects sometimes failing to appear\n" +
"_-_ Projecting champtions with ranged attacks refusing to melee from a distance in some cases\n" +
"_-_ Various rare UI bug"));
changes = new ChangeInfo(Messages.get(ChangesScene.class, "new"), false, null);
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);