v0.6.2: adjusted secret chest and trap rooms

This commit is contained in:
Evan Debenham
2017-10-23 02:08:02 -04:00
parent 0cdc6f27df
commit 9520c9a402
2 changed files with 18 additions and 11 deletions

View File

@@ -33,16 +33,28 @@ import com.watabou.utils.Point;
public class SecretChestChasmRoom extends SecretRoom {
//width and height are controlled here so that this room always requires 2 levitation potions
@Override
public int minWidth() {
return 8;
}
@Override
public int maxWidth() {
return 9;
}
@Override
public int minHeight() {
return 8;
}
@Override
public int maxHeight() {
return 9;
}
@Override
public void paint(Level level) {
super.paint(level);
@@ -69,23 +81,19 @@ public class SecretChestChasmRoom extends SecretRoom {
p = new Point(left+3, top+3);
Painter.set(level, p, Terrain.EMPTY_SP);
level.drop(Generator.random(Generator.Category.SCROLL),
level.pointToCell(p)).type = Heap.Type.LOCKED_CHEST;
level.drop(Generator.random(), level.pointToCell(p)).type = Heap.Type.LOCKED_CHEST;
p.x = right-3;
Painter.set(level, p, Terrain.EMPTY_SP);
level.drop(Generator.random(Generator.Category.POTION),
level.pointToCell(p)).type = Heap.Type.LOCKED_CHEST;
level.drop(Generator.random(), level.pointToCell(p)).type = Heap.Type.LOCKED_CHEST;
p.y = bottom-3;
Painter.set(level, p, Terrain.EMPTY_SP);
level.drop(Generator.random(Generator.Category.SCROLL),
level.pointToCell(p)).type = Heap.Type.LOCKED_CHEST;
level.drop(Generator.random(), level.pointToCell(p)).type = Heap.Type.LOCKED_CHEST;
p.x = left+3;
Painter.set(level, p, Terrain.EMPTY_SP);
level.drop(Generator.random(Generator.Category.POTION),
level.pointToCell(p)).type = Heap.Type.LOCKED_CHEST;
level.drop(Generator.random(), level.pointToCell(p)).type = Heap.Type.LOCKED_CHEST;
level.addItemToSpawn(new PotionOfLevitation());

View File

@@ -38,7 +38,6 @@ import com.shatteredpixel.shatteredpixeldungeon.levels.traps.FlockTrap;
import com.shatteredpixel.shatteredpixeldungeon.levels.traps.GrimTrap;
import com.shatteredpixel.shatteredpixeldungeon.levels.traps.GrippingTrap;
import com.shatteredpixel.shatteredpixeldungeon.levels.traps.PoisonDartTrap;
import com.shatteredpixel.shatteredpixeldungeon.levels.traps.SummoningTrap;
import com.shatteredpixel.shatteredpixeldungeon.levels.traps.TeleportationTrap;
import com.shatteredpixel.shatteredpixeldungeon.levels.traps.Trap;
import com.shatteredpixel.shatteredpixeldungeon.levels.traps.WarpingTrap;
@@ -52,9 +51,9 @@ public class TrapsRoom extends SpecialRoom {
Painter.fill( level, this, Terrain.WALL );
Class<? extends Trap> trapClass;
switch (Random.Int(5)){
switch (Random.Int(4)){
case 0:
trapClass = !Dungeon.bossLevel(Dungeon.depth + 1)? null : SummoningTrap.class;
trapClass = null;
break;
default:
trapClass = Random.oneOf(levelTraps[Dungeon.depth/5]);