v0.9.2b: hero now plays the flying animation while idling and levitating
This commit is contained in:
@@ -102,12 +102,20 @@ public class HeroSprite extends CharSprite {
|
||||
@Override
|
||||
public void move( int from, int to ) {
|
||||
super.move( from, to );
|
||||
if (ch.flying) {
|
||||
if (ch != null && ch.flying) {
|
||||
play( fly );
|
||||
}
|
||||
Camera.main.panFollow(this, 20f);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void idle() {
|
||||
super.idle();
|
||||
if (ch != null && ch.flying) {
|
||||
play( fly );
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void jump( int from, int to, Callback callback ) {
|
||||
super.jump( from, to, callback );
|
||||
|
||||
Reference in New Issue
Block a user