v2.0.0: fixed brawlers stance benefiting from weapon reach
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+4
@@ -29,6 +29,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MeleeWeapon;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.shatteredpixel.shatteredpixeldungeon.ui.AttackIndicator;
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import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.watabou.noosa.Image;
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@@ -164,6 +165,7 @@ public class RingOfForce extends Ring {
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if (action.equals(AC_ABILITY)){
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if (hero.buff(BrawlersStance.class) != null){
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hero.buff(BrawlersStance.class).detach();
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AttackIndicator.updateState();
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} else if (!isEquipped(hero)) {
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GLog.w(Messages.get(MeleeWeapon.class, "ability_need_equip"));
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@@ -173,6 +175,7 @@ public class RingOfForce extends Ring {
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} else {
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Buff.affect(hero, BrawlersStance.class);
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AttackIndicator.updateState();
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}
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} else {
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super.execute(hero, action);
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@@ -203,6 +206,7 @@ public class RingOfForce extends Ring {
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//clear the buff if no ring of force is equipped
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if (hero.buff(RingOfForce.Force.class) == null){
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stance.detach();
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AttackIndicator.updateState();
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return false;
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} else {
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return true;
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+7
-2
@@ -32,6 +32,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.duelist.El
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.KindOfWeapon;
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import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfArcana;
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import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfForce;
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import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfFuror;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.curses.Annoying;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.curses.Displacing;
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@@ -212,10 +213,14 @@ abstract public class Weapon extends KindOfWeapon {
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@Override
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public int reachFactor(Char owner) {
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int reach = RCH;
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if (owner instanceof Hero && RingOfForce.unarmedGetsWeaponEffects((Hero) owner)){
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reach = 1; //brawlers stance benefits from enchantments, but not innate reach
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}
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if (hasEnchant(Projecting.class, owner)){
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return RCH + Math.round(enchantment.procChanceMultiplier(owner));
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return reach + Math.round(enchantment.procChanceMultiplier(owner));
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} else {
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return RCH;
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return reach;
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}
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}
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