v1.4.0: added new ascension dialogue for the ghost hero

This commit is contained in:
Evan Debenham
2022-09-19 15:16:07 -04:00
parent a11ebc1ca2
commit 97e035eed5
3 changed files with 42 additions and 21 deletions
@@ -258,6 +258,12 @@ items.artifacts.driedrose$ghosthero.dialogue_halls_3=What were the dwarves think
items.artifacts.driedrose$ghosthero.dialogue_halls_4=The monsters here are otherworldly, where did they come from?
items.artifacts.driedrose$ghosthero.dialogue_halls_5=Can you feel it? It's like something is watching us.
items.artifacts.driedrose$ghosthero.dialogue_halls_6=Thank goodness there are torches, it's so dark here!
items.artifacts.driedrose$ghosthero.dialogue_ascension_1=Why is this happening, I thought we succeeded?
items.artifacts.driedrose$ghosthero.dialogue_ascension_2=How is that thing still able to influence this world?
items.artifacts.driedrose$ghosthero.dialogue_ascension_3=I hope you know what you're doing with that amulet.
items.artifacts.driedrose$ghosthero.dialogue_ascension_4=I suppose we're not done just yet.
items.artifacts.driedrose$ghosthero.dialogue_ascension_5=We've come so far already, we can finish this!
items.artifacts.driedrose$ghosthero.dialogue_ascension_6=Just a little further, we can make it out of here!
items.artifacts.driedrose$ghosthero.seen_goo_1=Beware Goo!
items.artifacts.driedrose$ghosthero.seen_goo_2=Many of my friends died to this thing, time for vengeance!
@@ -29,6 +29,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.CorrosiveGas;
import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.ToxicGas;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.AllyBuff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.AscensionChallenge;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Burning;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.LockedFloor;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.MagicImmune;
@@ -762,27 +763,34 @@ public class DriedRose extends Artifact {
}
public void sayAppeared(){
int depth = (Dungeon.depth - 1) / 5;
//only some lines are said on the first floor of a depth
int variant = Dungeon.depth % 5 == 1 ? Random.IntRange(1, 3) : Random.IntRange(1, 6);
switch(depth){
case 0:
yell( Messages.get( this, "dialogue_sewers_" + variant ));
break;
case 1:
yell( Messages.get( this, "dialogue_prison_" + variant ));
break;
case 2:
yell( Messages.get( this, "dialogue_caves_" + variant ));
break;
case 3:
yell( Messages.get( this, "dialogue_city_" + variant ));
break;
case 4: default:
yell( Messages.get( this, "dialogue_halls_" + variant ));
break;
if (Dungeon.hero.buff(AscensionChallenge.class) != null){
yell( Messages.get( this, "dialogue_ascension_" + Random.IntRange(1, 6) ));
} else {
int depth = (Dungeon.depth - 1) / 5;
//only some lines are said on the first floor of a depth
int variant = Dungeon.depth % 5 == 1 ? Random.IntRange(1, 3) : Random.IntRange(1, 6);
switch (depth) {
case 0:
yell(Messages.get(this, "dialogue_sewers_" + variant));
break;
case 1:
yell(Messages.get(this, "dialogue_prison_" + variant));
break;
case 2:
yell(Messages.get(this, "dialogue_caves_" + variant));
break;
case 3:
yell(Messages.get(this, "dialogue_city_" + variant));
break;
case 4:
default:
yell(Messages.get(this, "dialogue_halls_" + variant));
break;
}
}
if (ShatteredPixelDungeon.scene() instanceof GameScene) {
Sample.INSTANCE.play( Assets.Sounds.GHOST );
@@ -570,6 +570,13 @@ public class GameScene extends PixelScene {
if (Dungeon.hero.buff(AscensionChallenge.class) != null
&& Dungeon.depth == Statistics.highestAscent){
Dungeon.hero.buff(AscensionChallenge.class).saySwitch();
if (Dungeon.bossLevel()){
for (Char ch : Actor.chars()){
if (ch instanceof DriedRose.GhostHero){
((DriedRose.GhostHero) ch).sayAppeared();
}
}
}
}
InterlevelScene.mode = InterlevelScene.Mode.NONE;