v3.2.5: reverted some corner UI insets on desktop

This commit is contained in:
Evan Debenham
2025-09-18 11:07:18 -04:00
parent e4a334412d
commit 98547cdf82
2 changed files with 4 additions and 4 deletions

View File

@@ -47,6 +47,7 @@ import com.watabou.noosa.BitmapText;
import com.watabou.noosa.Camera;
import com.watabou.noosa.Image;
import com.watabou.noosa.audio.Music;
import com.watabou.utils.DeviceCompat;
import com.watabou.utils.GameMath;
import com.watabou.utils.RectF;
@@ -147,7 +148,7 @@ public class RankingsScene extends PixelScene {
btnExit.setPos( Camera.main.width - btnExit.width() - insets.right, insets.top );
add( btnExit );
float left = insets.left + (PixelScene.landscape() ? 10 : 0);
float left = insets.left + (PixelScene.landscape() && !DeviceCompat.isDesktop() ? 10 : 0);
if (Rankings.INSTANCE.latestDaily != null) {
IconButton btnDailies = new IconButton(Icons.CALENDAR.get()) {

View File

@@ -221,9 +221,8 @@ public class TitleScene extends PixelScene {
BitmapText version = new BitmapText( "v" + Game.version, pixelFont);
version.measure();
version.hardlight( 0x888888 );
//TODO perhaps extra check for Android top-right / top-left notches?
version.x = insets.left + w - version.width() - 8;
version.y = insets.top + h - version.height() - 4;
version.x = insets.left + w - version.width() - (DeviceCompat.isDesktop() ? 4 : 8);
version.y = insets.top + h - version.height() - (DeviceCompat.isDesktop() ? 2 : 4);
add( version );
if (DeviceCompat.isDesktop()) {