v2.0.0: fixed various minor textual errors

This commit is contained in:
Evan Debenham
2023-02-09 20:52:52 -05:00
parent 1225df283b
commit 98c190315e
2 changed files with 8 additions and 13 deletions

View File

@@ -1576,7 +1576,7 @@ items.weapon.melee.greatshield.desc=More like a mobile wall than a shield, this
items.weapon.melee.greatsword.name=greatsword
items.weapon.melee.greatsword.ability_name=cleave
items.weapon.melee.greatsword.ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This deals +20% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free.
items.weapon.melee.greatsword.ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This deals +20% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free.
items.weapon.melee.greatsword.desc=This towering blade inflicts heavy damage by investing its heft into every swing.
items.weapon.melee.handaxe.name=hand axe
@@ -1591,7 +1591,7 @@ items.weapon.melee.knuckles.desc=A piece of iron shaped to fit around the knuckl
items.weapon.melee.longsword.name=longsword
items.weapon.melee.longsword.ability_name=cleave
items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals +23% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free.
items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals +23% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free.
items.weapon.melee.longsword.desc=This sword's long razor-sharp steel blade shines reassuringly, though its size does make it quite heavy.
items.weapon.melee.mace.name=mace
@@ -1637,7 +1637,7 @@ items.weapon.melee.meleeweapon.swap_full=You can't do that with a full inventory
items.weapon.melee.shortsword.name=shortsword
items.weapon.melee.shortsword.ability_name=cleave
items.weapon.melee.shortsword.ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This deals +30% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free.
items.weapon.melee.shortsword.ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This deals +30% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free.
items.weapon.melee.shortsword.desc=A quite short sword, only a few inches longer than a dagger.
items.weapon.melee.quarterstaff.name=quarterstaff
@@ -1682,7 +1682,7 @@ items.weapon.melee.scimitar.ability_name=sword dance
items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -33% accuracy for 6 turns, takes no time to activate, and costs two charges.
items.weapon.melee.scimitar.desc=A thick curved blade. Its shape allows for faster, yet less powerful attacks.
items.weapon.melee.scimitar$sworddance.name=sword dance
items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes with her weapon, in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimiar), but suffers -33%% accuracy.\n\nTurns remaining: %s.
items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes with her weapon, in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimitar), but suffers -33%% accuracy.\n\nTurns remaining: %s.
items.weapon.melee.spear.name=spear
items.weapon.melee.spear.stats_desc=This is a rather slow weapon.\nThis weapon has extra reach.
@@ -1692,7 +1692,7 @@ items.weapon.melee.spear.desc=A slender wooden rod tipped with sharpened iron.
items.weapon.melee.sword.name=sword
items.weapon.melee.sword.ability_name=cleave
items.weapon.melee.sword.ability_desc=The Duelist can _cleave_ an enemy with a sword. This deals +27% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free.
items.weapon.melee.sword.ability_desc=The Duelist can _cleave_ an enemy with a sword. This deals +27% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free.
items.weapon.melee.sword.desc=A nicely balanced sword. Not too large, but still notably longer than a shortsword.
items.weapon.melee.sword$cleavetracker.name=cleave
items.weapon.melee.sword$cleavetracker.desc=The Duelist is ready to follow up on her previous cleave. The next use of cleave will not cost any weapon ability charge.\n\nTurns remaining: %s.
@@ -1711,7 +1711,7 @@ items.weapon.melee.whip.desc=While the barbed length of rope at the end of this
items.weapon.melee.wornshortsword.name=worn shortsword
items.weapon.melee.wornshortsword.ability_name=cleave
items.weapon.melee.wornshortsword.ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This deals +33% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free.
items.weapon.melee.wornshortsword.ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This deals +33% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free.
items.weapon.melee.wornshortsword.desc=A quite short sword, worn down through heavy use. It is both weaker and a bit lighter than a shortsword in better condition.

View File

@@ -196,14 +196,9 @@ public class SandalsOfNature extends Artifact {
}
if (curSeedEffect != null){
//TODO fix in v2.0.0 when this line is translated
if (Messages.lang() == Languages.ENGLISH){
desc += "\n\n" + Messages.get(this, "desc_ability",
Messages.titleCase(Messages.get(curSeedEffect, "name")),
seedChargeReqs.get(curSeedEffect));
} else {
desc += "\n\n" + Messages.get(this, "desc_ability", seedChargeReqs.get(curSeedEffect));
}
Messages.titleCase(Messages.get(curSeedEffect, "name")),
seedChargeReqs.get(curSeedEffect));
}
if (!seeds.isEmpty()){