v0.6.2a: added functionality for audio muting during phone calls

This commit is contained in:
Evan Debenham
2017-10-31 22:37:06 -04:00
parent 62a6c4be34
commit 99156c0005
3 changed files with 53 additions and 20 deletions

View File

@@ -21,22 +21,6 @@
package com.watabou.noosa;
import java.util.ArrayList;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.opengles.GL10;
import com.watabou.glscripts.Script;
import com.watabou.gltextures.TextureCache;
import com.watabou.glwrap.ScreenConfigChooser;
import com.watabou.glwrap.Vertexbuffer;
import com.watabou.input.Keys;
import com.watabou.input.Touchscreen;
import com.watabou.noosa.audio.Music;
import com.watabou.noosa.audio.Sample;
import com.watabou.utils.BitmapCache;
import com.watabou.utils.SystemTime;
import android.annotation.SuppressLint;
import android.app.Activity;
import android.content.pm.PackageManager.NameNotFoundException;
@@ -53,6 +37,22 @@ import android.view.MotionEvent;
import android.view.SurfaceHolder;
import android.view.View;
import com.watabou.glscripts.Script;
import com.watabou.gltextures.TextureCache;
import com.watabou.glwrap.ScreenConfigChooser;
import com.watabou.glwrap.Vertexbuffer;
import com.watabou.input.Keys;
import com.watabou.input.Touchscreen;
import com.watabou.noosa.audio.Music;
import com.watabou.noosa.audio.Sample;
import com.watabou.utils.BitmapCache;
import com.watabou.utils.SystemTime;
import java.util.ArrayList;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.opengles.GL10;
public class Game extends Activity implements GLSurfaceView.Renderer, View.OnTouchListener {
public static Game instance;
@@ -144,11 +144,14 @@ public class Game extends Activity implements GLSurfaceView.Renderer, View.OnTou
setContentView( view );
}
private boolean paused = false;
@Override
public void onStart() {
super.onStart();
now = 0;
paused = false;
view.onResume();
Music.INSTANCE.resume();
@@ -163,6 +166,7 @@ public class Game extends Activity implements GLSurfaceView.Renderer, View.OnTou
scene.pause();
}
paused = true;
view.onPause();
Script.reset();
@@ -170,6 +174,10 @@ public class Game extends Activity implements GLSurfaceView.Renderer, View.OnTou
Sample.INSTANCE.pause();
}
public boolean isPaused(){
return paused;
}
@Override
public void onDestroy() {
super.onDestroy();