v2.4.0: converted most damaging duelist abilities show damage ranges

also fixed a bug in war scythe where stated bleed rate was 90%, when it was actually 99% (now rounded to 100%)
This commit is contained in:
Evan Debenham
2024-04-09 11:33:00 -04:00
parent afb045be91
commit 998cc211cd
19 changed files with 189 additions and 22 deletions

View File

@@ -876,7 +876,7 @@ items.quest.pickaxe.name=pickaxe
items.quest.pickaxe.ac_mine=MINE
items.quest.pickaxe.no_vein=There is no dark gold vein near you to mine.
items.quest.pickaxe.ability_name=pierce
items.quest.pickaxe.ability_desc=The Duelist can _pierce_ an enemy with a pickaxe. This is guaranteed to hit, applies vulnerable for 3 turns, and deals double damage to enemies with rigid skin.
items.quest.pickaxe.ability_desc=The Duelist can _pierce_ an enemy with a pickaxe. This is guaranteed to hit, applies vulnerable for 3 turns, and deals _%1$d-%2$d damage_ to enemies with rigid skin.
items.quest.pickaxe.desc=This is a sturdy and heavy tool for breaking rocks. You don't need to equip the pickaxe to mine with it, but it can probably be equipped as a weapon in a pinch.
items.quest.ratskull.name=giant rat skull
@@ -1595,7 +1595,8 @@ items.weapon.melee.assassinsblade.desc=A small wavy blade made of obsidian, diff
items.weapon.melee.battleaxe.name=battle axe
items.weapon.melee.battleaxe.stats_desc=This is a rather accurate weapon.
items.weapon.melee.battleaxe.ability_name=heavy blow
items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This concentrated attack deals +35% damage and dazes for 5 turns, reducing accuracy and evasion by 50%. This ability costs 2 charges if it does not surprise the enemy.
items.weapon.melee.battleaxe.typical_ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This concentrated attack typically deals _%1$d-%2$d damage_ and dazes for 5 turns, reducing accuracy and evasion by 50%%. This ability costs 2 charges if it does not surprise the enemy.
items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This concentrated attack deals _%1$d-%2$d damage_ and dazes for 5 turns, reducing accuracy and evasion by 50%%. This ability costs 2 charges if it does not surprise the enemy.
items.weapon.melee.battleaxe.desc=The enormous steel head of this battle axe puts considerable heft behind each wide stroke.
items.weapon.melee.crossbow.name=crossbow
@@ -1636,7 +1637,8 @@ items.weapon.melee.gauntlet.desc=This massive gauntlet is made of crimson fabric
items.weapon.melee.glaive.name=glaive
items.weapon.melee.glaive.stats_desc=This is a rather slow weapon.\nThis weapon has extra reach.
items.weapon.melee.glaive.ability_name=spike
items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals +30% damage, knocks the enemy back, and is guaranteed to hit.
items.weapon.melee.glaive.typical_ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d_ damage, knocks the enemy back, and is guaranteed to hit.
items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d_ damage, knocks the enemy back, and is guaranteed to hit.
items.weapon.melee.glaive.desc=A massive polearm consisting of a sword blade on the end of a pole.
items.weapon.melee.gloves.name=studded gloves
@@ -1648,7 +1650,8 @@ items.weapon.melee.gloves.desc=These studded gloves don't provide any real prote
items.weapon.melee.greataxe.name=greataxe
items.weapon.melee.greataxe.stats_desc=This weapon is incredibly heavy.
items.weapon.melee.greataxe.ability_name=retribution
items.weapon.melee.greataxe.ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 50% health. This devastating attack is guaranteed to hit and deals +50% damage.
items.weapon.melee.greataxe.typical_ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 50%% health. This devastating attack typically deals _%1$d-%2$d damage_ and is guaranteed to hit.
items.weapon.melee.greataxe.ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 50%% health. This devastating attack typically deals _%1$d-%2$d damage_ and is guaranteed to hit.
items.weapon.melee.greataxe.desc=Meant to be wielded over the shoulder, this titanic axe is as powerful as it is heavy.
items.weapon.melee.greatshield.name=greatshield
@@ -1660,30 +1663,35 @@ items.weapon.melee.greatshield.desc=More like a mobile wall than a shield, this
items.weapon.melee.greatsword.name=greatsword
items.weapon.melee.greatsword.ability_name=cleave
items.weapon.melee.greatsword.ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This deals +20% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free.
items.weapon.melee.greatsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free.
items.weapon.melee.greatsword.ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free.
items.weapon.melee.greatsword.desc=This towering blade inflicts heavy damage by investing its heft into every swing.
items.weapon.melee.handaxe.name=hand axe
items.weapon.melee.handaxe.stats_desc=This is a rather accurate weapon.
items.weapon.melee.handaxe.ability_name=heavy blow
items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This concentrated attack deals +45% damage and dazes for 5 turns, reducing accuracy and evasion by 50%. This ability costs 2 charges if it does not surprise the enemy.
items.weapon.melee.handaxe.typical_ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This concentrated attack typically deals _%1$d-%2$d damage_ and dazes for 5 turns, reducing accuracy and evasion by 50%%. This ability costs 2 charges if it does not surprise the enemy.
items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This concentrated attack deals _%1$d-%2$d damage_ and dazes for 5 turns, reducing accuracy and evasion by 50%%. This ability costs 2 charges if it does not surprise the enemy.
items.weapon.melee.handaxe.desc=A light axe, most commonly used for felling trees. The wide blade works well against foes as well.
items.weapon.melee.katana.name=katana
items.weapon.melee.katana.stats_desc=This weapon blocks 0-3 damage.
items.weapon.melee.katana.ability_name=lunge
items.weapon.melee.katana.ability_desc=The Duelist can _lunge_ with a katana at an enemy 1 tile away. This moves toward the enemy, deals +35% damage, and is guaranteed to hit.
items.weapon.melee.katana.typical_ability_desc=The Duelist can _lunge_ with a katana at an enemy 1 tile away. This moves toward the enemy, typically deals _%1$d-%2$d damage_, and is guaranteed to hit.
items.weapon.melee.katana.ability_desc=The Duelist can _lunge_ with a katana at an enemy 1 tile away. This moves toward the enemy, deals _%1$d-%2$d damage_, and is guaranteed to hit.
items.weapon.melee.katana.desc=A slender sword with a large metal guard above the handle.
items.weapon.melee.longsword.name=longsword
items.weapon.melee.longsword.ability_name=cleave
items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals +23% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free.
items.weapon.melee.longsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a longsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free.
items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free.
items.weapon.melee.longsword.desc=This sword's long razor-sharp steel blade shines reassuringly, though its size does make it quite heavy.
items.weapon.melee.mace.name=mace
items.weapon.melee.mace.stats_desc=This is a rather accurate weapon.
items.weapon.melee.mace.ability_name=heavy blow
items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This concentrated attack deals +40% damage and dazes for 5 turns, reducing accuracy and evasion by 50%. This ability costs 2 charges if it does not surprise the enemy.
items.weapon.melee.mace.typical_ability_desc=The Duelist can perform a _heavy blow_ with a mace. This concentrated attack typically deals _%1$d-%2$d damage_ and dazes for 5 turns, reducing accuracy and evasion by 50%%. This ability costs 2 charges if it does not surprise the enemy.
items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This concentrated attack deals _%1$d-%2$d damage_ and dazes for 5 turns, reducing accuracy and evasion by 50%%. This ability costs 2 charges if it does not surprise the enemy.
items.weapon.melee.mace.desc=The large iron head of this weapon inflicts substantial damage.
items.weapon.melee.magesstaff.name=mage's staff
@@ -1723,7 +1731,8 @@ items.weapon.melee.meleeweapon.swap_full=You can't do that with a full inventory
items.weapon.melee.shortsword.name=shortsword
items.weapon.melee.shortsword.ability_name=cleave
items.weapon.melee.shortsword.ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This deals +30% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free.
items.weapon.melee.shortsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free.
items.weapon.melee.shortsword.ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free.
items.weapon.melee.shortsword.desc=A quite short sword, only a few inches longer than a dagger.
items.weapon.melee.quarterstaff.name=quarterstaff
@@ -1737,7 +1746,8 @@ items.weapon.melee.quarterstaff$defensivestance.desc=The Duelist is using her qu
items.weapon.melee.rapier.name=rapier
items.weapon.melee.rapier.stats_desc=This weapon blocks 0-1 damage.
items.weapon.melee.rapier.ability_name=lunge
items.weapon.melee.rapier.ability_desc=The Duelist can _lunge_ with a rapier at an enemy 1 tile away. This moves toward the enemy, deals +67% damage, and is guaranteed to hit.
items.weapon.melee.rapier.typical_ability_desc=The Duelist can _lunge_ with a rapier at an enemy 1 tile away. This moves toward the enemy, typically deals _%1$d-%2$d damage_, and is guaranteed to hit.
items.weapon.melee.rapier.ability_desc=The Duelist can _lunge_ with a rapier at an enemy 1 tile away. This moves toward the enemy, deals _%1$d-%2$d damage_, and is guaranteed to hit.
items.weapon.melee.rapier.desc=A slim straight sword that offers some protection in exchange for less slashing power.
items.weapon.melee.roundshield.name=round shield
@@ -1775,18 +1785,21 @@ items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum
items.weapon.melee.sickle.name=sickle
items.weapon.melee.sickle.stats_desc=This is a rather inaccurate weapon.
items.weapon.melee.sickle.ability_name=harvest
items.weapon.melee.sickle.ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack inflicts bleed equal to 110% of damage and is guaranteed to hit, but costs 2 charges.
items.weapon.melee.sickle.typical_ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack typically inflicts _%1$d-%2$d bleed_ instead of damage and is guaranteed to hit, but costs 2 charges.
items.weapon.melee.sickle.ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack inflicts _%1$d-%2$d bleed_ instead of damage and is guaranteed to hit, but costs 2 charges.
items.weapon.melee.sickle.desc=A handheld farming tool that can double as a strong but unwieldy weapon.
items.weapon.melee.spear.name=spear
items.weapon.melee.spear.stats_desc=This is a rather slow weapon.\nThis weapon has extra reach.
items.weapon.melee.spear.ability_name=spike
items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals +45% damage, knocks the enemy back, and is guaranteed to hit.
items.weapon.melee.spear.typical_ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d_ damage, knocks the enemy back, and is guaranteed to hit.
items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d_ damage, knocks the enemy back, and is guaranteed to hit.
items.weapon.melee.spear.desc=A slender wooden rod tipped with sharpened iron.
items.weapon.melee.sword.name=sword
items.weapon.melee.sword.ability_name=cleave
items.weapon.melee.sword.ability_desc=The Duelist can _cleave_ an enemy with a sword. This deals +27% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free.
items.weapon.melee.sword.typical_ability_desc=The Duelist can _cleave_ an enemy with a sword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free.
items.weapon.melee.sword.ability_desc=The Duelist can _cleave_ an enemy with a sword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free.
items.weapon.melee.sword.desc=A nicely balanced sword. Not too large, but still notably longer than a shortsword.
items.weapon.melee.sword$cleavetracker.name=cleave
items.weapon.melee.sword$cleavetracker.desc=The Duelist is ready to follow up on her previous cleave. The next use of cleave will not cost any weapon ability charge.\n\nTurns remaining: %s.
@@ -1794,13 +1807,15 @@ items.weapon.melee.sword$cleavetracker.desc=The Duelist is ready to follow up on
items.weapon.melee.warhammer.name=war hammer
items.weapon.melee.warhammer.stats_desc=This is a rather accurate weapon.
items.weapon.melee.warhammer.ability_name=heavy blow
items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This concentrated attack deals +30% damage and dazes for 5 turns, reducing accuracy and evasion by 50%. This ability costs 2 charges if it does not surprise the enemy.
items.weapon.melee.warhammer.typical_ability_desc=The Duelist can perform a _heavy blow_ with a v. This concentrated attack typically deals _%1$d-%2$d damage_ and dazes for 5 turns, reducing accuracy and evasion by 50%%. This ability costs 2 charges if it does not surprise the enemy.
items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This concentrated attack deals _%1$d-%2$d damage_ and dazes for 5 turns, reducing accuracy and evasion by 50%%. This ability costs 2 charges if it does not surprise the enemy.
items.weapon.melee.warhammer.desc=Few creatures can withstand the crushing blow of this towering mass of lead and steel, but it takes great strength to use effectively.
items.weapon.melee.warscythe.name=war scythe
items.weapon.melee.warscythe.stats_desc=This is a rather inaccurate weapon.
items.weapon.melee.warscythe.ability_name=harvest
items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack inflicts bleed equal to 90% of damage and is guaranteed to hit, but costs 2 charges.
items.weapon.melee.warscythe.typical_ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack typically inflicts _%1$d-%2$d bleed_ instead of damage and is guaranteed to hit, but costs 2 charges.
items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack inflicts _%1$d-%2$d bleed_ instead of damage and is guaranteed to hit, but costs 2 charges.
items.weapon.melee.warscythe.desc=This large and unwieldy tool has been reinforced to make it better at cutting foes than crops.
items.weapon.melee.whip.name=whip
@@ -1811,7 +1826,8 @@ items.weapon.melee.whip.desc=While the barbed length of rope at the end of this
items.weapon.melee.wornshortsword.name=worn shortsword
items.weapon.melee.wornshortsword.ability_name=cleave
items.weapon.melee.wornshortsword.ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This deals +33% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free.
items.weapon.melee.wornshortsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free.
items.weapon.melee.wornshortsword.ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free.
items.weapon.melee.wornshortsword.desc=A quite short sword, worn down through heavy use. It is both weaker and a bit lighter than a shortsword in better condition.

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@@ -242,6 +242,11 @@ public class Pickaxe extends MeleeWeapon {
});
}
@Override
public String abilityInfo() {
return Messages.get(this, "ability_desc", augment.damageFactor(Math.round(min() * 2f)), augment.damageFactor(Math.round(max() * 2f)));
}
private static final String BLOODSTAINED = "bloodStained";
@Override

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@@ -64,4 +64,13 @@ public class BattleAxe extends MeleeWeapon {
Mace.heavyBlowAbility(hero, target, 1.35f, this);
}
@Override
public String abilityInfo() {
if (levelKnown) {
return Messages.get(this, "ability_desc", augment.damageFactor(Math.round(min() * 1.35f)), augment.damageFactor(Math.round(max() * 1.35f)));
} else {
return Messages.get(this, "typical_ability_desc", Math.round(min(0) * 1.35f), Math.round(max(0) * 1.35f));
}
}
}

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@@ -54,4 +54,13 @@ public class Glaive extends MeleeWeapon {
Spear.spikeAbility(hero, target, 1.30f, this);
}
@Override
public String abilityInfo() {
if (levelKnown) {
return Messages.get(this, "ability_desc", augment.damageFactor(Math.round(min() * 1.30f)), augment.damageFactor(Math.round(max() * 1.30f)));
} else {
return Messages.get(this, "typical_ability_desc", Math.round(min(0) * 1.30f), Math.round(max(0) * 1.30f));
}
}
}

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@@ -102,4 +102,13 @@ public class Greataxe extends MeleeWeapon {
}
});
}
@Override
public String abilityInfo() {
if (levelKnown) {
return Messages.get(this, "ability_desc", augment.damageFactor(Math.round(min() * 1.50f)), augment.damageFactor(Math.round(max() * 1.50f)));
} else {
return Messages.get(this, "typical_ability_desc", Math.round(min(0) * 1.50f), Math.round(max(0) * 1.50f));
}
}
}

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@@ -56,4 +56,13 @@ public class Greatsword extends MeleeWeapon {
Sword.cleaveAbility(hero, target, 1.20f, this);
}
@Override
public String abilityInfo() {
if (levelKnown) {
return Messages.get(this, "ability_desc", augment.damageFactor(Math.round(min() * 1.20f)), augment.damageFactor(Math.round(max() * 1.20f)));
} else {
return Messages.get(this, "typical_ability_desc", Math.round(min(0) * 1.20f), Math.round(max(0) * 1.20f));
}
}
}

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@@ -64,4 +64,13 @@ public class HandAxe extends MeleeWeapon {
Mace.heavyBlowAbility(hero, target, 1.45f, this);
}
@Override
public String abilityInfo() {
if (levelKnown) {
return Messages.get(this, "ability_desc", augment.damageFactor(Math.round(min() * 1.45f)), augment.damageFactor(Math.round(max() * 1.45f)));
} else {
return Messages.get(this, "typical_ability_desc", Math.round(min(0) * 1.45f), Math.round(max(0) * 1.45f));
}
}
}

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@@ -57,4 +57,14 @@ public class Katana extends MeleeWeapon {
protected void duelistAbility(Hero hero, Integer target) {
Rapier.lungeAbility(hero, target, 1.35f, 0, this);
}
@Override
public String abilityInfo() {
if (levelKnown) {
return Messages.get(this, "ability_desc", augment.damageFactor(Math.round(min() * 1.35f)), augment.damageFactor(Math.round(max() * 1.35f)));
} else {
return Messages.get(this, "typical_ability_desc", Math.round(min(0) * 1.35f), Math.round(max(0) * 1.35f));
}
}
}

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@@ -56,4 +56,12 @@ public class Longsword extends MeleeWeapon {
Sword.cleaveAbility(hero, target, 1.23f, this);
}
@Override
public String abilityInfo() {
if (levelKnown) {
return Messages.get(this, "ability_desc", augment.damageFactor(Math.round(min() * 1.23f)), augment.damageFactor(Math.round(max() * 1.23f)));
} else {
return Messages.get(this, "typical_ability_desc", Math.round(min(0) * 1.23f), Math.round(max(0) * 1.23f));
}
}
}

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@@ -73,6 +73,15 @@ public class Mace extends MeleeWeapon {
Mace.heavyBlowAbility(hero, target, 1.40f, this);
}
@Override
public String abilityInfo() {
if (levelKnown) {
return Messages.get(this, "ability_desc", augment.damageFactor(Math.round(min() * 1.40f)), augment.damageFactor(Math.round(max() * 1.40f)));
} else {
return Messages.get(this, "typical_ability_desc", Math.round(min(0) * 1.40f), Math.round(max(0) * 1.40f));
}
}
public static void heavyBlowAbility(Hero hero, Integer target, float dmgMulti, MeleeWeapon wep){
if (target == null) {
return;

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@@ -350,7 +350,6 @@ public class MeleeWeapon extends Weapon {
damage += Char.combatRoll( 0, exStr );
}
}
return damage;
}
@@ -408,7 +407,7 @@ public class MeleeWeapon extends Weapon {
//the mage's staff has no ability as it can only be gained by the mage
if (Dungeon.hero.heroClass == HeroClass.DUELIST && !(this instanceof MagesStaff)){
info += "\n\n" + Messages.get(this, "ability_desc");
info += "\n\n" + abilityInfo();
}
return info;
@@ -418,6 +417,10 @@ public class MeleeWeapon extends Weapon {
return Messages.get(this, "stats_desc");
}
public String abilityInfo() {
return Messages.get(this, "ability_desc");
}
@Override
public String status() {
if (isEquipped(Dungeon.hero)

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@@ -73,6 +73,15 @@ public class Rapier extends MeleeWeapon {
lungeAbility(hero, target, 1, dmgBoost, this);
}
@Override
public String abilityInfo() {
if (levelKnown){
return Messages.get(this, "ability_desc", augment.damageFactor(min()+3+level()), augment.damageFactor(max()+3+level()));
} else {
return Messages.get(this, "typical_ability_desc", min(0)+3, max(0)+3);
}
}
public static void lungeAbility(Hero hero, Integer target, float dmgMulti, int dmgBoost, MeleeWeapon wep){
if (target == null){
return;

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@@ -56,4 +56,12 @@ public class Shortsword extends MeleeWeapon {
Sword.cleaveAbility(hero, target, 1.30f, this);
}
@Override
public String abilityInfo() {
if (levelKnown) {
return Messages.get(this, "ability_desc", augment.damageFactor(Math.round(min() * 1.30f)), augment.damageFactor(Math.round(max() * 1.30f)));
} else {
return Messages.get(this, "typical_ability_desc", Math.round(min(0) * 1.30f), Math.round(max(0) * 1.30f));
}
}
}

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@@ -65,7 +65,16 @@ public class Sickle extends MeleeWeapon {
@Override
protected void duelistAbility(Hero hero, Integer target) {
harvestAbility(hero, target, 1f, this);
harvestAbility(hero, target, 1.10f, this);
}
@Override
public String abilityInfo() {
if (levelKnown) {
return Messages.get(this, "ability_desc", augment.damageFactor(Math.round(min() * 1.10f)), augment.damageFactor(Math.round(max() * 1.10f)));
} else {
return Messages.get(this, "typical_ability_desc", Math.round(min(0) * 1.10f), Math.round(max(0) * 1.10f));
}
}
public static void harvestAbility(Hero hero, Integer target, float bleedFactor, MeleeWeapon wep){
@@ -95,7 +104,7 @@ public class Sickle extends MeleeWeapon {
AttackIndicator.target(enemy);
Buff.affect(enemy, HarvestBleedTracker.class, 0).bleedFactor = bleedFactor;
if (hero.attack(enemy, 1.1f, 0, Char.INFINITE_ACCURACY)){
if (hero.attack(enemy, 1f, 0, Char.INFINITE_ACCURACY)){
Sample.INSTANCE.play(Assets.Sounds.HIT_STRONG);
}

View File

@@ -64,6 +64,15 @@ public class Spear extends MeleeWeapon {
Spear.spikeAbility(hero, target, 1.45f, this);
}
@Override
public String abilityInfo() {
if (levelKnown) {
return Messages.get(this, "ability_desc", augment.damageFactor(Math.round(min() * 1.45f)), augment.damageFactor(Math.round(max() * 1.45f)));
} else {
return Messages.get(this, "typical_ability_desc", Math.round(min(0) * 1.45f), Math.round(max(0) * 1.45f));
}
}
public static void spikeAbility(Hero hero, Integer target, float dmgMulti, MeleeWeapon wep){
if (target == null) {
return;

View File

@@ -66,6 +66,15 @@ public class Sword extends MeleeWeapon {
Sword.cleaveAbility(hero, target, 1.27f, this);
}
@Override
public String abilityInfo() {
if (levelKnown) {
return Messages.get(this, "ability_desc", augment.damageFactor(Math.round(min() * 1.27f)), augment.damageFactor(Math.round(max() * 1.27f)));
} else {
return Messages.get(this, "typical_ability_desc", Math.round(min(0) * 1.27f), Math.round(max(0) * 1.27f));
}
}
public static void cleaveAbility(Hero hero, Integer target, float dmgMulti, MeleeWeapon wep){
if (target == null) {
return;

View File

@@ -64,4 +64,13 @@ public class WarHammer extends MeleeWeapon {
Mace.heavyBlowAbility(hero, target, 1.30f, this);
}
@Override
public String abilityInfo() {
if (levelKnown) {
return Messages.get(this, "ability_desc", augment.damageFactor(Math.round(min() * 1.30f)), augment.damageFactor(Math.round(max() * 1.30f)));
} else {
return Messages.get(this, "typical_ability_desc", Math.round(min(0) * 1.30f), Math.round(max(0) * 1.30f));
}
}
}

View File

@@ -56,7 +56,16 @@ public class WarScythe extends MeleeWeapon {
@Override
protected void duelistAbility(Hero hero, Integer target) {
Sickle.harvestAbility(hero, target, 0.9f, this);
Sickle.harvestAbility(hero, target, 1f, this);
}
@Override
public String abilityInfo() {
if (levelKnown) {
return Messages.get(this, "ability_desc", augment.damageFactor(Math.round(min() * 1.0f)), augment.damageFactor(Math.round(max() * 1.0f)));
} else {
return Messages.get(this, "typical_ability_desc", Math.round(min(0) * 1.0f), Math.round(max(0) * 1.0f));
}
}
}

View File

@@ -58,4 +58,13 @@ public class WornShortsword extends MeleeWeapon {
Sword.cleaveAbility(hero, target, 1.33f, this);
}
@Override
public String abilityInfo() {
if (levelKnown) {
return Messages.get(this, "ability_desc", augment.damageFactor(Math.round(min() * 1.33f)), augment.damageFactor(Math.round(max() * 1.33f)));
} else {
return Messages.get(this, "typical_ability_desc", Math.round(min(0) * 1.33f), Math.round(max(0) * 1.33f));
}
}
}