v3.0.0: updated changelog, version, and translations for BETA-2.6

This commit is contained in:
Evan Debenham
2025-02-10 14:55:41 -05:00
parent 45b5c6aea9
commit 9ae5d87b0f
25 changed files with 415 additions and 389 deletions

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@@ -17,8 +17,8 @@ allprojects {
appName = 'Shattered Pixel Dungeon'
appPackageName = 'com.shatteredpixel.shatteredpixeldungeon'
appVersionCode = 824
appVersionName = '3.0.0-BETA-2.5'
appVersionCode = 825
appVersionName = '3.0.0-BETA-2.6'
appJavaCompatibility = JavaVersion.VERSION_1_8

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@@ -558,24 +558,24 @@ actors.hero.abilities.cleric.trinity.ring_use=Trojice poskytne efekt tohoto prst
actors.hero.abilities.cleric.trinity.alchemiststoolkit_use=Trojice využije efekt vzdálené alchymie tohoto artefaktu za cenu _%2$s energie_.
actors.hero.abilities.cleric.trinity.chaliceofblood_use=Trojice poskytne pasivní regenerační schopnost tohoto artefaktu na úrovni _+%1$d_ na 20 tahů za cenu _%2$s energie_.
actors.hero.abilities.cleric.trinity.driedrose_use=Trojice využije efekt tohoto artefaktu k vyvolání spřáteleného zkaženého přízraku se stejným počtem životů jako duch na úrovni _+%1$d_ za cenu _%2$s energie_.
actors.hero.abilities.cleric.trinity.etherealchains_use=Trinity will apply this artifact's chain-casting effect with reach at _+%1$d_, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.hornofplenty_use=Trinity will apply this artifact's snacking effect, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.masterthievesarmband_use=Trinity will apply this artifact's enemy robbing effect at _+%1$d_, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.sandalsofnature_use=Trinity will apply this artifact's root effect with a random harmful seed, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.talismanofforesight_use=Trinity will apply this artifact's scry effect at _+%1$d_, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.timekeepershourglass_use=Trinity will apply this artifact's time freeze effect with a _%1$d_ turn duration, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.unstablespellbook_use=Trinity will apply this artifact's random scroll effect with a _%1$d/10_ chance to offer the exotic version at no additional cost, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.cost=The charge cost of this ability varies, but is most often _%d._
actors.hero.abilities.cleric.trinity.short_desc=The Cleric gains a _Trinity_ of abilities, which emulate equipment they have seen and can be assigned by using new spells.
actors.hero.abilities.cleric.trinity.desc=The Cleric gains a _Trinity_ of armor abilities, which can be assigned to various item effects by using three new spells. Each of these spells focuses on emulating the effects of different kinds of equipment that the Cleric has identified during this run: body form (weapons and armor), mind form (wands and thrown weapons), and spirit form (rings and artifacts).\n\nEach Trinity form can be imbued with one effect at a time, and the Cleric chooses which one to activate when using Trinity. Trinity will not duplicate the effect of something you already have equipped.
actors.hero.abilities.cleric.trinity$wndusetrinity.text=Select which form of Trinity to use. The effects of different forms can be active simultaneously.
actors.hero.abilities.cleric.trinity$wndusetrinity.body=_Body Form: %s._
actors.hero.abilities.cleric.trinity$wndusetrinity.mind=_Mind Form: %s._
actors.hero.abilities.cleric.trinity$wndusetrinity.spirit=_Spirit Form: %s._
actors.hero.abilities.cleric.trinity$wnditemtypeselect.text=Select an effect to be imbued into Trinity. Additional info will be shown before confirmation.
actors.hero.abilities.cleric.trinity$wnditemconfirm.body=Assign to body form
actors.hero.abilities.cleric.trinity$wnditemconfirm.mind=Assign to mind form
actors.hero.abilities.cleric.trinity$wnditemconfirm.spirit=Assign to spirit form
actors.hero.abilities.cleric.trinity.etherealchains_use=Trojice použije efekt vržení řetězů tohoto artefaktu s dosahem na úrovni _+%1$d_ za cenu _%2$s energie_.
actors.hero.abilities.cleric.trinity.hornofplenty_use=Trojice využije efekt tohoto artefaktu k nasvačení se za cenu _%2$s energie_.
actors.hero.abilities.cleric.trinity.masterthievesarmband_use=Trojice využije okrádací efekt tohoto artefaktu na úrovni _+%1$d_ za cenu _%2$s energie_.
actors.hero.abilities.cleric.trinity.sandalsofnature_use=Trojice použije efekt zakořenění tohoto artefaktu se semínkem náhodné škodlivé rostliny za cenu _%2$s energie_.
actors.hero.abilities.cleric.trinity.talismanofforesight_use=Trojice použije odhalovací efekt tohoto artefaktu na úrovni _+%1$d_ za cenu _%2$s energie_.
actors.hero.abilities.cleric.trinity.timekeepershourglass_use=Trojice využije pomocí tohoto artefaktu efekt zastavení času na _%1$d_ tahů za cenu _%2$s energie_.
actors.hero.abilities.cleric.trinity.unstablespellbook_use=Trojice použije efekt náhodného svitku z tohoto artefaktu s _%1$d/10_ šancí nabídnout vzácnou variantu svitku za stejnou cenu _%2$s energie_.
actors.hero.abilities.cleric.trinity.cost=Cena energie této schopnosti se může lišit, ale obvykle je _%d._
actors.hero.abilities.cleric.trinity.short_desc=Klerik získá _Trojici_ schopností, které napodobují vybavení, se kterým se setkal, a lze jim jej přidělovat použitím nových kouzel.
actors.hero.abilities.cleric.trinity.desc=Kerik získá _Trojici_ schopností zbroje, mezi nimiž může přepínat prostřednictvím tří nových kouzel. Každé z těchto kouzel je zaměřeno na napodobení efektů vybavení, které Klerik tuto hru identifikoval: Tělo (zbraně a zbroje), Mysl (hůlky a vrhací zbraně), a Duch (prsteny a artefakty).\n\nKaždá podobě Trojice může být naráz přidělen jen jeden efekt, a Klerik si sám zvolí, který použije při aktivaci Trojice. Trojice nemůže zdvojit efekt vybavení, kterým je Klerik momentálně vybaven.
actors.hero.abilities.cleric.trinity$wndusetrinity.text=Vyber si, kterou podobu Trojice chceš použít. Účinky různých podob je možné mít aktivní současně.
actors.hero.abilities.cleric.trinity$wndusetrinity.body=_Podoba Těla: %s._
actors.hero.abilities.cleric.trinity$wndusetrinity.mind=_Podoba Mysli: %s._
actors.hero.abilities.cleric.trinity$wndusetrinity.spirit=_Podoba Ducha: %s._
actors.hero.abilities.cleric.trinity$wnditemtypeselect.text=Vyber, který efekt chceš přidělit Trojici. Dodatečné informace se ukáží ještě před odsouhlasením.
actors.hero.abilities.cleric.trinity$wnditemconfirm.body=Přidělit podobě Těla
actors.hero.abilities.cleric.trinity$wnditemconfirm.mind=Přidělit podobě Mysli
actors.hero.abilities.cleric.trinity$wnditemconfirm.spirit=Přidělit podobě Ducha
actors.hero.abilities.cleric.powerofmany.name=Síla mnoha
actors.hero.abilities.cleric.powerofmany.short_desc=_(NEDOKONČENO)_ Klerik vyvolá _Sílu mnoha_, kterou posílí existujícího spojence nebo vytvoří zcela nového.
actors.hero.abilities.cleric.powerofmany.desc=_Síla mnoha ještě nebyla do hry přidána, a proto si ji nemůžeš zvolit._
@@ -603,9 +603,9 @@ actors.hero.spells.blessspell.desc=Klerik požehná svatou silou sobě nebo jin
actors.hero.spells.bodyform.name=Podoba Těla
actors.hero.spells.bodyform.short_desc=Přidělí Trojici očarování nebo runu.
actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other body effect that Trinity is currently imbued with.
actors.hero.spells.bodyform.desc=Klerik si zvolí očarování nebo runu, které v této hře identifikoval, a přidělí Trojici jeho efekt.\n\nPři použití Trojice získá Klerik efekt zvoleného očrování nebo runy na %d tahů. Toto dočasné očarování nebo runa funguje stejným způsobem, jako běžné očarování nebo runa.\n\nToto kouzlo nahradí jiný efekt podoby Těla, který byl Trojici přidělen.
actors.hero.spells.bodyform$bodyformbuff.name=Podoba Těla
actors.hero.spells.bodyform$bodyformbuff.desc=Trinity's body form is currently granting you the power of an enchantment or glyph, as if you had it equipped on your current weapon or armor.\n\nNote that body form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s.
actors.hero.spells.bodyform$bodyformbuff.desc=Podoba Těla ti skrze Trojici poskytuje sílu očarování nebo runy, jako kdybys jej měl na své současné zbrani nebo zbroji.\n\nPodoba Těla nemůže poskytnout druhou kopii efektu, který už používáš.\n\nMomentální efekt: %1$s.\n\nZbývá tahů: %2$s.
actors.hero.spells.cleanse.name=Očištění
actors.hero.spells.cleanse.short_desc=Očistí negativní efekty a poskytne ochranu.
@@ -635,12 +635,12 @@ actors.hero.spells.flash.desc=Klerik se napojí na božskou energiei své povzne
actors.hero.spells.guidinglight.name=Naváděcí světlo
actors.hero.spells.guidinglight.short_desc=Způsobí magické zranění na dálku a zaručí zásah.
actors.hero.spells.guidinglight.desc=Klerik sešle výboj magické energie, který zasáhne cíl, způsobí mu 2-6 poškození a osvětlí jej. Příští fyzický útok proti osvětlenému protivníkovi jej s jistotou zasáhne.
actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination will be consumed by wands, other characters, and artifacts that directly affect enemies. When illuminated is used in this way, it deals bonus magic damage equal to the Priest's level.
actors.hero.spells.guidinglight.desc_priest=_Toto kouzlo je mocnější, když ho sesílá Kněz._ První seslání tohoto kouzla každých 100 tahů ho nestojí nabití, a způsobené osvětlení může být spotřebováno i hůlkami, útoky spojenců nebo artefakty, které přímo zacílí nepřátele. Tím způsobí bonusové poškození rovné úrovni Kněze.
actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Naváděcí světlo
actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Kněz může znovu seslat Naváděcí světlo zadarmo po uplynutí 100 tahů.\n\nZbývá tahů: %s.
actors.hero.spells.guidinglight$illuminated.name=Osvětlení
actors.hero.spells.guidinglight$illuminated.desc=Tato postava je osvětlena zásahem naváděcího světla. Ačkoliv zář není dost jasná, aby osvětlila okolní terén, tento efekt pomůže Klerikovi zasadit ránu mnohem snáz.
actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally consume illuminated with a wand zap, strike from an ally, or effects from some artifacts. Using illuminated in this way will deal bonus damage.
actors.hero.spells.guidinglight$illuminated.desc_priest=Kněz navíc může osvětlení spotřebovat pomocí hůlek, artefaktů nebo útoků svých spojenců. Využití osvětlení tímto způsobem způsobí bonusové poškození.
actors.hero.spells.hallowedground.name=Posvěcená země
actors.hero.spells.hallowedground.prompt=Vyber lokaci
@@ -691,7 +691,7 @@ actors.hero.spells.layonhands.desc=Paladin nechá proudit svatou moc skrze své
actors.hero.spells.mindform.name=Podoba Mysli
actors.hero.spells.mindform.short_desc=Přidělí Trojici hůlku nebo vrhací zbraň.
actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric can make a single attack as if they were using the chosen item at +%d. This will trigger all effects that using that type of item would normally trigger.\n\nThis spell replaces any other mind effect that Trinity is currently imbued with.
actors.hero.spells.mindform.desc=Klerik si zvolí hůlku nebo vrhací zbraň, kterou tuto hru identifikoval, a přidělí Trojici její efekt.\n\nPoužitím Trojice může Klerik provést jeden útok pomocí zvoleného předmětu, který se bude chovat, jako by byl na úrovni +%d. Tento útok využije všechny efekty, jako by byl předmět použit běžným způsobem.\n\nToto kouzlo nahradí jiný efekt podoby Mysli, který byl Trojici přidělen.
actors.hero.spells.mnemonicprayer.name=Modlitba
actors.hero.spells.mnemonicprayer.short_desc=Prodlouží kladné/škodlivé efekty na spojenci/nepříteli, & obnoví osvětlení.
@@ -715,9 +715,9 @@ actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Tenký štít tvořen
actors.hero.spells.spiritform.name=Podoba Ducha
actors.hero.spells.spiritform.short_desc=Přidělí Trojici prsten nebo artefakt.
actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other spirit effect that Trinity is currently imbued with.
actors.hero.spells.spiritform.desc=Klerik si zvolí prsten nebo artefakt (krom svaté knihy), který tuto hru identifikoval, a přidělí Trojici jeho efekt.\n\nPokud si zvolí prsten, použití Trojice mu poskytne efekt tohoto prstenu na úrovni +%1$d na 20 tahů.\n\nPokud si zvolí artefakt, použití Trojice napodobí účinek tohoto artefaktu na úrovni +%2$d. Každý artefakt má jiný účinek a jinou cenu energie při použití skrze Trojici.\n\nToto kouzlo nahradí jiný efekt podoby Ducha, který byl Trojici přidělen.
actors.hero.spells.spiritform$spiritformbuff.name=Podoba Ducha
actors.hero.spells.spiritform$spiritformbuff.desc=Trinity's spirit form is currently granting you the power of an item, as if you had it equipped.\n\nNote that spirit form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s.
actors.hero.spells.spiritform$spiritformbuff.desc=Podoba Ducha Trojice ti poskytuje sílu předmětu, jako bys jím byl sám vybaven.\n\nPodoba Ducha nemůže zdvojit předmět, který už využíváš.\n\nMomentální efekt: %1$s.\n\nZbývá tahů: %2$s.
actors.hero.spells.smite.name=Božský úder
actors.hero.spells.smite.short_desc=Zaručený zásah s bonusovým poškozením a silou očarování.
@@ -815,7 +815,7 @@ actors.hero.herosubclass.monk_short_desc=_Mnich_ v sobě bojem probouzí energii
actors.hero.herosubclass.monk_desc=Mnich je mistryní bojových umění. Když poráží nepřátele, získává body chi, které poté může použít k řadě obranných a podpůrných schopností. Chi časem nevyprchává, má však limit daný úrovní Mnicha.\n\n1 chi: rychlé údery pěstmi\n2 chi: soustředění k odražení příštího útoku\n3 chi: okamžitý přeskok pryč\n4 chi: odkopnutí nepřítele dozadu\n5 chi: meditace k očištění od negativních efektů a dobití hůlek a artefaktů
actors.hero.herosubclass.priest=Kněz
actors.hero.herosubclass.priest_short_desc=_Kněz_ získává nová kouzla na dálku a vylepšenou verzi naváděcího světla.
actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges.
actors.hero.herosubclass.priest_desc=Kněz získává řadu nových a vylepšených kouzel, která se zaměřují na souboj zdálky a spolupráci s magickými předměty.\n\nKněz může seslat _Naváděcí světlo_ zdarma každých 100 tahů, a může spotřebovat osvětlení pomocí hůlek, některých artefaktů nebo spojenců, čímž způsobí poškození ve výši své úrovně.\n\nTaké se naučí nové kouzlo _Zář_, které prolomí temnotu a osvětlí a krátkodobě omráčí všechny viditelné nepřátele za cenu 2 nabití.
actors.hero.herosubclass.paladin=Paladin
actors.hero.herosubclass.paladin_short_desc=_Paladin_ získává nová kouzla pro boj zblízka a vylepšenou verzi svěcené zbroje a zbraně.
actors.hero.herosubclass.paladin_desc=Paladin získává řadu nových a vylepšených kouzel zaměřených na souboj tváří v tvář a využívání zbroje a zbraně.\n\nPaladinova _Svěcená zbraň_ a _Svěcená zbroj_ poskytují vyšší bonusy, nepřepisují stávající očarování či runy, a jejich trvání lze prodloužit sesíláním jiných kouzel.\n\nTaké se naučí kouzlo _Božský úder_, kterým způsobí zaručený zásah svou zbraní zblízka s bonusovým poškozením a silou očarování.
@@ -1207,7 +1207,7 @@ actors.hero.talent.lay_on_hands.desc=_+1:_ Paladin může seslat _Léčivé ruce
actors.hero.talent.aura_of_protection.title=Aura ochrany
actors.hero.talent.aura_of_protection.desc=_+1:_ Paladin může seslat _Auru ochrany_, kouzlo, které poskytne jemu a jeho spojencům do vzdálenosti 2 políček _15% ochranu vůči poškození_ a poskytne jim efekt runy na Paladinově zbroji s _+50% silou_ po dobu 20 tahů, za cenu 2 nabití.\n\n_+2:_ Paladin může seslat _Auru ochrany_, kouzlo, které poskytne jemu a jeho spojencům do vzdálenosti 2 políček _23% ochranu vůči poškození_ a poskytne jim efekt runy na Paladinově zbroji s _+75% silou_ po dobu 20 tahů, za cenu 2 nabití.\n\n_+3:_ Paladin může seslat _Auru ochrany_, kouzlo, které poskytne jemu a jeho spojencům do vzdálenosti 2 políček _30% ochranu vůči poškození_ a poskytne jim efekt runy na Paladinovoě zbroji s _+100% silou_ po dobu 20 tahů, za cenu 2 nabití.
actors.hero.talent.wall_of_light.title=Zeď světla
actors.hero.talent.wall_of_light.desc=_+1:_ The Paladin can cast _Wall of Light,_ a spell that creates a _3 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+2:_ The Paladin can cast _Wall of Light,_ a spell that creates a _5 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+3:_ The Paladin can cast _Wall of Light,_ a spell that creates a _7 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\nThe wall can be placed cardinally or diagonally, only one wall can exist at a time.
actors.hero.talent.wall_of_light.desc=_+1:_ Paladin může seslat _Zeď světla_, kouzlo, které vyvolá _3 políčka širokou_ pevnou stěnu přímo před Paladinem, která odsune dozadu nepřátele a vydrží po 20 tahů, za cenu 3 nabití.\n\n_+2:_ Paladin může seslat _Zeď světla_, kouzlo, které vyvolá _5 políček širokou_ pevnou stěnu přímo před Paladinem, která odsune dozadu nepřátele a vydrží po 20 tahů, za cenu 3 nabití.\n\n_+3:_ Paladin může seslat _Zeď světla_, kouzlo, které vyvolá _7 políček širokou_ pevnou stěnu přímo před Paladinem, která odsune dozadu nepřátele a vydrží po 20 tahů, za cenu 3 nabití.\n\nZeď může být umístěna rovně i diagonálně, a naráz může být vyvolána jen jedna.
actors.hero.talent.divine_intervention.title=Božský zásah
actors.hero.talent.divine_intervention.desc=_+1:_ V povznesené formě může Klerik seslat _Božský zásah_, kouzlo, které poskytne Klerikovi a všem jeho spojencům _150 bodů dodatečné ochrany_ a prodlouží trvání povznesené formy o _1 tah_.\n\n_+2:_ V povznesené formě může Klerik seslat _Božský zásah_, kouzlo, které poskytne Klerikovi a všem jeho spojencům _200 bodů dodatečné ochrany_ a prodlouží trvání povznesené formy o _2 tahy_.\n\n_+3:_ V povznesené formě může Klerik seslat _Božský zásah_, kouzlo, které poskytne Klerikovi a všem jeho spojencům _250 bodů dodatečné ochrany_ a prodlouží trvání povznesené formy o _3 tahy_.\n\n_+4:_ V povznesené formě může Klerik seslat _Božský zásah_, kouzlo, které poskytne Klerikovi a všem jeho spojencům _300 bodů dodatečné ochrany_ a prodlouží trvání povznesené formy o _4 tahy_.\n\nBožský zásah stojí celých 5 nabití svaté knihy, a během jedné povznesené formy jej lze seslat nanejvýš jednou.
@@ -1217,11 +1217,11 @@ actors.hero.talent.flash.title=Záblesk
actors.hero.talent.flash.desc=_+1:_ V povznesené formě může Klerik seslat _Záblesk_, kouzlo, kterým se teleportuje na vzdálenost až _3 políček_.\n\n_+2:_ V povznesené formě může Klerik seslat _Záblesk_, kouzlo, kterým se teleportuje na vzdálenost až _4 políček_.\n\n_+3:_ V povznesené formě může Klerik seslat _Záblesk_, kouzlo, kterým se teleportuje na vzdálenost až _5 políček_.\n\n_+4:_ V povznesené formě může Klerik seslat _Záblesk_, kouzlo, kterým se teleportuje na vzdálenost až _6 políček_.\n\nZáblesk stojí ze začátku 1 nabití, a s každým sesláním během jedné povznesené formy se jeho cena zvyšuje o 1 nabití.
actors.hero.talent.body_form.title=Podoba Těla
actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which imbues Trinity with the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity can only be imbued with one body effect at a time. Trinity's armor charge cost is higher if the chosen glyph is rare and powerful.
actors.hero.talent.body_form.desc=Klerik může seslat _Podobu Těla_, kterou na sebe Trojice převezme sílu očarování nebo runy, kterou v této hře identifikoval, za cenu 2 nabití.\n\n_+1:_ Při použití Trojice získá Klerik zvolený efekt na _20 tahů_.\n\n_+2:_ Při použití Trojice získá Klerik zvolený efekt na _27 tahů_.\n\n_+3:_ Při použití Trojice získá Klerik zvolený efekt na _33 tahů_.\n\n_+4:_ Při použití Trojice získá Klerik zvolený efekt na _40 tahů_.\n\nTrojice může mít naráz jen jeden efekt podoby Těla. Cena energie je vyšší, pokud se jedná o vzácné a mocné očarování nebo runu.
actors.hero.talent.mind_form.title=Podoba Mysli
actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which imbues Trinity with the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._\n\nTrinity can only be imbued with one mind effect at a time.
actors.hero.talent.mind_form.desc=Klerik může seslat _Podobu Mysli_, kterou na sebe Trojice převezme moc hůlky nebo vrhací zbraně, kterou Klerik v této hře použil, za cenu 3 nabití.\n\n_+1:_ Při použití Trojice použije Klerik seslání nebo hod vybraného předmětu, jako kdyby byl na úrovni _+3_.\n\n_+2:_ Při použití Trojice použije Klerik seslání nebo hod vybraného předmětu, jako kdyby byl na úrovni _+4_.\n\n_+3:_ Při použití Trojice použije Klerik seslání nebo hod vybraného předmětu, jako kdyby byl na úrovni _+5_.\n\n_+4:_ Při použití Trojice použije Klerik seslání nebo hod vybraného předmětu, jako kdyby byl na úrovni _+6_.\n\nTrojice může mít naráz jen jeden efekt podoby Mysli.
actors.hero.talent.spirit_form.title=Podoba Ducha
actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which imbues Trinity with the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nTrinity can only be imbued with one spirit effect at a time. Artifacts have varied effects and armor charge costs when triggered by Trinity.
actors.hero.talent.spirit_form.desc=Klerik může seslat _Podobu Ducha_, čímž na sebe Trojice převezme moc prstenu nebo artefaktu (vyjma svaté knihy), který Klerik tuto hru identifikoval, za cenu 4 nabití.\n\n_+1:_ Při použití Trojice získá Klerik efekt vybraného prstenu na úrovni _+1_ na 20 tahů, nebo využije efekt vybraného artefaktu na úrovni _+4_.\n\n_+2:_ Při použití Trojice získá Klerik efekt vybraného prstenu na úrovni _+2_ na 20 tahů, nebo využije efekt vybraného artefaktu na úrovni _+6_.\n\n_+3:_ Při použití Trojice získá Klerik efekt vybraného prstenu na úrovni _+3_ na 20 tahů, nebo využije efekt vybraného artefaktu na úrovni _+8_.\n\n_+4:_ Při použití Trojice získá Klerik efekt vybraného prstenu na úrovni _+4_ na 20 tahů, nebo využije efekt vybraného artefaktu na úrovni _+10_.\n\nTrojice může mít naráz jen jeden efekt podoby Ducha. Některé artefakty mají jiné efekty nebo cenu energie, pokud jsou použity skrze Trojici.
actors.hero.talent.cleric_a3_1.title=Neznámé
actors.hero.talent.cleric_a3_1.desc=Tato schopnost ještě nebyla navržena, a tak zatím nic nedělá.

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@@ -549,33 +549,33 @@ actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Luma energio eliĝas e
actors.hero.abilities.cleric.trinity.name=triunuo
actors.hero.abilities.cleric.trinity.no_imbue=Nuntempe la triunuo havas neniun efikon agorditan por iu ajn sia formo, uzu iun sorĉon de la triunuo!
actors.hero.abilities.cleric.trinity.no_duplicate=La triunuo ne povas duobligi efikon, kiun vi jam asignis!
actors.hero.abilities.cleric.trinity.ench_glyph_use=La triunuo aplikos tiun ĉi efikon por _%1$d temperoj,_ uzante _%2$s ŝargo(j)n._
actors.hero.abilities.cleric.trinity.rare_ench_glyph_use=Trinity will apply this _powerful_ effect for _%1$d turns_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.wand_use=Trinity will zap this wand at _+%1$d_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.wand_multi_use=Trinity will zap this _multi-charge_ wand at _+%1$d_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.thrown_use=Trinity will throw this weapon at _+%1$d_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.ring_use=Trinity will apply this ring's effect at _+%1$d_ for 20 turns, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.alchemiststoolkit_use=Trinity will apply this artifact's remote alchemy effect, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.chaliceofblood_use=Trinity will apply this artifact's passive health regen effect at _+%1$d_ for 20 turns, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.driedrose_use=Trinity will use this artifact's effect to summon a corrupted friendly wraith with the HP of a _+%1$d_ ghost, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.etherealchains_use=Trinity will apply this artifact's chain-casting effect with reach at _+%1$d_, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.hornofplenty_use=Trinity will apply this artifact's snacking effect, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.masterthievesarmband_use=Trinity will apply this artifact's enemy robbing effect at _+%1$d_, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.sandalsofnature_use=Trinity will apply this artifact's root effect with a random harmful seed, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.talismanofforesight_use=Trinity will apply this artifact's scry effect at _+%1$d_, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.timekeepershourglass_use=Trinity will apply this artifact's time freeze effect with a _%1$d_ turn duration, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.unstablespellbook_use=Trinity will apply this artifact's random scroll effect with a _%1$d/10_ chance to offer the exotic version at no additional cost, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.cost=The charge cost of this ability varies, but is most often _%d._
actors.hero.abilities.cleric.trinity.short_desc=The Cleric gains a _Trinity_ of abilities, which emulate equipment they have seen and can be assigned by using new spells.
actors.hero.abilities.cleric.trinity.desc=The Cleric gains a _Trinity_ of armor abilities, which can be assigned to various item effects by using three new spells. Each of these spells focuses on emulating the effects of different kinds of equipment that the Cleric has identified during this run: body form (weapons and armor), mind form (wands and thrown weapons), and spirit form (rings and artifacts).\n\nEach Trinity form can be imbued with one effect at a time, and the Cleric chooses which one to activate when using Trinity. Trinity will not duplicate the effect of something you already have equipped.
actors.hero.abilities.cleric.trinity$wndusetrinity.text=Select which form of Trinity to use. The effects of different forms can be active simultaneously.
actors.hero.abilities.cleric.trinity$wndusetrinity.body=_Body Form: %s._
actors.hero.abilities.cleric.trinity$wndusetrinity.mind=_Mind Form: %s._
actors.hero.abilities.cleric.trinity$wndusetrinity.spirit=_Spirit Form: %s._
actors.hero.abilities.cleric.trinity$wnditemtypeselect.text=Select an effect to be imbued into Trinity. Additional info will be shown before confirmation.
actors.hero.abilities.cleric.trinity$wnditemconfirm.body=Assign to body form
actors.hero.abilities.cleric.trinity$wnditemconfirm.mind=Assign to mind form
actors.hero.abilities.cleric.trinity$wnditemconfirm.spirit=Assign to spirit form
actors.hero.abilities.cleric.trinity.ench_glyph_use=La triunuo aplikos tiun ĉi efikon por _%1$d temperoj,_ uzante _%2$s ŝargojn._
actors.hero.abilities.cleric.trinity.rare_ench_glyph_use=La triunuo aplikos tiun ĉi _potencan_ efikon por _%1$d temperoj,_ uzante _%2$s ŝargojn._
actors.hero.abilities.cleric.trinity.wand_use=La triunuo pafos per tiu ĉi vergo samkiel ĝi estus je nivelo _+%1$d_ uzante _%2$s ŝargojn._
actors.hero.abilities.cleric.trinity.wand_multi_use=La triunuo _plurpafos_ per tiu ĉi vergo samkiel ĝi estus je nivelo _+%1$d_ uzante _%2$s ŝargojn._
actors.hero.abilities.cleric.trinity.thrown_use=La triunuo atakos per tiu ĉi ĵetarmilo samkiel ĝi estus je nivelo _+%1$d_ uzante _%2$s ŝargojn._
actors.hero.abilities.cleric.trinity.ring_use=La triunuo utiligos efikon de tiu ĉi ringo samkiel ĝi estus je nivelo _+%1$d_ por 20 temperoj uzante _%2$s ŝargojn._
actors.hero.abilities.cleric.trinity.alchemiststoolkit_use=La triunuo utiligos foran alĥemian efikon de tiu ĉi antikvaĵo uzante _%2$s ŝargojn._
actors.hero.abilities.cleric.trinity.chaliceofblood_use=La triunuo utiligos pasivan sanigan efikon de tiu ĉi antikvaĵo je nivelo _+%1$d_ por 20 temperoj uzante _%2$s ŝargojn._
actors.hero.abilities.cleric.trinity.driedrose_use=La triunuo utiligos efikon de tiu ĉi antikvaĵo por alvoki koruptitan amikan fantomon kun sanpoentoj je nivelo _+%1$d_ uzante _%2$s ŝargojn._
actors.hero.abilities.cleric.trinity.etherealchains_use=La triunuo utiligos efikon de tiu ĉi antikvaĵo por surĵeti katenojn kun atingo _+%1$d_ uzante _%2$s ŝargojn._
actors.hero.abilities.cleric.trinity.hornofplenty_use=La triunuo utiligos manĝetan efikon de tiu ĉi antikvaĵo uzante _%2$s ŝargojn._
actors.hero.abilities.cleric.trinity.masterthievesarmband_use=La triunuo utiligos malamik-priŝtelantan efikon de tiu ĉi antikvaĵo je nivelo _+%1$d_ uzante _%2$s ŝargojn._
actors.hero.abilities.cleric.trinity.sandalsofnature_use=La triunuo utiligos efikon de tiu ĉi antikvaĵo por enradikigi malamikon kun hazarda minaca semo uzante _%2$s ŝargojn._
actors.hero.abilities.cleric.trinity.talismanofforesight_use=La triunuo utiligos antaŭvidan efikon de tiu ĉi antikvaĵo je nivelo _+%1$d_ uzante _%2$s ŝargojn._
actors.hero.abilities.cleric.trinity.timekeepershourglass_use=La triunuo utiligos temp-haltiigan efikon de tiu ĉi antikvaĵo por _%1$d temperoj_ uzante _%2$s ŝargojn._
actors.hero.abilities.cleric.trinity.unstablespellbook_use=La triunuo utiligos efikon de hazarda skribrulaĵo de tiu ĉi antikvaĵo kun _%1$d/10_ ŝanco por ebligi ekzotan version uzante _%2$s ŝargojn._
actors.hero.abilities.cleric.trinity.cost=Necesaj ŝargoj por tiu ĉi kapablo varias, sed kutime estas _%d._
actors.hero.abilities.cleric.trinity.short_desc=Kleriko akiras la _triunuon_ de kapabloj, kiu imitas antaŭe viditajn armaĵojn kaj ebligas asigni ilin per novaj sorĉoj.
actors.hero.abilities.cleric.trinity.desc=Kleriko akiras la _triunuon_ de armaĵaj kapabloj, kiu povas esti asignita al efikoj de diversaj aĵoj, uzante tri novajn sorĉojn. Ĉiu el tiuj sorĉoj koncentriĝas sur imiti efikojn de diversajn armaĵojn, kiujn Kleriko identigis dum tiu ĉi ludo: korpa formo por armiloj kaj defendaĵoj, mensa formo por vergoj kaj ĵetarmiloj, kaj spirita formo por ringoj kaj antikvaĵoj.\n\nĈiu formo povas esti plenigita per unu efiko samtempe kaj Kleriko elektas formon por aktivigi kun la triunuo. La triunuo ne povas imiti efikon de armaĵo, kiu jam estas surmetita.
actors.hero.abilities.cleric.trinity$wndusetrinity.text=Elektu formon por uzi kun la triunuo. Efikoj de pluraj formoj povas esti aktivigitaj samtempe.
actors.hero.abilities.cleric.trinity$wndusetrinity.body=_Korpa formo: %s._
actors.hero.abilities.cleric.trinity$wndusetrinity.mind=_Mensa formo: %s._
actors.hero.abilities.cleric.trinity$wndusetrinity.spirit=_Spirita formo: %s._
actors.hero.abilities.cleric.trinity$wnditemtypeselect.text=Elektu efikon per kiu vi volas plenigi la triunuon. Pliaj informoj montriĝos antaŭ konfirmi.
actors.hero.abilities.cleric.trinity$wnditemconfirm.body=Asigni al korpa formo
actors.hero.abilities.cleric.trinity$wnditemconfirm.mind=Asigni al mensa formo
actors.hero.abilities.cleric.trinity$wnditemconfirm.spirit=Asigni al spirita formo
actors.hero.abilities.cleric.powerofmany.name=plurforto
actors.hero.abilities.cleric.powerofmany.short_desc=_(UNFINISHED)_ The Cleric channels the _Power of Many_, empowering an existing ally or creating a new one.
actors.hero.abilities.cleric.powerofmany.desc=_Power of Many has not been implemented yet, and so is currently unselectable._
@@ -603,9 +603,9 @@ actors.hero.spells.blessspell.desc=Kleriko donas sanktan benon al si mem aŭ al
actors.hero.spells.bodyform.name=korpa formo
actors.hero.spells.bodyform.short_desc=Asignas triunuon al ensorĉo aŭ skribaĵo.
actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other body effect that Trinity is currently imbued with.
actors.hero.spells.bodyform.desc=Kleriko elektas ensorĉon aŭ skribaĵon, kiun ri identigis dum tiu ĉi ludo kaj plenigas la triunuon per ĝia efiko.\n\nKiam Kleriko uzas la triunuon, ri akiras efikon de la elektita ensorĉo aŭ skribaĵo por %d temperoj. Tiu ĉi portempa ensorĉo/skribaĵo funkcios samkiel norma ensorĉo/skribaĵo.\n\nTiu ĉi sorĉo anstataŭigas ĉiun alian korp-forman efikon, kiu nuntempe plenigas la triunuon.
actors.hero.spells.bodyform$bodyformbuff.name=korpa formo
actors.hero.spells.bodyform$bodyformbuff.desc=Trinity's body form is currently granting you the power of an enchantment or glyph, as if you had it equipped on your current weapon or armor.\n\nNote that body form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s.
actors.hero.spells.bodyform$bodyformbuff.desc=La korpa formo de la triunuo nuntempe imitas povon de ensorĉo aŭ skribaĵo, samkiel ĝi estus sur via armilo aŭ defendaĵo.\n\nRimarku, ke la korpa formo ne povas imiti plian kopion de efiko, kies vi jam profitas.\n\nNuna efiko: %1$s.\n\nPliaj temperoj: %2$s.
actors.hero.spells.cleanse.name=purigo
actors.hero.spells.cleanse.short_desc=Purigas de minacaj efikoj kaj donas ŝirmon.
@@ -653,7 +653,7 @@ actors.hero.spells.holyintuition.prompt=Elektu aĵon
actors.hero.spells.holyintuition.cursed=Vi sentas fian magion insidantan de tiu ĉi aĵo.
actors.hero.spells.holyintuition.uncursed=Tiu ĉi aĵo estas libera de fia magio.
actors.hero.spells.holyintuition.short_desc=Identigas ĉu aĵo estas malbenita aŭ ne.
actors.hero.spells.holyintuition.desc=Kleriko streĉas siajn sensojn sur aĵo por determini ĉu ĝia estas malbenita aŭ ne sen neceso por surmeti ĝin.
actors.hero.spells.holyintuition.desc=Kleriko streĉas siajn sensojn sur aĵo por determini ĉu ĝi estas malbenita aŭ ne, sen neceso por surmeti ĝin.
actors.hero.spells.holylance.name=sankta ĵetlanco
actors.hero.spells.holylance.short_desc=Kaŭzas seriozan foran magian damaĝon.

View File

@@ -547,35 +547,35 @@ actors.hero.abilities.cleric.ascendedform.desc=El Clérigo proyecta energía sag
actors.hero.abilities.cleric.ascendedform$ascendbuff.name=forma ascendida
actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Energía radiante emana del cuerpo del Clérigo. Mientras esté en esta forma el Clérigo gana 2 de rango de ataque (por la energía sagrada proyectándose de sí mismo), y 10 de blindaje siempre que gaste una carga del tomo sagrado. También puede usar hechizos que hayan sido desbloqueados por los talentos de forma ascendida.\n\nEl blindaje otorgado por forma ascendida y sus hechizos no decae normalmente, pero se desvanece lentamente cuando forma ascendida finaliza.\n\nBlindaje actual: %1$d.\nTurnos restantes: %2$d.
actors.hero.abilities.cleric.trinity.name=trinidad
actors.hero.abilities.cleric.trinity.no_imbue=Trinity has no effect set for any of its forms currently, use one of its spells!
actors.hero.abilities.cleric.trinity.no_duplicate=Trinity cannot duplicate an effect that you already have equipped!
actors.hero.abilities.cleric.trinity.ench_glyph_use=Trinity will apply this effect for _%1$d turns_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.rare_ench_glyph_use=Trinity will apply this _powerful_ effect for _%1$d turns_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.wand_use=Trinity will zap this wand at _+%1$d_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.wand_multi_use=Trinity will zap this _multi-charge_ wand at _+%1$d_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.thrown_use=Trinity will throw this weapon at _+%1$d_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.ring_use=Trinity will apply this ring's effect at _+%1$d_ for 20 turns, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.alchemiststoolkit_use=Trinity will apply this artifact's remote alchemy effect, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.chaliceofblood_use=Trinity will apply this artifact's passive health regen effect at _+%1$d_ for 20 turns, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.driedrose_use=Trinity will use this artifact's effect to summon a corrupted friendly wraith with the HP of a _+%1$d_ ghost, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.etherealchains_use=Trinity will apply this artifact's chain-casting effect with reach at _+%1$d_, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.hornofplenty_use=Trinity will apply this artifact's snacking effect, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.masterthievesarmband_use=Trinity will apply this artifact's enemy robbing effect at _+%1$d_, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.sandalsofnature_use=Trinity will apply this artifact's root effect with a random harmful seed, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.talismanofforesight_use=Trinity will apply this artifact's scry effect at _+%1$d_, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.timekeepershourglass_use=Trinity will apply this artifact's time freeze effect with a _%1$d_ turn duration, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.unstablespellbook_use=Trinity will apply this artifact's random scroll effect with a _%1$d/10_ chance to offer the exotic version at no additional cost, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.cost=The charge cost of this ability varies, but is most often _%d._
actors.hero.abilities.cleric.trinity.short_desc=The Cleric gains a _Trinity_ of abilities, which emulate equipment they have seen and can be assigned by using new spells.
actors.hero.abilities.cleric.trinity.desc=The Cleric gains a _Trinity_ of armor abilities, which can be assigned to various item effects by using three new spells. Each of these spells focuses on emulating the effects of different kinds of equipment that the Cleric has identified during this run: body form (weapons and armor), mind form (wands and thrown weapons), and spirit form (rings and artifacts).\n\nEach Trinity form can be imbued with one effect at a time, and the Cleric chooses which one to activate when using Trinity. Trinity will not duplicate the effect of something you already have equipped.
actors.hero.abilities.cleric.trinity$wndusetrinity.text=Select which form of Trinity to use. The effects of different forms can be active simultaneously.
actors.hero.abilities.cleric.trinity$wndusetrinity.body=_Body Form: %s._
actors.hero.abilities.cleric.trinity$wndusetrinity.mind=_Mind Form: %s._
actors.hero.abilities.cleric.trinity$wndusetrinity.spirit=_Spirit Form: %s._
actors.hero.abilities.cleric.trinity$wnditemtypeselect.text=Select an effect to be imbued into Trinity. Additional info will be shown before confirmation.
actors.hero.abilities.cleric.trinity$wnditemconfirm.body=Assign to body form
actors.hero.abilities.cleric.trinity$wnditemconfirm.mind=Assign to mind form
actors.hero.abilities.cleric.trinity$wnditemconfirm.spirit=Assign to spirit form
actors.hero.abilities.cleric.trinity.no_imbue=Trinidad no tiene establecido el efecto de ninguna de sus formas actualmente, ¡usa uno de sus hechizos!
actors.hero.abilities.cleric.trinity.no_duplicate=¡Trinidad no puede duplicar un efecto que ya tienes equipado!
actors.hero.abilities.cleric.trinity.ench_glyph_use=Trinidad aplicará este efecto por _%1$d turnos_ a costa de _%2$s cargas._
actors.hero.abilities.cleric.trinity.rare_ench_glyph_use=Trinidad aplicará este _poderoso_ efecto por _%1$d turnos_ a costa de _%2$s cargas._
actors.hero.abilities.cleric.trinity.wand_use=Trinidad disparará esta varita a _+%1$d_ a costa de _%2$s cargas._
actors.hero.abilities.cleric.trinity.wand_multi_use=Trinidad disparará esta varita de _multiples cargas_ a _+%1$d_ a costa de _%2$s cargas._
actors.hero.abilities.cleric.trinity.thrown_use=Trinidad lanzará este arma a _+%1$d_ a costa de _%2$s cargas._
actors.hero.abilities.cleric.trinity.ring_use=Trinidad aplicará este efecto de anillo a _+%1$d_ por 20 turnos, a costa de _%2$s cargas._
actors.hero.abilities.cleric.trinity.alchemiststoolkit_use=Trinidad aplicará el efecto remoto de alquimia de este artefacto, a costa de _%2$s._
actors.hero.abilities.cleric.trinity.chaliceofblood_use=Trinidad aplicará el efecto de regeneración de salud pasiva de este artefacto a _+%1$d_ por 20 turnos, a costa de _%2$s cargas._
actors.hero.abilities.cleric.trinity.driedrose_use=Trinidad usará el efecto de este artefacto para invocar a un espectro corrupto amistoso con los PS de un fantasma _+%1$d_, a costa de _%2$s cargas._
actors.hero.abilities.cleric.trinity.etherealchains_use=Trinidad aplicará el efecto de lanzamiento de cadenas de este artefacto con alcance a _+%1$d_, a costa de _%2$s cargas._
actors.hero.abilities.cleric.trinity.hornofplenty_use=Trinidad aplicará el efecto de bocadillo de este artefacto, a costa de _%2$s cargas._
actors.hero.abilities.cleric.trinity.masterthievesarmband_use=Trinidad aplicará el efecto de robar a los enemigos de este artefacto a _+%1$d_, a costa de _%2$s cargas._
actors.hero.abilities.cleric.trinity.sandalsofnature_use=Trinidad aplicará el efecto de enraizamiento de este artefacto con una semilla dañina aleatoria, a costa de _%2$s cargas._
actors.hero.abilities.cleric.trinity.talismanofforesight_use=Trinidad aplicará el efecto de adivinación de este artefacto a _+%1$d_, a costa de _%2$s cargas._
actors.hero.abilities.cleric.trinity.timekeepershourglass_use=Trinidad aplicará el efecto de congelar el tiempo de este artefacto con una duración de _%1$d_ turnos, a costa de _%2$s cargas._
actors.hero.abilities.cleric.trinity.unstablespellbook_use=Trinidad aplicará el efecto de un pergamino aleatorio con una probabilidad de _%1$d/10_ de ofrecer la versión exótica sin coste adicional, a costa de _%2$s cargas._
actors.hero.abilities.cleric.trinity.cost=El coste de cargas de esta habilidad varía, pero la mayoría de veces es _%d._
actors.hero.abilities.cleric.trinity.short_desc=El Clérigo gana una _Trinidad_ de habilidades, con las cuales imita equipamiento que haya visto y pueden ser asignadas usando nuevos hechizos.
actors.hero.abilities.cleric.trinity.desc=El Clérigo gana una _Trinidad_ de habilidades de armadura, a las cuales puede asignarle varios efectos de ítems usando tres nuevos hechizos. Cada uno de estos hechizos se enfoca en imitar los efectos de equipamiento que el Clérigo haya identificado en esta partida: forma física (armas y armaduras), forma mental (varitas y armas arrojadizas), y forma espiritual (anillos y artefactos).\n\nCada forma de Trinidad puede ser imbuida con un efecto a la vez, y el Clérigo elige cual activar cuando usa Trinidad. Trinidad no duplica efectos de algo que ya tienes equipado.
actors.hero.abilities.cleric.trinity$wndusetrinity.text=Selecciona que forma de Trinidad utilizar. Los efectos de diferentes formas pueden estar activos simultáneamente.
actors.hero.abilities.cleric.trinity$wndusetrinity.body=_Forma Física: %s._
actors.hero.abilities.cleric.trinity$wndusetrinity.mind=_Forma Mental: %s._
actors.hero.abilities.cleric.trinity$wndusetrinity.spirit=_Forma Espiritual: %s._
actors.hero.abilities.cleric.trinity$wnditemtypeselect.text=Selecciona un efecto para imbuirlo en Trinidad. Información adicional se mostrará antes de confirmar.
actors.hero.abilities.cleric.trinity$wnditemconfirm.body=Asignar a forma física
actors.hero.abilities.cleric.trinity$wnditemconfirm.mind=Asignar a forma mental
actors.hero.abilities.cleric.trinity$wnditemconfirm.spirit=Asignar a forma espiritual
actors.hero.abilities.cleric.powerofmany.name=poder colectivo
actors.hero.abilities.cleric.powerofmany.short_desc=_(UNFINISHED)_ El Clérigo canaliza el _Poder Colectivo_, potenciando aliados existentes o creando nuevos.
actors.hero.abilities.cleric.powerofmany.desc=_Poder Colectivo aún no se ha implementado, por lo que no es posible seleccionarla._
@@ -593,7 +593,7 @@ actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Matado por: enemigo e
##Cleric Spells
actors.hero.spells.auraofprotection.name=aura de protección
actors.hero.spells.auraofprotection.short_desc=Aumenta la defensa del Paladín y de los aliados cercanos.
actors.hero.spells.auraofprotection.desc=El Paladín comienza a irradiar una energía protectora en un aura brillante a su alrededor por 20 turnos. Cualquier aliado a 2 casillas del Paladín (incluido el mismo) recibe %1$d%% menos de daño, y ganan el efecto del glifo de la armadura del Paladín con %2$d%% de poder.\n\nEsta reducción de daño se da antes de otros efectos de reducción de daño (por ejemplo, la armadura). El efecto del glifo siempre se activara, pero este hechizo no puede causar que el glifo del Paladín se aplique más de una vez si un personaje ya se está beneficiando de este (por ejemplo, el propio Paladín, o a una imagen prismática).
actors.hero.spells.auraofprotection.desc=El Paladín comienza a irradiar una energía protectora en un aura brillante a su alrededor por 20 turnos. Cualquier aliado a 2 casillas del Paladín (incluido el mismo) recibe %1$d%% menos de daño, y ganan el efecto del glifo de la armadura del Paladín con +%2$d%% de poder.\n\nEsta reducción de daño se da antes de otros efectos de reducción de daño (por ejemplo, la armadura). El efecto del glifo siempre se activara, pero este hechizo no puede causar que el glifo del Paladín se aplique más de una vez si un personaje ya se está beneficiando de este (por ejemplo, el propio Paladín, o a una imagen prismática).
actors.hero.spells.auraofprotection$aurabuff.name=aura de protección
actors.hero.spells.auraofprotection$aurabuff.desc=El Paladín está irradiando energía protectora alrededor de si mismo.\n\nCualquier aliado cercano (incluido el propio Paladín) recibe daño reducido y gana el efecto del glifo de la armadura del Paladín con poder aumentado.\n\nTurnos restantes: %s.
@@ -601,11 +601,11 @@ actors.hero.spells.blessspell.name=bendecir
actors.hero.spells.blessspell.short_desc=Bendice y blinda al Clérigo, bendice y cura a otros.
actors.hero.spells.blessspell.desc=El clérigo se bendice a sí mismo o a otro personaje en su campo de visión.\n\nAl usarse en sí mismo el efecto es menor, otorgando %1$d turnos de bendición y %2$d de barrera.\n\nAl usarse en otros personajes el hechizo es más fuerte, otorgando %3$d turnos de bendición y %4$d de curación. Cualquier exceso de curación es convertido en barrera.
actors.hero.spells.bodyform.name=forma cuerpo
actors.hero.spells.bodyform.name=forma física
actors.hero.spells.bodyform.short_desc=Asigna Trinidad a un encantamiento o glifo.
actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other body effect that Trinity is currently imbued with.
actors.hero.spells.bodyform$bodyformbuff.name=forma cuerpo
actors.hero.spells.bodyform$bodyformbuff.desc=Trinity's body form is currently granting you the power of an enchantment or glyph, as if you had it equipped on your current weapon or armor.\n\nNote that body form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s.
actors.hero.spells.bodyform.desc=El Clérigo elige un encantamiento o glifo que haya identificado en esta partida e imbuye Trinidad con su efecto.\n\nCuando usa Trinidad, el Clérigo gana el efecto del encantamiento o glifo elegido por %d turnos. Este efecto temporal funciona con cualquier otro efecto con el que un encantamiento o glifo normal lo haría.\n\nEste hechizo remplaza cualquier otro efecto físico que esté imbuido en Trinidad.
actors.hero.spells.bodyform$bodyformbuff.name=forma física
actors.hero.spells.bodyform$bodyformbuff.desc=Forma física de Trinidad actualmente te está otorgando el poder de un encantamiento o glifo, como si lo tuvieras equipado en tu arma o armadura actual.\n\nTen en cuenta que forma física no puede proporcionarte otra copia de un efecto con el que ya te estás beneficiando.\n\nEfecto Actual: %1$s.\n\nTurnos Restantes: %2$s.
actors.hero.spells.cleanse.name=purificar
actors.hero.spells.cleanse.short_desc=Elimina los efectos negativos y otorga blindaje.
@@ -635,12 +635,12 @@ actors.hero.spells.flash.desc=El Clérigo canaliza su forma ascendida hacia una
actors.hero.spells.guidinglight.name=luz guía
actors.hero.spells.guidinglight.short_desc=Inflige daño mágico a distancia y garantiza un golpe.
actors.hero.spells.guidinglight.desc=El Clérigo dispara un rayo de energía mágica que golpea a un objetivo, causando 2-6 de daño e iluminándolo. El siguiente ataque físico sin penalización de fuerza realizado contra un enemigo iluminado está garantizado a acertar.
actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination will be consumed by wands, other characters, and artifacts that directly affect enemies. When illuminated is used in this way, it deals bonus magic damage equal to the Priest's level.
actors.hero.spells.guidinglight.desc_priest=_Este hechizo es más poderoso cuando lo usa el Sacerdote._ El primer uso del hechizo cada 100 turnos no cuesta cargas del tomo, y la iluminación se consumira por varitas, otros personajes y artefactos que afecten a enemigos directamente. Cuando la iluminación se use de esta manera, causará daño mágico adicional equivalente al nivel del Sacerdote.
actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Luz Guía
actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=El Sacerdote será capaz de usar Luz Guía sin coste alguno una vez más tras 100 turnos.\n\nTurnos restantes: %s.
actors.hero.spells.guidinglight$illuminated.name=Iluminado
actors.hero.spells.guidinglight$illuminated.desc=Este personaje está brillando como resultado de haber sido impactado por luz guía. Aunque el brillo no es tan fuerte como para iluminar los alrededores, su efecto mágico hará que el Clérigo pueda asestar golpes fácilmente.
actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally consume illuminated with a wand zap, strike from an ally, or effects from some artifacts. Using illuminated in this way will deal bonus damage.
actors.hero.spells.guidinglight$illuminated.desc_priest=El Sacerdote también puede activar iluminado con un disparo de varita, el ataque de un aliado o el efecto de algunos artefactos. Usar iluminado de esta manera causará daño adicional.
actors.hero.spells.hallowedground.name=terreno sagrado
actors.hero.spells.hallowedground.prompt=Elige una ubicación
@@ -689,9 +689,9 @@ actors.hero.spells.layonhands.name=caricia protectora
actors.hero.spells.layonhands.short_desc=Cura instantáneamente a un personaje adyacente o blinda al Paladín.
actors.hero.spells.layonhands.desc=El Paladín canaliza energía sagrada a través de sus manos, curando o protegiendo lo que sea que toque.\n\nEl Paladín puede usar este hechizo en cualquier personaje adyacente para otorgarle %1$d de curación, o sobre sí mismo para obtener %1$d de blindaje. La curación excedente de este hechizo se convierte en blindaje.\n\nEste hechizo se usa instantáneamente y puede usarse repetidamente, pero no otorga más de tres usos de blindaje a la vez.
actors.hero.spells.mindform.name=forma mente
actors.hero.spells.mindform.name=forma mental
actors.hero.spells.mindform.short_desc=Asigna Trinidad a una varita o arma arrojadiza.
actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric can make a single attack as if they were using the chosen item at +%d. This will trigger all effects that using that type of item would normally trigger.\n\nThis spell replaces any other mind effect that Trinity is currently imbued with.
actors.hero.spells.mindform.desc=El Clérigo elije una varita o arma arrojadiza que haya identificado en esta partida e imbuye Trinidad con su efecto.\n\nCuando usa Trinidad, el Clérigo puede realizar un solo ataque como si estuviera usando el ítem elegido a +%d. Esto activará todos los efectos que normalmente lo harían al usarse dicho tipo de ítem.\n\nEste hechizo remplaza cualquier otro efecto mental que esté imbuido en Trinidad.
actors.hero.spells.mnemonicprayer.name=oración mnemotécnica
actors.hero.spells.mnemonicprayer.short_desc=Extiende los efectos positivos/negativos en un aliado/enemigo y vuelve a aplicar iluminación.
@@ -713,11 +713,11 @@ actors.hero.spells.shieldoflight.desc=El Clérigo crea una delgada barrera de lu
actors.hero.spells.shieldoflight$shieldoflighttracker.name=escudo de luz
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Un delgado escudo de luz se interpone entre el Clérigo y un enemigo. No es lo suficientemente fuerte como para bloquear ataques completamente, pero los mitiga.\n\nTurnos restantes: %s
actors.hero.spells.spiritform.name=forma alma
actors.hero.spells.spiritform.name=forma espiritual
actors.hero.spells.spiritform.short_desc=Asigna Trinidad a un anillo o artefacto.
actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other spirit effect that Trinity is currently imbued with.
actors.hero.spells.spiritform$spiritformbuff.name=forma alma
actors.hero.spells.spiritform$spiritformbuff.desc=Trinity's spirit form is currently granting you the power of an item, as if you had it equipped.\n\nNote that spirit form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s.
actors.hero.spells.spiritform.desc=El Clérigo elije un anillo o artefacto que haya identificado en esta partida (excepto el tomo sagrado) e imbuye Trinidad con su efecto.\n\nSi se elije un anillo, Trinidad otorga el efecto de ese anillo a +%1$d por 20 turnos.\n\nSi se elije un artefacto. Trinidad replica el efecto de ese artefacto a +%2$d por 20 turnos. Cada artefacto tiene diferentes comportamientos específicos y costes de carga de armadura cuando se usa con Trinidad.\n\nEste hechizo remplaza cualquier otro efecto espiritual que esté imbuido en Trinidad.
actors.hero.spells.spiritform$spiritformbuff.name=forma espiritual
actors.hero.spells.spiritform$spiritformbuff.desc=Forma espiritual de Trinidad actualmente te está otorgando el poder de un ítem, como si lo tuvieras equipado.\n\nTen en cuenta que forma espiritual no puede proporcionarte otra copia de un efecto del que ya te estás beneficiando.\n\nEfecto Actual: %1$s.\n\nTurnos Restantes: %2$s.
actors.hero.spells.smite.name=castigo
actors.hero.spells.smite.short_desc=Garantiza un golpe con daño y poder de encantamiento adicional.
@@ -815,7 +815,7 @@ actors.hero.herosubclass.monk_short_desc=La _Monje_ acumula energía mientras lu
actors.hero.herosubclass.monk_desc=La Monje es una maestra de la técnica física. A medida que derrota a los enemigos, obtiene energía que se puede usar en una variedad de técnicas defensivas y enfocadas en la utilidad. Esta energía no se desvanece con el tiempo, pero tiene un límite basado en el nivel de la Monje.\n\n1 Energía: rápidamente ataca con los puños\n2 Energía: se concentra para evadir el siguiente ataque\n3 Energía: corta carrera instantánea\n4 Energía: empuja a un enemigo de una patada\n5 Energía: medita para limpiar estados y recuperar cargas de varita y artefacto
actors.hero.herosubclass.priest=sacerdote
actors.hero.herosubclass.priest_short_desc=El _Sacerdote_ obtiene nuevos hechizos de larga distancia y una versión potenciada de luz guía.
actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges.
actors.hero.herosubclass.priest_desc=El Sacerdote obtiene una variedad de nuevos y mejorados hechizos que acentúan el combate a distancia y la sinergia con ítems mágicos.\n\nEl Sacerdote puede usar _Luz Guía_ sin ningún coste una vez cada 100 turnos y puede consumir el efecto iluminación con aliados, varitas y algunos artefactos para daño adicional equivalente a su nivel.\n\nAdemás obtiene el hechizo _Resplandor_, el cual disipa la oscuridad e ilumina y aturde brevemente a todos los enemigos visibles con coste de 2 cargas.
actors.hero.herosubclass.paladin=paladín
actors.hero.herosubclass.paladin_short_desc=El _Paladín_ gana nuevos hechizos de corto alcance y versiones potenciadas de arma y protección divina.
actors.hero.herosubclass.paladin_desc=El Paladín obtiene una variedad de nuevos y mejorados hechizos que acentúan el combate cuerpo a cuerpo y la sinergia con armas y armaduras.\n\nLos hechizos _Arma Divina_ y _Protección Divina_ del Paladín otorgan mayores beneficios y no remplazan encantamientos ni glifos existentes, y pueden extenderse usando otros hechizos.\n\nAdemás obtiene el hechizo _Castigo_, el cual le permite realizar un ataque cuerpo a cuerpo garantizado a acertar con daño y poder de encantamiento adicional.
@@ -1207,7 +1207,7 @@ actors.hero.talent.lay_on_hands.desc=_+1:_ El Paladín puede usar _Caricia Prote
actors.hero.talent.aura_of_protection.title=aura de protección
actors.hero.talent.aura_of_protection.desc=_+1:_ El Paladín puede usar _Aura de Protección,_ un hechizo que le otorga al Paladín y a todos los aliados a 2 casillas _15% de resistencia al daño_ y el efecto del glifo de la armadura del Paladín con un _+50% de poder_ por 20 turnos, a costa de 2 cargas.\n\n_+2:_ El Paladín puede usar _Aura de Protección,_ un hechizo que le otorga al Paladín y a todos los aliados a 2 casillas _23% de resistencia al daño_ y el efecto del glifo de la armadura del Paladín con un _+75% de poder_ por 20 turnos, a costa de 2 cargas.\n\n_+3:_ El Paladín puede usar _Aura de Protección,_ un hechizo que le otorga al Paladín y a todos los aliados a 2 casillas _30% de resistencia al daño_ y el efecto del glifo de la armadura del Paladín con un _+100% de poder_ por 20 turnos, a costa de 2 cargas.
actors.hero.talent.wall_of_light.title=pared de luz
actors.hero.talent.wall_of_light.desc=_+1:_ The Paladin can cast _Wall of Light,_ a spell that creates a _3 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+2:_ The Paladin can cast _Wall of Light,_ a spell that creates a _5 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+3:_ The Paladin can cast _Wall of Light,_ a spell that creates a _7 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\nThe wall can be placed cardinally or diagonally, only one wall can exist at a time.
actors.hero.talent.wall_of_light.desc=_+1_ El Paladín puede usar _Pared de Luz,_ un hechizo que crea una pared solida de _3 casillas de ancho_ en frente del Paladín la cual empuja a los enemigos lejos y dura por 20 turnos, a costa de 3 cargas.\n\n_+2_ El Paladín puede usar _Pared de Luz,_ un hechizo que crea una pared solida de _5 casillas de ancho_ en frente del Paladín la cual empuja a los enemigos lejos y dura por 20 turnos, a costa de 3 cargas.\n\n_+3_ El Paladín puede usar _Pared de Luz,_ un hechizo que crea una pared solida de _7 casillas de ancho_ en frente del Paladín la cual empuja a los enemigos lejos y dura por 20 turnos, a costa de 3 cargas.\n\nLa pared se puede colocar cardinalmente o diagonalmente, solo una pared puede existir a la vez.
actors.hero.talent.divine_intervention.title=intervención divina
actors.hero.talent.divine_intervention.desc=_+1:_ Mientras esté en Forma Ascendida, el Clérigo puede usar _Intervención Divina_, que otorga al Clérigo y a todos los aliados hasta _150 de blindaje_ y extiende Forma Ascendida por _1 turno._\n\n_+2:_ Mientras esté en Forma Ascendida, el Clérigo puede usar _Intervención Divina_, que otorga al Clérigo y a todos los aliados hasta _200 de blindaje_ y extiende Forma Ascendida por _2 turnos._\n\n_+3:_ Mientras esté en Forma Ascendida, el Clérigo puede usar _Intervención Divina_, que otorga al Clérigo y a todos los aliados hasta _250 de blindaje_ y extiende Forma Ascendida por _3 turnos._\n\n_+4:_ Mientras esté en Forma Ascendida, el Clérigo puede usar _Intervención Divina_, que otorga al Clérigo y a todos los aliados hasta _300 de blindaje_ y extiende Forma Ascendida por _4 turnos._\n\nIntervención Divina cuesta 5 cargas de tomo, y solo se puede usar una vez por instancia de forma ascendida.
@@ -1216,12 +1216,12 @@ actors.hero.talent.judgement.desc=_+1:_ Mientras esté en Forma Ascendida, el Cl
actors.hero.talent.flash.title=destello
actors.hero.talent.flash.desc=_+1:_ Mientras esté en Forma Ascendida, el Clérigo puede usar _Destello_ para teletransportarse hasta _3 casillas_ de distancia.\n\n_+2:_ Mientras esté en Forma Ascendida, el Clérigo puede usar _Destello_ para teletransportarse hasta _4 casillas_ de distancia.\n\n_+3:_ Mientras esté en Forma Ascendida, el Clérigo puede usar _Destello_ para teletransportarse hasta _5 casillas_ de distancia.\n\n_+4:_ Mientras esté en Forma Ascendida, el Clérigo puede usar _Destello_ para teletransportarse hasta _6 casillas_ de distancia.\n\nDestello cuesta 1 carga de tomo inicialmente, y 1 carga adicional por cada uso en la misma instancia de forma ascendida.
actors.hero.talent.body_form.title=forma cuerpo
actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which imbues Trinity with the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity can only be imbued with one body effect at a time. Trinity's armor charge cost is higher if the chosen glyph is rare and powerful.
actors.hero.talent.mind_form.title=forma mente
actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which imbues Trinity with the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._\n\nTrinity can only be imbued with one mind effect at a time.
actors.hero.talent.spirit_form.title=forma alma
actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which imbues Trinity with the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nTrinity can only be imbued with one spirit effect at a time. Artifacts have varied effects and armor charge costs when triggered by Trinity.
actors.hero.talent.body_form.title=forma física
actors.hero.talent.body_form.desc=El Clérigo puede usar _Forma Física_, la cual imbuye a Trinidad con el poder de un encantamiento o glifo que el Clérigo haya identificado esta partida, a costa de 2 cargas.\n\n_+1:_ Cuando usa Trinidad, el Clérigo obtiene el efecto elegido por _20 turnos._\n\n_+2:_ Cuando usa Trinidad, el Clérigo obtiene el efecto elegido por _27 turnos._\n\n_+3:_ Cuando usa Trinidad, el Clérigo obtiene el efecto elegido por _33 turnos._\n\n_+4:_ Cuando usa Trinidad, el Clérigo obtiene el efecto elegido por _40 turnos._\n\nTrinidad solo puede ser imbuida con un efecto físico a la vez. El coste de carga de Trinidad es mayor si el glifo elegido es raro y poderoso.
actors.hero.talent.mind_form.title=forma mental
actors.hero.talent.mind_form.desc=El Clérigo puede usar _Forma Mental_, la cual imbuye a Trinidad con el poder de una varita o arma arrojadiza que el Clérigo haya usado esta partida, a costa de 3 cargas.\n\n_+1:_ Cuando usa Trinidad, el Clérigo usa el disparo o lanzamiento del ítem elegido como si fuera _+3._\n\n_+2:_ Cuando usa Trinidad, el Clérigo usa el disparo o lanzamiento del ítem elegido como si fuera _+4._\n\n_+3:_ Cuando usa Trinidad, el Clérigo usa el disparo o lanzamiento del ítem elegido como si fuera _+5._\n\n_+4:_ Cuando usa Trinidad, el Clérigo usa el disparo o lanzamiento del ítem elegido como si fuera _+6._\n\nTrinidad solo puede ser imbuida con un efecto mental a la vez.
actors.hero.talent.spirit_form.title=forma espiritual
actors.hero.talent.spirit_form.desc=El Clérigo puede usar _Forma Espiritual_, la cual imbuye a Trinidad con el poder de un anillo o artefacto que el Clérigo haya identificado esta partida (excepto el tomo sagrado), a costa de 4 cargas.\n\n_+1:_ Cuando usa Trinidad, el Clérigo obtiene el efecto de un anillo a _+1_ por 20 turnos, o activa el efecto de un artefacto a _+4._\n\n_+2:_ Cuando usa Trinidad, el Clérigo obtiene el efecto de un anillo a _+2_ por 20 turnos, o activa el efecto de un artefacto a _+6._\n\n_+3:_ Cuando usa Trinidad, el Clérigo obtiene el efecto de un anillo a _+3_ por 20 turnos, o activa el efecto de un artefacto a _+8._\n\n_+4:_ Cuando usa Trinidad, el Clérigo obtiene el efecto de un anillo a _+4_ por 20 turnos, o activa el efecto de un artefacto a _+10._\n\nTrinidad solo puede ser imbuida con un solo efecto espiritual a la vez. Los artefactos tienen efectos y costes de cargas variados cuando se activan por Trinidad.
actors.hero.talent.cleric_a3_1.title=Desconocido
actors.hero.talent.cleric_a3_1.desc=Este talento aún no se ha implementado, por lo que actualmente no hace nada.

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@@ -547,35 +547,35 @@ actors.hero.abilities.cleric.ascendedform.desc=Le Clerc émane de l'énergie sac
actors.hero.abilities.cleric.ascendedform$ascendbuff.name=forme élevée
actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=De l'énergie radiante émane du corps du Clerc. Sous cette forme le Clerc gagne 2 de portée d'attaque (grâce à l'énergie sacrée qu'iel projette), et 10 points de protection chaque fois qu'iel dépense une charge de son tome sacré. Iel est également capable d'utiliser les sorts débloqués grâce aux talents de la forme élevée.\n\nLa protection accordée par la forme élevée et ses sorts ne se dissipe pas avec le temps, mais disparaitra dès la fin de cet effet.\n\nProtection actuelle : %1$d.\nTours restants : %2$d.
actors.hero.abilities.cleric.trinity.name=trinité
actors.hero.abilities.cleric.trinity.no_imbue=Trinity has no effect set for any of its forms currently, use one of its spells!
actors.hero.abilities.cleric.trinity.no_duplicate=Trinity cannot duplicate an effect that you already have equipped!
actors.hero.abilities.cleric.trinity.ench_glyph_use=Trinity will apply this effect for _%1$d turns_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.rare_ench_glyph_use=Trinity will apply this _powerful_ effect for _%1$d turns_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.wand_use=Trinity will zap this wand at _+%1$d_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.wand_multi_use=Trinity will zap this _multi-charge_ wand at _+%1$d_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.thrown_use=Trinity will throw this weapon at _+%1$d_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.ring_use=Trinity will apply this ring's effect at _+%1$d_ for 20 turns, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.alchemiststoolkit_use=Trinity will apply this artifact's remote alchemy effect, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.chaliceofblood_use=Trinity will apply this artifact's passive health regen effect at _+%1$d_ for 20 turns, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.driedrose_use=Trinity will use this artifact's effect to summon a corrupted friendly wraith with the HP of a _+%1$d_ ghost, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.etherealchains_use=Trinity will apply this artifact's chain-casting effect with reach at _+%1$d_, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.hornofplenty_use=Trinity will apply this artifact's snacking effect, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.masterthievesarmband_use=Trinity will apply this artifact's enemy robbing effect at _+%1$d_, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.sandalsofnature_use=Trinity will apply this artifact's root effect with a random harmful seed, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.talismanofforesight_use=Trinity will apply this artifact's scry effect at _+%1$d_, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.timekeepershourglass_use=Trinity will apply this artifact's time freeze effect with a _%1$d_ turn duration, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.unstablespellbook_use=Trinity will apply this artifact's random scroll effect with a _%1$d/10_ chance to offer the exotic version at no additional cost, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.cost=The charge cost of this ability varies, but is most often _%d._
actors.hero.abilities.cleric.trinity.short_desc=The Cleric gains a _Trinity_ of abilities, which emulate equipment they have seen and can be assigned by using new spells.
actors.hero.abilities.cleric.trinity.desc=The Cleric gains a _Trinity_ of armor abilities, which can be assigned to various item effects by using three new spells. Each of these spells focuses on emulating the effects of different kinds of equipment that the Cleric has identified during this run: body form (weapons and armor), mind form (wands and thrown weapons), and spirit form (rings and artifacts).\n\nEach Trinity form can be imbued with one effect at a time, and the Cleric chooses which one to activate when using Trinity. Trinity will not duplicate the effect of something you already have equipped.
actors.hero.abilities.cleric.trinity$wndusetrinity.text=Select which form of Trinity to use. The effects of different forms can be active simultaneously.
actors.hero.abilities.cleric.trinity$wndusetrinity.body=_Body Form: %s._
actors.hero.abilities.cleric.trinity$wndusetrinity.mind=_Mind Form: %s._
actors.hero.abilities.cleric.trinity$wndusetrinity.spirit=_Spirit Form: %s._
actors.hero.abilities.cleric.trinity$wnditemtypeselect.text=Select an effect to be imbued into Trinity. Additional info will be shown before confirmation.
actors.hero.abilities.cleric.trinity$wnditemconfirm.body=Assign to body form
actors.hero.abilities.cleric.trinity$wnditemconfirm.mind=Assign to mind form
actors.hero.abilities.cleric.trinity$wnditemconfirm.spirit=Assign to spirit form
actors.hero.abilities.cleric.trinity.no_imbue=Aucune forme de la Trinité n'a d'effet assigné, utilisez l'un des sorts associés !
actors.hero.abilities.cleric.trinity.no_duplicate=La Trinité ne peut pas reproduire un effet que vous avez déjà équipé !
actors.hero.abilities.cleric.trinity.ench_glyph_use=La Trinité vous accordera cet effet pendant _%1$d tours_ au prix de _%2$s charges._
actors.hero.abilities.cleric.trinity.rare_ench_glyph_use=La Trinité vous accordera cet effet puissant pendant _%1$d tours_ au prix de _%2$s charges._
actors.hero.abilities.cleric.trinity.wand_use=La Trinité utilisera cette baguette à _+%1$d_ au prix de _%2$s charges._
actors.hero.abilities.cleric.trinity.wand_multi_use=La Trinité utilisera _plusieurs fois_ cette baguette à _+%1$d_ au prix de _%2$s charges._
actors.hero.abilities.cleric.trinity.thrown_use=La Trinité lancera cette arme à _+%1$d_ au prix de _%2$s charges._
actors.hero.abilities.cleric.trinity.ring_use=La Trinité vous accordera l'effet de cet anneau à _+%1$d_ au prix de _%2$s charges._
actors.hero.abilities.cleric.trinity.alchemiststoolkit_use=La Trinité vous permettra d'utiliser l'effet de cet artéfact pour faire de l'alchimie à distance, au prix de _%2$s charges._
actors.hero.abilities.cleric.trinity.chaliceofblood_use=La Trinité vous donnera l'effet de cet artéfact de régénération passive à _+%1$d_ pendant 20 tours, au prix de _%2$s charges._
actors.hero.abilities.cleric.trinity.driedrose_use=La Trinité utilisera l'effet de cet artéfact pour invoquer un spectre corrompu allié avec les PV d'un fantôme à _+%1$d_, au prix de _%2$s charges._
actors.hero.abilities.cleric.trinity.etherealchains_use=La Trinité utilisera l'effet de cet artéfact pour envoyer une chaîne à _+%1$d_, au prix de _%2$s charges._
actors.hero.abilities.cleric.trinity.hornofplenty_use=La Trinité utilisera l'effet de cet artéfact pour vous permettre de grignoter, au prix de _%2$s charges._
actors.hero.abilities.cleric.trinity.masterthievesarmband_use=La Trinité utilisera l'effet de cet artéfact pour détrousser un ennemi à _+%1$d_, au prix de _%2$s charges._
actors.hero.abilities.cleric.trinity.sandalsofnature_use=La Trinité utilisera l'effet d'enracinement de cet artéfact avec une graine nuisible aléatoire, au prix de _%2$s charges._
actors.hero.abilities.cleric.trinity.talismanofforesight_use=La Trinité utilisera l'effet de scrutation de cet artéfact à _+%1$d_, au prix de _%2$s charges._
actors.hero.abilities.cleric.trinity.timekeepershourglass_use=La Trinité utilisera l'effet de cet artéfact pour arrêter le temps pendant _%1$d_ tours, au prix de _%2$s charges._
actors.hero.abilities.cleric.trinity.unstablespellbook_use=La Trinité utilisera l'effet de cet artéfact pour copier l'effet d'un parchemin aléatoire, avec _%1$d/10_ chances de proposer la variante exotique sans coût additionnel, au prix de _%2$s charges._
actors.hero.abilities.cleric.trinity.cost=Le coût en charges de cette capacité varie, mais est généralement de _%d._
actors.hero.abilities.cleric.trinity.short_desc=Le Clerc gagne une _Trinité_ de capacités, qui émulent les équipements qu'iel a vu et qui peuvent être assignées en utilisant de nouveaux sorts.
actors.hero.abilities.cleric.trinity.desc=Le Clerc gagne une _Trinité_ de capacités d'armure, qui peuvent être assignées à divers effets d'objets en utilisant trois nouveaux sorts. Chacun de ces sorts se concentre sur l'émulation de différentes catégories d'équipement que le Clerc a identifié au cours de cette partie : forme corporelle (armes et armures), forme mentale (baguettes et armes de jet) et forme spirituelle (anneaux et artéfacts).\n\nChaque forme de la Trinité ne peut reproduire qu'un seul effet à la fois, et le Clerc choisit lequel activer lorsqu'iel utilise Trinité. La Trinité ne peut pas dupliquer l'effet d'un objet que vous avez équipé en ce moment.
actors.hero.abilities.cleric.trinity$wndusetrinity.text=Choisissez quelle forme de Trinité utiliser. Les effets de plusieurs formes peuvent être actives simultanément.
actors.hero.abilities.cleric.trinity$wndusetrinity.body=_Forme Corporelle : %s._
actors.hero.abilities.cleric.trinity$wndusetrinity.mind=_Forme Mentale : %s._
actors.hero.abilities.cleric.trinity$wndusetrinity.spirit=_Forme Spirituelle : %s._
actors.hero.abilities.cleric.trinity$wnditemtypeselect.text=Choisissez un effet à assigner à la Trinité. Des informations supplémentaires seront fournies avant confirmation.
actors.hero.abilities.cleric.trinity$wnditemconfirm.body=Assigner à la forme corporelle.
actors.hero.abilities.cleric.trinity$wnditemconfirm.mind=Assigner à la forme mentale.
actors.hero.abilities.cleric.trinity$wnditemconfirm.spirit=Assigner à la forme spirituelle.
actors.hero.abilities.cleric.powerofmany.name=pouvoir du nombre
actors.hero.abilities.cleric.powerofmany.short_desc=_(INCOMPLET)_ Le Clerc canalise le _Pouvoir du Nombre_, renforçant un allié existant ou en en créant un nouveau.
actors.hero.abilities.cleric.powerofmany.desc=_Le Pouvoir du Nombre n'est pas encore implémenté, vous ne pouvez malheureusement pas le choisir._
@@ -603,9 +603,9 @@ actors.hero.spells.blessspell.desc=Le Clerc accorde une bénédiction sacrée à
actors.hero.spells.bodyform.name=forme corporelle
actors.hero.spells.bodyform.short_desc=Assigne la Trinité à un glyphe ou enchantement.
actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other body effect that Trinity is currently imbued with.
actors.hero.spells.bodyform.desc=Le Clerc choisit un enchantement ou glyphe qu'iel a identifié cette partie et donne à la Trinité son effet.\n\nQuand Trinité est utilisée, le Clerc gagne l'effet de l'enchantement ou glyphe choisi pendant %d tours. Cet enchantement ou glyphe temporaire fonctionnera avec n'importe quel effet qui exploite un enchantement ou un glyphe.\n\nCe sort remplacera tout autre effet corporel que possède déjà la Trinité.
actors.hero.spells.bodyform$bodyformbuff.name=forme corporelle
actors.hero.spells.bodyform$bodyformbuff.desc=Trinity's body form is currently granting you the power of an enchantment or glyph, as if you had it equipped on your current weapon or armor.\n\nNote that body form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s.
actors.hero.spells.bodyform$bodyformbuff.desc=La forme corporelle de la Trinité vous accorde le pouvoir d'un enchantement ou d'un glyphe, comme s'il était équipé sur votre arme ou armure.\n\nNotez que la forme corporelle ne peut pas donner une seconde copie d'un effet dont vous bénéficiez déjà.\n\nEffet actuel : %1$s.\n\nTours restants : %2$s.
actors.hero.spells.cleanse.name=purification
actors.hero.spells.cleanse.short_desc=Supprime les effets négatifs et donne de la protection.
@@ -635,12 +635,12 @@ actors.hero.spells.flash.desc=Le Clerc canalise sa forme élevée à un endroit
actors.hero.spells.guidinglight.name=lumière guidante
actors.hero.spells.guidinglight.short_desc=Inflige des dégâts magiques à distante et rend garantie une attaque.
actors.hero.spells.guidinglight.desc=Le Clerc tire un éclair d'énergie magique qui frappe une cible, lui infligeant 2-6 points de dégâts et l'illuminant. La prochaine attaque physique non encombrée portée contre un ennemi illuminé est assurée de le toucher.
actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination will be consumed by wands, other characters, and artifacts that directly affect enemies. When illuminated is used in this way, it deals bonus magic damage equal to the Priest's level.
actors.hero.spells.guidinglight.desc_priest=_Ce sort est plus puissant s'il est lancé par le Prêtre._ Tous les 100 tours, la première utilisation de ce sort ce ne coûte aucune charge du tome. De plus, l'illumination peut être exploitée par les baguettes, d'autres personnages ou certains artéfacts qui affectent directement les ennemis. Utilisée de cette façon, l'illumination inflige des dégâts bonus égaux au niveau du Prêtre.
actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Lumière Guidante
actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Le Prêtre peut lancer Lumière Guidante gratuitement une fois tous les 100 tours.\n\nTours restants : %s.
actors.hero.spells.guidinglight$illuminated.name=Illuminé
actors.hero.spells.guidinglight$illuminated.desc=Ce personnage luit après avoir été touché par une lumière guidante. Même si cette lumière n'est pas assez intense pour éclairer les alentours, elle permet au Clerc de toucher sa cible bien plus facilement.
actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally consume illuminated with a wand zap, strike from an ally, or effects from some artifacts. Using illuminated in this way will deal bonus damage.
actors.hero.spells.guidinglight$illuminated.desc_priest=Le Prêtre peut aussi consommer l'illumination avec un tir de baguette, l'attaque d'un allié ou l'effet de certains artéfacts. Déclencher l'illumination de cette manière inflige des dégâts bonus.
actors.hero.spells.hallowedground.name=terre sacrée
actors.hero.spells.hallowedground.prompt=Choisissez un endroit
@@ -691,7 +691,7 @@ actors.hero.spells.layonhands.desc=Le Paladin canalise l'énergie sacrée à tra
actors.hero.spells.mindform.name=forme mentale
actors.hero.spells.mindform.short_desc=Assigne la Trinité à une baguette ou une arme de jet.
actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric can make a single attack as if they were using the chosen item at +%d. This will trigger all effects that using that type of item would normally trigger.\n\nThis spell replaces any other mind effect that Trinity is currently imbued with.
actors.hero.spells.mindform.desc=Le Clerc choisit une baguette ou une arme de jet qu'iel a identifié cette partie et donne à la Trinité son effet.\n\nQuand Trinité est utilisée, le Clerc peut attaquer une fois comme s'iel utilisait l'objet choisi à +%d. Cela déclenchera tout effet que ce type d'objet déclenche normalement. \n\nCe sort remplacera tout autre effet mental que possède déjà la Trinité.
actors.hero.spells.mnemonicprayer.name=prière mémorielle
actors.hero.spells.mnemonicprayer.short_desc=Prolonge les effets positifs/négatifs d'un allié/ennemi, et réapplique l'illumination.
@@ -715,9 +715,9 @@ actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Un mince bouclier de
actors.hero.spells.spiritform.name=forme spirituelle
actors.hero.spells.spiritform.short_desc=Assigne la Trinité à un anneau ou artéfact.
actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other spirit effect that Trinity is currently imbued with.
actors.hero.spells.spiritform.desc=Le Clerc choisit un anneau ou un artéfact qu'iel a identifié cette partie (hormis le tome sacré) et donne à la Trinité son effet.\n\nSi un anneau est choisi, utiliser la Trinité donnera l'effet de cet anneau à +%1$d pendant 20 tours.\n\nSi un artéfact est choisi, utiliser la Trinité répliquera l'effet de l'artéfact à +%2$d. Chaque artéfact a un comportement et un coût en charges d'armure différent quand il est utilisé via Trinité.\n\nCe sort remplacera tout autre effet spirituel que possède déjà la Trinité.
actors.hero.spells.spiritform$spiritformbuff.name=forme spirituelle
actors.hero.spells.spiritform$spiritformbuff.desc=Trinity's spirit form is currently granting you the power of an item, as if you had it equipped.\n\nNote that spirit form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s.
actors.hero.spells.spiritform$spiritformbuff.desc=La forme spirituelle de la Trinité vous accorde le pouvoir d'un objet, comme si vous l'aviez équipé.\n\nNotez que la forme spirituelle ne peut pas donner une seconde copie d'un effet dont vous bénéficiez déjà.\n\nEffet actuel : %1$s.\n\nTours restants : %2$s.
actors.hero.spells.smite.name=châtiment
actors.hero.spells.smite.short_desc=Garantit une attaque avec un bonus de dégâts et de puissance d'enchantement.
@@ -815,7 +815,7 @@ actors.hero.herosubclass.monk_short_desc=La _Moniale_ accumule de l'énergie en
actors.hero.herosubclass.monk_desc=La Moniale est une experte en techniques physiques. En battant ses ennemis, elle gagne de l'énergie qu'elle peut utiliser pour diverses capacités défensives et utilitaires. Cette énergie ne s'estompe pas avec le temps, mais elle est plafonnée en fonction du niveau de la Moniale.\n\n1 Énergie : coups de poing rapides\n2 Énergies : concentration pour éviter la prochaine attaque\n3 Énergies : déplacement instantané à courte distance\n4 Énergies : repousser un ennemi\n5 Énergies : méditation pour se purger des altérations et recharger baguettes et artéfacts
actors.hero.herosubclass.priest=prêtre
actors.hero.herosubclass.priest_short_desc=Le _Prêtre_ gagne de nouveaux sorts à longue portée et une version améliorée de lumière guidante.
actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges.
actors.hero.herosubclass.priest_desc=Le Prêtre gagne une variété de sorts et d'améliorations de sorts qui mettent l'accent sur le combat à distance et la synergie avec les objets magiques.\n\nLe Prêtre peut lancer gratuitement _Lumière Guidante_ une fois tous les 100 tours. L'effet de l'illumination peut être consommé par des alliés, baguettes et certains artéfacts pour infliger des dégâts bonus égaux à son niveau.\n\nLe Prêtre gagne aussi le sort de _Radiance_, qui repousse les ténèbres, illumine et étourdit brièvement tous les ennemis visibles pour 2 charges.
actors.hero.herosubclass.paladin=paladin
actors.hero.herosubclass.paladin_short_desc=Le _Paladin_ gagne de nouveaux sorts à courte portée et des versions améliorées d'arme sacrée et de protection sacrée.
actors.hero.herosubclass.paladin_desc=Le Paladin gagne une variété de sorts et d'améliorations de sorts qui mettent l'accent sur le combat au corps-à-corps et la synergie avec les armes et armures.\n\nL'_Arme Sacrée_ et la _Protection Sacrée_ du Paladin accordent de meilleurs bonus, n'effacent plus les enchantements et glyphes déjà existants et peuvent être prolongés en lançant d'autres sorts.\n\nLe Paladin débloque de plus le sort _Châtiment_, qui lui permet de garantir une attaque de mêlée avec des dégâts et une puissance d'enchantement améliorés.
@@ -1176,52 +1176,52 @@ actors.hero.talent.holy_intuition.title=intuition sacrée
actors.hero.talent.holy_intuition.desc=_+1 :_ Le Clerc peut lancer _Intuition Sacrée_, un sort permettant de révéler si un objet est maudit ou non au prix de _3 charges_.\n\n_+2 :_ Le Clerc peut lancer _Intuition Sacrée_, un sort permettant de révéler si un objet est maudit ou non au prix de _2 charges_.
actors.hero.talent.searing_light.title=lumière calcinante
actors.hero.talent.searing_light.desc=_+1 :_ Les attaques physiques du Clerc sur les ennemis illuminés par _Lumière Guidante_ infligent _+4 dégâts._\n\n_+2 :_ Les attaques physiques du Clerc sur les ennemis illuminés par _Lumière Guidante_ infligent _+6 dégâts._
actors.hero.talent.shield_of_light.title=Bouclier de lumière
actors.hero.talent.shield_of_light.desc=_+1 :_ Le Clerc peut lancer _bouclier de lumière_, un sort qui se lance instantanément et qui accorde _2-4 d'armure_ pendant 4 tours contre une cible au prix de 1 charge.\n\n_+2 :_ Le Clerc peut lancer _bouclier de lumière_, un sort qui se lance instantanément et qui accorde _3-6 d'armure_ pendant 4 tours contre une cible au prix de 1 charge.
actors.hero.talent.shield_of_light.title=bouclier de lumière
actors.hero.talent.shield_of_light.desc=_+1 :_ Le Clerc peut lancer _Bouclier de Lumière_, un sort qui se lance instantanément et qui accorde _2-4 d'armure_ pendant 4 tours contre une cible au prix de 1 charge.\n\n_+2 :_ Le Clerc peut lancer _Bouclier de Lumière_, un sort qui se lance instantanément et qui accorde _3-6 d'armure_ pendant 4 tours contre une cible au prix de 1 charge.
actors.hero.talent.enlightening_meal.title=Repas inspirant
actors.hero.talent.enlightening_meal.title=Repas Inspirant
actors.hero.talent.enlightening_meal.desc=_+1 :_ Manger prend un tour au Clerc et confère _1 charge_ à son tome sacré.\n\n_+2 :_ Manger prend un tour au Clerc et confère _1,5 charge_ à son tome sacré.
actors.hero.talent.recall_inscription.title=Rappel d'inscription
actors.hero.talent.recall_inscription.desc=_+1 :_ Le Clerc peut lancer _rappel d'inscription_, un sort lui permettant de répéter l'effet du dernier parchemin ou pierre runique utilisé durant les _10 derniers tours._\n\n_+2 :_ Le Clerc peut lancer _rappel d'inscription_, un sort lui permettant de répéter l'effet du dernier parchemin ou pierre runique utilisé durant les _300 derniers tours._\n\nRappel d'inscription ne peut pas être utilisé avec des parchemins d'amélioration. Le coût en charges dépend de l'objet utilisé : 2 pour une pierre runique, 3 pour un parchemin, 4 pour un parchemin exotique. Ce coût est de plus doublé pour un parchemin de transmutation ou les objets alchimiques fabriqués avec des parchemins de transmutation ou d'amélioration.
actors.hero.talent.sunray.title=Rayon de soleil
actors.hero.talent.sunray.desc=_+1 :_ Le Clerc peut lancer _rayon de soleil_, un sort infligeant _4-8 dégâts_ et aveuglant sa cible pendant _4 tours_ au prix de 1 charge.\n\n_+2 :_ Le Clerc peut lancer _rayon de soleil_, un sort infligeant _6-12 dégâts_ et aveuglant sa cible pendant _6 tours_ au prix de 1 charge.\n\nRayon de soleil ne peut aveugler une cible donnée qu'une seule fois, mais si la cible est déjà aveuglée par ce sort elle devient paralysée. Rayon de soleil inflige toujours le maximum de dégâts aux ennemis morts-vivants et aux démons.
actors.hero.talent.divine_sense.title=Sens divins
actors.hero.talent.divine_sense.desc=_+1 :_ Le Clerc peut lancer _sens divins_, un sort lui accordant une vision spirituelle sur _8 tuiles_ pendant 30 tours, au prix de 2 charges.\n\n_+2 :_ Le Clerc peut lancer _sens divins_, un sort lui accordant une vision spirituelle sur _12 tuiles_ pendant 30 tours, au prix de 2 charges.
actors.hero.talent.recall_inscription.desc=_+1 :_ Le Clerc peut lancer _Rappel d'Inscription_, un sort lui permettant de répéter l'effet du dernier parchemin ou pierre runique utilisé durant les _10 derniers tours._\n\n_+2 :_ Le Clerc peut lancer _Rappel d'Inscription_, un sort lui permettant de répéter l'effet du dernier parchemin ou pierre runique utilisé durant les _300 derniers tours._\n\nRappel d'inscription ne peut pas être utilisé avec des parchemins d'amélioration. Le coût en charges dépend de l'objet utilisé : 2 pour une pierre runique, 3 pour un parchemin, 4 pour un parchemin exotique. Ce coût est de plus doublé pour un parchemin de transmutation ou les objets alchimiques fabriqués avec des parchemins de transmutation ou d'amélioration.
actors.hero.talent.sunray.title=Rayon de Soleil
actors.hero.talent.sunray.desc=_+1 :_ Le Clerc peut lancer _Rayon de Soleil_, un sort infligeant _4-8 dégâts_ et aveuglant sa cible pendant _4 tours_ au prix de 1 charge.\n\n_+2 :_ Le Clerc peut lancer _Rayon de Soleil_, un sort infligeant _6-12 dégâts_ et aveuglant sa cible pendant _6 tours_ au prix de 1 charge.\n\nRayon de Soleil ne peut aveugler une cible donnée qu'une seule fois, mais si la cible est déjà aveuglée par ce sort elle devient paralysée. Rayon de Soleil inflige toujours le maximum de dégâts aux ennemis morts-vivants et aux démons.
actors.hero.talent.divine_sense.title=Sens Divins
actors.hero.talent.divine_sense.desc=_+1 :_ Le Clerc peut lancer _Sens Divins_, un sort lui accordant une vision spirituelle sur _8 cases_ pendant 30 tours, au prix de 2 charges.\n\n_+2 :_ Le Clerc peut lancer _Sens Divins_, un sort lui accordant une vision spirituelle sur _12 cases_ pendant 30 tours, au prix de 2 charges.
actors.hero.talent.bless.title=Bénédiction
actors.hero.talent.bless.desc=_+1 :_ Le Clerc peut lancer _bénédiction_, un sort accordant _6 tours de bénédiction et 10 protections_ quand lancé sur lui-même ou _10 tours de bénédiction et 10 soins_ quand lancé sur un autre personnage, au prix de 1 charge.\n\n_+2 :_ Le Clerc peut lancer _bénédiction_, un sort accordant _10 tours de bénédiction et 15 protections_ quand lancé sur lui-même ou _15 tours de bénédiction et 15 soins_ quand lancé sur un autre personnage, au prix de 1 charge.\n\nL'excès de soins de ce sort est convertit en protection.
actors.hero.talent.bless.desc=_+1 :_ Le Clerc peut lancer _Bénédiction_, un sort accordant _6 tours de bénédiction et 10 protections_ quand lancé sur ellui-même ou _10 tours de bénédiction et 10 soins_ quand lancé sur un autre personnage, au prix de 1 charge.\n\n_+2 :_ Le Clerc peut lancer _Bénédiction_, un sort accordant _10 tours de bénédiction et 15 protections_ quand lancé sur ellui-même ou _15 tours de bénédiction et 15 soins_ quand lancé sur un autre personnage, au prix de 1 charge.\n\nL'excès de soins de ce sort est convertit en protection.
actors.hero.talent.cleanse.title=Purification
actors.hero.talent.cleanse.desc=_+1 :_ Le Clerc peut lancer _purification_, un sort qui se lance instantanément, _retire les effets négatifs_ du Clerc et de ses alliés proches, et leur accorde _10 protections_ au prix de 2 charges.\n\n_+2 :_ Le Clerc peut lancer _purification_, un sort qui se lance instantanément, _donne 3 tours d'immunité aux effets négatifs_ au Clerc et à ses alliés proches, et leur accorde _20 protections_ au prix de 2 charges.\n\n_+3 :_ Le Clerc peut lancer _purification_, un sort qui se lance instantanément, _donne 5 tours d'immunité aux effets négatifs_ au Clerc et à ses alliés proches, et leur accorde _30 protections_ au prix de 2 charges.
actors.hero.talent.light_reading.title=Lecture légère
actors.hero.talent.cleanse.desc=_+1 :_ Le Clerc peut lancer _Purification_, un sort qui se lance instantanément, _retire les effets négatifs_ du Clerc et de ses alliés proches, et leur accorde _10 protections_ au prix de 2 charges.\n\n_+2 :_ Le Clerc peut lancer _Purification_, un sort qui se lance instantanément, _donne 3 tours d'immunité aux effets négatifs_ au Clerc et à ses alliés proches, et leur accorde _20 protections_ au prix de 2 charges.\n\n_+3 :_ Le Clerc peut lancer _Purification_, un sort qui se lance instantanément, _donne 5 tours d'immunité aux effets négatifs_ au Clerc et à ses alliés proches, et leur accorde _30 protections_ au prix de 2 charges.
actors.hero.talent.light_reading.title=Lecture Légère
actors.hero.talent.light_reading.desc=_+1 :_ Le Clerc peut utiliser son tome sacré s'il n'est pas équipé, mais il se recharge à _25%_ de sa vitesse normale quand il n'est pas équipé.\n\n_+2 :_ Le Clerc peut utiliser son tome sacré s'il n'est pas équipé, mais il se recharge à _50%_ de sa vitesse normale quand il n'est pas équipé.\n\n_+3 :_ Le Clerc peut utiliser son tome sacré s'il n'est pas équipé, mais il se recharge à _75%_ de sa vitesse normale quand il n'est pas équipé.
actors.hero.talent.holy_lance.title=Lance sacrée
actors.hero.talent.holy_lance.desc=_+1 :_ Le Prêtre peut lancer _lance sacrée_, un sort dévastateur qui inflige _30-55 dégâts_ au prix de 4 charges.\n\n_+2 :_ Le Prêtre peut lancer _lance sacrée_, un sort dévastateur qui inflige _45-83 dégâts_ au prix de 4 charges.\n\n_+3 :_ Le Prêtre peut lancer _lance sacrée_, un sort dévastateur qui inflige _60-110 dégâts_ au prix de 4 charges.\n\nLance sacrée inflige toujours le maximum de dégâts aux ennemis morts-vivants et démoniaques. Lance sacrée a un temps de rechargement de 50 tours avant l'utilisation suivante.
actors.hero.talent.hallowed_ground.title=Terre sacrée
actors.hero.talent.hallowed_ground.desc=_+1 :_ Le Prêtre peut lancer _terre sacrée_, un sort qui sanctifie la terre dans une _zone de 3x3_ pendant 20 tours, au prix de 2 charges.\n\n_+2 :_ Le Prêtre peut lancer _terre sacrée_, un sort qui sanctifie la terre dans une _zone de 5x5_ pendant 20 tours, au prix de 2 charges.\n\n_+3 :_ Le Prêtre peut lancer _terre sacrée_, un sort qui sanctifie la terre dans une _zone de 7x7_ pendant 20 tours, au prix de 2 charges.\n\nQuand il est lancé, terre sacrée soigne les alliés de 10 PV, enracine brièvement les ennemis et répand des herbes courtes. Après, le terrain soigne lentement les alliés, estropie les ennemis et fait pousser de façon aléatoire des herbes hautes. La terre sacrée protège le Prêtre au lieu de le soigner et peut être détruit par le feu.
actors.hero.talent.mnemonic_prayer.title=Prière mémorielle
actors.hero.talent.mnemonic_prayer.desc=_+1 :_ Le Prêtre peut lancer _prière mémorielle_, un sort qui prolonge la durée d'un effet positif/négatif d'un allié/ennemi pendant _3 tours_ au prix de 1 charge.\n\n_+2 :_ Le Prêtre peut lancer _prière mémorielle_, un sort qui prolonge la durée d'un effet positif/négatif d'un allié/ennemi pendant _4 tours_ au prix de 1 charge.\n\n_+3 :_ Le Prêtre peut lancer _prière mémorielle_, un sort qui prolonge la durée d'un effet positif/négatif d'un allié/ennemi pendant _5 tours_ au prix de 1 charge.\n\nPrière mémorielle ré-illumine sa cible si elle avait déjà été illuminée. Prière mémorielle ne peut prolonger un effet donné qu'une seule fois, et ne s'applique pas pour les effets donnés par les capacités d'armure.
actors.hero.talent.holy_lance.title=Lance Sacrée
actors.hero.talent.holy_lance.desc=_+1 :_ Le Prêtre peut lancer _Lance Sacrée_, un sort dévastateur qui inflige _30-55 dégâts_ au prix de 4 charges.\n\n_+2 :_ Le Prêtre peut lancer _Lance Sacrée_, un sort dévastateur qui inflige _45-83 dégâts_ au prix de 4 charges.\n\n_+3 :_ Le Prêtre peut lancer _lance sacrée_, un sort dévastateur qui inflige _60-110 dégâts_ au prix de 4 charges.\n\nLance Sacrée inflige toujours le maximum de dégâts aux ennemis morts-vivants et démoniaques. Lance Sacrée a un temps de rechargement de 50 tours avant de pouvoir être réutilisé.
actors.hero.talent.hallowed_ground.title=Terre Sacrée
actors.hero.talent.hallowed_ground.desc=_+1 :_ Le Prêtre peut lancer _Terre Sacrée_, un sort qui sanctifie la terre dans une _zone de 3x3_ pendant 20 tours, au prix de 2 charges.\n\n_+2 :_ Le Prêtre peut lancer _Terre Sacrée_, un sort qui sanctifie la terre dans une _zone de 5x5_ pendant 20 tours, au prix de 2 charges.\n\n_+3 :_ Le Prêtre peut lancer _Terre Sacrée_, un sort qui sanctifie la terre dans une _zone de 7x7_ pendant 20 tours, au prix de 2 charges.\n\nQuand il est lancé, Terre Sacrée soigne les alliés de 10 PV, enracine brièvement les ennemis et répand des herbes courtes. Après, le terrain soigne lentement les alliés, estropie les ennemis et fait pousser de façon aléatoire des herbes hautes. La terre sacrée protège le Prêtre au lieu de le soigner et peut être détruite par le feu.
actors.hero.talent.mnemonic_prayer.title=Prière Mémorielle
actors.hero.talent.mnemonic_prayer.desc=_+1 :_ Le Prêtre peut lancer _Prière Mémorielle_, un sort qui prolonge la durée d'un effet positif/négatif d'un allié/ennemi pendant _3 tours_ au prix de 1 charge.\n\n_+2 :_ Le Prêtre peut lancer _Prière Mémorielle_, un sort qui prolonge la durée d'un effet positif/négatif d'un allié/ennemi pendant _4 tours_ au prix de 1 charge.\n\n_+3 :_ Le Prêtre peut lancer _Prière Mémorielle_, un sort qui prolonge la durée d'un effet positif/négatif d'un allié/ennemi pendant _5 tours_ au prix de 1 charge.\n\nPrière Mémorielle ré-illumine sa cible si elle avait déjà été illuminée. Prière Mémorielle ne peut prolonger un effet donné qu'une seule fois, et ne s'applique pas pour les effets donnés par les capacités d'armure.
actors.hero.talent.lay_on_hands.title=imposer les mains
actors.hero.talent.lay_on_hands.desc=_+1 :_ Le Paladin peut lancer _Imposition des Mains_, un sort qui soigne instantanément un personnage proche de _10 PV_, ou accorde au Paladin _10 protections_, au prix de 1 charge.\n\n_+2 :_ Le Paladin peut lancer _Imposition des Mains_, un sort qui soigne instantanément un personnage proche de _15 PV_, ou accorde au Paladin _15 protections_, au prix de 1 charge.\n\n_+3 :_ Le Paladin peut lancer _Imposition des Mains_, un sort qui soigne instantanément un personnage proche de _20 PV_, ou accorde au Paladin _20 protections_, au prix de 1 charge.\n\nL'excès de soins de ce sort est converti en protection. Imposition des Main peut être utilisé plusieurs fois à la suite, mais il est impossible d'accumuler plus de 3 lancers en équivalents de protection.
actors.hero.talent.lay_on_hands.title=imposition des mains
actors.hero.talent.lay_on_hands.desc=_+1 :_ Le Paladin peut lancer _Imposition des Mains_, un sort qui soigne instantanément un personnage proche de _10 PV_, ou accorde au Paladin _10 protections_, au prix de 1 charge.\n\n_+2 :_ Le Paladin peut lancer _Imposition des Mains_, un sort qui soigne instantanément un personnage proche de _15 PV_, ou accorde au Paladin _15 protections_, au prix de 1 charge.\n\n_+3 :_ Le Paladin peut lancer _Imposition des Mains_, un sort qui soigne instantanément un personnage proche de _20 PV_, ou accorde au Paladin _20 protections_, au prix de 1 charge.\n\nL'excès de soins de ce sort est converti en protection. Imposition des Mains peut être utilisé plusieurs fois à la suite, mais il est impossible d'accumuler plus de 3 lancers en équivalents de protection.
actors.hero.talent.aura_of_protection.title=aura de protection
actors.hero.talent.aura_of_protection.desc=_+1 :_ Le Paladin peut lancer _Aura de Protection_, un sort qui accorde au Paladin et à tous les alliés dans un rayon de 2 cases _15% de résistance aux dégâts_ et l'effet du glyphe de l'armure du Paladin à _+50% de puissance_ pendant 20 tours, au prix de 2 charges.\n\n_+2 :_ Le Paladin peut lancer _Aura de Protection_, un sort qui accorde au Paladin et à tous les alliés dans un rayon de 2 cases _23% de résistance aux dégâts_ et l'effet du glyphe de l'armure du Paladin à _+75% de puissance_ pendant 20 tours, au prix de 2 charges.\n\n_+3 :_ Le Paladin peut lancer _Aura de Protection_, un sort qui accorde au Paladin et à tous les alliés dans un rayon de 2 cases _30% de résistance aux dégâts_ et l'effet du glyphe de l'armure du Paladin à _+100% de puissance_ pendant 20 tours, au prix de 2 charges.\n
actors.hero.talent.wall_of_light.title=mur de lumière
actors.hero.talent.wall_of_light.desc=_+1:_ The Paladin can cast _Wall of Light,_ a spell that creates a _3 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+2:_ The Paladin can cast _Wall of Light,_ a spell that creates a _5 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+3:_ The Paladin can cast _Wall of Light,_ a spell that creates a _7 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\nThe wall can be placed cardinally or diagonally, only one wall can exist at a time.
actors.hero.talent.wall_of_light.desc=_+1 :_ Le Paladin peut lancer _Mur de Lumière_, un sort qui crée un mur de _3 cases de largeur_ devant le Paladin qui repousse les ennemis et dure 20 tours, au prix de 3 charges.\n\n_+2 :_ Le Paladin peut lancer _Mur de Lumière_, un sort qui crée un mur de _5 cases de largeur_ devant le Paladin qui repousse les ennemis et dure 20 tours, au prix de 3 charges.\n\n_+3 :_ Le Paladin peut lancer _Mur de Lumière_, un sort qui crée un mur de _7 cases de largeur_ devant le Paladin qui repousse les ennemis et dure 20 tours, au prix de 3 charges.\n\nLe mur peut être placée orthogonalement ou diagonalement. Il ne peut y avoir qu'un seul mur à la fois.
actors.hero.talent.divine_intervention.title=intervention divine
actors.hero.talent.divine_intervention.desc=_+1 :_ Quand iel est en forme élevée, le Clerc peut lancer _intervention divine_, qui augmente jusqu'à _150 points_ la protection du Clerc et des ses alliés, et prolonge la durée de la forme élevée de _1 tour._\n\n_+2 :_ Quand iel est en forme élevée, le Clerc peut lancer _intervention divine_, qui augmente jusqu'à _200 points_ la protection du Clerc et des ses alliés, et prolonge la durée de la forme élevée de _2 tours._\n\n_+3 :_ Quand iel est en forme élevée, le Clerc peut lancer _intervention divine_, qui augmente jusqu'à _250 points_ la protection du Clerc et des ses alliés, et prolonge la durée de la forme élevée de _3 tours._\n\n_+4 :_ Quand iel est en forme élevée, le Clerc peut lancer _intervention divine_, qui augmente jusqu'à _300 points_ la protection du Clerc et des ses alliés, et prolonge la durée de la forme élevée de _4 tours._\n\nIntervention divine exige 5 charges du tome et ne peut être lancée qu'une seule fois par forme élevée.
actors.hero.talent.divine_intervention.desc=_+1 :_ Quand iel est en Forme Élevée, le Clerc peut lancer _Intervention Divine_, qui augmente jusqu'à _150 points_ la protection du Clerc et des ses alliés, et prolonge la durée de la forme élevée de _1 tour._\n\n_+2 :_ Quand iel est en Forme Élevée, le Clerc peut lancer _Intervention Divine_, qui augmente jusqu'à _200 points_ la protection du Clerc et des ses alliés, et prolonge la durée de la forme élevée de _2 tours._\n\n_+3 :_ Quand iel est en Forme Élevée, le Clerc peut lancer _Intervention Divine_, qui augmente jusqu'à _250 points_ la protection du Clerc et des ses alliés, et prolonge la durée de la forme élevée de _3 tours._\n\n_+4 :_ Quand iel est en Forme Élevée, le Clerc peut lancer _Intervention Divine_, qui augmente jusqu'à _300 points_ la protection du Clerc et des ses alliés, et prolonge la durée de la forme élevée de _4 tours._\n\nIntervention Divine exige 5 charges du tome et ne peut être lancée qu'une seule fois par forme élevée.
actors.hero.talent.judgement.title=jugement
actors.hero.talent.judgement.desc=_+1 :_ Quand iel est en forme élevée, le Clerc peut lancer _jugement_, qui inflige _10-20 dégâts_ à tous les ennemis visibles.\n\n_+2 :_ Quand iel est en forme élevée, le Clerc peut lancer _jugement_, qui inflige _15-30 dégâts_ à tous les ennemis visibles.\n\n_+3 :_ Quand iel est en forme élevée, le Clerc peut lancer _jugement_, qui inflige _20-40 dégâts_ à tous les ennemis visibles.\n\n_+4 :_ Quand iel est en forme élevée, le Clerc peut lancer _jugement_, qui inflige _25-50 dégâts_ à tous les ennemis visibles.\n\nJugement coûte 3 charges du tome. Jugement inflige 5-10 dégâts supplémentaires pour chaque sort que le Clerc à lancé depuis qu'il est entré en forme élevé ou qu'il a lancé pour la dernière fois jugement.
actors.hero.talent.judgement.desc=_+1 :_ Quand iel est en Forme Élevée, le Clerc peut lancer _Jugement_, qui inflige _10-20 dégâts_ à tous les ennemis visibles.\n\n_+2 :_ Quand iel est en Forme Élevée, le Clerc peut lancer _Jugement_, qui inflige _15-30 dégâts_ à tous les ennemis visibles.\n\n_+3 :_ Quand iel est en Forme Élevée, le Clerc peut lancer _Jugement_, qui inflige _20-40 dégâts_ à tous les ennemis visibles.\n\n_+4 :_ Quand iel est en Forme Élevée, le Clerc peut lancer _Jugement_, qui inflige _25-50 dégâts_ à tous les ennemis visibles.\n\nJugement coûte 3 charges du tome. Jugement inflige 5-10 dégâts supplémentaires pour chaque sort que le Clerc à lancé depuis qu'il est entré en forme élevé ou qu'il a lancé pour la dernière fois Jugement.
actors.hero.talent.flash.title=flash
actors.hero.talent.flash.desc=_+1 :_ Quand iel est en forme élevée, le Clerc peut lancer _flash_ pour se téléporter à une distance de _3 cases_ maximum.\n\n_+2 :_ Quand iel est en forme élevée, le Clerc peut lancer _flash_ pour se téléporter à une distance de _4 cases_ maximum.\n\n_+3 :_ Quand iel est en forme élevée, le Clerc peut lancer _flash_ pour se téléporter à une distance de _5 cases_ maximum.\n\n_+4 :_ Quand iel est en forme élevée, le Clerc peut lancer _flash_ pour se téléporter à une distance de _6 cases_ maximum.\n\nFlash coûte initialement 1 charge, mais son coût augmente de 1 charge pour chaque utilisation du sort durant la même forme élevée.
actors.hero.talent.flash.desc=_+1 :_ Quand iel est en Forme Élevée, le Clerc peut lancer _Flash_ pour se téléporter à une distance de _3 cases_ maximum.\n\n_+2 :_ Quand iel est en Forme Élevée, le Clerc peut lancer _Flash_ pour se téléporter à une distance de _4 cases_ maximum.\n\n_+3 :_ Quand iel est en Forme Élevée, le Clerc peut lancer _Flash_ pour se téléporter à une distance de _5 cases_ maximum.\n\n_+4 :_ Quand iel est en Forme Élevée, le Clerc peut lancer _Flash_ pour se téléporter à une distance de _6 cases_ maximum.\n\nFlash coûte initialement 1 charge du tome, mais son coût augmente de 1 charge pour chaque utilisation du sort durant la même forme élevée.
actors.hero.talent.body_form.title=forme du corps
actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which imbues Trinity with the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity can only be imbued with one body effect at a time. Trinity's armor charge cost is higher if the chosen glyph is rare and powerful.
actors.hero.talent.body_form.title=forme corporelle
actors.hero.talent.body_form.desc=Le Clerc peut lancer _Forme Corporelle_, qui fait prendre à la Trinité le pouvoir d'un enchantement ou d'un glyphe que le Clerc a identifié cette partie, au prix de 2 charges.\n\n_+1 :_ Quand Trinité est utilisé, le Clerc gagne l'effet choisi pendant _20 tours_.\n\n_+2 :_ Quand Trinité est utilisé, le Clerc gagne l'effet choisi pendant _27 tours_.\n\n_+3 :_ Quand Trinité est utilisé, le Clerc gagne l'effet choisi pendant _33 tours_.\n\n_+4 :_ Quand Trinité est utilisé, le Clerc gagne l'effet choisi pendant _40 tours_.\n\nLa Trinité ne peut posséder qu'un seul effet corporel à la fois. Le coût en charges de Trinité est plus élevé si le glyphe choisi est rare et puissant.
actors.hero.talent.mind_form.title=forme mentale
actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which imbues Trinity with the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._\n\nTrinity can only be imbued with one mind effect at a time.
actors.hero.talent.spirit_form.title=Forme d'esprit
actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which imbues Trinity with the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nTrinity can only be imbued with one spirit effect at a time. Artifacts have varied effects and armor charge costs when triggered by Trinity.
actors.hero.talent.mind_form.desc=Le Clerc peut lancer _Forme Mentale_, qui fait prendre à la Trinité le pouvoir d'une baguette ou d'une arme de jet que le Clerc a utilisé cette partie, au prix de 3 charges.\n\n_+1 :_ Quand Trinité est utilisé, le Clerc utilise utilise l'effet de tir ou de lancer de l'objet choisi, comme s'il était à _+3._\n\n_+2 :_ Quand Trinité est utilisé, le Clerc utilise utilise l'effet de tir ou de lancer de l'objet choisi, comme s'il était à _+4._\n\n_+3 :_ Quand Trinité est utilisé, le Clerc utilise utilise l'effet de tir ou de lancer de l'objet choisi, comme s'il était à _+5._\n\n_+4 :_ Quand Trinité est utilisé, le Clerc utilise utilise l'effet de tir ou de lancer de l'objet choisi, comme s'il était à _+6._\n\nLa Trinité ne peut posséder qu'un seul effet mental à la fois.
actors.hero.talent.spirit_form.title=forme spirituelle
actors.hero.talent.spirit_form.desc=Le Clerc peut lancer _Forme Spirituelle_, qui fait prendre à la Trinité le pouvoir d'un anneau ou d'un artéfact que le Clerc a identifié cette partie (à l'exception du tome sacré), au prix de 4 charges.\n\n_+1 :_ Quand Trinité est utilisé, le Clerc gagne l'effet d'un anneau à _+1_ pendant 20 tours, ou déclenche l'effet d'un artéfact à _+4_.\n\n_+2 :_ Quand Trinité est utilisé, le Clerc gagne l'effet d'un anneau à _+2_ pendant 20 tours, ou déclenche l'effet d'un artéfact à _+6_.\n\n_+3 :_ Quand Trinité est utilisé, le Clerc gagne l'effet d'un anneau à _+3_ pendant 20 tours, ou déclenche l'effet d'un artéfact à _+8_.\n\n_+4 :_ Quand Trinité est utilisé, le Clerc gagne l'effet d'un anneau à _+4_ pendant 20 tours, ou déclenche l'effet d'un artéfact à _+10_.\n\nLa Trinité ne peut posséder qu'un seul effet spirituel à la fois. Les artéfacts ont différents effets et coûts en charges d'armure quand ils sont utilisés via Trinité.
actors.hero.talent.cleric_a3_1.title=Inconnu
actors.hero.talent.cleric_a3_1.desc=Ce talent d'a pas encore été implémenté, il ne fait rien pour le moment.
@@ -1359,7 +1359,7 @@ actors.mobs.npcs.shopkeeper.talk_prison_mage=Hehe, je crois avoir vu un avis de
actors.mobs.npcs.shopkeeper.talk_prison_rogue=La guilde des voleurs t'a envoyé nettoyer la zone ? Juste faire des courses ? Bon, essaie de tuer au moins quelques monstres tant que tu es dans le coin. Ne t'attends pas à une ristourne par contre, je paye grassement ma protection à la guilde mais je suis à peine en sécurité ici.
actors.mobs.npcs.shopkeeper.talk_prison_huntress=Mademoiselle n'a pas l'air à sa place on dirait. Les couloirs du donjon sont bien étroits comparés aux grandes salles ou aux forêts autour de la ville, non ? Haha, n'écoute pas ce que je raconte, mais pourquoi n'achèterais-tu pas quelque chose ?
actors.mobs.npcs.shopkeeper.talk_prison_duelist=Hé, mais t'es le héros itinérant ! Si t'essaies de sauver une nouvelle ville, je te souhaite bonne chance parce que les dangers ici sont bien pires que des vilains bandits. Je suis sûr que tu t'en sortiras mieux que les autres, mais essaie de ne pas mourir devant ma boutique.
actors.mobs.npcs.shopkeeper.talk_prison_cleric=Bienvenue Votre Altesse, ou bien est-ce Votre Sainteté maintenant ? Hehe, dans tous les cas vous n'êtes pas à votre place ici, et beaucoup de monde serait tristes s'il vous arrivait malheur. Vous avez sans doute un peu d'argent sur vous, pourquoi ne pas acheter quelque chose pour éviter cela ?
actors.mobs.npcs.shopkeeper.talk_prison_cleric=Bienvenue Votre Altesse, ou bien est-ce Votre Sainteté maintenant ? Hehe, dans tous les cas vous n'êtes pas à votre place ici, et beaucoup de monde seraient tristes s'il vous arrivait malheur. Vous avez sans doute un peu d'argent sur vous, pourquoi ne pas acheter quelque chose pour éviter cela ?
actors.mobs.npcs.shopkeeper.talk_caves=Dépense ton argent, vis plus longtemps.\n\nOh, passe le bonjour au forgeron troll si tu le vois. Rappelle-lui qu'il doit encore me payer ce marteau que je lui ai vendu la semaine dernière !
actors.mobs.npcs.shopkeeper.talk_city=Ce que j'ai peut te garder en vie là-dedans.\n\n...Mais ne salis rien s'il te plait. Il m'a fallu un temps fou pour que les locaux me laissent tranquille, je ne veux pas m'attirer de problèmes.
actors.mobs.npcs.shopkeeper.talk_halls=Hé, j'ai des réductions pour les chasseurs de démons !\n\nMais fais attention là-bas ! Les démons se moquent bien de savoir si tu es courageux. Tu ne pourras pas revenir dépenser ton argent si tu es mort ! ;)\n\nSi les démons sont comme moi ? Haha, pas du tout. Je suis juste un minus, pas vraiment porté sur la bagarre et j'ai réussi à rester sain d'esprit. Les démons là-dessous sont beaucoup plus féroces, et ils sont tous asservis à... euh... sois prudent là-bas.
@@ -1398,7 +1398,7 @@ actors.mobs.armoredstatue.desc=Vous pourriez croire qu'il s'agit juste d'une aut
actors.mobs.armoredstatue.desc_arm_wep=Alors que la statue elle-même est faite de pierre, les _%1$s_ et _%2$s_ qu'elle brandit semblent authentiques.
actors.mobs.bandit.name=bandit fou
actors.mobs.bandit.desc=Un voleur d'élite, qui se distingue par son opulente robe pourpre. Malgré son expérience, son esprit est tombé aussi bas que celui des voleurs communs.\n\nEn plus de vous voler, les bandits fous vont vous aveugler, estropier et empoisonner brièvement ! Il ont cependant de meilleurs chances de transporter du butin supplémentaire.
actors.mobs.bandit.desc=Un voleur d'élite, qui se distingue par son opulente robe pourpre. Malgré son expérience, son esprit est tombé aussi bas que celui des voleurs communs.\n\nEn plus de vous voler, les bandits fous vont vous aveugler, estropier et empoisonner brièvement ! Ils ont cependant de meilleurs chances de transporter du butin supplémentaire.
actors.mobs.bat.name=chauve-souris vampire
actors.mobs.bat.desc=Ces résidents des grottes, vifs et tenaces, sont bien plus dangereux qu'ils n'y paraissent. Ils se refont une santé à chaque attaque fructueuse, ce qui leur permet de faire tomber des adversaires bien plus imposants.
@@ -1696,7 +1696,7 @@ actors.mobs.thief.escapes=Le voleur s'enfuit avec votre %s !
actors.mobs.thief.desc=Même si ces prisonniers errent libres de leurs cellules, ce lieu reste une prison. Avec le temps, cet endroit a pris leur esprit autant que leur liberté. Il y a longtemps que ces voleurs fous et bandits ont oublié qui ils sont et pourquoi ils volent.\n\nCes ennemis vont plus souvent voler et s'enfuir que se battre. Gardez-les toujours en vue, ou vous risquez de ne jamais revoir vos objets volés.
actors.mobs.tormentedspirit.name=esprit tourmenté
actors.mobs.tormentedspirit.desc=Les esprits tourmentés sont des âmes sans mauvaises intentions victimes d'une malédiction. Tant qu'ils sont maudits ils vous attaqueront comme un spectre, mais sont aussi plus puissants qu'eux !\n\nIl est possible de purifier ces esprits en utilisant le bon objet à côté d'eux. Si la malédiction est levée ils en seront sans doute reconnaissant...
actors.mobs.tormentedspirit.desc=Les esprits tourmentés sont des âmes sans mauvaises intentions victimes d'une malédiction. Tant qu'ils sont maudits ils vous attaqueront comme un spectre, mais sont aussi plus puissants qu'eux !\n\nIl est possible de purifier ces esprits en utilisant le bon objet à côté d'eux. Si la malédiction est levée ils en seront sans doute reconnaissants...
actors.mobs.tormentedspirit.thank_you=Merci...
actors.mobs.warlock.name=nain sorcier

View File

@@ -565,17 +565,17 @@ actors.hero.abilities.cleric.trinity.sandalsofnature_use=A szentháromság ennek
actors.hero.abilities.cleric.trinity.talismanofforesight_use=A szentháromság ennek az ereklyének a _+%1$d_ töltéssel való fürkészési hatását fogja érvényesíteni, _%2$s töltés_ árán.
actors.hero.abilities.cleric.trinity.timekeepershourglass_use=A szentháromság ennek az ereklyének _%1$d_ körig tartó időmegállító hatását fogja érvényesíteni, _%2$s töltés_ árán.
actors.hero.abilities.cleric.trinity.unstablespellbook_use=A szentháromság ennek az ereklyének egy véletlenszerű tekercset, illetve _%1$d/10_ eséllyel annak egzotikus változatát kiváltó hatását fogja érvényesíteni, _%2$s töltés_ árán.
actors.hero.abilities.cleric.trinity.cost=The charge cost of this ability varies, but is most often _%d._
actors.hero.abilities.cleric.trinity.cost=Ennek a képességnek a töltésköltsége ugyan nem állandó, de általában _%d._
actors.hero.abilities.cleric.trinity.short_desc=A térítő új képességek _szentháromságát_ tanulja meg, amelyek olyan felszereléseket utánoznak, amelyeket látott, és ezeket új varázsigék elmondásával rendelheti hozzá.
actors.hero.abilities.cleric.trinity.desc=The Cleric gains a _Trinity_ of armor abilities, which can be assigned to various item effects by using three new spells. Each of these spells focuses on emulating the effects of different kinds of equipment that the Cleric has identified during this run: body form (weapons and armor), mind form (wands and thrown weapons), and spirit form (rings and artifacts).\n\nEach Trinity form can be imbued with one effect at a time, and the Cleric chooses which one to activate when using Trinity. Trinity will not duplicate the effect of something you already have equipped.
actors.hero.abilities.cleric.trinity$wndusetrinity.text=Select which form of Trinity to use. The effects of different forms can be active simultaneously.
actors.hero.abilities.cleric.trinity$wndusetrinity.body=_Body Form: %s._
actors.hero.abilities.cleric.trinity$wndusetrinity.mind=_Mind Form: %s._
actors.hero.abilities.cleric.trinity$wndusetrinity.spirit=_Spirit Form: %s._
actors.hero.abilities.cleric.trinity$wnditemtypeselect.text=Select an effect to be imbued into Trinity. Additional info will be shown before confirmation.
actors.hero.abilities.cleric.trinity$wnditemconfirm.body=Assign to body form
actors.hero.abilities.cleric.trinity$wnditemconfirm.mind=Assign to mind form
actors.hero.abilities.cleric.trinity$wnditemconfirm.spirit=Assign to spirit form
actors.hero.abilities.cleric.trinity.desc=A térítő páncélképességek _szentháromságát_ tanulja meg, amelyet különböző tárgyak hatásához rendelhet hozzá három új varázsige elmondásával. E varázsigék mindegyike eltérő típusú felszerelések képességeit utánozza, amelyeket a térítő a futama során azonosított: testi alak (fegyverek és páncélok), tudati alak (pálcák és dobófegyverek) és lelki alak (gyűrűk és ereklyék).\n\nA szentháromság minden alakja egyszerre csak egy hatással lehet beoltva, és a térítő eldöntheti, hogy melyik érvényesüljön, mikor a szentháromságot használja. A szentháromság nem másolhatja le olyan tárgyak hatását, amelyeket már viselsz.
actors.hero.abilities.cleric.trinity$wndusetrinity.text=Válaszd ki, hogy a szentháromság melyik alakját szeretnéd használni. A különböző alakok hatásai egyidejűleg is érvényesülhetnek.
actors.hero.abilities.cleric.trinity$wndusetrinity.body=_Testi alak: %s._
actors.hero.abilities.cleric.trinity$wndusetrinity.mind=_Tudati alak: %s._
actors.hero.abilities.cleric.trinity$wndusetrinity.spirit=_Lelki alak: %s._
actors.hero.abilities.cleric.trinity$wnditemtypeselect.text=Válaszd ki, melyik hatást szeretnéd a szentháromságba oltani. További tudnivalókat a megerősítés előtt fogsz látni.
actors.hero.abilities.cleric.trinity$wnditemconfirm.body=Hozzárendelés a testi alakhoz
actors.hero.abilities.cleric.trinity$wnditemconfirm.mind=Hozzárendelés a tudati alakhoz
actors.hero.abilities.cleric.trinity$wnditemconfirm.spirit=Hozzárendelés a lelki alakhoz
actors.hero.abilities.cleric.powerofmany.name=közösség ereje
actors.hero.abilities.cleric.powerofmany.short_desc=_(HIÁNYOS KÓD)_ A térítő a _közösség erejét_ felhasználva erőt ad egy meglévő szövetségesnek, vagy teremt egy újat.
actors.hero.abilities.cleric.powerofmany.desc=_A közösség ereje programkódja még nem teljes, így egyelőre nem választható ki._
@@ -605,7 +605,7 @@ actors.hero.spells.bodyform.name=testi alak
actors.hero.spells.bodyform.short_desc=A szentháromságot hozzárendeli egy bűvölethez vagy egy varázsjelhez.
actors.hero.spells.bodyform.desc=A térítő választ egy olyan bűvöletet vagy varázsjelet, amelyet ebben a futamban azonosított, és beoltja a hatásával a szentháromságot.\n\nA szentháromság használatakor a térítő %d körig részesül a választott bűvölet vagy varázsjel hatásából. Ez az ideiglenes bűvölet vagy varázsjel bármely hatással működik, amellyel egy közönséges bűvölet vagy varázsjel is működne.\n\nEz a varázsige lecserél minden más testi hatást, amellyel a szentháromság jelenleg be van oltva.
actors.hero.spells.bodyform$bodyformbuff.name=testi alak
actors.hero.spells.bodyform$bodyformbuff.desc=Trinity's body form is currently granting you the power of an enchantment or glyph, as if you had it equipped on your current weapon or armor.\n\nNote that body form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s.
actors.hero.spells.bodyform$bodyformbuff.desc=A szentháromság testi alakja jelenleg egy bűvölet vagy varázsjel erejét biztosítja számodra, mintha csak a jelenlegi fegyvereden vagy páncélodon volna.\n\nNe feledd, hogy a testi alak nem tud lemásolni olyan hatást, amelyből már részesülsz.\n\nJelenlegi hatás: %1$s.\n\nHátralévő körök: %2$s.
actors.hero.spells.cleanse.name=megtisztítás
actors.hero.spells.cleanse.short_desc=Megtisztít a negatív hatásoktól, és védőburkot ad.
@@ -635,12 +635,12 @@ actors.hero.spells.flash.desc=A térítő a magasztos formáját egy közeli hel
actors.hero.spells.guidinglight.name=vezérfény
actors.hero.spells.guidinglight.short_desc=Távolsági mágikus sebzést okoz, és garantált találatot segít elő.
actors.hero.spells.guidinglight.desc=A térítő mágikus energianyalábot lő ki, amely 2-6 sebzést okoz a célpontnak, és megvilágítja azt. A megvilágított ellenség ellen az erőkövetelményeknek megfelelő fegyverrel indított következő fizikai támadás garantáltan betalál.
actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination will be consumed by wands, other characters, and artifacts that directly affect enemies. When illuminated is used in this way, it deals bonus magic damage equal to the Priest's level.
actors.hero.spells.guidinglight.desc_priest=_Ez a varázsige sokkal erősebb, ha a pap mondja el._ 100 körönként egyszer elmondható ez a varázsige úgy, hogy az nem használ el egy töltést sem a szentkönyvből, és a megvilágítás hatását varázspálcák, más karakterek és az ellenségekre közvetlenül ható ereklyék is kiválthatják. Az így kiváltott megvilágítás a pap szintjének megfelelő mágikus bónuszsebzést okoz.
actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Vezérfény
actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=A pap ismét elmondhatja költségmentesen a vezérfény varázsigét, ha letelik a 100 kör.\n\nHátralévő körök: %s.
actors.hero.spells.guidinglight$illuminated.name=Megvilágított
actors.hero.spells.guidinglight$illuminated.desc=Ez a karakter fénylik, mivel vezérfény találta el. A fény ugyan nem olyan erős, hogy megvilágítsa a környező területet, de a mágikus hatása miatt sokkal könnyebben eltalálja őt a térítő.
actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally consume illuminated with a wand zap, strike from an ally, or effects from some artifacts. Using illuminated in this way will deal bonus damage.
actors.hero.spells.guidinglight$illuminated.desc_priest=A pap pálcalövéseivel, egy szövetséges általi ütéssel vagy bizonyos ereklyék hatásával kiváltja a megvilágítást is. Az ilyen módon kiváltott megvilágítás bónuszsebzést okoz.
actors.hero.spells.hallowedground.name=megszentelt föld
actors.hero.spells.hallowedground.prompt=Válassz egy helyet
@@ -717,7 +717,7 @@ actors.hero.spells.spiritform.name=lelki alak
actors.hero.spells.spiritform.short_desc=A szentháromságot hozzárendeli egy gyűrűhöz vagy egy ereklyéhez.
actors.hero.spells.spiritform.desc=A térítő választ egy olyan gyűrűt vagy ereklyét, amelyet ebben a futamban azonosított (a szentkönyv kivételével), és beoltja a hatásával a szentháromságot.\n\nHa a választott tárgy egy gyűrű, akkor a szentháromság egy ugyanolyan, +%1$d szintű gyűrű hatását biztosítja 20 körig.\n\nHa a választott tárgy egy ereklye, akkor a szentháromság egy ugyanolyan, +%2$d szintű ereklye hatását utánozza 20 körig. Minden szentháromsággal használt ereklye különbözőképpen viselkedik, és eltérő a páncéltöltésköltségük is.\n\nEz a varázsige lecserél minden más lelki hatást, amellyel a szentháromság jelenleg be van oltva.
actors.hero.spells.spiritform$spiritformbuff.name=lelki alak
actors.hero.spells.spiritform$spiritformbuff.desc=Trinity's spirit form is currently granting you the power of an item, as if you had it equipped.\n\nNote that spirit form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s.
actors.hero.spells.spiritform$spiritformbuff.desc=A szentháromság lelki alakja jelenleg egy tárgy erejét biztosítja számodra, mintha csak az a felszerelésedben volna.\n\nNe feledd, hogy a lelki alak nem tud lemásolni olyan hatást, amelyből már részesülsz.\n\nJelenlegi hatás: %1$s.\n\nHátralévő körök: %2$s.
actors.hero.spells.smite.name=lesújtás
actors.hero.spells.smite.short_desc=Garantálja, hogy az ütés betalál, bónuszsebzést okoz, és nagyobb erejű lesz a bűvöletete.
@@ -815,7 +815,7 @@ actors.hero.herosubclass.monk_short_desc=A _szerzetes_ harc közben energiát gy
actors.hero.herosubclass.monk_desc=A szerzetes a test test elleni harctechnika mestere. Az ellenségek legyőzése által energiát nyer, amelyet különféle védekező jellegű és más hasznos képességekre fordíthat. Ez az energia nem apad le idővel, de van a szerzetes szintje által meghatározott felső korlátja.\n\n1 energia: gyors ütés ököllel\n2 energia: összpontosítás a következő támadás kikerülésére\n3 energia: azonnali vetődés a közelbe\n4 Energia: elrúgja az ellenséget\n5 Energia: meditáció, amely megtisztít a különböző hatásoktól és visszaállít némi pálca- és ereklyetöltést
actors.hero.herosubclass.priest=pap
actors.hero.herosubclass.priest_short_desc=A _pap_ új nagy hatótávú varázsigéket és a vezérfény felerősített változatát tudja használni.
actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges.
actors.hero.herosubclass.priest_desc=A pap több új és fejlesztett varázsigét tud elmondani, amelyek a távolsági harcban és a varázstárgyakkal együttműködve különösen hasznosak.\n\nA pap 100 körönként költségmentesen elmondhatja a _vezérfény_ varázsigét, és a megvilágítás a pap szintjének megfelelő sérülésnövelő hatását a szövetségesek, a varázspálcák és bizonyos ereklyék révén is kiválthatja.\n\nEzen kívül a pap a _ragyogás_ varázsigét is elmondhatja, amely elűzi a sötétséget, valamint megvilágítja, és rövid időre elkábítja az összes látható ellenséget 2 töltés árán.
actors.hero.herosubclass.paladin=rendlovag
actors.hero.herosubclass.paladin_short_desc=A _rendlovag_ új közelharci varázsigéket ismer meg, és a szent fegyver és szent oltalom felerősített változatait használja.
actors.hero.herosubclass.paladin_desc=A rendlovag több új és fejlesztett varázsigét tud elmondani, amelyek a közelharcban és a fegyverekkel és páncélokkal együttműködve különösen hasznosak.\n\nA rendlovag _szent fegyver_ és _szent oltalom_ varázsigéinek a hatása nagyobb, nem írják felül a meglévő bűvöleteket és varázsjeleket, és más varázsigék elmondásával meghosszabbíthatók.\n\nEzen kívül a rendlovag a _lesújtás_ varázsigét is elmondhatja, amely egy megnövelt sebzésű és bűvöletű közelharci támadást tesz lehetővé, amely garantáltan betalál.
@@ -1217,11 +1217,11 @@ actors.hero.talent.flash.title=villanás
actors.hero.talent.flash.desc=_+1:_ Magasztos formájában a térítő elmondhatja a _villanás_ varázsigét, amellyel legfeljebb _3 mező_ távolságra teleportálhat.\n\n_+2:_ Magasztos formájában a térítő elmondhatja a _villanás_ varázsigét, amellyel legfeljebb _4 mező_ távolságra teleportálhat.\n\n_+3:_ Magasztos formájában a térítő elmondhatja a _villanás_ varázsigét, amellyel legfeljebb _5 mező_ távolságra teleportálhat.\n\n_+4:_ Magasztos formájában a térítő elmondhatja a _villanás_ varázsigét, amellyel legfeljebb _6 mező_ távolságra teleportálhat.\n\nA villanás varázsigéje a szentkönyv 1 töltésébe kerül, amikor először mondják el ugyanabban a magasztos állapotban, majd minden használatkor 1 töltéssel nő az ára.
actors.hero.talent.body_form.title=testi alak
actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which imbues Trinity with the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity can only be imbued with one body effect at a time. Trinity's armor charge cost is higher if the chosen glyph is rare and powerful.
actors.hero.talent.body_form.desc=A térítő elmondhatja a _testi alak_ varázsigéjét, amivel 2 töltés árán a szentháromságba olthatja egy olyan bűvölet vagy varázsjel erejét, amelyet a térítő ebben a futamban azonosított.\n\n_+1:_ A szentháromság elmondásakor a térítő _20 körig_ részesül a választott hatásból.\n\n_+2:_ A szentháromság elmondásakor a térítő _27 körig_ részesül a választott hatásból.\n\n_+3:_ A szentháromság elmondásakor a térítő _33 körig_ részesül a választott hatásból.\n\n_+4:_ A szentháromság elmondásakor a térítő _40 körig_ részesül a választott hatásból.\n\nA szentháromságba egyszerre csak egy testi hatás oltható. A szentháromság páncéltöltésigénye magasabb, ha a választott varázsjel ritka és erőteljes.
actors.hero.talent.mind_form.title=tudati alak
actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which imbues Trinity with the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._\n\nTrinity can only be imbued with one mind effect at a time.
actors.hero.talent.mind_form.desc=A térítő elmondhatja a _tudati alak_ varázsigéjét, amivel 3 töltés árán a szentháromságba olthatja egy olyan varázspálca vagy dobófegyver erejét, amelyet a térítő ebben a futamban használt.\n\n_+1:_ A szentháromság elmondásakor a térítő a választott tárgy _+3_ szintűnek megfelelő, lövéskor vagy dobáskor érvényesülő hatását használhatja.\n\n_+2:_ A szentháromság elmondásakor a térítő a választott tárgy _+4_ szintűnek megfelelő, lövéskor vagy dobáskor érvényesülő hatását használhatja.\n\n_+3:_ A szentháromság elmondásakor a térítő a választott tárgy _+5_ szintűnek megfelelő, lövéskor vagy dobáskor érvényesülő hatását használhatja.\n\n_+4:_ A szentháromság elmondásakor a térítő a választott tárgy _+6_ szintűnek megfelelő, lövéskor vagy dobáskor érvényesülő hatását használhatja.\n\nA szentháromságba egyszerre csak egy tudati hatás oltható.
actors.hero.talent.spirit_form.title=lelki alak
actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which imbues Trinity with the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nTrinity can only be imbued with one spirit effect at a time. Artifacts have varied effects and armor charge costs when triggered by Trinity.
actors.hero.talent.spirit_form.desc=A térítő elmondhatja a _szellemi alak_ varázsigéjét, amivel 4 töltés árán a szentháromságba olthatja egy olyan gyűrű vagy ereklye erejét, amelyet a térítő ebben a futamban azonosított (a szentkönyv kivételével).\n\n_+1:_ A szentháromság elmondásakor a térítő a gyűrű _+1_ szintűnek megfelelő hatását élvezheti 20 körig, vagy kiválthatja egy ereklye _+4_ szintűnek megfelelő hatását.\n\n_+2:_ A szentháromság elmondásakor a térítő a gyűrű _+2_ szintűnek megfelelő hatását élvezheti 20 körig, vagy kiválthatja egy ereklye _+6_ szintűnek megfelelő hatását.\n\n_+3:_ A szentháromság elmondásakor a térítő a gyűrű _+3_ szintűnek megfelelő hatását élvezheti 20 körig, vagy kiválthatja egy ereklye _+8_ szintűnek megfelelő hatását.\n\n_+4:_ A szentháromság elmondásakor a térítő a gyűrű _+4_ szintűnek megfelelő hatását élvezheti 20 körig, vagy kiválthatja egy ereklye _+10_ szintűnek megfelelő hatását.\n\nA szentháromságba egyszerre csak egy lelki hatás oltható. Az ereklyéknek változatos a hatásuk és a páncéltöltésigényük, amikor a szentháromság váltja ki a hatásukat.
actors.hero.talent.cleric_a3_1.title=Ismeretlen
actors.hero.talent.cleric_a3_1.desc=Ennek a tehetségnek a programkódja még nem teljes, és egyelőre nem csinál semmit.

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@@ -83,7 +83,7 @@ actors.buffs.artifactrecharge.name=mengisi ulang artefak
actors.buffs.artifactrecharge.desc=Energi mengalir di tubuhmu, meningkatkan kecepatan pengisian artefak yang kamu miliki.\n\nPengaruhnya akan berbeda-beda pada setiap artefak, tapi semuanya akan mengisi daya jauh lebih cepat dari biasanya..\n\nGiliran tersisa: %s.
actors.buffs.ascensionchallenge.name=kutukan jimat
actors.buffs.ascensionchallenge.desc=Entah bagaimana Yog-Dzewa mempertahankan pengaruhnya di dunia ini melalui jimat, dan berusaha untuk menghentikanmu naik!\n\nKekuatan Yog membuat ruang bawah tanah lebih berbahaya, memperbanyak musuh dan memperkuat mereka! Kekuatan ini akan semakin kuat jika dibiarkan, kekuatan ini bisa dilemahkan dengan mengalahkan musuh yang telah diperkuat kekuatan Yog. Hati hati, akan ada Kontol berjatuhan di seluruh dungeon
actors.buffs.ascensionchallenge.desc=Entah bagaimana Yog-Dzewa mempertahankan pengaruhnya di dunia ini melalui jimat, dan berusaha untuk menghentikanmu naik!\n\nKekuatan Yog membuat ruang bawah tanah lebih berbahaya, memperbanyak musuh dan memperkuat mereka! Kekuatan ini akan semakin kuat jika dibiarkan, kekuatan ini bisa dilemahkan dengan mengalahkan musuh yang telah diperkuat kekuatan Yog.
actors.buffs.ascensionchallenge.desc_clear=Energi gelap yang terpancar dari jimat ini telah dilemahkan untuk sementara.
actors.buffs.ascensionchallenge.desc_beckon=Jimat tersebut saat ini _memanggil musuh yang jauh,_ mengingatkan mereka akan posisimu.
actors.buffs.ascensionchallenge.desc_haste=Jimat tersebut saat ini _meningkatkan kecepatan pada musuh yang jauh,_ memungkinkan mereka mengejarmu dengan lebih cepat!
@@ -547,18 +547,18 @@ actors.hero.abilities.cleric.ascendedform.desc=Ulama memproyeksikan energi suci
actors.hero.abilities.cleric.ascendedform$ascendbuff.name=kenaikan wujud
actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Energi cemerlang terpancar dari tubuh Ulama. Saat dalam wujud ini, Ulama mendapatkan 2 jangkauan serangan (dari energi suci yang terproyeksi darinya), dan 10 perisai setiap kali dia menghabiskan charge kitab suci. Dia juga mampu mengeluarkan mantra yang terbuka melalui bakat kenaikan wujud. Perisai yang diberikan oleh kenaikan wujud dan mantranya tidak akan memudar secara normal, tetapi akan langsung memudar saat kenaikan wujud berakhir. \n\nPerisai saat ini: %1$d. \nGiliran tersisa: %2$d.
actors.hero.abilities.cleric.trinity.name=trinitas
actors.hero.abilities.cleric.trinity.no_imbue=Trinity has no effect set for any of its forms currently, use one of its spells!
actors.hero.abilities.cleric.trinity.no_duplicate=Trinity cannot duplicate an effect that you already have equipped!
actors.hero.abilities.cleric.trinity.ench_glyph_use=Trinity will apply this effect for _%1$d turns_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.rare_ench_glyph_use=Trinity will apply this _powerful_ effect for _%1$d turns_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.wand_use=Trinity will zap this wand at _+%1$d_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.wand_multi_use=Trinity will zap this _multi-charge_ wand at _+%1$d_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.thrown_use=Trinity will throw this weapon at _+%1$d_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.ring_use=Trinity will apply this ring's effect at _+%1$d_ for 20 turns, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.alchemiststoolkit_use=Trinity will apply this artifact's remote alchemy effect, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.chaliceofblood_use=Trinity will apply this artifact's passive health regen effect at _+%1$d_ for 20 turns, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.driedrose_use=Trinity will use this artifact's effect to summon a corrupted friendly wraith with the HP of a _+%1$d_ ghost, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.etherealchains_use=Trinity will apply this artifact's chain-casting effect with reach at _+%1$d_, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.no_imbue=Trinitas tidak memiliki efek yang ditetapkan untuk bentuk apa pun saat ini, gunakan salah satu mantranya!
actors.hero.abilities.cleric.trinity.no_duplicate=Trinitas tidak dapat menduplikasi efek yang sudah kamu miliki!
actors.hero.abilities.cleric.trinity.ench_glyph_use=Trinitas akan menerapkan efek ini selama _%1$d giliran_ dengan biaya _%2$s charge._
actors.hero.abilities.cleric.trinity.rare_ench_glyph_use=Trinitas akan menerapkan efek _kuat_ ini selama _%1$d giliran_ dengan biaya _%2$s charge._
actors.hero.abilities.cleric.trinity.wand_use=Trinitas akan menembak dengan tongkat sihir ini pada _+%1$d_ dengan biaya _%2$s charge._
actors.hero.abilities.cleric.trinity.wand_multi_use=Trinitas akan menembak dengan _banyak charge_ tongkat sihir ini pada _+%1$d_ dengan biaya _%2$s charge._
actors.hero.abilities.cleric.trinity.thrown_use=Trinitas akan melempar senjata ini pada _+%1$d_ dengan biaya _%2$s charge._
actors.hero.abilities.cleric.trinity.ring_use=Trinitas akan menerapkan efek cincin ini pada _+%1$d_ selama 20 giliran, dengan biaya _%2$s charge._
actors.hero.abilities.cleric.trinity.alchemiststoolkit_use=Trinitas akan menerapkan efek pengendalian racikan di artefak ini dengan biaya _%2$s charge._
actors.hero.abilities.cleric.trinity.chaliceofblood_use=Trinitas akan menerapkan efek regenerasi pasif di artefak ini pada _+%1$d_ selama 20 giliran, dengan biaya _%2$s charge._
actors.hero.abilities.cleric.trinity.driedrose_use=Trinitas akan memakai efek artefak ini untuk memanggil hantu gentayangan yang dirusak dengan darah dari hantu _+%1$d_, dengan biaya _%2$s charge._
actors.hero.abilities.cleric.trinity.etherealchains_use=Trinitas akan menerapkan efek lemparan rantai di artefak ini dengan jangkauan pada _+%1$d_, dengan biaya _%2$s charge._
actors.hero.abilities.cleric.trinity.hornofplenty_use=Trinity will apply this artifact's snacking effect, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.masterthievesarmband_use=Trinity will apply this artifact's enemy robbing effect at _+%1$d_, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.sandalsofnature_use=Trinity will apply this artifact's root effect with a random harmful seed, at the cost of _%2$s charge._

View File

@@ -547,35 +547,35 @@ actors.hero.abilities.cleric.ascendedform.desc=聖職者は自分自身から聖
actors.hero.abilities.cleric.ascendedform$ascendbuff.name=神化の形
actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=聖職者の体から輝くエネルギーが発せられる。この形態にある間、聖職者は攻撃範囲を2タイル自分から放出される聖なるエネルギーによる広げ、聖典の充填を消費するたびにシールドを10得る。また、神化の形の天賦によって解禁される呪文を唱えることができる。\n\n神化の形とその呪文によって与えられるシールドは通常減衰しないが、神化の形が終了すると即座に消滅する。\n\n現在のシールド: %1$d\n残り: %2$dターン
actors.hero.abilities.cleric.trinity.name=三位一体
actors.hero.abilities.cleric.trinity.no_imbue=Trinity has no effect set for any of its forms currently, use one of its spells!
actors.hero.abilities.cleric.trinity.no_duplicate=Trinity cannot duplicate an effect that you already have equipped!
actors.hero.abilities.cleric.trinity.ench_glyph_use=Trinity will apply this effect for _%1$d turns_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.rare_ench_glyph_use=Trinity will apply this _powerful_ effect for _%1$d turns_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.wand_use=Trinity will zap this wand at _+%1$d_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.wand_multi_use=Trinity will zap this _multi-charge_ wand at _+%1$d_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.thrown_use=Trinity will throw this weapon at _+%1$d_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.ring_use=Trinity will apply this ring's effect at _+%1$d_ for 20 turns, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.alchemiststoolkit_use=Trinity will apply this artifact's remote alchemy effect, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.chaliceofblood_use=Trinity will apply this artifact's passive health regen effect at _+%1$d_ for 20 turns, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.driedrose_use=Trinity will use this artifact's effect to summon a corrupted friendly wraith with the HP of a _+%1$d_ ghost, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.etherealchains_use=Trinity will apply this artifact's chain-casting effect with reach at _+%1$d_, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.hornofplenty_use=Trinity will apply this artifact's snacking effect, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.masterthievesarmband_use=Trinity will apply this artifact's enemy robbing effect at _+%1$d_, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.sandalsofnature_use=Trinity will apply this artifact's root effect with a random harmful seed, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.talismanofforesight_use=Trinity will apply this artifact's scry effect at _+%1$d_, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.timekeepershourglass_use=Trinity will apply this artifact's time freeze effect with a _%1$d_ turn duration, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.unstablespellbook_use=Trinity will apply this artifact's random scroll effect with a _%1$d/10_ chance to offer the exotic version at no additional cost, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.cost=The charge cost of this ability varies, but is most often _%d._
actors.hero.abilities.cleric.trinity.short_desc=The Cleric gains a _Trinity_ of abilities, which emulate equipment they have seen and can be assigned by using new spells.
actors.hero.abilities.cleric.trinity.desc=The Cleric gains a _Trinity_ of armor abilities, which can be assigned to various item effects by using three new spells. Each of these spells focuses on emulating the effects of different kinds of equipment that the Cleric has identified during this run: body form (weapons and armor), mind form (wands and thrown weapons), and spirit form (rings and artifacts).\n\nEach Trinity form can be imbued with one effect at a time, and the Cleric chooses which one to activate when using Trinity. Trinity will not duplicate the effect of something you already have equipped.
actors.hero.abilities.cleric.trinity$wndusetrinity.text=Select which form of Trinity to use. The effects of different forms can be active simultaneously.
actors.hero.abilities.cleric.trinity$wndusetrinity.body=_Body Form: %s._
actors.hero.abilities.cleric.trinity$wndusetrinity.mind=_Mind Form: %s._
actors.hero.abilities.cleric.trinity$wndusetrinity.spirit=_Spirit Form: %s._
actors.hero.abilities.cleric.trinity$wnditemtypeselect.text=Select an effect to be imbued into Trinity. Additional info will be shown before confirmation.
actors.hero.abilities.cleric.trinity$wnditemconfirm.body=Assign to body form
actors.hero.abilities.cleric.trinity$wnditemconfirm.mind=Assign to mind form
actors.hero.abilities.cleric.trinity$wnditemconfirm.spirit=Assign to spirit form
actors.hero.abilities.cleric.trinity.no_imbue=三位一体は現在、どの型にも効果を設定していない。いずれかの呪文を使用しなければならない!
actors.hero.abilities.cleric.trinity.no_duplicate=三位一体は、すでに装備している物の効果を複製することはできない!
actors.hero.abilities.cleric.trinity.ench_glyph_use=三位一体はこの効果を_%1$dターンの間_、_充填を%2$s消費_して適用する。
actors.hero.abilities.cleric.trinity.rare_ench_glyph_use=三位一体はこの_強力な_効果を_%1$dターンの間_、_充填を%2$s消費_して適用する。
actors.hero.abilities.cleric.trinity.wand_use=三位一体はこの杖を_強化値+%1$d_の効果で、_充填を%2$s消費_して使用する。
actors.hero.abilities.cleric.trinity.wand_multi_use=三位一体はこの_充填消費量が変わる_杖を_強化値+%1$d_の効果で、_充填を%2$s消費_して使用する。
actors.hero.abilities.cleric.trinity.thrown_use=三位一体はこの武器を_強化値+%1$d_の効果で、_充填を%2$s消費_して投げる。
actors.hero.abilities.cleric.trinity.ring_use=三位一体はこの指輪の効果を20ターンの間、_強化値+%1$d_で、_充填を%2$s消費_して得られる。
actors.hero.abilities.cleric.trinity.alchemiststoolkit_use=三位一体はこのアーティファクトのその場で錬金術を行える効果を、_充填を%2$s消費_して得られる。
actors.hero.abilities.cleric.trinity.chaliceofblood_use=三位一体はこのアーティファクトの体力自動回復効果を20ターンの間、_強化値+%1$dの効果_で、_充填を%2$s消費_して得られる。
actors.hero.abilities.cleric.trinity.driedrose_use=三位一体はこのアーティファクトの効果で、_強化値+%1$d_の悲しげな幽霊とHPが同じ堕落状態の悪霊を、_充填を%2$s消費_して召喚する。
actors.hero.abilities.cleric.trinity.etherealchains_use=三位一体はこのアーティファクトの鎖を伸ばす効果を、範囲が_強化値+%1$d_の時と同等で、_充填を%2$s消費_して使用する。
actors.hero.abilities.cleric.trinity.hornofplenty_use=三位一体はこのアーティファクトの食料を一口食べる効果を、_充填を%2$s消費_して得られる。
actors.hero.abilities.cleric.trinity.masterthievesarmband_use=三位一体はこのアーティファクトの敵に対しての盗みの効果を_強化値+%1$dの効果_で、_充填を%2$s消費_して行う。
actors.hero.abilities.cleric.trinity.sandalsofnature_use=三位一体はこのアーティファクトのランダムな有害の種の植物を根付かせる効果を、_充填を%2$s消費_して発動する。
actors.hero.abilities.cleric.trinity.talismanofforesight_use=三位一体はこのアーティファクトの占う効果を_強化値+%1$dの効果_で、_充填を%2$s消費_して行う。
actors.hero.abilities.cleric.trinity.timekeepershourglass_use=三位一体はこのアーティファクトの時間を止める効果を_%1$dターンの間_、_充填を%2$s消費_して得られる。
actors.hero.abilities.cleric.trinity.unstablespellbook_use=三位一体は_充填を%2$s消費_して、このアーティファクトのランダムな巻物の効果を得られ、_%1$d/10_の確率で追加消費なしで奇抜なものを選べる。
actors.hero.abilities.cleric.trinity.cost=この能力の充填消費量は変動するが、ほとんどの場合_%d_である。
actors.hero.abilities.cleric.trinity.short_desc=聖職者は _三位一体_ の能力を獲得し、それらはこれまでに発見したことのある装備品を模倣したもので、新たな呪文を使用することでその能力を割り当てることができる。
actors.hero.abilities.cleric.trinity.desc=聖職者は _三位一体_ と呼ばれる鎧の能力を獲得し、3つの新しい呪文を使うことでさまざまなアイテムの効果に割り当てることができる。これらの呪文はそれぞれ、聖職者がこの冒険中に識別した装備品の効果を模倣することに重点を置いている 体(武器と鎧)、技(杖と投擲武器)、心(指輪とアーティファクト)。\n\n三位一体のそれぞれの型には一度に1つの効果を付与することができ、聖職者は三位一体の使用時にどれを発動するかを選ぶ。三位一体はすでに装備しているものと効果が重複することはない。
actors.hero.abilities.cleric.trinity$wndusetrinity.text=三位一体のどの型を使用するかを選択する。異なる形の効果を同時に発動することができる。
actors.hero.abilities.cleric.trinity$wndusetrinity.body=_体の型: %s_
actors.hero.abilities.cleric.trinity$wndusetrinity.mind=_技の型: %s_
actors.hero.abilities.cleric.trinity$wndusetrinity.spirit=_心の型: %s_
actors.hero.abilities.cleric.trinity$wnditemtypeselect.text=三位一体に込める効果を選択する。確認の前に追加情報が表示される。
actors.hero.abilities.cleric.trinity$wnditemconfirm.body=体の型の割り当て
actors.hero.abilities.cleric.trinity$wnditemconfirm.mind=技の型の割り当て
actors.hero.abilities.cleric.trinity$wnditemconfirm.spirit=心の型の割り当て
actors.hero.abilities.cleric.powerofmany.name=数多の力
actors.hero.abilities.cleric.powerofmany.short_desc=_未完成_ 聖職者は _数多の力_ を流し込み、現在の味方に力を与えたり、新たな味方を生み出す。
actors.hero.abilities.cleric.powerofmany.desc=_数多の力はまだ実装されていないので、現在は選択できない。_
@@ -603,9 +603,9 @@ actors.hero.spells.blessspell.desc=聖職者は聖なる祝福を自分自身か
actors.hero.spells.bodyform.name=体の型
actors.hero.spells.bodyform.short_desc=三位一体をエンチャントや刻印に割り当てる。
actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other body effect that Trinity is currently imbued with.
actors.hero.spells.bodyform.desc=聖職者はこの冒険中に識別したエンチャントか刻印を1つ選び、三位一体にその効果を付与する。\n\n三位一体が使用されると、聖職者は%dターンの間、選ばれたエンチャントや刻印の効果を得る。この一時的なエンチャントや刻印は、通常のエンチャントや刻印が持つ効果と同様に機能する。\n\nこの呪文は三位一体が現在付与されている体の型の効果を置き換える。
actors.hero.spells.bodyform$bodyformbuff.name=体の型
actors.hero.spells.bodyform$bodyformbuff.desc=Trinity's body form is currently granting you the power of an enchantment or glyph, as if you had it equipped on your current weapon or armor.\n\nNote that body form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s.
actors.hero.spells.bodyform$bodyformbuff.desc=三位一体の体の型は、現在使用している武器や鎧に込められているかのように、エンチャントや刻印の力を与えている。\n\n注意体の型はすでに恩恵を受けている効果を重複して与えることはできない。\n\n現在の効果: %1$s\n\n残り: %2$sターン
actors.hero.spells.cleanse.name=浄化
actors.hero.spells.cleanse.short_desc=状態異常を解除し、シールドを与える。
@@ -635,12 +635,12 @@ actors.hero.spells.flash.desc=聖職者は近くの場所に自身の姿を投
actors.hero.spells.guidinglight.name=導きの光
actors.hero.spells.guidinglight.short_desc=遠距離から魔法ダメージを与え、確実に命中する。
actors.hero.spells.guidinglight.desc=聖職者は魔法エネルギーの矢を放ち、対象に2から6ダメージを与え、照明効果を与える。照明を受けている敵に対して次に行う筋力不足でない物理攻撃は確実に命中する。
actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination will be consumed by wands, other characters, and artifacts that directly affect enemies. When illuminated is used in this way, it deals bonus magic damage equal to the Priest's level.
actors.hero.spells.guidinglight.desc_priest=_この呪文は司祭が唱えるとより強力になる。_100ターンごとに最初に唱える呪文は聖典の充填を消費せず、照明効果は杖や他のキャラクター、敵に直接影響を与えるアーティファクトによって使用される。照明効果がこのように使用されると、司祭のレベルに等しい魔法属性のボーナスダメージを与える。
actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=導きの光
actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=司祭は100ターン経過すると、再び充填を消費せずに導きの光を唱えることができるようになる。\n\n残り: %sターン
actors.hero.spells.guidinglight$illuminated.name=照明
actors.hero.spells.guidinglight$illuminated.desc=このキャラクターは導きの光に撃たれた結果、光り輝いている。この光は周囲を明るくするほど強くないが、魔法の効果によって聖職者は打撃を当てやすくなる。
actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally consume illuminated with a wand zap, strike from an ally, or effects from some artifacts. Using illuminated in this way will deal bonus damage.
actors.hero.spells.guidinglight$illuminated.desc_priest=さらに司祭は、杖の効果や味方からの打撃、いくつかのアーティファクトの効果で照明効果を使用させることができる。これらの方法で照明効果を使用すると、ボーナスダメージを与える。
actors.hero.spells.hallowedground.name=霊場
actors.hero.spells.hallowedground.prompt=場所を選択
@@ -691,7 +691,7 @@ actors.hero.spells.layonhands.desc=聖騎士は手を通して聖なるエネル
actors.hero.spells.mindform.name=技の型
actors.hero.spells.mindform.short_desc=三位一体を杖や投擲武器に割り当てる。
actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric can make a single attack as if they were using the chosen item at +%d. This will trigger all effects that using that type of item would normally trigger.\n\nThis spell replaces any other mind effect that Trinity is currently imbued with.
actors.hero.spells.mindform.desc=聖職者はこの冒険中に識別した杖か投擲武器を1つ選び、三位一体にその効果を付与する。\n\n三位一体が使用されると、聖職者は選ばれたアイテムを強化値+%dで使用しているかのように1回攻撃を行うことができる。これにより、その種類のアイテムを使用することで通常発動するすべての効果が発動する。\n\nこの呪文は三位一体が現在付与されている技の型の効果を置き換える。
actors.hero.spells.mnemonicprayer.name=助憶の祈り
actors.hero.spells.mnemonicprayer.short_desc=味方/敵の強化/状態異常を延長し、照明効果を再付与する。
@@ -715,9 +715,9 @@ actors.hero.spells.shieldoflight$shieldoflighttracker.desc=聖職者と敵の間
actors.hero.spells.spiritform.name=心の型
actors.hero.spells.spiritform.short_desc=三位一体を指輪かアーティファクトに割り当てる。
actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other spirit effect that Trinity is currently imbued with.
actors.hero.spells.spiritform.desc=聖職者はこの冒険中に識別した指輪かアーティファクト聖典を除くを1つ選び、三位一体にその効果を付与する。\n\n指輪が選ばれた場合、三位一体は20ターンの間、その指輪の効果を強化値+%1$dで発動する。\n\nアーティファクトが選ばれた場合、三位一体はそのアーティファクトの効果を強化値+%2$dで発動する。それぞれのアーティファクトは、三位一体と併用したときの挙動や鎧の充填消費量が異なる。\n\nこの呪文は三位一体が現在付与されている心の型の効果を置き換える。
actors.hero.spells.spiritform$spiritformbuff.name=心の型
actors.hero.spells.spiritform$spiritformbuff.desc=Trinity's spirit form is currently granting you the power of an item, as if you had it equipped.\n\nNote that spirit form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s.
actors.hero.spells.spiritform$spiritformbuff.desc=三位一体の心の型は、まるでそのアイテムを装備しているかのように、あなたにアイテムの力を与えている。\n\n注意心の型はすでに恩恵を受けている効果を重複して与えることはできない。\n\n現在の効果: %1$s\n\n残り:%2$sターン
actors.hero.spells.smite.name=打倒
actors.hero.spells.smite.short_desc=ボーナスダメージとエンチャント強化で命中が保証される。
@@ -815,7 +815,7 @@ actors.hero.herosubclass.monk_short_desc=_修道士_は、戦闘中に闘気を
actors.hero.herosubclass.monk_desc=修道士は物理的な技の達人で、敵を倒すと闘気を獲得し、この闘気は防御的や補助に特化した様々な能力に使用できる。この闘気は時間経過で失われることはないが、修道士のレベルに応じて上限が設定されている。\n\n闘気1: 拳で素早く攻撃する\n闘気2: 集中して次の攻撃を回避する\n闘気3: 瞬時に近くへ駆ける\n闘気4: 敵を蹴り飛ばす\n闘気5: 瞑想で状態異常を治し、杖とアーティファクトの充填を回復する。
actors.hero.herosubclass.priest=司祭
actors.hero.herosubclass.priest_short_desc=_司祭_は新しい遠距離呪文と、強化された導きの光を得る。
actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges.
actors.hero.herosubclass.priest_desc=司祭は遠距離戦闘と魔法のアイテムとの相乗効果を重視した様々な新呪文と強化された呪文を習得する。\n\n司祭は100ターンに1度、_導きの光_を充填を消費せずに唱えることができ、味方や杖、一部のアーティファクトで照明のデバフを使用し、自身のレベルに等しいボーナス・ダメージを与えることができる。\n\n司祭はまた、_光輝_の呪文も習得することができ、これは2の充填を消費して暗闇を払い、視界内の全ての敵を照らし、短時間麻痺させる。
actors.hero.herosubclass.paladin=聖騎士
actors.hero.herosubclass.paladin_short_desc=_聖騎士_は新たな近距離呪文と、聖なる武器と聖なる守りの強化版を習得する。
actors.hero.herosubclass.paladin_desc=聖騎士は近接戦闘を重視し、武器や鎧との相乗効果を重視した様々な新呪文や強化された呪文を習得する。\n\n聖騎士の_聖なる武器_と_聖なる守り_の呪文はより大きなボーナスを与え、既存のエンチャントや刻印を上書きしなくなり、他の呪文を唱えることで効果を延長することもできる。\n\n聖騎士はまた、近接攻撃を確実に命中させ、ボーナスダメージとエンチャント強化を与える_打倒_の呪文も習得する。
@@ -1207,7 +1207,7 @@ actors.hero.talent.lay_on_hands.desc=_+1:_ 聖騎士は _癒しの手_ という
actors.hero.talent.aura_of_protection.title=護りのオーラ
actors.hero.talent.aura_of_protection.desc=_+1:_ 聖騎士は _護りのオーラ_ という、聖騎士と2タイル以内のすべての味方に_15%のダメージ軽減_と、聖騎士の鎧の刻印の効果を_50%上昇_して20ターンの間与える呪文を充填消費量2で唱えることができるようになる。\n\n_+2:_ 聖騎士は _護りのオーラ_ という、聖騎士と2タイル以内のすべての味方に_23%のダメージ軽減_と、聖騎士の鎧の刻印の効果を_75%上昇_して20ターンの間与える呪文を充填消費量2で唱えることができるようになる。\n\n_+3:_ 聖騎士は _護りのオーラ_ という、聖騎士と2タイル以内のすべての味方に_30%のダメージ軽減_と、聖騎士の鎧の刻印の効果を_100%上昇_して20ターンの間与える呪文を充填消費量2で唱えることができるようになる。
actors.hero.talent.wall_of_light.title=光の壁
actors.hero.talent.wall_of_light.desc=_+1:_ The Paladin can cast _Wall of Light,_ a spell that creates a _3 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+2:_ The Paladin can cast _Wall of Light,_ a spell that creates a _5 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+3:_ The Paladin can cast _Wall of Light,_ a spell that creates a _7 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\nThe wall can be placed cardinally or diagonally, only one wall can exist at a time.
actors.hero.talent.wall_of_light.desc=_+1:_ 聖騎士は、_光の壁_という、敵を押しのけ20ターン持続する_幅3タイル_の頑丈な壁を聖騎士の正面に作り出す呪文を充填消費量3で唱えることができるようになる。\n\n_+2:_ 聖騎士は、_光の壁_という、敵を押しのけ20ターン持続する_幅5タイル_の頑丈な壁を聖騎士の正面に作り出す呪文を充填消費量3で唱えることができるようになる。\n\n_+3:_ 聖騎士は、_光の壁_という、敵を押しのけ20ターン持続する_幅7タイル_の頑丈な壁を聖騎士の正面に作り出す呪文を充填消費量3で唱えることができるようになる。\n\n壁は縦・横・斜めの方向に設置することができ、一度に存在できるのは1つだけである。
actors.hero.talent.divine_intervention.title=神の介入
actors.hero.talent.divine_intervention.desc=_+1:_ 神化の形をとっている間、聖職者は_神の介入_の呪文を唱えることができる。この呪文は聖職者とすべての味方の_シールドを150_増加し、神化の形を_1ターン_延長する。\n\n_+2:_ 神化の形をとっている間、聖職者は_神の介入_の呪文を唱えることができる。この呪文は聖職者とすべての味方の_シールドを200_増加し、神化の形を_2ターン_延長する。\n\n_+3:_ 神化の形をとっている間、聖職者は_神の介入_の呪文を唱えることができる。この呪文は聖職者とすべての味方の_シールドを250_増加し、神化の形を_3ターン_延長する。\n\n_+4:_ 神化の形をとっている間、聖職者は_神の介入_の呪文を唱えることができる。この呪文は聖職者とすべての味方の_シールドを300_増加し、神化の形を_4ターン_延長する。。\n\n神の介入はなんと聖典の充填を5消費し、同じ神化の形では一度しか唱えられない。
@@ -1217,11 +1217,11 @@ actors.hero.talent.flash.title=閃光
actors.hero.talent.flash.desc=_+1:_ 神化の形をとっている間、聖職者は_3タイル先_まで瞬間移動できる_閃光_の呪文を唱えることができるようになる。\n\n_+2:_ 神化の形をとっている間、聖職者は_4タイル先_まで瞬間移動できる_閃光_の呪文を唱えることができるようになる。\n\n_+3:_ 神化の形をとっている間、聖職者は_5タイル先_まで瞬間移動できる_閃光_の呪文を唱えることができるようになる。\n\n_+4:_ 神化の形をとっている間、聖職者は_6タイル先_まで瞬間移動できる_閃光_の呪文を唱えることができるようになる。\n\n閃光は最初に聖典の充填を1消費し、同じ神化の形で使用するたびに充填消費量が1増加する。
actors.hero.talent.body_form.title=体の型
actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which imbues Trinity with the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity can only be imbued with one body effect at a time. Trinity's armor charge cost is higher if the chosen glyph is rare and powerful.
actors.hero.talent.body_form.desc=聖職者は_体の型_を唱えることができる。この呪文は聖典の充填を2消費して、三位一体に聖職者がこの冒険で識別したエンチャントや刻印の力を与える。\n\n_+1:_ 三位一体が使われたとき、選ばれた効果を_20ターンの間_得る。\n\n_+2:_ 三位一体が使われたとき、選ばれた効果を_27ターンの間_得る。\n\n_+3:_ 三位一体が使われたとき、選ばれた効果を_33ターンの間_得る。\n\n_+4:_ 三位一体が使われたとき、選ばれた効果を_40ターンの間_得る。\n\n三位一体は体の型の効果を一度に1つしか与えられない。選ばれた刻印がレアで強力な場合、三位一体の鎧の充填消費量は多くなる。
actors.hero.talent.mind_form.title=技の型
actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which imbues Trinity with the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._\n\nTrinity can only be imbued with one mind effect at a time.
actors.hero.talent.mind_form.desc=聖職者は_技の型_を唱えることができる。この呪文は聖典の充填を3消費して、三位一体に聖職者がこの冒険で識別した杖や投擲武器の力を与える。\n\n_+1:_ 三位一体が使われたとき、選ばれたアイテムを振るか投げた時の効果が、強化値が_+3_であるかのように発揮する。\n\n_+2:_ 三位一体が使われたとき、選ばれたアイテムを振るか投げた時の効果が、強化値が_+4_であるかのように発揮する。\n\n_+3:_ 三位一体が使われたとき、選ばれたアイテムを振るか投げた時の効果が、強化値が_+5_であるかのように発揮する。\n\n_+4:_ 三位一体が使われたとき、選ばれたアイテムを振るか投げた時の効果が、強化値が_+6_であるかのように発揮する。\n\n三位一体は技の型の効果を一度に1つしか与えられない。
actors.hero.talent.spirit_form.title=心の型
actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which imbues Trinity with the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nTrinity can only be imbued with one spirit effect at a time. Artifacts have varied effects and armor charge costs when triggered by Trinity.
actors.hero.talent.spirit_form.desc=聖職者は_心の型_を唱えることができる。この呪文は聖典の充填を4消費して、三位一体に聖職者がこの冒険で識別した指輪やアーティファクト聖典を除くの力を与える。\n\n_+1:_ 三位一体が使われたとき、聖職者は20ターンの間、強化値_+1_で指輪の効果を得るか、強化値_+4_でアーティファクトの効果を発動する。\n\n_+2:_ 三位一体が使われたとき、聖職者は20ターンの間、強化値_+2_で指輪の効果を得るか、強化値_+6_でアーティファクトの効果を発動する。\n\n_+3:_ 三位一体が使われたとき、聖職者は20ターンの間、強化値_+3_で指輪の効果を得るか、強化値_+8_でアーティファクトの効果を発動する。\n\n_+4:_ 三位一体が使われたとき、聖職者は20ターンの間、強化値_+4_で指輪の効果を得るか、強化値_+10_でアーティファクトの効果を発動する。\n\n三位一体は心の型の効果を一度に1つしか与えられない。アーティファクトは三位一体によって誘発されるとき、さまざまな効果と鎧の充填消費量を持つ。
actors.hero.talent.cleric_a3_1.title=不明
actors.hero.talent.cleric_a3_1.desc=この天賦はまだ実装されておらず、今は効果がない。

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@@ -550,7 +550,7 @@ actors.hero.abilities.cleric.trinity.name=moc trójcy
actors.hero.abilities.cleric.trinity.no_imbue=Trójca nie ma obecnie żadnego zestawu efektów dla żadnej ze swoich form, użyj któregoś z jej zaklęć!
actors.hero.abilities.cleric.trinity.no_duplicate=Trójca nie może duplikować efektu który już masz!
actors.hero.abilities.cleric.trinity.ench_glyph_use=Trójca zastosuje ten efekt na _%1$d tur_ kosztem _%2$s ładunków._
actors.hero.abilities.cleric.trinity.rare_ench_glyph_use=Trinity will apply this _powerful_ effect for _%1$d turns_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.rare_ench_glyph_use=Trójca zastosuje ten potężny efekt na _%1$d tur_ kosztem _%2$s ładunków._
actors.hero.abilities.cleric.trinity.wand_use=Trójca użyje tej różdzki tak jakby była _+%1$d_ kosztem _%2$s ładunków._
actors.hero.abilities.cleric.trinity.wand_multi_use=Trinity will zap this _multi-charge_ wand at _+%1$d_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.thrown_use=Trójca rzuci tą bronią tak jakby była _+%1$d_ kosztem _%2$s ładunków._
@@ -566,8 +566,8 @@ actors.hero.abilities.cleric.trinity.talismanofforesight_use=Trinity will apply
actors.hero.abilities.cleric.trinity.timekeepershourglass_use=Trinity will apply this artifact's time freeze effect with a _%1$d_ turn duration, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.unstablespellbook_use=Trinity will apply this artifact's random scroll effect with a _%1$d/10_ chance to offer the exotic version at no additional cost, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.cost=Koszt ładowania tej umiejętności jest różny, ale najczęściej wynosi _%d._
actors.hero.abilities.cleric.trinity.short_desc=The Cleric gains a _Trinity_ of abilities, which emulate equipment they have seen and can be assigned by using new spells.
actors.hero.abilities.cleric.trinity.desc=The Cleric gains a _Trinity_ of armor abilities, which can be assigned to various item effects by using three new spells. Each of these spells focuses on emulating the effects of different kinds of equipment that the Cleric has identified during this run: body form (weapons and armor), mind form (wands and thrown weapons), and spirit form (rings and artifacts).\n\nEach Trinity form can be imbued with one effect at a time, and the Cleric chooses which one to activate when using Trinity. Trinity will not duplicate the effect of something you already have equipped.
actors.hero.abilities.cleric.trinity.short_desc=Kleryk zyskuje _Trójcę_ umiejętności, które naśladują sprzęt, który widział, i które można przydzielać za pomocą nowych zaklęć.
actors.hero.abilities.cleric.trinity.desc=Kleryk zyskuje _Trójcę_ zdolności pancerza, które można przydzielać do różnych efektów przedmiotów, używając trzech nowych zaklęć. Każde z tych zaklęć koncentruje się na naśladowaniu efektów różnego wyposażenia, które Kleryk zidentyfikował podczas tej rozgrywki: Ciało (broń i zbroja), Umysł (różdżki i broń rzucana) i Duch (pierścienie i artefakty).\n\nKażda forma Trójcy może być nasycona jednym efektem na raz, a Kleric wybiera, który z nich aktywować, używając Trójcy. Trójca nie powieli efektu czegoś, co jest już wyposażone.
actors.hero.abilities.cleric.trinity$wndusetrinity.text=Select which form of Trinity to use. The effects of different forms can be active simultaneously.
actors.hero.abilities.cleric.trinity$wndusetrinity.body=_Forma Cielesna: %s._
actors.hero.abilities.cleric.trinity$wndusetrinity.mind=_Forma Umysłu: %s._
@@ -603,7 +603,7 @@ actors.hero.spells.blessspell.desc=Kleryk zsyła błogosławieństwo na samego s
actors.hero.spells.bodyform.name=forma cielesna
actors.hero.spells.bodyform.short_desc=Przydziel Trójcę do zaklęcia lub glifu.
actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other body effect that Trinity is currently imbued with.
actors.hero.spells.bodyform.desc=Kleryk wybiera zaklęcie lub glif, który zidentyfikował w tym biegu i nasyca Trójcę jego efektem.\n\nGdy Trinity jest używane, Kleryk zyskuje efekt wybranego zaklęcia lub glifu na %d tury. To tymczasowe zaklęcie lub glif będzie działać z każdym efektem, z którym działałoby zwykłe zaklęcie lub glif. \n\nTo zaklęcie zastępuje każdy inny cielesny efekt, którym Trójca jest obecnie nasycona.
actors.hero.spells.bodyform$bodyformbuff.name=forma cielesna
actors.hero.spells.bodyform$bodyformbuff.desc=Trinity's body form is currently granting you the power of an enchantment or glyph, as if you had it equipped on your current weapon or armor.\n\nNote that body form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s.
@@ -635,7 +635,7 @@ actors.hero.spells.flash.desc=Kleryk przekierowuje swoją Niebiańską Postać w
actors.hero.spells.guidinglight.name=światło przewodnie
actors.hero.spells.guidinglight.short_desc=Zadaje obrażenia magiczne i gwarantuje trafienie.
actors.hero.spells.guidinglight.desc=Kleryk wystrzeliwuje pocisk magicznej energii który trafia w cel, zadając 2-6 obrażeń i rozświetlając go. Kolejny nieobciążony atak fizyczny w kierunku rozświetlonego przeciwnika gwarantuje trafienie.
actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination will be consumed by wands, other characters, and artifacts that directly affect enemies. When illuminated is used in this way, it deals bonus magic damage equal to the Priest's level.
actors.hero.spells.guidinglight.desc_priest=_Te zaklęcie jest potężniejsze, gdy rzuca je Kapłan._ Raz na 100 tur rzucenie zaklęcia nie kosztuje ładunków księgi, a efekt rozświetlenia będzie wchłonięty przez różdżki, inne postacie i artefakty które bezpośrednio wpływają na przeciwników, gdy rozświetlenie jest aktywowane w ten sposób zadaje dodatkowe magiczne obrażenia równe poziomowi kapłana.
actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Światło Przewodnie
actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Kapłan będzie w stanie ponownie rzucić Światło Przewodnie za darmo po upływie 100 tur.\n\nPozostałe tury: %s.
actors.hero.spells.guidinglight$illuminated.name=Rozświetlenie
@@ -691,7 +691,7 @@ actors.hero.spells.layonhands.desc=Paladyn kieruje świętą energię przez swoj
actors.hero.spells.mindform.name=forma umysłu
actors.hero.spells.mindform.short_desc=Przydziel Trójcę do różdzki lub broni rzucanej.
actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric can make a single attack as if they were using the chosen item at +%d. This will trigger all effects that using that type of item would normally trigger.\n\nThis spell replaces any other mind effect that Trinity is currently imbued with.
actors.hero.spells.mindform.desc=Kleryk wybiera różdżkę lub broń rzucaną, którą zidentyfikował w tej grze i nasyca Trójcę jej efektem.\n\nGdy Trójca jest używana, Kapłan może wykonać pojedynczy atak, tak jakby używał wybranego przedmiotu z +%d. Spowoduje to uruchomienie wszystkich efektów, które normalnie wywołałoby użycie tego typu przedmiotu.\n\nTo zaklęcie zastępuje każdy inny umysłowy efekt, którym Trójca jest obecnie nasycona.
actors.hero.spells.mnemonicprayer.name=katechizm pamięciowy
actors.hero.spells.mnemonicprayer.short_desc=Wydłuża czas trwania efektów na sojusznikach i wrogach. Ponownie nakłada rozświetlenie.
@@ -715,7 +715,7 @@ actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Cienka tarcza świat
actors.hero.spells.spiritform.name=forma duchowa
actors.hero.spells.spiritform.short_desc=Przydziel Trójcę do pierścienia lub artefaktu.
actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other spirit effect that Trinity is currently imbued with.
actors.hero.spells.spiritform.desc=Kapłan wybiera pierścień lub artefakt, który zidentyfikował w tej grze (oprócz świętej księgi) i nasyca Trójce jego efektem.\n\nJeśli zostanie wybrany pierścień, Trójca przyznaje efekt tego pierścienia na poziomie + %1$d przez 20 tur.\n\nJeśli zostanie wybrany artefakt, Trójca powiela efekt tego artefaktu na poziomie +%2$d. Każdy artefakt ma inne specyficzne zachowania i koszty ładowania pancerza, gdy jest używany z Trójcą.\n\nTo zaklęcie zastępuje każdy inny duchowy efekt, którym Trójca jest obecnie nasycona.
actors.hero.spells.spiritform$spiritformbuff.name=forma duchowa
actors.hero.spells.spiritform$spiritformbuff.desc=Trinity's spirit form is currently granting you the power of an item, as if you had it equipped.\n\nNote that spirit form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s.
@@ -815,7 +815,7 @@ actors.hero.herosubclass.monk_short_desc=_Akolitka_ gromadzi energię podczas wa
actors.hero.herosubclass.monk_desc=Akolitka jest mistrzynią w technikach walki fizycznej. Pokonując wrogów, zyskuje energię, którą można wykorzystać na różne umiejętności defensywne i użytkowe. Ta energia nie znika, ale ma limit zależny od poziomu Akolitki.\n\n1 Energii: szybkie uderzenie pięściami.\n2 Energii: skupienie pozwalające uniknąć następnego ataku.\n3 Energii: natychmiastowy doskok do pobliskiego miejsca.\n4 Energii: kopnięcie odpychające wroga.\n5 Energii: medytacja oczyszczająca efekty i przywracająca ładunki różdżek oraz artefaktów.
actors.hero.herosubclass.priest=kapłan
actors.hero.herosubclass.priest_short_desc=_Kapłan_ zyskuje nowe zaklęcia dalekiego zasięgu i wzmocnioną wersję światła przewodniego.
actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges.
actors.hero.herosubclass.priest_desc=Kapłan zyskuje szereg nowych i ulepszonych zaklęć, które kładą nacisk na walkę dystansową i synergię z magicznymi przedmiotami.\n\nRaz na 100 tur, Kapłan może rzucić _Światło Przewodnie_ za darmo i może wchłonąć rozświetlenie za pomocą sojuszników, różdżek i niektórych artefaktów, aby uzyskać dodatkowe obrażenia równe ich poziomowi.\n\nKapłan zyskuje również zaklęcie _Blask_, które rozprasza ciemność, rozświetla oraz na krótko ogłusza wszystkich widocznych wrogów kosztem 2 ładunków.
actors.hero.herosubclass.paladin=paladyn
actors.hero.herosubclass.paladin_short_desc=_Paladyn_ zyskuje nowe zaklęcia krótkiego zasięgu oraz wzmocnione wersje świętej broni i ochrony.
actors.hero.herosubclass.paladin_desc=Paladyn zyskuje szereg nowych i ulepszonych zaklęć, które kładą nacisk na walkę wręcz i synergię z bronią i zbroją.\nZaklęcia _Święta Broń_ i _Święta Ochrona_ Paladyna zapewniają większe bonusy, nie zastępują już istniejących zaklęć i glifów i można je rozszerzyć, rzucając inne zaklęcia.\nPaladyn zyskuje również zaklęcie _Porażenie_, które pozwala mu wykonać gwarantowane uderzenie wręcz z dodatkowymi obrażeniami i mocą zaklęcia.
@@ -1205,23 +1205,23 @@ actors.hero.talent.mnemonic_prayer.desc=_+1:_ Kapłan może rzucić _Katechizm P
actors.hero.talent.lay_on_hands.title=uzdrawiające dłonie
actors.hero.talent.lay_on_hands.desc=_+1:_ Paladyn może rzucić _Uzdrawiające Dłonie_, czar, który natychmiast leczy pobliską postać o _10 HP_ lub zapewnia Paladynowi _10 tarczy_, kosztem 1 ładunku.\n\n_+2:_ Paladyn może rzucić _Uzdrawiające Dłonie_, czar, który natychmiast leczy pobliską postać o _15 HP_ lub zapewnia Paladynowi _15 tarczy_, kosztem 1 ładunku.\n\n_+3:_ Paladyn może rzucić _Uzdrawiające Dłonie_, czar, który natychmiast leczy pobliską postać o _20 HP_ lub zapewnia Paladynowi _20 tarczy_, kosztem 1 ładunku.\n\nNadmiar leczenia z tego czaru jest zamieniany na tarczę. Uzdrawiających dłoni można używać wielokrotnie, ale nie można zastosować więcej niż trzech tarczy na raz.
actors.hero.talent.aura_of_protection.title=aura ochronna
actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _15% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _23% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges.
actors.hero.talent.aura_of_protection.desc=_+1:_ Paladyn może rzucić _Aurę Ochronną,_ czar który zapewnia Paladynowi i wszystkim sojusznikom w promieniu 2 pól _15% odporności na obrażenia_ oraz efekt glifu zbroi Paladyna z _+50% mocy_ przez 20 tur, kosztem 2 ładunków.\n\n_+2:_ Paladyn może rzucić _Aurę Ochronną,_ czar który zapewnia Paladynowi i wszystkim sojusznikom w promieniu 2 pól _23% odporności na obrażenia_ oraz efekt glifu zbroi Paladyna z _+75% mocy_ przez 20 tur, kosztem 2 ładunków.\n\n_+3:_ Paladyn może rzucić _Aurę Ochronną,_ czar który zapewnia Paladynowi i wszystkim sojusznikom w promieniu 2 pól _30% odporności na obrażenia_ oraz efekt glifu zbroi Paladyna z _+100% mocy_ przez 20 tur, kosztem 2 ładunków.
actors.hero.talent.wall_of_light.title=ściana światła
actors.hero.talent.wall_of_light.desc=_+1:_ The Paladin can cast _Wall of Light,_ a spell that creates a _3 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+2:_ The Paladin can cast _Wall of Light,_ a spell that creates a _5 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+3:_ The Paladin can cast _Wall of Light,_ a spell that creates a _7 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\nThe wall can be placed cardinally or diagonally, only one wall can exist at a time.
actors.hero.talent.wall_of_light.desc=_+1:_ Paladyn może rzucić _Ścianę Światła_, czar, który tworzy przed paladynem solidną ścianę o szerokości _3 pól_, która odpycha wrogów i trwa 20 tur, kosztem 3 ładunków.\n\n_+2:_ Paladyn może rzucić _Ścianę Światła_, czar, który tworzy przed Paladynem solidną ścianę o szerokości _5 pól_, która odpycha wrogów i trwa 20 tur, kosztem 3 ładunków.\n\n_+3:_ Paladyn może rzucić _Ścianę Światła_, czar, który tworzy przed Paladynem solidną ścianę o szerokości _7 pól_, która odpycha wrogów i trwa 20 tur, kosztem 3 ładunków.\n\nŚcianę można umieścić pionowo, poziomo lub po skosie, w danym momencie może istnieć tylko jedna ściana.
actors.hero.talent.divine_intervention.title=boska interwencja
actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _1 turn._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _2 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _3 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _4 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form.
actors.hero.talent.divine_intervention.desc=_+1:_ W Niebiańskiej Formie, Kleryk może rzucić _boską interwencję,_ która zapewnia Klerykowi i wszystim sojusznikom do _150 tarczy_ i wydłuża Niebiańską Formę o _1 turę._\n\n_+2:_ W Niebiańskiej Formie, Kleryk może rzucić _boską interwencję,_ która zapewnia Klerykowi i wszystim sojusznikom do _200 tarczy_ i wydłuża Niebiańską Formę o _2 turę._\n\n_+3:_ W Niebiańskiej Formie, Kleryk może rzucić _boską interwencję,_ która zapewnia Klerykowi i wszystim sojusznikom do _250 tarczy_ i wydłuża Niebiańską Formę o _3 turę._\n\n_+4:_ W Niebiańskiej Formie, Kleryk może rzucić _boską interwencję,_ która zapewnia Klerykowi i wszystim sojusznikom do _300 tarczy_ i wydłuża Niebiańską Formę o _4 turę._\n\nNiebiańsa Forma kosztuje aż 5 ładunków tomów i może być rzucona tylko raz w jednej Niebiańskiej Formie.
actors.hero.talent.judgement.title=osąd
actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals an additional 5-10 damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement.
actors.hero.talent.flash.title=błysk
actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form.
actors.hero.talent.body_form.title=forma cielesna
actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which imbues Trinity with the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity can only be imbued with one body effect at a time. Trinity's armor charge cost is higher if the chosen glyph is rare and powerful.
actors.hero.talent.body_form.desc=Kleryk może rzucić _Cielesną formę_, co powoduje, że Trójca przyjmuje moc zaklęcia lub glifu, który Kapłan zidentyfikował w tej rozgrywce, kosztem 2 ładunków.\n\n_+1:_ Gdy zostanie użyta Trójca, Kleryk zyska wybrany efekt na _20 tur. _\n\n_+2:_ Gdy zostanie użyta Trójca, Kleryk zyska wybrany efekt na _27 tur. _\n\n_+3:_ Gdy zostanie użyta Trójca, Kleryk zyska wybrany efekt na _33 tur. _\n\n_+4:_ Gdy zostanie użyta Trójca, Kleryk zyska wybrany efekt na _40 tur. _\n\ntrójca może być nasycona jednym efektem cielesnym na raz. koszt efektu zbroi Trójcy jest wyższy, gdy wybrany glif jest rzadki i potężny.
actors.hero.talent.mind_form.title=forma umysłu
actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which imbues Trinity with the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._\n\nTrinity can only be imbued with one mind effect at a time.
actors.hero.talent.mind_form.desc=Kleryk może rzucić _formę umysłu_, która nasyca Trójce mocą różdżki lub broni miotanej, którą Kapłan używał w tej grze, kosztem 3 ładunków.\n\n_+1:_ Kiedy używana jest Trójca, Kleryk używa efekt różdzki lub rzuca wybranym przedmiotem, tak jakby był one _+3._\n\n_+2:_ Kiedy używana jest Trójca, Kleryk używa efekt różdzki lub rzuca wybranym przedmiotem, tak jakby był one _+4._\n\n_+3:_ Kiedy używana jest Trójca, Kleryk używa efekt różdzki lub rzuca wybranym przedmiotem, tak jakby był one _+5._\n\n_+4:_ Kiedy używana jest Trójca, Kleryk używa efektu różdzki lub rzuca wybranym przedmiotem, tak jakby był one _+6._\n\nTrójca może być nasycona tylko jednym umysłowym efektem na raz.
actors.hero.talent.spirit_form.title=forma duchowa
actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which imbues Trinity with the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nTrinity can only be imbued with one spirit effect at a time. Artifacts have varied effects and armor charge costs when triggered by Trinity.
actors.hero.talent.spirit_form.desc=Kleryk może rzucić _Duchową formę_, która nasyca Trójce mocą pierścienia lub artefaktu, który Kapłan zidentyfikował w tej rozgrywce (oprócz świętej księgi), kosztem 4 ładunków.\n\n_+1:_ Gdy Trójca zostanie użyta, Kleryk zyska efekt pierścienia o wartości _+1_ na 20 tur lub uruchomi efekt artefaktu o wartości _+4._\n\n_+2:_ Gdy Trójca zostanie użyta, Kleryk zyska efekt pierścienia o wartości _+2_ na 20 tur lub uruchomi efekt artefaktu o wartości _+6._\n\n_+3:_ Gdy Trójca zostanie użyta, Kleryk zyska efekt pierścienia o wartości _+3_ na 20 tur lub uruchomi efekt artefaktu o wartości _+8._\n\n_+4:_ Gdy Trójca zostanie użyta, Kleryk zyska efekt pierścienia o wartości _+4_ na 20 tur lub uruchomi efekt artefaktu o wartości _+10._\n\nTrójca może być nasycona tylko jednnym duchowym efektem na raz. Niektóre artefakty mają inne efekty lub koszty pancerza, gdy są aktywowane przez Trójcę.
actors.hero.talent.cleric_a3_1.title=Nieznany
actors.hero.talent.cleric_a3_1.desc=Ten talent nie został jeszcze dodany do gry, w tym momencie nic nie robi.

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@@ -548,7 +548,7 @@ actors.hero.abilities.cleric.ascendedform$ascendbuff.name=Forma ascendida
actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Energia radiante emana do corpo do Clérigo. Enquanto estiver nesta forma, o Clérigo ganha 2 de alcance de ataque (da energia sagrada que se projeta dele) e 10 de blindagem sempre que gasta uma carga de tomo sagrado. Ele também é capaz de lançar feitiços que são desbloqueados através dos talentos da forma ascendida. \n\nA proteção concedida pela forma ascendida e seus feitiços não irão decair normalmente, mas desaparecerão instantaneamente quando a forma ascendida terminar.\n\nBlindagem atual: %1$d.\nTurnos restantes: %2$d.
actors.hero.abilities.cleric.trinity.name=Trindade
actors.hero.abilities.cleric.trinity.no_imbue=Trinity has no effect set for any of its forms currently, use one of its spells!
actors.hero.abilities.cleric.trinity.no_duplicate=Trinity cannot duplicate an effect that you already have equipped!
actors.hero.abilities.cleric.trinity.no_duplicate=A Trindade não pode duplicar um efeito que você já tenha equipado!
actors.hero.abilities.cleric.trinity.ench_glyph_use=Trinity will apply this effect for _%1$d turns_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.rare_ench_glyph_use=Trinity will apply this _powerful_ effect for _%1$d turns_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.wand_use=Trinity will zap this wand at _+%1$d_ at the cost of _%2$s charge._
@@ -565,17 +565,17 @@ actors.hero.abilities.cleric.trinity.sandalsofnature_use=Trinity will apply this
actors.hero.abilities.cleric.trinity.talismanofforesight_use=Trinity will apply this artifact's scry effect at _+%1$d_, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.timekeepershourglass_use=Trinity will apply this artifact's time freeze effect with a _%1$d_ turn duration, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.unstablespellbook_use=Trinity will apply this artifact's random scroll effect with a _%1$d/10_ chance to offer the exotic version at no additional cost, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.cost=The charge cost of this ability varies, but is most often _%d._
actors.hero.abilities.cleric.trinity.cost=O custo de carga desta habilidade varia, mas na maioria das vezes é _%d._
actors.hero.abilities.cleric.trinity.short_desc=The Cleric gains a _Trinity_ of abilities, which emulate equipment they have seen and can be assigned by using new spells.
actors.hero.abilities.cleric.trinity.desc=The Cleric gains a _Trinity_ of armor abilities, which can be assigned to various item effects by using three new spells. Each of these spells focuses on emulating the effects of different kinds of equipment that the Cleric has identified during this run: body form (weapons and armor), mind form (wands and thrown weapons), and spirit form (rings and artifacts).\n\nEach Trinity form can be imbued with one effect at a time, and the Cleric chooses which one to activate when using Trinity. Trinity will not duplicate the effect of something you already have equipped.
actors.hero.abilities.cleric.trinity$wndusetrinity.text=Select which form of Trinity to use. The effects of different forms can be active simultaneously.
actors.hero.abilities.cleric.trinity$wndusetrinity.body=_Body Form: %s._
actors.hero.abilities.cleric.trinity$wndusetrinity.mind=_Mind Form: %s._
actors.hero.abilities.cleric.trinity$wndusetrinity.spirit=_Spirit Form: %s._
actors.hero.abilities.cleric.trinity$wndusetrinity.body=_Forma Corporal: %s._
actors.hero.abilities.cleric.trinity$wndusetrinity.mind=_Forma Mental: %s._
actors.hero.abilities.cleric.trinity$wndusetrinity.spirit=_Forma Espiritual: %s._
actors.hero.abilities.cleric.trinity$wnditemtypeselect.text=Select an effect to be imbued into Trinity. Additional info will be shown before confirmation.
actors.hero.abilities.cleric.trinity$wnditemconfirm.body=Assign to body form
actors.hero.abilities.cleric.trinity$wnditemconfirm.mind=Assign to mind form
actors.hero.abilities.cleric.trinity$wnditemconfirm.spirit=Assign to spirit form
actors.hero.abilities.cleric.trinity$wnditemconfirm.body=Atribuir à forma corporal
actors.hero.abilities.cleric.trinity$wnditemconfirm.mind=Atribuir à forma mental
actors.hero.abilities.cleric.trinity$wnditemconfirm.spirit=Atribuir à forma espiritual
actors.hero.abilities.cleric.powerofmany.name=Poder de muitos
actors.hero.abilities.cleric.powerofmany.short_desc=_(INACABADO)_ O Clérigo canaliza o _Poder de Muitos_, fortalecendo um aliado existente ou criando um novo.
actors.hero.abilities.cleric.powerofmany.desc=_Poder de Muitos ainda não foi implementado e, portanto, não pode ser selecionado no momento._
@@ -1491,7 +1491,7 @@ actors.mobs.ebonymimic.name=mímico de ébano
actors.mobs.ebonymimic.reveal=Era um mímico ali!
actors.mobs.ebonymimic.hidden_name=traços suspeitos
actors.mobs.ebonymimic.hidden_desc=Parece haver algo aqui, mas é quase totalmente transparente.
actors.mobs.ebonymimic.desc=Mimics are magical creatures which can take any shape they wish. In dungeons they almost always choose a shape of a treasure chest, in order to lure in unsuspecting adventurers.\n\nEbony mimics are stealthy mimics with the ability to make themselves almost invisible. They lurk on things that adventurers are likely to interact with, but do contain loot of their own as well. They aren't any tougher than a regular mimic once discovered, but their surprise bite is devastating.
actors.mobs.ebonymimic.desc=Mímicos são criaturas mágicas que podem tomar qualquer forma que desejarem. Nas masmorras, eles quase sempre escolhem o formato de um baú de tesouro para atrair aventureiros desavisados.\n\nMímicos de ébano são mímicos furtivos com a capacidade de se tornarem quase invisíveis. Eles espreitam em coisas com as quais aventureiros provavelmente irão interagir, mas também contêm seus próprios itens. Quando descobertos, não são mais resistentes do que um mímico comum, mas sua mordida surpresa é devastadora.
actors.mobs.elemental$fireelemental.name=elemental de fogo
actors.mobs.elemental$fireelemental.desc=Elementais são criaturas caóticas que são comumente criadas quando poderosas magias ocultas não são controladas adequadamente. Os elementais têm inteligência mínima e geralmente são associados a um tipo específico de magia.\n\nElementais do fogo são um tipo comum de elemental que causa dano com magia de fogo. Eles irão incendiar seu alvo com ataques corpo a corpo e, ocasionalmente, também podem disparar bolas de fogo.

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@@ -601,10 +601,10 @@ actors.hero.spells.blessspell.name=благоовление
actors.hero.spells.blessspell.short_desc=Вдохновляет и даёт щит Клирику, вдохновляет и исцеляет других.
actors.hero.spells.blessspell.desc=Клирик благословляет себя или другого персонажа, которого он видит.\n\nКогда применено на себя, эффект слабее, даруя %1$dходов вдохновения и %2$dщита.\n\nКогда применяется на других персонажей, эффект становится сильнее, даруя %3$dхода вдохновения и %4$d исцеления. Излишнее лечение превращается в щит.
actors.hero.spells.bodyform.name=форма тела
actors.hero.spells.bodyform.name=телесная форма
actors.hero.spells.bodyform.short_desc=Присваивает Троицу заклинанию или руне.
actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other body effect that Trinity is currently imbued with.
actors.hero.spells.bodyform$bodyformbuff.name=форма тела
actors.hero.spells.bodyform$bodyformbuff.name=телесная форма
actors.hero.spells.bodyform$bodyformbuff.desc=Trinity's body form is currently granting you the power of an enchantment or glyph, as if you had it equipped on your current weapon or armor.\n\nNote that body form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s.
actors.hero.spells.cleanse.name=очищение
@@ -689,7 +689,7 @@ actors.hero.spells.layonhands.name=Наложение рук
actors.hero.spells.layonhands.short_desc=Мгновенно исцеляет соседнего персонажа или защищает Паладина.
actors.hero.spells.layonhands.desc=Паладин проводит священную энергию через свои ладони, исцеляя или защищая всё чего коснётся. \n\nПаладин может наложить заклинание на любого персонажа смежного с ним, чтобы излечить на %1$d, или на себя, чтобы получить %1$dщита. Излишнее лечение превращается в щит.\n\nЗаклинание используется мгновенно и может быть использовано повторно, но но не может даровать щит свыше значения равного трём использованиям.
actors.hero.spells.mindform.name=мысленная форма
actors.hero.spells.mindform.name=ментальная форма
actors.hero.spells.mindform.short_desc=Присваивает Троицу волшебной палочке или метательному оружию.
actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric can make a single attack as if they were using the chosen item at +%d. This will trigger all effects that using that type of item would normally trigger.\n\nThis spell replaces any other mind effect that Trinity is currently imbued with.
@@ -1216,9 +1216,9 @@ actors.hero.talent.judgement.desc=_+1:_ В форме Вознесения Кл
actors.hero.talent.flash.title=вспышка
actors.hero.talent.flash.desc=_+1:_ В Вознесённой Форме Клирик может применить _Вспышку_, чтобы переместиться на расстояние до _3 клеток._\n\n_+2:_ В Вознесённой Форме Клирик может применить _Вспышку_, чтобы переместиться на расстояние до _4 клеток._\n\n_+3:_ В Вознесённой Форме Клирик может применить _Вспышку_, чтобы переместиться на расстояние до _5 клеток._\n\n_+4:_ В Вознесённой Форме Клирик может применить _Вспышку_, чтобы переместиться на расстояние до _6 клеток._\n\nВспышка стоит 1 заряд тома первоначально, и каждый последующий ее запуск в той же Вознесённой Форме требует еще 1 заряд.
actors.hero.talent.body_form.title=форма тела
actors.hero.talent.body_form.title=телесная форма
actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which imbues Trinity with the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity can only be imbued with one body effect at a time. Trinity's armor charge cost is higher if the chosen glyph is rare and powerful.
actors.hero.talent.mind_form.title=мысленная форма
actors.hero.talent.mind_form.title=ментальная форма
actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which imbues Trinity with the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._\n\nTrinity can only be imbued with one mind effect at a time.
actors.hero.talent.spirit_form.title=духовная форма
actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which imbues Trinity with the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nTrinity can only be imbued with one spirit effect at a time. Artifacts have varied effects and armor charge costs when triggered by Trinity.

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@@ -547,17 +547,17 @@ actors.hero.abilities.cleric.ascendedform.desc=Священник випромі
actors.hero.abilities.cleric.ascendedform$ascendbuff.name=піднесена форма
actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=З тіла священника випромінюється сяюча енергія. Перебуваючи в цій формі, священник отримує 2 до дальності атаки (за рахунок випромінюваної святої енергії) і 10 до захисту щоразу, коли витрачає заряд священного фоліанту. Він також може використовувати заклинання, які відкриваються за допомогою талантів піднесеної форми.\n\nЗахист, наданий піднесеною формою та її заклинаннями, зазвичай не руйнується, але миттєво зникає, коли піднесена форма закінчується.\n\nПоточний захист: %1$d.\nХодів залишилося: %2$d.
actors.hero.abilities.cleric.trinity.name=трійця
actors.hero.abilities.cleric.trinity.no_imbue=Trinity has no effect set for any of its forms currently, use one of its spells!
actors.hero.abilities.cleric.trinity.no_duplicate=Trinity cannot duplicate an effect that you already have equipped!
actors.hero.abilities.cleric.trinity.ench_glyph_use=Trinity will apply this effect for _%1$d turns_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.rare_ench_glyph_use=Trinity will apply this _powerful_ effect for _%1$d turns_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.wand_use=Trinity will zap this wand at _+%1$d_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.wand_multi_use=Trinity will zap this _multi-charge_ wand at _+%1$d_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.thrown_use=Trinity will throw this weapon at _+%1$d_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.ring_use=Trinity will apply this ring's effect at _+%1$d_ for 20 turns, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.alchemiststoolkit_use=Trinity will apply this artifact's remote alchemy effect, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.chaliceofblood_use=Trinity will apply this artifact's passive health regen effect at _+%1$d_ for 20 turns, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.driedrose_use=Trinity will use this artifact's effect to summon a corrupted friendly wraith with the HP of a _+%1$d_ ghost, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.no_imbue=Наразі Трійця не має встановленого ефекту для жодної зі своїх форм, використовуйте одне з цих заклинань!
actors.hero.abilities.cleric.trinity.no_duplicate=Трійця не може дублювати ефект, який ви вже отримали!
actors.hero.abilities.cleric.trinity.ench_glyph_use=Трійця застосує цей ефект на _%1$d ходів_ витративши _%2$s зарядів._
actors.hero.abilities.cleric.trinity.rare_ench_glyph_use=Трійця застосує цей _потужний_ ефект на _%1$d ходів_ витративши на це _%2$s зарядів._
actors.hero.abilities.cleric.trinity.wand_use=Трійця буде використовувати цю паличку так, ніби вона _+%1$d_ витративши на це _%2$s зарядів._
actors.hero.abilities.cleric.trinity.wand_multi_use=Трійця буде використовувати цю _багатозарядну_ паличку так, ніби вона _+%1$d_ витративши на це _%2$s зарядів._
actors.hero.abilities.cleric.trinity.thrown_use=Трійця кине цю зброю так, ніби вона _+%1$d_ витративши на це _%2$s зарядів._
actors.hero.abilities.cleric.trinity.ring_use=Трійця застосує ефект цього кільця так, ніби воно _+%1$d_ на 20 ходів, витративши на це _%2$s зарядів._
actors.hero.abilities.cleric.trinity.alchemiststoolkit_use=Трійця застосує ефект віддаленої алхімії цього артефакту, витративши на це _%2$s зарядів._
actors.hero.abilities.cleric.trinity.chaliceofblood_use=Трійця застосує ефект пасивного відновлення здоров'я цього артефакту так, ніби це _+%1$d_ на 20 ходів, витративши _%2$s зарядів._
actors.hero.abilities.cleric.trinity.driedrose_use=Трійця використає ефект цього артефакту, щоб викликати дружнього загиблого примару з такою ж кількістю здоров'я, як у духа на рівні _+%1$d_ витративши на це _%2$s зарядів._
actors.hero.abilities.cleric.trinity.etherealchains_use=Trinity will apply this artifact's chain-casting effect with reach at _+%1$d_, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.hornofplenty_use=Trinity will apply this artifact's snacking effect, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.masterthievesarmband_use=Trinity will apply this artifact's enemy robbing effect at _+%1$d_, at the cost of _%2$s charge._

View File

@@ -547,35 +547,35 @@ actors.hero.abilities.cleric.ascendedform.desc=Giáo sĩ phản chiếu năng l
actors.hero.abilities.cleric.ascendedform$ascendbuff.name=dạng thăng hoa
actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Năng lượng bức xạ đang phát ra từ cơ thể của Giáo sĩ. Trong khi ở hình thái này Giáo sĩ nhận thêm 2 tầm đánh (từ năng lượng thần thánh chiếu ra từ anh ấy), và 10 lá chắn mỗi khi nào anh ấy sử dụng một năng lượng từ quyển kinh thánh. Anh ấy cũng có thể thi triển thần chú mà nó mở khóa được từ tài năng của dạng thăng hoa. \n\nLá chắn nhận được từ dạng thăng hoa và thần chú của nó sẽ không tan dần như bình thường, nhưng sẽ lập tức tan đi khi dạng thăng hoa kết thúc. \n\nLá chắn hiện tại: %1$d. \nLượt còn lại: %2$d.
actors.hero.abilities.cleric.trinity.name=tam thức
actors.hero.abilities.cleric.trinity.no_imbue=Trinity has no effect set for any of its forms currently, use one of its spells!
actors.hero.abilities.cleric.trinity.no_duplicate=Trinity cannot duplicate an effect that you already have equipped!
actors.hero.abilities.cleric.trinity.ench_glyph_use=Trinity will apply this effect for _%1$d turns_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.rare_ench_glyph_use=Trinity will apply this _powerful_ effect for _%1$d turns_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.wand_use=Trinity will zap this wand at _+%1$d_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.wand_multi_use=Trinity will zap this _multi-charge_ wand at _+%1$d_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.thrown_use=Trinity will throw this weapon at _+%1$d_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.ring_use=Trinity will apply this ring's effect at _+%1$d_ for 20 turns, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.alchemiststoolkit_use=Trinity will apply this artifact's remote alchemy effect, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.chaliceofblood_use=Trinity will apply this artifact's passive health regen effect at _+%1$d_ for 20 turns, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.driedrose_use=Trinity will use this artifact's effect to summon a corrupted friendly wraith with the HP of a _+%1$d_ ghost, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.etherealchains_use=Trinity will apply this artifact's chain-casting effect with reach at _+%1$d_, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.hornofplenty_use=Trinity will apply this artifact's snacking effect, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.masterthievesarmband_use=Trinity will apply this artifact's enemy robbing effect at _+%1$d_, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.sandalsofnature_use=Trinity will apply this artifact's root effect with a random harmful seed, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.talismanofforesight_use=Trinity will apply this artifact's scry effect at _+%1$d_, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.no_imbue=Hiện tại Bộ ba không có hiệu ứng nào được chọn cho bất kì dạng nào của nó, hãy sử dụng một trong các phép thuật của nó!
actors.hero.abilities.cleric.trinity.no_duplicate=Bộ ba không thể nhân bản một hiệu ứng mà bạn đã trang bị!
actors.hero.abilities.cleric.trinity.ench_glyph_use=Bộ ba sẽ trao hiệu ứng này trong _%1$d lượt_ với chi phí _%2$s năng lượng._
actors.hero.abilities.cleric.trinity.rare_ench_glyph_use=Bộ ba sẽ trao hiệu ứng _mạnh_ này trong _%1$d lượt_ với chi phí _%2$s năng lượng._
actors.hero.abilities.cleric.trinity.wand_use=Bộ ba sẽ bắn cây đũa phép này ở cấp _+%1$d_ với chi phí _%2$s năng lượng._
actors.hero.abilities.cleric.trinity.wand_multi_use=Bộ ba sẽ bắn cây đũa phép _dùng nhiều năng lượng_ này ở cấp _+%1$d_ với chi phí _%2$s năng lượng._
actors.hero.abilities.cleric.trinity.thrown_use=Tam thức sẽ ném vũ khí này ở cấp _+%1$d_ với chi phí _%2$s năng lượng._
actors.hero.abilities.cleric.trinity.ring_use=Tam thức sẽ áp dụng hiệu ứng nhẫn này ở _+%1$d_ trong 20 lượt với chi phí _%2$s năng lượng._
actors.hero.abilities.cleric.trinity.alchemiststoolkit_use=Tam thức sẽ áp dụng hiệu ứng giả kim của cổ vật này từ xa với chi phí _%2$s năng lượng._
actors.hero.abilities.cleric.trinity.chaliceofblood_use=Tam thức sẽ áp dụng hiệu ứng nội tại hồi phục của cổ vật này ở _+%1$d_ trong 20 lượt với chi phí _%2$s năng lượng._
actors.hero.abilities.cleric.trinity.driedrose_use=Tam thức sẽ sử dụng hiệu ứng triệu hồi hồn ma bị tha hóa của cổ vật này với sinh lực _+%1$d_ của con ma với chi phí _%2$s năng lượng._
actors.hero.abilities.cleric.trinity.etherealchains_use=Bộ ba sẽ trao hiệu ứng ném xích của cổ vật này với tầm xa ở cấp _+%1$d_, với chi phí _%2$s năng lượng._
actors.hero.abilities.cleric.trinity.hornofplenty_use=Bộ ba sẽ trao hiệu ứng ăn vặt của cổ vật này, với chi phí _%2$s năng lượng._
actors.hero.abilities.cleric.trinity.masterthievesarmband_use=Bộ ba sẽ trao hiệu ứng cướp kẻ địch của cổ vật này ở cấp _+%1$d_, với chi phí _%2$s năng lượng._
actors.hero.abilities.cleric.trinity.sandalsofnature_use=Bộ ba sẽ trao hiệu ứng bám rễ của cổ vật này với một hạt giống có hại ngẫu nhiên, với chi phí _%2$s năng lượng._
actors.hero.abilities.cleric.trinity.talismanofforesight_use=Bộ ba sẽ trao hiệu ứng soi của cổ vật này ở cấp _+%1$d_, với chi phí _%2$s năng lượng._
actors.hero.abilities.cleric.trinity.timekeepershourglass_use=Trinity will apply this artifact's time freeze effect with a _%1$d_ turn duration, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.unstablespellbook_use=Trinity will apply this artifact's random scroll effect with a _%1$d/10_ chance to offer the exotic version at no additional cost, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.cost=The charge cost of this ability varies, but is most often _%d._
actors.hero.abilities.cleric.trinity.short_desc=The Cleric gains a _Trinity_ of abilities, which emulate equipment they have seen and can be assigned by using new spells.
actors.hero.abilities.cleric.trinity.desc=The Cleric gains a _Trinity_ of armor abilities, which can be assigned to various item effects by using three new spells. Each of these spells focuses on emulating the effects of different kinds of equipment that the Cleric has identified during this run: body form (weapons and armor), mind form (wands and thrown weapons), and spirit form (rings and artifacts).\n\nEach Trinity form can be imbued with one effect at a time, and the Cleric chooses which one to activate when using Trinity. Trinity will not duplicate the effect of something you already have equipped.
actors.hero.abilities.cleric.trinity.short_desc=Giáo sĩ nhận một _Tam thức_ kĩ năng mới, chúng mô phỏng lại trang bị anh đã thy và có thể được chuyển đổi bằng cách sử dụng các thần chú mới.
actors.hero.abilities.cleric.trinity.desc=Giáo sĩ nhận một _Tam thức_ kĩ năng áo giáp, thứ có thể được chuyển đổi qua lại bằng cách sử dụng ba phép thuật mới. Mỗi phép thuật này tập trung vào mô phỏng các hiệu ứng trang bị mà Giáo sĩ đã thẩm định trong lần chơi này: Dạng thân thể (vũ khí và áo giáp), dạng tâm linh (đũa phép và vũ khí ném), dạng linh hồn (nhẫn và cổ vật). \n\nChỉ một trong số các dạng Tam thức trên có thể có hiệu lực tại một thời điểm, và Giáo sĩ phải chọn một dạng khi kích hoạt Tam thức. Tam thức sẽ không cộng dồn hiệu ứng của vài thứ mà bạn đã trang bị.
actors.hero.abilities.cleric.trinity$wndusetrinity.text=Select which form of Trinity to use. The effects of different forms can be active simultaneously.
actors.hero.abilities.cleric.trinity$wndusetrinity.body=_Body Form: %s._
actors.hero.abilities.cleric.trinity$wndusetrinity.mind=_Mind Form: %s._
actors.hero.abilities.cleric.trinity$wndusetrinity.spirit=_Spirit Form: %s._
actors.hero.abilities.cleric.trinity$wnditemtypeselect.text=Select an effect to be imbued into Trinity. Additional info will be shown before confirmation.
actors.hero.abilities.cleric.trinity$wnditemconfirm.body=Assign to body form
actors.hero.abilities.cleric.trinity$wnditemconfirm.mind=Assign to mind form
actors.hero.abilities.cleric.trinity$wnditemconfirm.spirit=Assign to spirit form
actors.hero.abilities.cleric.trinity$wndusetrinity.body=_Dạng thân thể: %s._
actors.hero.abilities.cleric.trinity$wndusetrinity.mind=_Dang tâm linh: %s._
actors.hero.abilities.cleric.trinity$wndusetrinity.spirit=_Dạng linh hồn: %s._
actors.hero.abilities.cleric.trinity$wnditemtypeselect.text=Chọn một hiệu ứng sẽ hợp nhất với Tam thức. Thông tin thêm sẽ được hiển thị trước khi xác nhận.
actors.hero.abilities.cleric.trinity$wnditemconfirm.body=Chuyển sang dạng thân thể
actors.hero.abilities.cleric.trinity$wnditemconfirm.mind=Chuyển sang dạng tâm linh
actors.hero.abilities.cleric.trinity$wnditemconfirm.spirit=Chuyển sang dạng linh hồn
actors.hero.abilities.cleric.powerofmany.name=sức mạnh số đông
actors.hero.abilities.cleric.powerofmany.short_desc=_(CHƯA HOÀN THÀNH)_ Giáo sĩ truyền _Sức mạnh của số đông_, tăng sức mạnh cho một đồng minh hiện hữu hoặc tạo ra một đồng minh mới.
actors.hero.abilities.cleric.powerofmany.desc=_Sức mạnh của số đông vẫn chưa được hoàn thành, nên hiện tại nó không thể lựa chọn._
@@ -603,9 +603,9 @@ actors.hero.spells.blessspell.desc=Giáo sĩ ban một phước lành của thá
actors.hero.spells.bodyform.name=dạng thân thể
actors.hero.spells.bodyform.short_desc=Chọn một phù phép hoặc ký tự cho Bộ ba.
actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other body effect that Trinity is currently imbued with.
actors.hero.spells.bodyform.desc=Giáo sĩ chọn một phù phép hoặc ký tự mà anh đã thẩm định được trong lần chơi này và truyền hiệu ứng của nó cho Tam thức. \n\nKhi Tam thức được sử dụng, Giáo sĩ sẽ nhận được hiệu ứng của phù phép hoặc ký tự đã chọn trong %d lượt. Phù phép hoặc ký tự này sẽ có tác dụng như một phù phép hoặc ký tự bình thường. \n\nThần chú này sẽ thay thế bất cứ hiệu ứng nào khác hiện có của Tam thức.
actors.hero.spells.bodyform$bodyformbuff.name=dạng thân thể
actors.hero.spells.bodyform$bodyformbuff.desc=Trinity's body form is currently granting you the power of an enchantment or glyph, as if you had it equipped on your current weapon or armor.\n\nNote that body form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s.
actors.hero.spells.bodyform$bodyformbuff.desc=Dạng thân thể của Bộ ba hiện đang trao cho bạn sức mạnh của một phù phép hoặc ký tự, như thể bạn đang trang bị nó trên vũ khí hoặc áo giáp hiện tại của bạn.\n\nLưu ý rằng dạng thân thể không thể cung cấp thêm một bản sao của một hiệu ứng mà bạn hiện đã có.\n\nHiệu ứng hiện tại: %1$s.\n\nLượt còn lại: %2$s.
actors.hero.spells.cleanse.name=thanh tẩy
actors.hero.spells.cleanse.short_desc=Xóa hiệu ứng bất lợi và nhận lá chắn.
@@ -635,12 +635,12 @@ actors.hero.spells.flash.desc=Giáo sĩ triệu hoán dạng thăng hoa của h
actors.hero.spells.guidinglight.name=ánh sáng dẫn lối
actors.hero.spells.guidinglight.short_desc=Gây sát thương phép tầm xa và chắc chắn trúng.
actors.hero.spells.guidinglight.desc=Giáo sĩ phóng một tia năng lượng phép thuật vào một mục tiêu, gây 2-6 sát thương và chiếu sáng chúng. Đòn tấn công vật lí không bị vướng kế tiếp nhắm vào một kẻ địch được chiếu sáng chắc chắn sẽ đánh trúng.
actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination will be consumed by wands, other characters, and artifacts that directly affect enemies. When illuminated is used in this way, it deals bonus magic damage equal to the Priest's level.
actors.hero.spells.guidinglight.desc_priest=_Thần chú này mạnh hơn khi được thi triển bởi Linh mục._ Lần thi triển đầu tiên sau mỗi 100 lượt không tốn năng lượng quyển kinh, và phép chiếu sáng có thể được kích hoạt bằng đũa phép, các nhân vật khác, và một số cổ vật mò trực tiếp ảnh hưởng tới kẻ thù. khi chiếu rọi được sử dụng theo cách này, nó gây thêm sát thương phép tương đương với cấp độ của Linh mục.
actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Ánh sáng dẫn đường
actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Giáo sĩ sẽ có thể sử dụng Ánh sáng dẫn đường miễn phí một lần nữa sau khi 100 lượt trôi qua. \n\nLượt còn lại: %s.
actors.hero.spells.guidinglight$illuminated.name=Phát sáng
actors.hero.spells.guidinglight$illuminated.desc=Nhân vật này đang phát sáng do bị trúng phải ánh sáng dẫn dường. Dù ánh sáng phát ra không đủ mạnh để chiếu sáng khu vực xung quanh, hiệu ứng phép thuật này sẽ khiến việc nhắm các đòn tấn công vào chúng dễ dàng hơn nhiều cho Giáo sĩ.
actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally consume illuminated with a wand zap, strike from an ally, or effects from some artifacts. Using illuminated in this way will deal bonus damage.
actors.hero.spells.guidinglight$illuminated.desc_priest=Linh mục còn có thể tiêu hao chiếu sáng bằng một phát bắn từ đũa phép, đòn tấn công từ một đồng minh, hoặc các hiệu ứng từ một số cổ vật. Kích hoạt chiếu sáng bằng cách này sẽ gây thêm sát thương.
actors.hero.spells.hallowedground.name=vùng đất thánh
actors.hero.spells.hallowedground.prompt=Chọn một địa điểm
@@ -691,7 +691,7 @@ actors.hero.spells.layonhands.desc=Thánh hiệp sĩ truyền năng lượng th
actors.hero.spells.mindform.name=dạng trí
actors.hero.spells.mindform.short_desc=Chọn một đũa phép hoặc vũ khí ném cho Bộ ba.
actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric can make a single attack as if they were using the chosen item at +%d. This will trigger all effects that using that type of item would normally trigger.\n\nThis spell replaces any other mind effect that Trinity is currently imbued with.
actors.hero.spells.mindform.desc=Giáo sĩ chọn một đũa phép hoặc vũ khí ném mà anh đã thẩm định được trong lần chơi này và truyền hiệu ứng của nó cho Tam thức.\n\nKhi Tam thức được sử dụng, Giáo sĩ có thể thực hiện một đòn tấn công như thể anh đang sử dụng món vật phẩm được chọn ở cấp +%d. Đòn tấn công này sẽ có tác dụng kích hoạt mọi hiệu ứng mà loại vật phẩm đó thường kích hoạt. \n\nThần chú này sẽ thay thế bất cứ hiệu ứng nào khác hiện có của Tam thức.
actors.hero.spells.mnemonicprayer.name=lời cầu nguyện dễ nhớ
actors.hero.spells.mnemonicprayer.short_desc=Kéo dài hiệu ứng có lợi/bất lợi cho đồng minh/kẻ địch và áp dụng lại hiệu ứng chiếu rọi.
@@ -715,9 +715,9 @@ actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Một khiên chắn m
actors.hero.spells.spiritform.name=dạng tâm
actors.hero.spells.spiritform.short_desc=Chọn một chiếc nhẫn hoặc cổ vật cho Bộ ba.
actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other spirit effect that Trinity is currently imbued with.
actors.hero.spells.spiritform.desc=Giáo sĩ chọn một chiếc nhẫn hoặc cổ vật mà anh đã thẩm định được trong lần chơi này (ngoại trừ cuốn kinh thánh) và truyền hiệu ứng của nó cho Tam thức.\n\nNếu một chiếc nhẫn được chọn, Tam thức sẽ mang lại hiệu ứng của chiếc nhẫn đó ở cấp +%1$d trong 20 lượt.\n\nNếu một cổ vật được chọn, Tam thức sẽ tái tạo lại hiệu ứng của cổ vật đó ở cấp +%2$d. Mỗi cổ vật có các hiệu ứng cụ thể và chi phí năng lượng áo giáp khác nhau khi được sử dụng bằng Tam thức. \n\nThần chú này sẽ thay thế bất cứ hiệu ứng nào khác hiện có của Tam thức.
actors.hero.spells.spiritform$spiritformbuff.name=dạng tâm
actors.hero.spells.spiritform$spiritformbuff.desc=Trinity's spirit form is currently granting you the power of an item, as if you had it equipped.\n\nNote that spirit form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s.
actors.hero.spells.spiritform$spiritformbuff.desc=Dạng tâm hồn của Bộ ba hiện đang trao cho bạn sức mạnh của một vật phẩm, như thể bạn đang trang bị nó.\n\nLưu ý rằng dạng tâm hồn không thể cung cấp thêm một bản sao của một hiệu ứng mà bạn hiện đã có.\n\nHiệu ứng hiện tại: %1$s.\n\nLượt còn lại: %2$s.
actors.hero.spells.smite.name=trừng trị
actors.hero.spells.smite.short_desc=Đòn tấn công chắc chắn sẽ trúng, với sát thương và sức mạnh phù phép được tăng cường.
@@ -815,7 +815,7 @@ actors.hero.herosubclass.monk_short_desc=_Nhà sư_ tích tụ năng lượng kh
actors.hero.herosubclass.monk_desc=Nhà sư là một bậc thầy về kĩ thuật thể chất. Khi cô ấy đánh bại kẻ địch, cô sẽ nhận được năng lượng để sử dụng các kĩ năng phòng thủ và hỗ trợ. Năng lượng này không dần mất đi theo thời gian, nhưng có giới hạn dung tích dựa trên cấp độ của Nhà sư.\n\n1 năng lượng: tấn công nhanh chóng bằng nắm đấm\n2 năng lượng: tập trung để né đòn tấn công kế tiếp\n3 năng lượng: ngay lập tức lướt tới vị trí ở gần\n4 năng lượng: đá một kẻ địch lùi lại\n5 năng lượng: thiền định để xóa bỏ các hiệu ứng xấu và hồi năng lượng cho đũa phép & cổ vật
actors.hero.herosubclass.priest=mục sư
actors.hero.herosubclass.priest_short_desc=_Linh mục_ nhận được các phép thuật tầm xa mới và một phiên bản được cường hoá của ánh sáng dẫn đường.
actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges.
actors.hero.herosubclass.priest_desc=Linh mục nhận được nhiều loại phép thuật mới và được nâng cấp, thiên về chiến đấu tầm xa và sự kết hợp với các vật phẩm phép thuật.\n\nLinh mục có thể sử dụng _Ánh sáng dẫn đường_ miễn phí một lần mỗi 100 lượt, và có thể tiêu thụ hiệu ứng chiếu sáng bằng đồng minh, đũa phép, và một số cổ vật để gây thêm sát thương bằng với cấp độ của mình.\n\nLinh mục cũng nhận được phép thuật _Chói lọi_, làm xua tan bóng tối, gây choáng trong thời gian ngắn và chiếu sáng tất cả kẻ địch có thể nhìn thấy với chi phí 2 năng lượng.
actors.hero.herosubclass.paladin=thủ vệ
actors.hero.herosubclass.paladin_short_desc=_Thánh hiêp sĩ_ nhận được các phép thuật tầm gần mới và phiên bản được cường hoá của vũ khí thánh và phòng vệ thánh.
actors.hero.herosubclass.paladin_desc=Thánh hiệp sĩ nhận được nhiều loại phép thuật mới và được nâng cấp, thiên về cận chiến và sự kết hợp với vũ khí và áo giáp.\n\nPhép thuật _Vũ khí thánh_ và _Phòng vệ thánh_ của Thánh hiệp sĩ có hiệu ứng lớn hơn, không còn đè lên phù phép và ký tự hiện có, và có thể được kéo dài bằng cách sử dụng các phép thuật khác.\n\nThánh hiệp sĩ cũng nhận được phép thuật _Trừng trị_, cho phép anh ta thực hiện một đòn tấn công cận chiến chắc chắn trúng với sát thương và sức mạnh phù phép được cộng thêm.
@@ -1207,7 +1207,7 @@ actors.hero.talent.lay_on_hands.desc=_+1:_ Thánh hiệp sĩ có thể sử dụ
actors.hero.talent.aura_of_protection.title=trường bảo vệ
actors.hero.talent.aura_of_protection.desc=_+1:_ Thánh hiệp sĩ có thể sử dụng _Trường bảo vệ,_ một phép thuật giúp Thánh hiệp sĩ và tất cả đồng minh trong vòng 2 ô _kháng 15% sát thương_ và nhận được hiệu ứng của ký tự áo giáp của Thánh hiệp sĩ ở mức _150% sức mạnh_ trong 20 lượt, với chi phí 2 năng lượng.\n\n_+2:_ Thánh hiệp sĩ có thể sử dụng _Trường bảo vệ,_ một phép thuật giúp Thánh hiệp sĩ và tất cả đồng minh trong vòng 2 ô _kháng 23% sát thương_ và nhận được hiệu ứng của ký tự áo giáp của Thánh hiệp sĩ ở mức _175% sức mạnh_ trong 20 lượt, với chi phí 2 năng lượng.\n\n_+3:_ Thánh hiệp sĩ có thể sử dụng _Trường bảo vệ,_ một phép thuật giúp Thánh hiệp sĩ và tất cả đồng minh trong vòng 2 ô _kháng 30% sát thương_ và nhận được hiệu ứng của ký tự áo giáp của Thánh hiệp sĩ ở mức _200% sức mạnh_ trong 20 lượt, với chi phí 2 năng lượng.
actors.hero.talent.wall_of_light.title=tường ánh sáng
actors.hero.talent.wall_of_light.desc=_+1:_ The Paladin can cast _Wall of Light,_ a spell that creates a _3 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+2:_ The Paladin can cast _Wall of Light,_ a spell that creates a _5 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+3:_ The Paladin can cast _Wall of Light,_ a spell that creates a _7 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\nThe wall can be placed cardinally or diagonally, only one wall can exist at a time.
actors.hero.talent.wall_of_light.desc=_+1:_ Thủ vệ có thể sử dụng _Rào chắn ánh sáng,_ một phép thuật giúp tạo ra một bức tường rắn _rộng 3 ô_ đằng trước Thủ vệ làm kẻ địch bị đẩy lùi và tồn tại trong 20 giây, với chi phí 3 năng lượng. \n\n_+2:_ Thủ vệ có thể sử dụng _Rào chắn ánh sáng,_ một phép thuật giúp tạo ra một bức tường rắn _rộng 5 ô_ đằng trước Thủ vệ làm kẻ địch bị đẩy lùi và tồn tại trong 20 giây, với chi phí 3 năng lượng. \n\n_+3:_ Thủ vệ có thể sử dụng _Rào chắn ánh sáng,_ một phép thuật giúp tạo ra một bức tường rắn _rộng 7 ô_ đằng trước Thủ vệ làm kẻ địch bị đẩy lùi và tồn tại trong 20 giây, với chi phí 3 năng lượng. \n\nBức tường này có thể được đặt theo các hướng chính hoặc các hướng chéo, và không thể có nhiều bức tường cùng tồn tại cùng một lúc.
actors.hero.talent.divine_intervention.title=thần linh can thiệp
actors.hero.talent.divine_intervention.desc=_+1:_ Khi ở trong Dạng thăng hoa, Giáo sĩ có thể sử dụng _Thần linh can thiệp,_ tăng cho Giáo sĩ và tất cả đồng minh dến _150 lá chắn_ và kéo dài Dạng thăng hoa thêm _1 lượt._ \n\n_+2:_ Khi ở trong Dạng thăng hoa, Giáo sĩ có thể sử dụng _Thần linh can thiệp,_ tăng cho Giáo sĩ và tất cả đồng minh dến _200 lá chắn_ và kéo dài Dạng thăng hoa thêm _2 lượt._ \n\n_+3:_ Khi ở trong Dạng thăng hoa, Giáo sĩ có thể sử dụng _Thần linh can thiệp,_ tăng cho Giáo sĩ và tất cả đồng minh dến _250 lá chắn_ và kéo dài Dạng thăng hoa thêm _3 lượt._ \n\n_+4:_ Khi ở trong Dạng thăng hoa, Giáo sĩ có thể sử dụng _Thần linh can thiệp,_ tăng cho Giáo sĩ và tất cả đồng minh dến _300 lá chắn_ và kéo dài Dạng thăng hoa thêm _4 lượt._ \n\nThần linh can thiệp có chi phí lên tới 5 năng lượng của cuốn sách, và chỉ có thể được sử dụng một lần trong mỗi lần sử dụng dạng thăng hoa.
@@ -1217,11 +1217,11 @@ actors.hero.talent.flash.title=tốc biến
actors.hero.talent.flash.desc=_+1:_ Khi ở trong Hình dạng thánh, Giáo sĩ có thể sử dụng _Thần tốc_ để dịch chuyển với khoảng cách lên tới _3 ô_.\n\n_+2:_ Khi ở trong Hình dạng thánh, Giáo sĩ có thể sử dụng _Thần tốc_ để dịch chuyển với khoảng cách lên tới _4 ô_.\n\n_+3:_ Khi ở trong Hình dạng thánh, Giáo sĩ có thể sử dụng _Thần tốc_ để dịch chuyển với khoảng cách lên tới _5 ô_.\n\n_+4:_ Khi ở trong Hình dạng thánh, Giáo sĩ có thể sử dụng _Thần tốc_ để dịch chuyển với khoảng cách lên tới _6 ô_.\n\nThần tốc ban đầu có chi phí 1 năng lượng của cuốn sách, và thêm 1 năng lượng sau mỗi lần được sử dụng trong cùng một lần sử dụng hình dạng thánh.
actors.hero.talent.body_form.title=dạng thân thể
actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which imbues Trinity with the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity can only be imbued with one body effect at a time. Trinity's armor charge cost is higher if the chosen glyph is rare and powerful.
actors.hero.talent.body_form.desc=Giáo sĩ có thể sử dụng _Dạng thân thể_, giúp truyền cho Bộ ba sức mạnh của một phù phép hoặc ký tự mà Giáo sĩ đã thẩm định được trong lần chơi này, với chi phí 2 năng lượng. \n\n_+1:_ Khi sử dụng Bộ ba, Giáo sĩ nhận được hiệu ứng đã chọn trong _20 lượt._ \n\n_+2:_ Khi sử dụng Bộ ba, Giáo sĩ nhận được hiệu ứng đã chọn trong _27 lượt._ \n\n_+3:_ Khi sử dụng Bộ ba, Giáo sĩ nhận được hiệu ứng đã chọn trong _33 lượt._ \n\n_+4:_ Khi sử dụng Bộ ba, Giáo sĩ nhận được hiệu ứng đã chọn trong _40 lượt._ \n\nBộ ba chỉ có thể mang một hiệu ứng thân thể một lúc. Chi phí năng lượng áo giáp của Bộ ba sẽ cao hơn nếu ký tự được chọn là ký tự hiếm và mạnh.
actors.hero.talent.mind_form.title=dạng trí
actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which imbues Trinity with the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._\n\nTrinity can only be imbued with one mind effect at a time.
actors.hero.talent.mind_form.desc=Giáo sĩ có thể sử dụng _Dạng trí tuệ_, giúp truyền cho Bộ ba sức mạnh của của một cây đũa phép hoặc vũ khí ném mà Giáo sĩ đã thẩm định được trong lần chơi này, với chi phí 3 năng lượng. \n\n_+1:_ Khi sử dụng Bộ ba, Giáo sĩ sử dụng hiệu ứng bắn hoặc ném của vật phẩm đã chọn, như thể nó ở cấp _+3._ \n\n_+2_ Khi sử dụng Bộ ba, Giáo sĩ sử dụng hiệu ứng bắn hoặc ném của vật phẩm đã chọn, như thể nó ở cấp _+4._ \n\n_+3:_ Khi sử dụng Bộ ba, Giáo sĩ sử dụng hiệu ứng bắn hoặc ném của vật phẩm đã chọn, như thể nó ở cấp _+5._ \n\n_+4:_ Khi sử dụng Bộ ba, Giáo sĩ sử dụng hiệu ứng bắn hoặc ném của vật phẩm đã chọn, như thể nó ở cấp _+6._\n\nBộ ba chỉ có thể mang một hiệu ứng trí tuệ một lúc.
actors.hero.talent.spirit_form.title=dạng tâm
actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which imbues Trinity with the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nTrinity can only be imbued with one spirit effect at a time. Artifacts have varied effects and armor charge costs when triggered by Trinity.
actors.hero.talent.spirit_form.desc=Giáo sĩ có thể sử dụng _Dạng tâm hồn_, giúp truyền cho Bộ ba sức mạnh của một chiếc nhẫn hoăc cổ vật mà Giáo sĩ đã thẩm định được trong lần chơi này (ngoại trừ cuốn sách thánh), với chi phí 4 năng lượng. \n\n_+1:_ Khi sử dụng Bộ ba, Giáo sĩ sẽ nhận được hiệu ứng của một chiếc nhẫn ở cấp _+1_ trong 20 lượt, hoặc sẽ kích hoạt hiệu ứng của một cổ vật ở cấp _+4._ \n\n_+2:_ Khi sử dụng Bộ ba, Giáo sĩ sẽ nhận được hiệu ứng của một chiếc nhẫn ở cấp _+2_ trong 20 lượt, hoặc sẽ kích hoạt hiệu ứng của một cổ vật ở cấp _+6._ \n\n _+3:_ Khi sử dụng Bộ ba, Giáo sĩ sẽ nhận được hiệu ứng của một chiếc nhẫn ở cấp _+3_ trong 20 lượt, hoặc sẽ kích hoạt hiệu ứng của một cổ vật ở cấp _+8._ \n\n_+4:_ Khi sử dụng Bộ ba, Giáo sĩ sẽ nhận được hiệu ứng của một chiếc nhẫn ở cấp _+4_ trong 20 lượt, hoặc sẽ kích hoạt hiệu ứng của một cổ vật ở cấp _+10._ \n\nBộ ba chỉ có thể mang một hiệu ứng tâm hồn một lúc. Các cổ vật có hiệu ứng và chi phí năng lượng áo giáp khác nhau khi được kích hoạt bởi Bộ ba.
actors.hero.talent.cleric_a3_1.title=Không rõ
actors.hero.talent.cleric_a3_1.desc=Tài năng này vẫn chưa được hoàn thành, hiện tại nó không có tác dụng gì.

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@@ -547,13 +547,13 @@ actors.hero.abilities.cleric.ascendedform.desc=牧师自身散发出神圣能量
actors.hero.abilities.cleric.ascendedform$ascendbuff.name=超凡升天
actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=神性之光从牧师身上辐射而出。在这种形态中牧师通过自身散发的神圣能量获得2格攻击距离并且每次使用圣书充能牧师都能获得10点护盾。此外牧师还可以施放通过超凡升天天赋解锁的法术。\n\n通过超凡升天及其法术获得的护盾不会正常衰减但在超凡升天结束时护盾会立即消失。\n\n当前护盾值: %1$d\n剩余回合数: %2$d
actors.hero.abilities.cleric.trinity.name=三位一体
actors.hero.abilities.cleric.trinity.no_imbue=三位一体当前尚未获得任何一个法术的效果集,使用法术使其获得效果集!
actors.hero.abilities.cleric.trinity.no_imbue=三位一体当前尚未获得任何位格的效果集,使用法术使其获得效果集!
actors.hero.abilities.cleric.trinity.no_duplicate=三位一体无法复制你已经装备的装备效果!
actors.hero.abilities.cleric.trinity.ench_glyph_use=三位一体会消耗_%2$s充能_以获得该附魔或刻印的效果_%1$d回合_。
actors.hero.abilities.cleric.trinity.rare_ench_glyph_use=三位一体会消耗_%2$s充能_以获得该_强力_附魔或刻印的效果_%1$d回合_。
actors.hero.abilities.cleric.trinity.wand_use=三位一体会消耗_%2$s充能_以使用该法杖的_%1$d级_效果。
actors.hero.abilities.cleric.trinity.wand_multi_use=三位一体会消耗_%2$s充能_以使用该_复充能_法杖的_%1$d级_效果。
actors.hero.abilities.cleric.trinity.thrown_use=三位一体会消耗_%2$s充能_以使用该投掷武器的_%1$d级_效果。
actors.hero.abilities.cleric.trinity.thrown_use=三位一体会消耗_%2$s充能_以使用该投的_%1$d级_效果。
actors.hero.abilities.cleric.trinity.ring_use=三位一体会消耗_%2$s充能_以获得该戒指的_%1$d级_效果20回合。
actors.hero.abilities.cleric.trinity.alchemiststoolkit_use=三位一体会消耗_%2$s充能_以使用该神器的远程炼金效果。
actors.hero.abilities.cleric.trinity.chaliceofblood_use=三位一体会消耗_%2$s充能_以获得该神器的_%1$d级_被动生命回复效果20回合。
@@ -566,16 +566,16 @@ actors.hero.abilities.cleric.trinity.talismanofforesight_use=三位一体会消
actors.hero.abilities.cleric.trinity.timekeepershourglass_use=三位一体会消耗_%2$s充能_以获得该神器持续_%1$d_回合的时间冻结效果。
actors.hero.abilities.cleric.trinity.unstablespellbook_use=三位一体会消耗_%2$s充能_以使用该神器_%1$d/10_秘卷转化率无需额外消耗的随机卷轴效果。
actors.hero.abilities.cleric.trinity.cost=该护甲技能充能消耗不定但通常为_%d_。
actors.hero.abilities.cleric.trinity.short_desc=牧师获得一套_三位一体_的护甲技能模仿已鉴定装备并可通过使用新法术选择其效果
actors.hero.abilities.cleric.trinity.desc=牧师获得一套_三位一体_的护甲技能可通过使用三种新法术选择各式各样的道具效果。每种法术都专注于模仿牧师本局已鉴定的不同种类装备效果:全能之身(近战武器与护甲)、全知之心(法杖与投掷武器)、全在之灵(戒指与神器)。\n\n每种三位一体法术同时只能获得一种效果,而牧师使用三位一体时可以选择使用哪种法术。三位一体无法复制你已经装备的装备效果。
actors.hero.abilities.cleric.trinity$wndusetrinity.text=选择三位一体所使用的法术。不同法术的效果可同时生效。
actors.hero.abilities.cleric.trinity$wndusetrinity.body=_全能之身%s_
actors.hero.abilities.cleric.trinity$wndusetrinity.mind=_全知之心%s_
actors.hero.abilities.cleric.trinity$wndusetrinity.spirit=_全在之灵%s_
actors.hero.abilities.cleric.trinity$wnditemtypeselect.text=选择三位一体所获得的效果。附加信息将在确认之前显示。
actors.hero.abilities.cleric.trinity$wnditemconfirm.body=选择全能之身效果
actors.hero.abilities.cleric.trinity$wnditemconfirm.mind=选择全知之心效果
actors.hero.abilities.cleric.trinity$wnditemconfirm.spirit=选择全在之灵效果
actors.hero.abilities.cleric.trinity.short_desc=牧师获得一套_三位一体_的护甲技能复制已鉴定装备效果并可通过使用新法术选择其一使用
actors.hero.abilities.cleric.trinity.desc=牧师获得一套_三位一体_的护甲技能可通过使用三种新法术为其选择各式各样的道具效果使用。每种法术都专用于复制牧师本局已鉴定的不同种类装备效果:无所不能(武器与护甲)、无所不知(法杖与投武)、无所不在(戒指与神器)。\n\n每种位格法术同时只能获得一种效果,而牧师使用三位一体时可以选择使用哪种位格法术的效果。三位一体无法复制你已经装备的装备效果。
actors.hero.abilities.cleric.trinity$wndusetrinity.text=选择三位一体所使用的位格法术。不同位格的效果可同时生效。
actors.hero.abilities.cleric.trinity$wndusetrinity.body=_无所不能%s_
actors.hero.abilities.cleric.trinity$wndusetrinity.mind=_无所不知%s_
actors.hero.abilities.cleric.trinity$wndusetrinity.spirit=_无所不在%s_
actors.hero.abilities.cleric.trinity$wnditemtypeselect.text=选择三位一体所获得的道具效果。附加信息将在确认之前显示。
actors.hero.abilities.cleric.trinity$wnditemconfirm.body=选择无所不能效果
actors.hero.abilities.cleric.trinity$wnditemconfirm.mind=选择无所不知效果
actors.hero.abilities.cleric.trinity$wnditemconfirm.spirit=选择无所不在效果
actors.hero.abilities.cleric.powerofmany.name=诸圣之力
actors.hero.abilities.cleric.powerofmany.short_desc=牧师引导_诸圣之力_借此强化已有盟友或创造新盟友。
actors.hero.abilities.cleric.powerofmany.desc=_诸圣之力仍未完成故此无法选择。_
@@ -601,11 +601,11 @@ actors.hero.spells.blessspell.name=神圣祝福
actors.hero.spells.blessspell.short_desc=使牧师获得祝福和护盾,使其他单位获得祝福和治疗。
actors.hero.spells.blessspell.desc=牧师赐自身或视野内一个单位神圣祝福。\n\n当神圣祝福以牧师自身为目标时效果更弱使其获得%1$d回合赐福与%2$d点护盾。\n\n当神圣祝福以其他单位为目标时效果更强使其获得%3$d回合赐福与%4$d点治疗。溢出治疗将被转化为护盾。
actors.hero.spells.bodyform.name=全能之身
actors.hero.spells.bodyform.short_desc=选择三位一体附魔或刻印。
actors.hero.spells.bodyform.desc=牧师选择一个本局已鉴定的附魔或刻印并使三位一体获得其效果。\n\n使用三位一体时牧师会获得所选附魔或刻印的效果%d回合。该临时附魔或刻印具有正常附魔或刻印本应具有的任何效果。\n\n该法术会更替三位一体已有的任何全能之身效果。
actors.hero.spells.bodyform$bodyformbuff.name=全能之身
actors.hero.spells.bodyform$bodyformbuff.desc=三位一体中的全能之身正使你获得附魔或刻印的力量,仿佛你已将其装备于当前的武器或护甲。\n\n注意全能之身无法复制你已有的附魔或刻印效果。\n\n当前效果%1$s\n\n剩余回合数%2$s
actors.hero.spells.bodyform.name=无所不能
actors.hero.spells.bodyform.short_desc=三位一体选择附魔或刻印。
actors.hero.spells.bodyform.desc=牧师选择一个本局已鉴定的附魔或刻印并使三位一体获得其效果。\n\n使用三位一体时牧师会获得所选附魔或刻印的效果%d回合。该临时附魔或刻印具有正常附魔或刻印本应具有的任何效果。\n\n该法术会更替三位一体当前已有的任何无所不能效果。
actors.hero.spells.bodyform$bodyformbuff.name=无所不能
actors.hero.spells.bodyform$bodyformbuff.desc=三位一体中的无所不能正使你获得附魔或刻印的效果,仿佛你已将其装备于当前的武器或护甲。\n\n注意无所不能无法复制你已经装备的装备效果。\n\n当前效果:%1$s\n\n剩余回合数%2$s
actors.hero.spells.cleanse.name=神圣净化
actors.hero.spells.cleanse.short_desc=清除减益并获得护盾。
@@ -627,10 +627,10 @@ actors.hero.spells.divineintervention.name=神圣干预
actors.hero.spells.divineintervention.short_desc=大幅强化牧师与盟友的护盾。
actors.hero.spells.divineintervention.desc=牧师借助圣典向自身与盟友体内注入无人能敌的神力,提升全体护盾至%1$d点并延长%2$d回合超凡升天。该法术无可匹敌的防御力与其极高的充能消耗相匹配。\n\n与超凡升天提供的其他护盾一样这种护盾不会正常衰减但在超凡升天结束时会立即消失。
actors.hero.spells.flash.name=闪光天梯
actors.hero.spells.flash.name=堂阶
actors.hero.spells.flash.prompt=选择一个位置
actors.hero.spells.flash.short_desc=传送至附近一个位置。
actors.hero.spells.flash.desc=牧师在附近的位置引导出超凡升天的神力并传送到那里。闪光天梯可以将牧师传送至任何在范围内且未被占据的已探索区域。在同次超凡升天中,每次使用该法术时都会消耗更多的圣典充能。
actors.hero.spells.flash.desc=牧师在附近的位置引导出超凡升天的神力并传送到那里。天堂阶梯可以将牧师传送至任何在范围内且未被占据的已探索区域。在同次超凡升天中,每次使用该法术时都会消耗更多的圣典充能。
actors.hero.spells.guidinglight.name=神导之光
actors.hero.spells.guidinglight.short_desc=造成远程魔法必中伤害。
@@ -681,17 +681,17 @@ actors.hero.spells.holyweapon$holywepbuff.name=神圣武器
actors.hero.spells.holyweapon$holywepbuff.desc=牧师已赋予其手持武器神圣附魔临时覆盖任何已有附魔并使武器每次攻击额外造成2点魔法伤害。\n\n剩余回合数%s
actors.hero.spells.holyweapon$holywepbuff.desc_paladin=圣骑士已赋予其手持武器神圣附魔使其攻击额外造成6点魔法伤害。\n\n神圣武器生效时施放其他法术所消耗的每点充能都会延长10回合的法术效果。\n\n剩余回合数%s
actors.hero.spells.judgement.name=最终审判
actors.hero.spells.judgement.name=终末天启
actors.hero.spells.judgement.short_desc=对视野内所有敌人造成伤害。
actors.hero.spells.judgement.desc=牧师撕裂苍穹,以圣光之名审判所有视野内的敌人。法术会造成%1$d~%2$d点基础伤害而且还会根据牧师自进入超凡升天以来(或自上次施放最终审判以来)的每次施法额外造成5~10点伤害。\n\n当前最终审判会造成%3$d~%4$d点伤害。
actors.hero.spells.judgement.desc=牧师撕裂苍穹,以圣光之名审判所有视野内的敌人。法术会造成%1$d~%2$d点基础伤害而且还会根据牧师自进入超凡升天以来(或自上次施放终末天启以来)的每次施法额外造成5~10点伤害。\n\n当前终末天启会造成%3$d~%4$d点伤害。
actors.hero.spells.layonhands.name=圣疗之触
actors.hero.spells.layonhands.short_desc=立即治疗附近一个单位或使圣骑士获得护盾。
actors.hero.spells.layonhands.desc=圣骑士以其双手引导出神圣能量,治疗或保护其所触的任何单位。\n\n圣骑士可施放该法术使附近任何单位获得%1$d点治疗或使自身获得%1$d点护盾。该法术的溢出治疗将被转化为护盾。\n\n该法术可被立即、重复施放但无法立即施加超过三次施法数值的护盾。
actors.hero.spells.mindform.name=全知之心
actors.hero.spells.mindform.short_desc=选择三位一体法杖或投掷武器
actors.hero.spells.mindform.desc=牧师选择一个本局已鉴定的法杖或投掷武器并使三位一体获得其效果。\n\n使用三位一体时牧师会使用所选道具单次攻击的%d级效果。该次攻击触发正常使用该道具本应触发的所有效果。\n\n该法术会更替三位一体已获得的任何全知之心效果。
actors.hero.spells.mindform.name=无所不知
actors.hero.spells.mindform.short_desc=三位一体选择法杖或投
actors.hero.spells.mindform.desc=牧师选择一个本局已鉴定的法杖或投并使三位一体获得其效果。\n\n使用三位一体时牧师会使用所选道具单次攻击的%d级效果。该次攻击触发正常使用该道具本应触发的所有效果。\n\n该法术会更替三位一体当前已有的任何无所不知效果。
actors.hero.spells.mnemonicprayer.name=祈祷诗篇
actors.hero.spells.mnemonicprayer.short_desc=延长盟友/敌人的增益/减益效果, 并将敌人再次点亮。
@@ -713,11 +713,11 @@ actors.hero.spells.shieldoflight.desc=牧师在自身与敌人间创造了一面
actors.hero.spells.shieldoflight$shieldoflighttracker.name=神圣护盾
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=一面薄弱的圣盾立于牧师与敌人之间。圣盾的强度不足以完全防御攻击,但能将其减弱。\n\n剩余回合数%s
actors.hero.spells.spiritform.name=全在之灵
actors.hero.spells.spiritform.short_desc=选择三位一体戒指或神器。
actors.hero.spells.spiritform.desc=牧师选择本局已鉴定的戒指或神器(神圣典除外)并使三位一体获得其效果。\n\n如果所选道具为戒指三位一体会获得所选戒指的%1$d级效果20回合。\n\n如果所选道具为神器三位一体会复制所选神器的%2$d级效果。三位一体使用神器时的具体效果与护甲充能消耗因神器而异。\n\n该法术会更替三位一体已获得的任何全在之灵效果。
actors.hero.spells.spiritform$spiritformbuff.name=全在之灵
actors.hero.spells.spiritform$spiritformbuff.desc=三位一体中的全在之灵正使你获得道具的力量,仿佛你已将其装备于装备栏。\n\n注意全在之灵无法复制你已有的道具效果。\n\n当前效果%1$s\n\n剩余回合数%2$s
actors.hero.spells.spiritform.name=无所不在
actors.hero.spells.spiritform.short_desc=三位一体选择戒指或神器。
actors.hero.spells.spiritform.desc=牧师选择本局已鉴定的戒指或神器(神圣典除外)并使三位一体获得其效果。\n\n如果所选道具为戒指三位一体会获得所选戒指的%1$d级效果20回合。\n\n如果所选道具为神器三位一体会复制所选神器的%2$d级效果。三位一体使用神器时的具体效果与护甲充能消耗因神器而异。\n\n该法术会更替三位一体当前已有的任何无所不在效果。
actors.hero.spells.spiritform$spiritformbuff.name=无所不在
actors.hero.spells.spiritform$spiritformbuff.desc=三位一体中的无所不在正使你获得道具的效果,仿佛你已将其装备于装备栏。\n\n注意无所不在无法复制你已经装备的装备效果。\n\n当前效果:%1$s\n\n剩余回合数%2$s
actors.hero.spells.smite.name=至圣斩击
actors.hero.spells.smite.short_desc=一次带有额外伤害与附魔强化的必中攻击。
@@ -779,8 +779,8 @@ actors.hero.heroclass.duelist_desc=决斗家初始携带一柄_独特的刺剑_
actors.hero.heroclass.duelist_unlock=_在力量达到需求的情况下装备一把2阶或更高阶的武器_以解锁决斗家。
actors.hero.heroclass.cleric=牧师
actors.hero.heroclass.cleric_desc_short=牧师是一名使用其独特的_神圣典_引导神圣魔法的神圣施法者。其能通过天赋_学习并升级法术_。
actors.hero.heroclass.cleric_desc=牧师初始携带一本_独特的神圣典_可以使其施放各种各样的法术。\n\n牧师的大多数天赋专注于学习或升级法术上。\n\n牧师初始还携带有_一柄权杖_、布甲、水袋以及绒布袋。\n\n牧师开局鉴定的物品有\n_-_鉴定卷轴\n_-_净化药剂\n_-_祛邪卷轴
actors.hero.heroclass.cleric_desc_short=牧师是一名使用其独特的_神圣典_引导神圣魔法的神圣施法者。其能通过天赋_学习并升级法术_。
actors.hero.heroclass.cleric_desc=牧师初始携带一本_独特的神圣典_可以使其施放各种各样的法术。\n\n牧师的大多数天赋专注于学习或升级法术上。\n\n牧师初始还携带有_一柄权杖_、布甲、水袋以及绒布袋。\n\n牧师开局鉴定的物品有\n_-_鉴定卷轴\n_-_净化药剂\n_-_祛邪卷轴
actors.hero.heroclass.cleric_unlock=_完全净化任何一件被诅咒装备的诅咒_以解锁牧师
actors.hero.herosubclass.berserker=狂战士
@@ -1211,17 +1211,17 @@ actors.hero.talent.wall_of_light.desc=_+1_圣骑士可以施放法术_神圣
actors.hero.talent.divine_intervention.title=神圣干预
actors.hero.talent.divine_intervention.desc=_+1_开启超凡升天时牧师可以施放法术_神圣干预_以强化牧师与所有盟友的护盾至_150点_并延长_1回合_超凡升天。\n\n_+2_开启超凡升天时牧师可以施放法术_神圣干预_以强化牧师与所有盟友的护盾至_200点_并延长_2回合_超凡升天_。\n\n_+3_开启超凡升天时牧师可以施放法术_神圣干预_以强化牧师与所有盟友的护盾至_250点_并延长_3回合_超凡升天。\n\n_+4_开启超凡升天时牧师可以施放法术_神圣干预_以强化牧师与所有盟友的护盾至_300点_并延长_4回合_超凡升天。\n\n神圣干预消耗高达5点圣典充能并且在同次超凡升天中只能施放一次神圣干预。
actors.hero.talent.judgement.title=最终审判
actors.hero.talent.judgement.desc=_+1_开启超凡升天时牧师可以施放法术_最终审判_以对视野内所有敌人造成_10~20点伤害_。\n\n_+2_开启超凡升天时牧师可以施放法术_最终审判_以对视野内所有敌人造成_15~30点伤害_。\n\n_+3_开启超凡升天时牧师可以施放法术_最终审判_以对视野内所有敌人造成_20~40点伤害_。\n\n_+4_开启超凡升天时牧师可以施放法术_最终审判_以对视野内所有敌人造成_25~50点伤害_。\n\n最终审判消耗3点圣典充能。牧师自进入超凡升天以来或自上次施放最终审判以来的每次施法还会额外造成5~10点伤害。
actors.hero.talent.flash.title=闪光天梯
actors.hero.talent.flash.desc=_+1_开启超凡升天时牧师可以施放法术_闪光天梯_以传送至最多_3格_外。\n\n_+2_开启超凡升天时牧师可以施放法术_闪光天梯_以传送至最多_4格_外。\n\n_+3_开启超凡升天时牧师可以施放法术_闪光天梯_以传送至最多_5格_外。\n\n_+4_开启超凡升天时牧师可以施放法术_闪光天梯_以传送至最多_6格_外。\n\n闪光天梯初始消耗1点圣典充能并且在同次开启超凡升天时每次施放都会+1充能消耗。
actors.hero.talent.judgement.title=终末天启
actors.hero.talent.judgement.desc=_+1_开启超凡升天时牧师可以施放法术_终末天启_以对视野内所有敌人造成_10~20点伤害_。\n\n_+2_开启超凡升天时牧师可以施放法术_终末天启_以对视野内所有敌人造成_15~30点伤害_。\n\n_+3_开启超凡升天时牧师可以施放法术_终末天启_以对视野内所有敌人造成_20~40点伤害_。\n\n_+4_开启超凡升天时牧师可以施放法术_终末天启_以对视野内所有敌人造成_25~50点伤害_。\n\n终末天启消耗3点圣典充能。牧师自进入超凡升天以来或自上次施放终末天启以来的每次施法还会额外造成5~10点伤害。
actors.hero.talent.flash.title=堂阶
actors.hero.talent.flash.desc=_+1_开启超凡升天时牧师可以施放法术_天堂阶梯_以传送至最多_3格_外。\n\n_+2_开启超凡升天时牧师可以施放法术_天堂阶梯_以传送至最多_4格_外。\n\n_+3_开启超凡升天时牧师可以施放法术_天堂阶梯_以传送至最多_5格_外。\n\n_+4_开启超凡升天时牧师可以施放法术_天堂阶梯_以传送至最多_6格_外。\n\n天堂阶梯初始消耗1点圣典充能并且在同次开启超凡升天时每次施放都会+1充能消耗。
actors.hero.talent.body_form.title=全能之身
actors.hero.talent.body_form.desc=牧师可以施放法术_全能之身_消耗2点充能以使三位一体获得牧师本局已鉴定的附魔或刻印的力量。\n\n_+1_使用三位一体时牧师会获得所选附魔或刻印的效果_20回合_。\n\n_+2_使用三位一体时牧师会获得所选附魔或刻印的效果_27回合_。\n\n_+3_使用三位一体时牧师会获得所选附魔或刻印的效果_33回合_。\n\n_+4_使用三位一体时牧师会获得所选附魔或刻印效果_40回合_。\n\n三位一体同时只能获得一种全能之身效果。三位一体使用稀有的强力刻印时护甲充能消耗更高。
actors.hero.talent.mind_form.title=全知之心
actors.hero.talent.mind_form.desc=牧师可以施放法术_全知之心_消耗3点充能以使三位一体获得牧师本局已使用的法杖或投掷武器的力量。\n\n_+1_使用三位一体时牧师会使用所选法杖或投掷武器的_3级_效果。\n\n_+2_使用三位一体时牧师会使用所选法杖或投掷武器的_4级_效果。\n\n_+3_使用三位一体时牧师会使用所选法杖或投掷武器的_5级_效果。\n\n_+4_使用三位一体时牧师会使用所选法杖或投掷武器的_6级_效果。\n\n三位一体同时只能获得一种全知之心效果。
actors.hero.talent.spirit_form.title=全在之灵
actors.hero.talent.spirit_form.desc=牧师可以施放法术_全在之灵_消耗4点充能以使三位一体获得牧师本局已鉴定的戒指或神器(神圣典除外)的效果。\n\n_+1_使用三位一体时牧师会获得所选戒指的_1级_效果20回合或使用所选神器的_4级_效果。\n\n_+2_使用三位一体时牧师会获得所选戒指的_2级_效果20回合或使用所选神器的_6级_效果。\n\n_+3_使用三位一体时牧师会获得所选戒指的_3级_效果20回合或使用所选神器的_8级_效果。\n\n_+4_使用三位一体时牧师会获得所选戒指的_4级_效果20回合或使用所选神器的_10级_效果。\n\n三位一体同时只能获得一种全在之灵效果。通过三位一体使用神器时效果与护甲充能消耗因神器而异。
actors.hero.talent.body_form.title=无所不能
actors.hero.talent.body_form.desc=牧师可以施放法术_无所不能_消耗2点充能以使三位一体获得牧师本局已鉴定的附魔或刻印的效果。\n\n_+1_使用三位一体时牧师会获得所选附魔或刻印的效果_20回合_。\n\n_+2_使用三位一体时牧师会获得所选附魔或刻印的效果_27回合_。\n\n_+3_使用三位一体时牧师会获得所选附魔或刻印的效果_33回合_。\n\n_+4_使用三位一体时牧师会获得所选附魔或刻印效果_40回合_。\n\n三位一体同时只能获得一种无所不能效果。三位一体使用稀有的强力刻印时护甲充能消耗更高。
actors.hero.talent.mind_form.title=无所不知
actors.hero.talent.mind_form.desc=牧师可以施放法术_无所不知_消耗3点充能以使三位一体获得牧师本局已使用的法杖或投武的效果。\n\n_+1_使用三位一体时牧师会使用所选法杖或投的_3级_效果。\n\n_+2_使用三位一体时牧师会使用所选法杖或投的_4级_效果。\n\n_+3_使用三位一体时牧师会使用所选法杖或投的_5级_效果。\n\n_+4_使用三位一体时牧师会使用所选法杖或投的_6级_效果。\n\n三位一体同时只能获得一种无所不知效果。
actors.hero.talent.spirit_form.title=无所不在
actors.hero.talent.spirit_form.desc=牧师可以施放法术_无所不在_消耗4点充能以使三位一体获得牧师本局已鉴定的戒指或神器(神圣典除外)的效果。\n\n_+1_使用三位一体时牧师会获得所选戒指的_1级_效果20回合或使用所选神器的_4级_效果。\n\n_+2_使用三位一体时牧师会获得所选戒指的_2级_效果20回合或使用所选神器的_6级_效果。\n\n_+3_使用三位一体时牧师会获得所选戒指的_3级_效果20回合或使用所选神器的_8级_效果。\n\n_+4_使用三位一体时牧师会获得所选戒指的_4级_效果20回合或使用所选神器的_10级_效果。\n\n三位一体同时只能获得一种无所不在效果。通过三位一体使用神器时效果与护甲充能消耗因神器而异。
actors.hero.talent.cleric_a3_1.title=即将推出
actors.hero.talent.cleric_a3_1.desc=天赋仍未完成,故此空无一物。
@@ -1359,7 +1359,7 @@ actors.mobs.npcs.shopkeeper.talk_prison_mage=嘻嘻,我想我在城里的什
actors.mobs.npcs.shopkeeper.talk_prison_rogue=你是盗贼公会指派来清理这片区域的吗?不是?只是来购物的?你能来到这说明你确实杀了几个怪物,但别指望我会因此给你打折。我已经交足了保护费,但也没怎么见你们在这护我周全。
actors.mobs.npcs.shopkeeper.talk_prison_huntress=小姐,这似乎不是你该待的地方。狭窄的地牢走廊想来不如城镇大厅或者市郊森林那样宽敞,不是吗?嘿嘿,哦,请别在意我这碎嘴巴,为什么不买点东西呢?
actors.mobs.npcs.shopkeeper.talk_prison_duelist=哇偶,这不是闯荡天下的大英雄嘛!如果你在尝试着拯救又一个小镇,那我只能说祝你好运了。毕竟这里的危机可比土匪帮派什么的糟糕多了。当然,我相信你会比任何人做得更棒,只是千万别死在我的店门口。
actors.mobs.npcs.shopkeeper.talk_prison_cleric=您好,阁下,或许现在该尊称您为“陛下”了?呵呵,无论如何这可不是您这种大人物该来的地方,要是您也“与主同在”了的话恐怕您的信徒们会心碎的吧。不过以您的位高权重想必您手头肯定不缺,为何不买点东西以防万一呢?
actors.mobs.npcs.shopkeeper.talk_prison_cleric=您好,阁下,或许现在该尊称您为“陛下”了?呵呵,无论如何这可不是您这种圣人该来的地方,要是您也“与主同在”了恐怕信徒们会心碎的吧。不过以您至高无上的权柄,想必您手头肯定不缺世俗钱财,为何不买点东西以防万一呢?
actors.mobs.npcs.shopkeeper.talk_caves=花钱,你才能活得更久。\n\n哦如果你看到那个巨魔铁匠代我向他问好。顺便提醒这个笨蛋他上周从我这买锤子的钱还没结清呢
actors.mobs.npcs.shopkeeper.talk_city=我的货可以保你平安。\n\n...另外,劳烦您别在这瞎晃悠。我花了很长很长时间才让这里的怪物离我远点,可不希望你把麻烦惹回来!
actors.mobs.npcs.shopkeeper.talk_halls=嘿,那边那位!我为恶魔猎人提供特别优惠!\n\n哦还有在下面可要当心底下的恶魔可不是吓大的。你要是死了就没法回来消费啦;)\n\n那些恶魔都和我一样吗嘿嘿并不。我只是个小角色算不上能打况且我还保全了自由意志。下面那些恶魔都比我猛得多并且它们都受奴役于...呃...总之,你在下面当心点吧。
@@ -1372,7 +1372,7 @@ actors.mobs.npcs.wandmaker.intro_rogue=天哪,你吓了我一跳!在这里
actors.mobs.npcs.wandmaker.intro_mage=哦,你好啊%s我好像听说你在法师学院那里搞了不少麻烦算了这没关系反正我也不喜欢那些墨守成规的榆木脑袋。如果你愿意的话我这有个任务可以让你帮忙。
actors.mobs.npcs.wandmaker.intro_huntress=啊,你好啊姑娘!能在这下面见到一张友善的面孔真是太惊喜了,你说是吧?咦,说来,我敢打赌以前在哪见过你,但想不起具体...哦算了,不用在意,如果你是来这里冒险的话,我这有个任务交给你做。
actors.mobs.npcs.wandmaker.intro_duelist=哦,小姐你好!多么压抑的地方,多么美妙的偶遇!如果你有兴趣帮助一位糟老头子的话,我有份小差事可以交给你。
actors.mobs.npcs.wandmaker.intro_cleric=哦,您好阁下!能在这么压抑的地方见到您真是我的荣幸!我也不想劳烦您,但我现在的确有求于您
actors.mobs.npcs.wandmaker.intro_cleric=哦,您好阁下!能在如此压抑之地与您相遇实为一件幸事!我虽无意打扰,但我有一事请您相助
actors.mobs.npcs.wandmaker.intro_1=\n\n我在这里是为了寻找一个制作法杖需要的稀有材料但我迷了路而且身上的魔法盾也在慢慢减弱。我必须马上离开这里但我不想空手而归。
actors.mobs.npcs.wandmaker.intro_dust=我在寻找一些_尸尘_。这是一种通常出现在这种地方的被诅咒的特殊骨灰。它应该就在附近某个被隔住的房间里我很肯定你能在那里找到一些尸尘。不过要小心尸尘上的诅咒相当强大_尽快将它带回来_我会净化其中的诅咒。
actors.mobs.npcs.wandmaker.intro_ember=我在寻找能从新生火焰元素身上获得的_元素余烬_。元素生物通常出现在失控的召唤仪式上因此要召唤它只需要去找到一些蜡烛和一个仪式场地——我很确定你能找到这样的地方。另外与其战斗时你不会想要_与其近身肉搏_的你可能会需要一些_有冻结效果的物品_。新生火焰元素强大而狂暴但难以抵御寒冷。
@@ -1491,7 +1491,7 @@ actors.mobs.ebonymimic.name=黑檀宝箱怪
actors.mobs.ebonymimic.reveal=那里有一个宝箱怪!
actors.mobs.ebonymimic.hidden_name=可疑的轮廓
actors.mobs.ebonymimic.hidden_desc=那里似乎有什么东西,但它几乎是完全透明的。
actors.mobs.ebonymimic.desc=宝箱怪是一种能随意改变外形的魔法生物。在地牢里它们几乎一直以宝箱形态出现,因为这样总能吸引疏于防备的冒险家。\n\n黑檀宝箱怪凭借其隐匿能力使自身近乎隐形。它们会在冒险家可能交互的事物之上设伏诱敌伺机而动。与此同时,它们体内也含有其专属的战利品。若能识破其伪装,其攻防能力与普通宝箱怪无异。但若稍有不慎,其出其不意的伏击足以致命。
actors.mobs.ebonymimic.desc=宝箱怪是一种能随意改变外形的魔法生物。在地牢里它们几乎一直以宝箱形态出现,因为这样总能吸引疏于防备的冒险家。\n\n黑檀宝箱怪凭借其隐匿能力使自身近乎隐形。它们会在冒险家可能交互的事物之上设伏诱敌攻其不备。与此同时,它们体内也含有其专属的战利品。若能识破其伪装,其攻防能力与普通宝箱怪无异。但若稍有不慎,其出其不意的伏击足以致命。
actors.mobs.elemental$fireelemental.name=火焰元素
actors.mobs.elemental$fireelemental.desc=元素是一类狂暴的生物,通常诞生于失控的强力魔法仪式当中。元素生物智力极低,它们通常与一种特定的魔法密切相关。\n\n火焰元素是一种常见的借助火焰之力攻击的元素生物。它的近战攻击能点燃目标有时也会向远处目标发射火焰弹。

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@@ -1081,7 +1081,7 @@ items.scrolls.scrollofrage.roar=この巻物は聴いたものが激怒する轟
items.scrolls.scrollofrage.desc=この巻物を大声で読むと、とてつもない轟音が放たれる。聴いたものは激怒して読み上げたものに向かってくるだろう。
items.scrolls.scrollofrecharging.name=充填の巻物
items.scrolls.scrollofrecharging.surge=エネルギーの奔流があなたの体をめぐり、杖を充填された
items.scrolls.scrollofrecharging.surge=エネルギーの奔流があなたの体をめぐり、杖を充填していく
items.scrolls.scrollofrecharging.desc=この羊皮紙に封じ込められた純粋な魔力は、解放されると時間とともに詠唱者のすべての杖を充填するだろう。
items.scrolls.scrollofremovecurse.name=解呪の巻物

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@@ -1760,7 +1760,7 @@ items.weapon.melee.crossbow$chargedshot.desc=Kiếm sĩ đang tập trung lực
items.weapon.melee.cudgel.name=trượng
items.weapon.melee.cudgel.stats_desc=Đây là một vũ khí khá chính xác.
items.weapon.melee.cudgel.ability_name=đòn đánh mạnh
items.weapon.melee.cudgel.typical_ability_desc=Kiếm sĩ có thể thực hiện một _đòn đánh mạnh_ với một cây trượng. Đòn tấn công dồn lực này thường gây _%1$d-%2$d sát thương_ nếu nó làm kẻ địch bất ngờ, và gây choáng váng trong 5 lượt, làm giảm độ chính xác và khả năng né tránh đi 50%%. Đòn đánh mạnh luôn luôn trúng nhưng sẽ gây sát thương bình thường nếu nó không làm kẻ địch bất ngờ.
items.weapon.melee.cudgel.typical_ability_desc=Kiếm sĩ có thể thực hiện một _đòn đánh mạnh_ với một cây gậy. Đòn tấn công dồn lực này thường gây _%1$d-%2$d sát thương_ nếu nó làm kẻ địch bất ngờ, và làm chúng choáng váng trong 5 lượt, giảm độ chính xác và khả năng né tránh đi 50%%. Đòn đánh mạnh luôn luôn trúng nhưng sẽ gây sát thương bình thường nếu nó không làm kẻ địch bất ngờ.
items.weapon.melee.cudgel.ability_desc=Kiếm sĩ có thể thực hiện một _đòn đánh mạnh_ với một cây trượng. Đòn tấn công dồn lực này gây _%1$d-%2$d sát thương_ nếu nó làm kẻ địch bất ngờ, và gây choáng váng trong 5 lượt, làm giảm độ chính xác và khả năng né tránh đi 50%%. Đòn đánh mạnh luôn luôn trúng nhưng sẽ gây sát thương bình thường nếu nó không làm kẻ địch bất ngờ.
items.weapon.melee.cudgel.desc=Một cây trượng nhỏ bằng đồng thau, được làm ra như là một công cụ phòng thân cho quý tộc hơn là một vũ khí phiêu lưu.
@@ -1800,7 +1800,7 @@ items.weapon.melee.gauntlet.desc=Chiếc găng tay khổng lồ này được l
items.weapon.melee.glaive.name=glaive
items.weapon.melee.glaive.stats_desc=Đây là một vũ khí khá chậm.\nVũ khí này có thêm tầm với.
items.weapon.melee.glaive.ability_name=đâm
items.weapon.melee.glaive.typical_ability_desc=Kiếm sĩ có thể dùng mũi nhọn của một cây đoản đao để _đâm_ một kẻ địch ở trong tầm tấn công nhưng không cận kề. Đòn tấn công này thường gây _%1$d-%2$d_ sát thương, đẩy lùi kẻ địch, và chắc chắn sẽ trúng.
items.weapon.melee.glaive.typical_ability_desc=Kiếm sĩ có thể dùng mũi nhọn của một cây glaive để _đâm_ một kẻ địch ở trong tầm tấn công nhưng không được cận kề. Đòn tấn công này thường gây _%1$d-%2$d sát thương_, đẩy lùi kẻ địch, và chắc chắn sẽ trúng.
items.weapon.melee.glaive.ability_desc=Kiếm sĩ có thể dùng mũi nhọn của một cây glaive để _đâm_ một kẻ địch ở trong tầm tấn công nhưng không được cận kề. Đòn tấn công này gây _%1$d-%2$d sát thương_, đẩy lùi kẻ địch, và chắc chắn sẽ trúng.
items.weapon.melee.glaive.desc=Một món vũ khí dạng gậy to lớn bao gồm một lưỡi kiếm ở trên đầu của một cây gậy.
@@ -1961,14 +1961,14 @@ items.weapon.melee.scimitar$sworddance.desc=Kiếm sĩ đang thực hiên các
items.weapon.melee.sickle.name=liềm
items.weapon.melee.sickle.stats_desc=Vũ khí này có độ chính xác thấp.
items.weapon.melee.sickle.ability_name=gặt
items.weapon.melee.sickle.typical_ability_desc=Kiếm sĩ có thể _gặt_ một kẻ địch với một cây liềm. Đòn tấn công mạnh mẽ này chắc chắn sẽ trúng và thường gây _%d sát thương._ Loại sát thương này gây qua chảy máu nếu mục tiêu không miễn nhiễm với hiệu ứng này.
items.weapon.melee.sickle.ability_desc=Kiếm sĩ có thể _gặt_ một kẻ địch với một cây liềm. Đòn tấn công mạnh mẽ này chắc chắn sẽ trúng và gây _%d sát thương._ Loại sát thương này gây qua chảy máu nếu mục tiêu không miễn nhiễm với hiệu ứng này.
items.weapon.melee.sickle.typical_ability_desc=Kiếm sĩ có thể _gặt_ một kẻ địch với một cây liềm. Đòn tấn công mạnh mẽ này chắc chắn sẽ trúng và thường gây _%d sát thương_. Sát thương này được gây ra qua chảy máu nếu mục tiêu không miễn nhiễm với hiệu ứng này.
items.weapon.melee.sickle.ability_desc=Kiếm sĩ có thể _gặt_ một kẻ địch với một cây liềm. Đòn tấn công mạnh mẽ này chắc chắn sẽ trúng và gây _%d sát thương_. Sát thương này được gây ra qua chảy máu nếu mục tiêu không miễn nhiễm với hiệu ứng này.
items.weapon.melee.sickle.desc=Một dụng cụ thu hoạch cầm tay mà cũng có thể dùng làm một vũ khí mạnh nhưng sử dụng.
items.weapon.melee.spear.name=giáo
items.weapon.melee.spear.stats_desc=Đây là một vũ khí khá chậm.\nVũ khí này có thêm tầm với.
items.weapon.melee.spear.ability_name=đâm
items.weapon.melee.spear.typical_ability_desc=Kiếm sĩ có thể dùng mũi nhọn của một cây giáo để _đâm_ một kẻ địch ở trong tầm tấn công nhưng không cận kề. Đòn tấn công này thường gây _%1$d-%2$d_ sát thương, đẩy lùi kẻ địch, và chắc chắn sẽ trúng.
items.weapon.melee.spear.typical_ability_desc=Kiếm sĩ có thể dùng mũi nhọn của một cây giáo để _đâm_ một kẻ địch ở trong tầm tấn công nhưng không được cận kề. Đòn tấn công này thường gây _%1$d- %2$dsát thương_, đẩy lùi kẻ địch, và chắc chắn sẽ trúng.
items.weapon.melee.spear.ability_desc=Kiếm sĩ có thể dùng mũi nhọn của một cây giáo để _đâm_ một kẻ địch ở trong tầm tấn công nhưng không được cận kề. Đòn tấn công này gây _%1$d-%2$d sát thương_, đẩy lùi kẻ địch, và chắc chắn sẽ trúng.
items.weapon.melee.spear.desc=Một cây gậy gỗ mỏng với sắt được mài gắn vào đỉnh.
@@ -1990,8 +1990,8 @@ items.weapon.melee.warhammer.desc=Ít sinh vật nào có thể chịu được
items.weapon.melee.warscythe.name=lưỡi hái chiến
items.weapon.melee.warscythe.stats_desc=Đây là một vũ khí khá thiếu chính xác.
items.weapon.melee.warscythe.ability_name=gặt
items.weapon.melee.warscythe.typical_ability_desc=Kiếm sĩ có thể _gặt_ một kẻ địch với một cây lưỡi hái chiến. Đòn tấn công mạnh mẽ này chắc chắn sẽ trúng và thường gây _%d sát thương._ Loại sát thương này gây qua chảy máu nếu mục tiêu không miễn nhiễm với hiệu ứng này.
items.weapon.melee.warscythe.ability_desc=Kiếm sĩ có thể _gặt_ một kẻ địch với một cây lưỡi hái chiến. Đòn tấn công mạnh mẽ này chắc chắn sẽ trúng và gây _%d sát thương._ Loại sát thương này gây qua chảy máu nếu mục tiêu không miễn nhiễm với hiệu ứng này.
items.weapon.melee.warscythe.typical_ability_desc=Kiếm sĩ có thể _gặt_ một kẻ địch với một lưỡi hái chiến. Đòn tấn công mạnh mẽ này chắc chắn sẽ trúng và thường gây _%d sát thương_. Sát thương này được gây ra qua chảy máu nếu mục tiêu không miễn nhiễm với hiệu ứng này.
items.weapon.melee.warscythe.ability_desc=Kiếm sĩ có thể _gặt_ một kẻ địch với một lưỡi hái chiến. Đòn tấn công mạnh mẽ này chắc chắn sẽ trúng và gây _%d sát thương_. Sát thương này được gây ra qua chảy máu nếu mục tiêu không miễn nhiễm với hiệu ứng này.
items.weapon.melee.warscythe.desc=Vũ khí lớn và khó sử dụng này đã được chỉnh sửa để tiêu diệt kẻ thù hơn là cây trồng.
items.weapon.melee.whip.name=roi da

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@@ -1188,7 +1188,7 @@ items.scrolls.exotic.scrollofprismaticimage.desc=这张秘卷上的咒文会创
items.scrolls.exotic.scrollofpsionicblast.name=灵爆秘卷
items.scrolls.exotic.scrollofpsionicblast.ondeath=灵能震爆撕碎了你的意识...
items.scrolls.exotic.scrollofpsionicblast.desc=这张秘卷蕴含着毁灭性能量,如果这股能量被释放出来视野内所有生物的心灵都会被摧毁。\n\n这股能量也会重伤阅读者并导致其双目失明,身体虚弱。秘卷击中的目标越多,其对阅读者自身造成的伤害越低。
items.scrolls.exotic.scrollofpsionicblast.desc=这张秘卷封存着惊人的毁灭性能量,一旦被释放出来可摧毁视野内所有生物的心智。\n\n然而使用者也会遭受灵爆的严重反噬使其身受重创双目失明,力量虚弱。灵爆秘卷击中的目标越多,其对使用者造成的伤害越低。

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@@ -215,7 +215,7 @@ challenges.no_herbalism_desc=Il semblerait qu'il n'y ait plus d'eau potable dans
challenges.swarm_intelligence=Intelligence collective
challenges.swarm_intelligence_desc=Attention, les monstres deviennent plus intelligents !\n\n- Quand un ennemi vous remarque, les ennemis alentour sont attirés à vous.
challenges.darkness=Obscurité
challenges.darkness_desc=C'est un donjon après tout !\n\n- La distance de vision est drastiquement réduite\n- Une torche apparaît à chaque étage\n- Les autres sources de lumière ne fonctionnent qu'à 1/5eme de leur efficacité normale.
challenges.darkness_desc=C'est un donjon après tout !\n\n- La distance de vision est drastiquement réduite\n- Une torche apparaît à chaque étage\n- Les autres sources de lumière ne fonctionnent qu'à 1/5ème de leur efficacité normale.
challenges.no_scrolls=Runes interdites
challenges.no_scrolls_desc=Une rune en particulier est plus difficile à trouver. Malheureusement, il s'agit de la plus utile.\n\n- La moitié des parchemins d'amélioration sont retirés
challenges.champion_enemies=Champions hostiles

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@@ -43,7 +43,7 @@ windows.wndclericspells.cast_title=Seslat kouzlo
windows.wndclericspells.info_title=Informace o kouzlu
windows.wndclericspells.cast_desc_desktop=Vyber kouzlo k seeslání, nebo poklepej pravý tlačítkem pro informace nebo přidání do rychlé nabídky.
windows.wndclericspells.cast_desc_mobile=Vyber kouzlo k seslání, podrž dlouze pro přidání do rychlého seslání, nebo stistni informační tlačítko pro přepnutí do informačního módu.
windows.wndclericspells.info_desc=Select a spell to learn about it, or press the holy tome button to switch to cast mode.
windows.wndclericspells.info_desc=Vyber kouzlo k přečtení informací, nebo stiskni tlačítko svaté knihy pro přepnutí do sesílacího módu.
windows.wndclericspells.cast=Seslání
windows.wndclericspells.info=Info
windows.wndclericspells.quick_cast=Rychlé seslání

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@@ -43,7 +43,7 @@ windows.wndclericspells.cast_title=usar un hechizo
windows.wndclericspells.info_title=detalles de hechizo
windows.wndclericspells.cast_desc_desktop=Selecciona un hechizo para usarlo, click derecho para ver detalles o asignar un hechizo a uso rápido.
windows.wndclericspells.cast_desc_mobile=Selecciona un hechizo para usarlo, mantén presionado para asignar un hechizo a uso rápido, o presiona el botón de información para cambiar al modo de detalles.
windows.wndclericspells.info_desc=Select a spell to learn about it, or press the holy tome button to switch to cast mode.
windows.wndclericspells.info_desc=Selecciona un hechizo para aprender sobre él, o presiona el botón del tomo sagrado para cambiar al modo de uso.
windows.wndclericspells.cast=Usar
windows.wndclericspells.info=Detalles
windows.wndclericspells.quick_cast=Uso Rápido

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@@ -43,10 +43,10 @@ windows.wndclericspells.cast_title=lancer un sort
windows.wndclericspells.info_title=informations du sort
windows.wndclericspells.cast_desc_desktop=Sélectionnez un sort pour le lancer, cliquez droit pour en connaitre les détails ou l'assigner au lancer rapide.
windows.wndclericspells.cast_desc_mobile=Sélectionnez un sort pour le lancer, appuyez longtemps sur un sort pour l'assigner au lancer rapide, ou appuyez sur le bouton d'information pour passer au mode information.
windows.wndclericspells.info_desc=Select a spell to learn about it, or press the holy tome button to switch to cast mode.
windows.wndclericspells.info_desc=Sélectionnez un sort pour en connaitre les détails, ou appuyez sur le bouton du tome sacré pour passer au mode lancer.
windows.wndclericspells.cast=Lancer
windows.wndclericspells.info=Informations
windows.wndclericspells.quick_cast=Lancer rapide
windows.wndclericspells.quick_cast=Lancer Rapide
windows.wndcombo.title=choisir un mouvement combo
windows.wndcombo.combo_req=(%d combo)

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@@ -43,7 +43,7 @@ windows.wndclericspells.cast_title=呪文の詠唱
windows.wndclericspells.info_title=呪文の詳細情報
windows.wndclericspells.cast_desc_desktop=呪文を選んで唱える。右クリックして詳細情報を見たり、呪文をクイックキャストに設定することができる。
windows.wndclericspells.cast_desc_mobile=呪文を選択して唱える。長押しで呪文をクイックキャストに設定したり、情報ボタンを押して詳細情報モードに切り替えることができる。
windows.wndclericspells.info_desc=Select a spell to learn about it, or press the holy tome button to switch to cast mode.
windows.wndclericspells.info_desc=呪文を選択してその呪文について調べたり、聖典ボタンを押して詠唱モードに切り替えることができる。
windows.wndclericspells.cast=詠唱
windows.wndclericspells.info=詳細情報
windows.wndclericspells.quick_cast=クイックキャスト

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@@ -43,7 +43,7 @@ windows.wndclericspells.cast_title=применить заклинание
windows.wndclericspells.info_title=подробнее о заклинании
windows.wndclericspells.cast_desc_desktop=Выберите заклинание для его применения, кликните правой кнопкой мыши для получения информации или чтобы назначить заклинание для быстрого применения.
windows.wndclericspells.cast_desc_mobile=Выберите заклинание для его применения, длительное нажатие для назначения заклинания на быстрый доступ или нажмите кнопку информации, чтобы переключиться в режим информации.
windows.wndclericspells.info_desc=Select a spell to learn about it, or press the holy tome button to switch to cast mode.
windows.wndclericspells.info_desc=Выберите заклинание, чтобы узнать о нём, или нажмите кнопку cо священным томом, чтобы переключиться в режим применения.
windows.wndclericspells.cast=Применить
windows.wndclericspells.info=Подробности
windows.wndclericspells.quick_cast=Быстрое применение

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@@ -43,7 +43,7 @@ windows.wndclericspells.cast_title=thi triển thần chú
windows.wndclericspells.info_title=thông tin thần chú
windows.wndclericspells.cast_desc_desktop=Chọn một thần chú để thi triển, nhấp chuột phải để hiện thông tin hoặc để đặt một thần chú làm thi triển nhanh.
windows.wndclericspells.cast_desc_mobile=Chọn một thần chú đẻ thi triển, nhấn giữ để đặt một thần chú làm thi triển nhanh, hay nhấn nút thông tin để đổi sang chế độ thông tin.
windows.wndclericspells.info_desc=Select a spell to learn about it, or press the holy tome button to switch to cast mode.
windows.wndclericspells.info_desc=Chọn một phép thuật để tìm hiểu về nó, hoặc nhấn vào nút sách thánh để chuyển sang chế độ sử dụng phép thuật.
windows.wndclericspells.cast=Thi triển
windows.wndclericspells.info=Thông tin
windows.wndclericspells.quick_cast=Thi triển nhanh

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@@ -68,6 +68,32 @@ public class v3_X_Changes {
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);
changes = new ChangeInfo("", false, null);
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);
changes = new ChangeInfo("BETA-2.6", false, null);
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);
changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"),
"**-** Updated Translations"));
changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
"Fixed the following bugs:\n" +
"**Caused by BETA:**\n" +
"**-** Uncommon crashes when using Trinity's spirit form\n" +
"**-** Tipped darts not being selectable with Trinity's body form\n" +
"**-** Trinity's body form giving enchantment effects to thrown weapons\n" +
"**-** Projecting enchant not working with Trinity\n" +
"**-** Magic immune effect working inconsistently with Trinity's magical item effects (they should be blocked)\n" +
"**-** Ring of Wealth not properly tracking bonus drops when used with Trinity\n" +
"**-** iOS launch screen using the old title graphic (actually this time for real, I hope)\n" +
"**-** Minor textual errors\n\n" +
"**Existed Prior to BETA:**\n" +
"**-** Various minor UI errors when holding down inventory buttons just before moving\n" +
"**-** Minor visual errors"));
changes = new ChangeInfo("BETA-2.5", false, null);
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);