v1.3.0: fixed fog of war not updating properly when Golems teleport hero
This commit is contained in:
@@ -14,8 +14,8 @@ allprojects {
|
||||
appName = 'Shattered Pixel Dungeon'
|
||||
appPackageName = 'com.shatteredpixel.shatteredpixeldungeon'
|
||||
|
||||
appVersionCode = 632
|
||||
appVersionName = '1.3.0-ALPHA-2'
|
||||
appVersionCode = 633
|
||||
appVersionName = '1.3.0-ALPHA-3'
|
||||
|
||||
appJavaCompatibility = JavaVersion.VERSION_1_8
|
||||
|
||||
|
||||
@@ -30,6 +30,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.Imp;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.Generator;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfTeleportation;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.sprites.GolemSprite;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.utils.BArray;
|
||||
import com.watabou.utils.Bundle;
|
||||
@@ -164,6 +165,7 @@ public class Golem extends Mob {
|
||||
if (enemy instanceof Hero){
|
||||
((Hero) enemy).interrupt();
|
||||
Dungeon.observe();
|
||||
GameScene.updateFog();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user