v1.3.0: fixed fog of war not updating properly when Golems teleport hero

This commit is contained in:
Evan Debenham
2022-06-13 12:37:37 -04:00
parent 62bd0a617e
commit 9b3170f643
2 changed files with 4 additions and 2 deletions

View File

@@ -30,6 +30,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.Imp;
import com.shatteredpixel.shatteredpixeldungeon.items.Generator;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfTeleportation;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.GolemSprite;
import com.shatteredpixel.shatteredpixeldungeon.utils.BArray;
import com.watabou.utils.Bundle;
@@ -164,6 +165,7 @@ public class Golem extends Mob {
if (enemy instanceof Hero){
((Hero) enemy).interrupt();
Dungeon.observe();
GameScene.updateFog();
}
}