v1.3.0: fixed fog of war not updating properly when Golems teleport hero
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@@ -30,6 +30,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.Imp;
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import com.shatteredpixel.shatteredpixeldungeon.items.Generator;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfTeleportation;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.GolemSprite;
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import com.shatteredpixel.shatteredpixeldungeon.utils.BArray;
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import com.watabou.utils.Bundle;
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@@ -164,6 +165,7 @@ public class Golem extends Mob {
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if (enemy instanceof Hero){
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((Hero) enemy).interrupt();
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Dungeon.observe();
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GameScene.updateFog();
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}
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}
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