v2.3.0: improved game log entries when picking up dark gold
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@@ -988,6 +988,15 @@ public class Hero extends Char {
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|| item instanceof Key
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|| item instanceof Key
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|| item instanceof Guidebook) {
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|| item instanceof Guidebook) {
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//Do Nothing
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//Do Nothing
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} else if (item instanceof DarkGold) {
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DarkGold existing = belongings.getItem(DarkGold.class);
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if (existing != null){
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if (existing.quantity() >= 40) {
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GLog.p(Messages.get(DarkGold.class, "you_now_have", existing.quantity()));
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} else {
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GLog.i(Messages.get(DarkGold.class, "you_now_have", existing.quantity()));
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}
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}
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} else {
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} else {
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//TODO make all unique items important? or just POS / SOU?
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//TODO make all unique items important? or just POS / SOU?
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