v2.3.0: implemented some early gnoll sapper and geomancer sprites
This commit is contained in:
BIN
core/src/main/assets/sprites/gnoll_geomancer.png
Normal file
BIN
core/src/main/assets/sprites/gnoll_geomancer.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 865 B |
BIN
core/src/main/assets/sprites/gnoll_sapper.png
Normal file
BIN
core/src/main/assets/sprites/gnoll_sapper.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 559 B |
@@ -318,5 +318,7 @@ public class Assets {
|
||||
public static final String CRYSTAL_GUARDIAN= "sprites/crystal_guardian.png";
|
||||
public static final String CRYSTAL_SPIRE= "sprites/crystal_spire.png";
|
||||
public static final String GNOLL_GUARD= "sprites/gnoll_guard.png";
|
||||
public static final String GNOLL_SAPPER= "sprites/gnoll_sapper.png";
|
||||
public static final String GNOLL_GEOMANCER = "sprites/gnoll_geomancer.png";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,54 @@
|
||||
/*
|
||||
* Pixel Dungeon
|
||||
* Copyright (C) 2012-2015 Oleg Dolya
|
||||
*
|
||||
* Shattered Pixel Dungeon
|
||||
* Copyright (C) 2014-2023 Evan Debenham
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
|
||||
package com.shatteredpixel.shatteredpixeldungeon.sprites;
|
||||
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Assets;
|
||||
import com.watabou.noosa.TextureFilm;
|
||||
|
||||
public class GnollGeomancerSprite extends MobSprite {
|
||||
|
||||
public GnollGeomancerSprite() {
|
||||
super();
|
||||
|
||||
texture(Assets.Sprites.GNOLL_GEOMANCER);
|
||||
|
||||
TextureFilm frames = new TextureFilm( texture, 12, 16 );
|
||||
|
||||
idle = new Animation( 2, true );
|
||||
idle.frames( frames, 0, 0, 0, 1, 0, 0, 1, 1 );
|
||||
|
||||
run = new Animation( 12, true );
|
||||
run.frames( frames, 4, 5, 6, 7 );
|
||||
|
||||
attack = new Animation( 12, false );
|
||||
attack.frames( frames, 2, 3, 0 );
|
||||
|
||||
zap = attack.clone();
|
||||
|
||||
die = new Animation( 12, false );
|
||||
die.frames( frames, 8, 9, 10 );
|
||||
|
||||
play( idle );
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,54 @@
|
||||
/*
|
||||
* Pixel Dungeon
|
||||
* Copyright (C) 2012-2015 Oleg Dolya
|
||||
*
|
||||
* Shattered Pixel Dungeon
|
||||
* Copyright (C) 2014-2023 Evan Debenham
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
|
||||
package com.shatteredpixel.shatteredpixeldungeon.sprites;
|
||||
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Assets;
|
||||
import com.watabou.noosa.TextureFilm;
|
||||
|
||||
public class GnollSapperSprite extends MobSprite {
|
||||
|
||||
public GnollSapperSprite() {
|
||||
super();
|
||||
|
||||
texture(Assets.Sprites.GNOLL_SAPPER );
|
||||
|
||||
TextureFilm frames = new TextureFilm( texture, 12, 15 );
|
||||
|
||||
idle = new Animation( 2, true );
|
||||
idle.frames( frames, 0, 0, 0, 1, 0, 0, 1, 1 );
|
||||
|
||||
run = new Animation( 12, true );
|
||||
run.frames( frames, 4, 5, 6, 7 );
|
||||
|
||||
attack = new Animation( 12, false );
|
||||
attack.frames( frames, 2, 3, 0 );
|
||||
|
||||
zap = attack.clone();
|
||||
|
||||
die = new Animation( 12, false );
|
||||
die.frames( frames, 8, 9, 10 );
|
||||
|
||||
play( idle );
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user