v0.7.0: fixed alchemy scene resetting clearing provider
(removing this check should be fined as provider is always set when scene is switched to)
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@@ -402,8 +402,6 @@ public class AlchemyScene extends PixelScene {
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}
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}
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provider = null;
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try {
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Dungeon.saveAll();
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Badges.saveGlobal();
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