v2.1.0: improved precision for weapon augmenting, fixes rounding errors

This commit is contained in:
Evan Debenham
2023-04-27 13:21:02 -04:00
parent 6b88ea9369
commit 9cd16948ec

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@@ -76,9 +76,9 @@ abstract public class Weapon extends KindOfWeapon {
public int RCH = 1; // Reach modifier (only applies to melee hits)
public enum Augment {
SPEED (0.7f, 0.6667f),
DAMAGE (1.5f, 1.6667f),
NONE (1.0f, 1.0000f);
SPEED (0.7f, 2/3f),
DAMAGE (1.5f, 5/3f),
NONE (1.0f, 1f);
private float damageFactor;
private float delayFactor;