v2.1.0: improved precision for weapon augmenting, fixes rounding errors

This commit is contained in:
Evan Debenham
2023-04-27 13:21:02 -04:00
parent 6b88ea9369
commit 9cd16948ec
@@ -76,9 +76,9 @@ abstract public class Weapon extends KindOfWeapon {
public int RCH = 1; // Reach modifier (only applies to melee hits) public int RCH = 1; // Reach modifier (only applies to melee hits)
public enum Augment { public enum Augment {
SPEED (0.7f, 0.6667f), SPEED (0.7f, 2/3f),
DAMAGE (1.5f, 1.6667f), DAMAGE (1.5f, 5/3f),
NONE (1.0f, 1.0000f); NONE (1.0f, 1f);
private float damageFactor; private float damageFactor;
private float delayFactor; private float delayFactor;