v2.1.0: improved precision for weapon augmenting, fixes rounding errors
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+3
-3
@@ -76,9 +76,9 @@ abstract public class Weapon extends KindOfWeapon {
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public int RCH = 1; // Reach modifier (only applies to melee hits)
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public int RCH = 1; // Reach modifier (only applies to melee hits)
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public enum Augment {
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public enum Augment {
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SPEED (0.7f, 0.6667f),
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SPEED (0.7f, 2/3f),
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DAMAGE (1.5f, 1.6667f),
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DAMAGE (1.5f, 5/3f),
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NONE (1.0f, 1.0000f);
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NONE (1.0f, 1f);
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private float damageFactor;
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private float damageFactor;
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private float delayFactor;
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private float delayFactor;
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