v1.4.0: fixed unintentionally committed debug code in blastwave

This commit is contained in:
Evan Debenham
2022-08-30 13:22:42 -04:00
parent 5e838b4d99
commit a09b718ce2
@@ -158,7 +158,7 @@ public class WandOfBlastWave extends DamageWand {
int oldPos = ch.pos; int oldPos = ch.pos;
ch.pos = newPos; ch.pos = newPos;
if (finalCollided && ch.isAlive()) { if (finalCollided && ch.isAlive()) {
ch.damage(Random.NormalIntRange(50, 50), this); ch.damage(Random.NormalIntRange(finalDist, 2*finalDist), this);
if (ch.isAlive()) { if (ch.isAlive()) {
Paralysis.prolong(ch, Paralysis.class, 1 + finalDist/2f); Paralysis.prolong(ch, Paralysis.class, 1 + finalDist/2f);
} else if (ch == Dungeon.hero){ } else if (ch == Dungeon.hero){