v1.4.0: fixed unintentionally committed debug code in blastwave
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@@ -158,7 +158,7 @@ public class WandOfBlastWave extends DamageWand {
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int oldPos = ch.pos;
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int oldPos = ch.pos;
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ch.pos = newPos;
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ch.pos = newPos;
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if (finalCollided && ch.isAlive()) {
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if (finalCollided && ch.isAlive()) {
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ch.damage(Random.NormalIntRange(50, 50), this);
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ch.damage(Random.NormalIntRange(finalDist, 2*finalDist), this);
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if (ch.isAlive()) {
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if (ch.isAlive()) {
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Paralysis.prolong(ch, Paralysis.class, 1 + finalDist/2f);
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Paralysis.prolong(ch, Paralysis.class, 1 + finalDist/2f);
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} else if (ch == Dungeon.hero){
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} else if (ch == Dungeon.hero){
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