v2.3.0: clarified conditions in fixed rot lasher healing text
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@@ -55,7 +55,7 @@ public class RotLasher extends Mob {
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@Override
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protected boolean act() {
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if (HP < HT && enemy == null || !Dungeon.level.adjacent(pos, enemy.pos)) {
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if (HP < HT && (enemy == null || !Dungeon.level.adjacent(pos, enemy.pos))) {
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sprite.showStatusWithIcon(CharSprite.POSITIVE, String.valueOf(Math.min(5, HT - HP)), FloatingText.HEALING);
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HP = Math.min(HT, HP + 5);
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}
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