v1.2.0: fixed touches not clearing controller pointer
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@@ -89,6 +89,7 @@ public class InputHandler extends InputAdapter {
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@Override
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@Override
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public synchronized boolean touchDown(int screenX, int screenY, int pointer, int button) {
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public synchronized boolean touchDown(int screenX, int screenY, int pointer, int button) {
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ControllerHandler.setControllerPointer(false);
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Gdx.input.setOnscreenKeyboardVisible(false); //in-game events never need keyboard, so hide it
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Gdx.input.setOnscreenKeyboardVisible(false); //in-game events never need keyboard, so hide it
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PointerEvent.addPointerEvent(new PointerEvent(screenX, screenY, pointer, PointerEvent.Type.DOWN, button));
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PointerEvent.addPointerEvent(new PointerEvent(screenX, screenY, pointer, PointerEvent.Type.DOWN, button));
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return true;
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return true;
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