v2.1.0: weapons and wands now have equal drop chances within a tier
This commit is contained in:
@@ -340,7 +340,7 @@ public class Generator {
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WandOfTransfusion.class,
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WandOfTransfusion.class,
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WandOfCorruption.class,
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WandOfCorruption.class,
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WandOfRegrowth.class };
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WandOfRegrowth.class };
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WAND.probs = new float[]{ 4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 3, 3, 3 };
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WAND.probs = new float[]{ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 };
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//see generator.randomWeapon
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//see generator.randomWeapon
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WEAPON.classes = new Class<?>[]{};
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WEAPON.classes = new Class<?>[]{};
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@@ -353,7 +353,7 @@ public class Generator {
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Gloves.class,
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Gloves.class,
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Rapier.class
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Rapier.class
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};
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};
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WEP_T1.probs = new float[]{ 1, 0, 1, 1, 1 };
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WEP_T1.probs = new float[]{ 2, 0, 2, 2, 2 };
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WEP_T2.classes = new Class<?>[]{
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WEP_T2.classes = new Class<?>[]{
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Shortsword.class,
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Shortsword.class,
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@@ -363,7 +363,7 @@ public class Generator {
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Dirk.class,
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Dirk.class,
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Sickle.class
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Sickle.class
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};
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};
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WEP_T2.probs = new float[]{ 6, 5, 5, 4, 4, 4 };
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WEP_T2.probs = new float[]{ 2, 2, 2, 2, 2, 2 };
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WEP_T3.classes = new Class<?>[]{
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WEP_T3.classes = new Class<?>[]{
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Sword.class,
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Sword.class,
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@@ -373,7 +373,7 @@ public class Generator {
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Sai.class,
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Sai.class,
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Whip.class
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Whip.class
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};
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};
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WEP_T3.probs = new float[]{ 6, 5, 5, 4, 4, 4 };
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WEP_T3.probs = new float[]{ 2, 2, 2, 2, 2, 2 };
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WEP_T4.classes = new Class<?>[]{
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WEP_T4.classes = new Class<?>[]{
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Longsword.class,
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Longsword.class,
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@@ -384,7 +384,7 @@ public class Generator {
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Crossbow.class,
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Crossbow.class,
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Katana.class
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Katana.class
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};
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};
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WEP_T4.probs = new float[]{ 6, 5, 5, 4, 4, 4, 4 };
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WEP_T4.probs = new float[]{ 2, 2, 2, 2, 2, 2, 2 };
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WEP_T5.classes = new Class<?>[]{
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WEP_T5.classes = new Class<?>[]{
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Greatsword.class,
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Greatsword.class,
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@@ -395,7 +395,7 @@ public class Generator {
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Gauntlet.class,
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Gauntlet.class,
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WarScythe.class
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WarScythe.class
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};
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};
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WEP_T5.probs = new float[]{ 6, 5, 5, 4, 4, 4, 4 };
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WEP_T5.probs = new float[]{ 2, 2, 2, 2, 2, 2, 2 };
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//see Generator.randomArmor
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//see Generator.randomArmor
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ARMOR.classes = new Class<?>[]{
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ARMOR.classes = new Class<?>[]{
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@@ -421,35 +421,35 @@ public class Generator {
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ThrowingKnife.class,
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ThrowingKnife.class,
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ThrowingSpike.class
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ThrowingSpike.class
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};
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};
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MIS_T1.probs = new float[]{ 6, 5 };
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MIS_T1.probs = new float[]{ 3, 3, 3 };
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MIS_T2.classes = new Class<?>[]{
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MIS_T2.classes = new Class<?>[]{
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FishingSpear.class,
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FishingSpear.class,
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ThrowingClub.class,
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ThrowingClub.class,
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Shuriken.class
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Shuriken.class
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};
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};
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MIS_T2.probs = new float[]{ 6, 5, 4 };
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MIS_T2.probs = new float[]{ 3, 3, 3 };
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MIS_T3.classes = new Class<?>[]{
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MIS_T3.classes = new Class<?>[]{
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ThrowingSpear.class,
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ThrowingSpear.class,
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Kunai.class,
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Kunai.class,
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Bolas.class
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Bolas.class
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};
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};
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MIS_T3.probs = new float[]{ 6, 5, 4 };
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MIS_T3.probs = new float[]{ 3, 3, 3 };
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MIS_T4.classes = new Class<?>[]{
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MIS_T4.classes = new Class<?>[]{
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Javelin.class,
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Javelin.class,
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Tomahawk.class,
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Tomahawk.class,
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HeavyBoomerang.class
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HeavyBoomerang.class
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};
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};
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MIS_T4.probs = new float[]{ 6, 5, 4 };
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MIS_T4.probs = new float[]{ 3, 3, 3 };
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MIS_T5.classes = new Class<?>[]{
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MIS_T5.classes = new Class<?>[]{
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Trident.class,
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Trident.class,
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ThrowingHammer.class,
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ThrowingHammer.class,
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ForceCube.class
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ForceCube.class
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};
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};
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MIS_T5.probs = new float[]{ 6, 5, 4 };
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MIS_T5.probs = new float[]{ 3, 3, 3 };
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FOOD.classes = new Class<?>[]{
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FOOD.classes = new Class<?>[]{
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Food.class,
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Food.class,
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@@ -470,7 +470,7 @@ public class Generator {
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RingOfSharpshooting.class,
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RingOfSharpshooting.class,
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RingOfTenacity.class,
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RingOfTenacity.class,
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RingOfWealth.class};
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RingOfWealth.class};
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RING.probs = new float[]{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 };
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RING.probs = new float[]{ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 };
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ARTIFACT.classes = new Class<?>[]{
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ARTIFACT.classes = new Class<?>[]{
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AlchemistsToolkit.class,
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AlchemistsToolkit.class,
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