v1.4.0: adjusted proguard rules to fix crashes with new AGP
This commit is contained in:
4
android/proguard-rules.pro
vendored
4
android/proguard-rules.pro
vendored
@@ -19,8 +19,8 @@
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-dontwarn com.badlogic.gdx.jnigen.BuildTarget*
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# needed for libGDX skin reflection used in text fields. Perhaps just don't use skin?
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-keepnames class com.badlogic.gdx.graphics.Color { *; }
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-keepnames class com.badlogic.gdx.scenes.scene2d.ui.TextField$TextFieldStyle { *; }
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-keep class com.badlogic.gdx.graphics.Color { *; }
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-keep class com.badlogic.gdx.scenes.scene2d.ui.TextField$TextFieldStyle { *; }
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# needed for libGDX controllers
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-keep class com.badlogic.gdx.controllers.android.AndroidControllers { *; }
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@@ -14,8 +14,8 @@ allprojects {
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appName = 'Shattered Pixel Dungeon'
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appPackageName = 'com.shatteredpixel.shatteredpixeldungeon'
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appVersionCode = 653
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appVersionName = '1.4.0-ALPHA-3'
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appVersionCode = 654
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appVersionName = '1.4.0-ALPHA-4'
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appJavaCompatibility = JavaVersion.VERSION_1_8
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@@ -91,10 +91,13 @@ public class v1_X_Changes {
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changes = new ChangeInfo("", false, null);
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changes = new ChangeInfo("ALPHA-4", false, null);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
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"Fixed and Android-specific bug that caused crashes with text input windows"));
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changes = new ChangeInfo("ALPHA-3", false, null);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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