v1.4.0: added a case to handle lost inventory and items on stairs
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@@ -888,6 +888,11 @@ public class Hero extends Char {
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curAction = null;
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curAction = null;
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} else {
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} else {
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//allow the hero to move between levels even if they can't collect the item
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if (Dungeon.level.getTransition(pos) != null){
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return actTransition(new HeroAction.LvlTransition(pos));
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}
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if (item instanceof Dewdrop
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if (item instanceof Dewdrop
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|| item instanceof TimekeepersHourglass.sandBag
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|| item instanceof TimekeepersHourglass.sandBag
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|| item instanceof DriedRose.Petal
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|| item instanceof DriedRose.Petal
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