v2.0.0: fixed a few textual errors and inconsistencies
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committed by
Evan Debenham
parent
d49dc8a60e
commit
a5813a7e27
@@ -831,7 +831,7 @@ actors.hero.talent.adventurers_intuition.desc=_+1:_ The Duelist identifies weapo
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actors.hero.talent.patient_strike.title=patient strike
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actors.hero.talent.patient_strike.desc=If the Duelist waits before performing a melee attack, she will deal _1-2 bonus damage_.\n\nIf the Duelist waits before performing a melee attack, she will deal _2 bonus damage_.
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actors.hero.talent.aggressive_barrier.title=aggressive barrier
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actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gain 2 shielding when she uses a weapon ability and is below _33% health_.\n\n_+2:_ The Duelist gain 2 shielding when she uses a weapon ability and is below _50% health_.
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actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 2 shielding when she uses a weapon ability and is below _33% health_.\n\n_+2:_ The Duelist gains 2 shielding when she uses a weapon ability and is below _50% health_.
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actors.hero.talent.aggressive_barrier.meta_desc=_If this talent is gained by a different hero_ it will instead grant shielding when making a melee attack at low health, with a 50 turn cooldown.
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actors.hero.talent.focused_meal.title=focused meal
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@@ -129,7 +129,7 @@ items.armor.platearmor.name=plate armor
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items.armor.platearmor.desc=Enormous plates of metal are joined together into a suit that provides unmatched protection to any adventurer strong enough to bear its staggering weight.
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items.armor.roguearmor.name=hero's garb
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items.armor.roguearmor.desc=When wearing this dark garb, the Rogue can perform a special ability.
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items.armor.roguearmor.desc=While wearing this dark garb, the Rogue can perform a special ability.
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items.armor.scalearmor.name=scale armor
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items.armor.scalearmor.desc=The metal scales sewn onto a leather vest create a flexible, yet protective armor.
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@@ -1507,13 +1507,13 @@ items.weapon.melee.crossbow$chargedshot.desc=The Duelist is focusing power into
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items.weapon.melee.dagger.name=dagger
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items.weapon.melee.dagger.stats_desc=This weapon is stronger against unaware enemies.
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items.weapon.melee.dagger.ability_name=sneak
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items.weapon.melee.dagger.ability_desc=The duelist can _sneak_ while wielding a dagger. This ability is instantaneous, lets the duelist blink up to 3 tiles away, grants her 1 turn of invisibility, but costs 2 charges.
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items.weapon.melee.dagger.ability_desc=The duelist can _sneak_ while wielding a dagger. This ability is instantaneous, lets the duelist blink up to 5 tiles away, grants her 1 turn of invisibility, but costs 2 charges.
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items.weapon.melee.dagger.desc=A simple iron dagger with a worn wooden handle.
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items.weapon.melee.dirk.name=dirk
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items.weapon.melee.dirk.stats_desc=This weapon is stronger against unaware enemies.
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items.weapon.melee.dirk.ability_name=sneak
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items.weapon.melee.dirk.ability_desc=The duelist can _sneak_ while wielding a dirk. This ability is instantaneous, lets the duelist blink up to 3 tiles away, grants her 1 turn of invisibility, but costs 2 charges.
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items.weapon.melee.dirk.ability_desc=The duelist can _sneak_ while wielding a dirk. This ability is instantaneous, lets the duelist blink up to 4 tiles away, grants her 1 turn of invisibility, but costs 2 charges.
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items.weapon.melee.dirk.desc=A longer thrusting dagger, gives a bit more steel to plunge into foes.
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items.weapon.melee.flail.name=flail
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@@ -326,7 +326,8 @@ public class MeleeWeapon extends Weapon {
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}
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}
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if (Dungeon.hero.heroClass == HeroClass.DUELIST){
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//the mage's staff has no ability as it can only be gained by the mage
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if (Dungeon.hero.heroClass == HeroClass.DUELIST && !(this instanceof MagesStaff)){
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info += "\n\n" + Messages.get(this, "ability_desc");
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}
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