v2.5.0: fixed game not always saving after showing trinket window
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@@ -26,7 +26,6 @@ import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.items.Generator;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.journal.Guidebook;
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import com.shatteredpixel.shatteredpixeldungeon.journal.Catalog;
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import com.shatteredpixel.shatteredpixeldungeon.journal.Document;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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@@ -39,12 +38,12 @@ import com.shatteredpixel.shatteredpixeldungeon.ui.ItemButton;
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import com.shatteredpixel.shatteredpixeldungeon.ui.RedButton;
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import com.shatteredpixel.shatteredpixeldungeon.ui.RenderedTextBlock;
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import com.shatteredpixel.shatteredpixeldungeon.ui.Window;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.shatteredpixel.shatteredpixeldungeon.windows.IconTitle;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndInfoItem;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndSadGhost;
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import com.watabou.utils.Bundle;
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import java.io.IOException;
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import java.util.ArrayList;
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import java.util.Collection;
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@@ -124,6 +123,11 @@ public class TrinketCatalyst extends Item {
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ingredients.get(0).quantity(0);
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ShatteredPixelDungeon.scene().addToFront(new WndTrinket(newCata));
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try {
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Dungeon.saveAll(); //do a save here as pausing alch scene doesn't otherwise save
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} catch (IOException e) {
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throw new RuntimeException(e);
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}
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return null;
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}
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