v3.3.5: ingame randomize buttons now blink as a random run reminder
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@@ -23,6 +23,7 @@ package com.shatteredpixel.shatteredpixeldungeon.ui;
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import com.shatteredpixel.shatteredpixeldungeon.Badges;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.Statistics;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroSubClass;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Talent;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.Ratmogrify;
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@@ -32,6 +33,7 @@ import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndOptions;
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import com.watabou.noosa.ColorBlock;
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import com.watabou.noosa.Game;
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import com.watabou.noosa.Image;
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import com.watabou.noosa.ui.Component;
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import com.watabou.utils.Random;
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@@ -214,6 +216,14 @@ public class TalentsPane extends ScrollPane {
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}
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});
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};
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@Override
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public void update() {
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if (Dungeon.hero.lvl >= 3 && Statistics.qualifiedForRandomVictoryBadge){
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icon.tint(1, 1, 1, (float)Math.abs(Math.cos(1.5f*Math.PI*Game.timeTotal)/2f));
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}
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super.update();
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}
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};
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add(random);
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}
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@@ -37,6 +37,7 @@ import com.shatteredpixel.shatteredpixeldungeon.ui.Icons;
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import com.shatteredpixel.shatteredpixeldungeon.ui.RedButton;
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import com.shatteredpixel.shatteredpixeldungeon.ui.RenderedTextBlock;
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import com.shatteredpixel.shatteredpixeldungeon.ui.Window;
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import com.watabou.noosa.Game;
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import com.watabou.utils.Random;
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public class WndChooseAbility extends Window {
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@@ -77,6 +78,14 @@ public class WndChooseAbility extends Window {
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});
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}
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@Override
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public void update() {
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if (Statistics.qualifiedForRandomVictoryBadge){
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icon.tint(1, 1, 1, (float)Math.abs(Math.cos(1.5f*Math.PI* Game.timeTotal)/2f));
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}
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super.update();
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}
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@Override
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protected String hoverText() {
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return Messages.get(WndChooseAbility.class, "random_title");
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@@ -36,6 +36,7 @@ import com.shatteredpixel.shatteredpixeldungeon.ui.Icons;
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import com.shatteredpixel.shatteredpixeldungeon.ui.RedButton;
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import com.shatteredpixel.shatteredpixeldungeon.ui.RenderedTextBlock;
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import com.shatteredpixel.shatteredpixeldungeon.ui.Window;
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import com.watabou.noosa.Game;
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import com.watabou.utils.Random;
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public class WndChooseSubclass extends Window {
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@@ -75,6 +76,14 @@ public class WndChooseSubclass extends Window {
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});
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}
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@Override
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public void update() {
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if (Statistics.qualifiedForRandomVictoryBadge){
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icon.tint(1, 1, 1, (float)Math.abs(Math.cos(1.5f*Math.PI* Game.timeTotal)/2f));
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}
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super.update();
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}
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@Override
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protected String hoverText() {
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return Messages.get(WndChooseSubclass.class, "random_title");
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